60 Academy of Management Perspectives February A R T I C L E S Leadership and Neuroscience: Can We Revolutionize the Way That Inspirational Leaders Are Identified and Developed? by David A. Waldman, Pierre A. Balthazard, and Suzanne J. Peterson Executive Overview Recent advances in the field of neuroscience can significantly add to our understanding of leadership and its development. Specifically, we are interested in what neuroscience can tell us about inspirational
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MGW2230 Organisational behaviour Semester 1, 2016 Handbook link: http://www.monash.edu.au/pubs/2016handbooks/units/index-byfaculty-bus.html The information contained in this unit guide is correct at time of publication. The University has the right to change any of the elements contained in this document at any time. Last updated: 19 Feb 2016 Table of contents 1 Table of contents Unit handbook information 4 Synopsis 4 Mode of delivery 4 Workload
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Executive summary In this assignment I was able to use relevant leadership theories to critically analyse and evaluate the leadership of Jack Welch. I first provided a brief insight into Jack’s background, outlining what made John F. Welch into the man we know today as Jack Welch. Secondly, shed some light on the financial position and the culture of General Electric (GE) in the early 80’s when Jack assumed the mantle as its Chairman and CEO. Thirdly, I discussed his changing leadership styles
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The Wellbeing Programme To what extent is a well-being programme a good investment for an organisation to make? Psychology at Work 09677358 CONTENTS PAGE INTRODUCTION……………………………………………………………… 3 STRESS AND WELLBEING……………………………………………......... 4 - 9 MEASURING AND COPING WITH STRESS………………………………. 10- 11 CONCLUSION………………………………………………………………… 12 RECOMMENDATIONS………………………………………………….......... 13 REFERENCES ………………………………………………………………
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The Wellbeing Programme To what extent is a well-being programme a good investment for an organisation to make? Psychology at Work 09677358 CONTENTS PAGE INTRODUCTION……………………………………………………………… 3 STRESS AND WELLBEING……………………………………………......... 4 - 9 MEASURING AND COPING WITH STRESS………………………………. 10- 11 CONCLUSION………………………………………………………………… 12 RECOMMENDATIONS………………………………………………….......... 13 REFERENCES ………………………………………………………………
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Creativity Research Journal 2005, Vol. 17, No. 1, 51–65 Copyright © 2005 by Lawrence Erlbaum Associates, Inc. Feeling Creative, Being Creative: An Empirical Study of Diversity and Creativity in Teams Terri R. Kurtzberg Rutgers University ABSTRACT: Two empirical studies explored objectively measured creative fluency and subjectively perceived creativity in cognitively diverse teams. Results indicate that cognitive diversity may be beneficial for objective functioning but may damage team
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ATTITUDES AND SOCIAL COGNITION Thinking Too Much: Introspection Can Reduce the Quality of Preferences and Decisions Timothy D. Wilson University of Virginia Jonathan W Schooler University of Pittsburgh In Study 1, college students' preferences for different brands of strawberry jams were compared with experts' ratings of the jams. Students who analyzed why they felt the way they did agreed less with the experts than students who did not. In Study 2, college students' preferences for college
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“Effects of Violent Video Games and Media on Aggressive Behavior” Gabin ,Pauline Palma, Keirsha Jhoanne J. Perona, Jerril A. Ramirez, Ma. Bernadette Riverside College Inc. Computer 2: Internet Research January 9, 2015 RESEARCH PAPER APPROVAL In partial fulfilment of the requirements for Computer 2 - Internet Research, this research paper entitled “Effects of Violent Video Games and Media on Aggressive Behavior” with the following subtitles: 1. What are the elements that provoke
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sexual health may mean better physical health. Having sex once or twice a week has been linked with higher levels of an antibody called immunoglobulin A or IgA, which can protect you from getting colds and other infections. Scientists at Wilkes University in Wilkes-Barre, Pa., took samples of saliva, which contain IgA, from 112 college students who reported the frequency of sex they had. Those in the "frequent" group -- once or twice a week -- had higher levels of IgA than those in the other three
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The Benefits of Playing Video Games Isabela Granic, Adam Lobel, and Rutger C. M. E. Engels Radboud University Nijmegen Video games are a ubiquitous part of almost all children’s and adolescents’ lives, with 97% playing for at least one hour per day in the United States. The vast majority of research by psychologists on the effects of “gaming” has been on its negative impact: the potential harm related to violence, addiction, and depression. We recognize the value of that research; however, we argue
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