Representation Genre

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    Wired

    Neuron Perspective Children, Wired: For Better and for Worse Daphne Bavelier,1,* C. Shawn Green,2 and Matthew W.G. Dye3 of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627, USA of Psychology, Center for Cognitive Sciences, University of Minnesota, Minneapolis, MN 55455, USA 3Beckman Institute for Advanced Science and Technology, University of Illinois at Urbana-Champaign, Urbana, IL 61801, USA *Correspondence: daphne@bcs.rochester.edu DOI 10.1016/j.neuron.2010.08.035

    Words: 11099 - Pages: 45

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    Mgt 537 Best Game Productions

    Best Game Productions Best Game Productions is one of the largest video game company’s in the United States specializing in servicing their customers in the latest video gaming technology. As of late, they have come face to face with a dilemma that will alter the video gaming landscape for quite some time. This dilemma is something I will touch on throughout the course of this paper along with explaining what potential problems are facing Best Game Productions, identify the organizations internal

    Words: 1485 - Pages: 6

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    Violence in Video Games

    ^ "Effects of Video Games on Aggression". Personalityresearch.org. Retrieved 2011-07-12.  This article explains that in past research there was no correlation between violence in video games and different age demographics. It also offers suggestions of future researches that include how video games improve hand and eye coordination as well as therapy. It is also hard to determine what is actually considered a “violent game”. Some age groups consider certain games to be fun and exciting, but not

    Words: 393 - Pages: 2

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    Effect of Computer Usage to the Academic Performance of the Selected Senior Students

    INTRODUCTION Video games have come a long way since today's adults sat down at a computer to play Pong or Donkey Kong. The newest-generation gaming consoles are as powerful as personal computers, and can accomplish many of the same things. And today's games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. These virtual worlds can be complicated and perplexing to parents, which is why it's important for

    Words: 3017 - Pages: 13

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    Gian

    1. What are the demographic profiles of the respondents in terms of: a. Age b. Sex c. Year level d. Frequency of playing online games e. Average time span of playing online games f. Length of period of playing online games (since they’ve started) 2. How does playing online games affect the academic performance of the students in relation with: a. Class Participation b. Number of Hours spent in Studying c. Frequency of Absences in Class 3. Is there significant relationship between playing

    Words: 650 - Pages: 3

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    Ibrahim

    How gaming has an impact on society: Gamming has a very powerful effect on society as we know it today most people think gamers are recluse that stay inside all day, are obese and have no social interaction what so ever. But not all gamers are like this some of us are sophisticated and have lives rather than not talking to anyone. What people say about the gaming industry and about gamers are wrong most of the time. Some of these are just plain wrong. Gamers and violence: Ever since a violent

    Words: 2881 - Pages: 12

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    Books Are Better Than Films

    focuses on the female market; life-like games through making decisions to have a bigger chance at romance with the fictional male character you’re interested in whilst going through the plot/route of the male character and the general story of the game Genre: Romance and Suspense, relating to the prologue of the novel, “Nightshade” by Nora Roberts for my literary piece. Game Review Reference(s): * http://sporadicchronicler.blogspot.co.uk/2013/10/wherein-i-get-distracted-by-nerdy.html * http://www

    Words: 1186 - Pages: 5

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    Baldridge Paper

    The company I decided to write my Baldridge paper on is Electronic Arts (EA) video game company. They are the leading independent developer of entertainment software (video games) in the world. They have over 7,900 employees worldwide and last year they had of $3 billion in revenue. As whole last year including all video games accessories, systems, and games the industry had $13 billion in sales so EA was responsible for 23% of that and they only make games. They are the #1 producer of sports video

    Words: 1843 - Pages: 8

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    Playing Video Games Have Many Positive Effects on Teens

    Playing video games have many positive effects on teens. Video games have been coming more popular in today’s society due to some articles saying that video games are positive to teen future skills. One reason why video games are positive that it increase human accuracy. Action games, according to study by the University of Rochester, train players brain to make faster decision without losing accuracy. In today world, it is important to move quickly without sacrificing accuracy with all dangers around

    Words: 305 - Pages: 2

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    Comparing and Contrasting Tomb Raider and Uncharted

    Tomb Raider and Uncharted William Britton-Olson Com/170 August 20, 2012 Karen Mitchell Comparing and Contrasting Tomb Raider and Uncharted Tomb Raider and Uncharted are two video games that are identical yet vastly different in terms of developer’s concepts, story lines, and characters. Tomb Raider was originally designed 11 years before Uncharted, and while Tomb Raider is its own creation the developers gained their inspiration from both the Atari game Pit-Fall and the Indiana Jones movies

    Words: 1124 - Pages: 5

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