Representation Genre

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    The Psychology of Video Games

    cognition, affect, and behaviors. (Fischer, 2007). However, most of the aforementioned studies and research have only dealt and focused on the effects of one particular video game genre, which is shooter games. The empirical journal in question focuses on the psychological effects of a completely new genre of video games in which there is little research, which is racing/driving. Do racing games inadvertently encourage gamers to drive recklessly and in a risky manner when driving

    Words: 656 - Pages: 3

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    Study If Playing Sports Games Specifically Nba2K12 Helps Basketball Athletes

    CHAPTER 1 THE PROBLEM AND ITS BACKGROUND Background of the study The question in this research: Is playing computer games affect the student’s study habits? But then choosing only a specific title which is, “Effects of playing NBA2k Series to basketball athletes”, (how this affect their play in real basketball games). Basically the concern is when these athletes play NBA2k, seeing the moves of the players in that games and applying these specific moves or strategies to the way the athletes

    Words: 476 - Pages: 2

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    Video Games and Negative Effects

    Exploratory: Do Video Games Have Negative Effects on Users? The form of entertainment is always changing with the shift in culture and advances in technology. One of the most popular forms of entertainment today is the use of video games. Video games have gotten more and more popular over the years. The use of them over a period of time can have a timely effect on the user just like any drug someone uses or any sport someone plays. Can they be positive effects or negative effects? Some people

    Words: 2552 - Pages: 11

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    Google Analysis

    Module Code (FC503) Class/Group: (Group X) Module Title (Skills for Study 3) Assessment Title () Assignment Title (Your chosen full title) Tutor Name: David Bruce Student ID Number: (200937726) Date of Submission: (26th July, 2013) Word count of your essay (1,265) Internet is a fast developing technology and the popularity of video gaming had been growing in recent years as well. Many people or institutions therefore investigate the negative impacts of video gaming. Since video games often

    Words: 1480 - Pages: 6

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    Marketing Strategy for Products

    The type of product the company will offer is a game system called the Genius 3D. Some of the primary characteristics of this gaming system are portability, 3D graphics and twelve month warranty. The Genius 3D game system has the ability to be played anywhere at any time. Genius 3D is the size of the Blackberry Playbook tablet, which is seven inches. It has a screen, keyboard, and up to four USB controllers that are the size of an iPod. The controllers can be wireless, and then there are some

    Words: 310 - Pages: 2

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    Strategies for E-Sports Events

    Introduction When we think of the term sports, the first things that come to our mind are Football or Basketball, which happen to be the most common televised sports, but we rarely give thought about what these sports have in common. In a sport, players assemble to participate in a competitive game against each other, demonstrating their skill and understanding of the game. Players dedicate lots of time into practicing and honing their skills, in hopes of outmaneuvering the opponents and earning

    Words: 1512 - Pages: 7

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    Video Games Effect on Behavior

    Video Games Effect on Behavior With games like Assassin’s Creed 3 and Halo 4 recently released, video game sales have been sky-rocketing. Children, teenagers, and adults alike have all been rushing to Game Stop to have the chance to slash victims with a hidden blade or shoot down enemies with AK-47s. This type of game rewards murders. In fact, the National Television Violence Study (1996) found that about 73 percent of violent video games reward violence as an acceptable way to handle conflict

    Words: 2868 - Pages: 12

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    College Life

    **Part #1 violent video games and their effects on children source list** Book #1: Grand Theft childhood Author Kunter Lawerence Book: Grand Theft childhood City of publication: New York Book #2: Violent video games and their effects of children and adolesents Authors: Craig Anderson, Douglas Gentile, Katherine Buckley Book: Violent video games and their effects of children and adolescents City of publication: New York Part #1 questions: What did you know about this topic before

    Words: 629 - Pages: 3

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    Unit 7

    PS 300 Research Methods Kaplan University Unit 7 Research question My research question is “Are children who play video games more likely to be violent?” My hypothesis is “Kids who violent video games increases aggressive thoughts, angry feelings, and physiological arousal, and those who play non-violent will lead a happy life. Prior research has found common trends among children's video game play as related to gender, age, interest, creativity, and other descriptors. This study re-examined

    Words: 571 - Pages: 3

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    Project Proposal

    Project Proposal: Site Structure Gregory Rodriguez 6/29/14 IT/236 Jenna Setticasi Site Structure Page Content Section Since I have already constructed an idea for my site, it is time to hammer out how the site structure is going to be look. Of course, this is only a rough draft really, so mainly this is just to give me a general idea, so bear with me as a gaming website can sometimes be a difficult thing to make successful. First we’ll start off with the main page, and what its contents

    Words: 694 - Pages: 3

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