Representation Genre

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    Language Research

    Emergence of Lingua Gioco (Gamers’ Language) Enrichment or distorter of the vocabulary? Paul M. Feliciano BSE-English Rizal Technological University Boni Ave., Mandaluyong City Rationale: Different games have emerged throughout the years that captured the attention of many youth. Some perceived this as a hindrance for a good study habit and a disruption to the focus of the students involved to their scholastic activities. The researcher however, has noticed a positive effect of his that

    Words: 2840 - Pages: 12

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    Argumentative Essay

    Argumentative essay It has been said “Playing computer games can improve your mind and help you study”. There is no doubt that the computer games have been recognizing for their fun and entertainment value. The main issue is involved that playing computer games can develop your intelligence and assists you with your learning. There are a massive number of computer games or video games some of which are sports games, children games, adventure games, action games and educational games like the

    Words: 324 - Pages: 2

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    Trends in Digital Gaming: Free-to-Play, Social, and Mobile Games

    ITU-T Technology Watch surveys the ICT landscape to capture new topics for standardization activities. Technology Watch Reports assess new technologies with regard to existing standards inside and outside ITU-T and their likely impact on future standardization. Previous reports in the series include: Intelligent Transport Systems and CALM Telepresence: High-Performance Video-Conferencing ICTs and Climate Change Ubiquitous Sensor Networks Remote Collaboration Tools Technical Aspects

    Words: 10531 - Pages: 43

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    Importance of Educational Video Games

    Importance of Eduactional Games According to AJ Martin (July 13, 2013) in his case study entitled “Video Games as a Part of Life” he stated that, “Some parents see video games as a brain-damaging waste of time, but recent studies show the opposite, video games help people, no wonder why they use it for rehab, training and just plain fun. It’s no secret that the Philippines is addicted to video games, in fact if you’re in a city in the Philippines, you can find an internet cafe within walking distance

    Words: 2758 - Pages: 12

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    Computer

    period of time. They have recently been introduced in the educational sector as a learning tool. Those who have constantly enjoyed computer animation can also benefit from the technology by using the video games as a learning tool. There are two main genres of computer video games, such as RPGs and role playing games. Most of these games are structured in a way that the players or player need to complete a certain task. It is also required that the participant to engage with the other quests or characters

    Words: 1449 - Pages: 6

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    The Harmful Effects of Video Games vs. the Benefits

    The Harmful Effects of Video Games Vs. The Benefits Aaron Winterstein October 14, 2012 The Harmful Affects of Video Games Vs. The Benefits There are many questions about video games and how they affect children. I believe that video games are harmful to children in many ways. Many studies have tried to prove that they are harmful, as well that they are also beneficial to children. It is difficult

    Words: 1501 - Pages: 7

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    How to Become Better at Sports

    Matthew Bunton English 1010 Prof. Lanham 19 November 2012 How to become a better sports player There are many ways to train and become a better sports player, no matter which sport it may be. There is weight-lifting, which will build muscles, running, to improve cardio and endurance, and even repetition to drill the body to remember certain plays. However, has anyone ever thought about video games as a way to improve one’s sporting talent? Well, it is true, no matter how absurd it may sound

    Words: 940 - Pages: 4

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    Video Games and Youth Aggression

    Video Games and Youth Aggression Reuben Steele Post University Abstract Due to technology advances, video games are becoming more graphically violent these days. Maybe we ask ourselves, is this the reason our youth are becoming more violent and aggressive? Some say that it’s not the video games that cause the aggression, but more of the individual. Our youth are more susceptible to influence, and violent video games are one of the many influences that promotes aggression. Parents/guardians

    Words: 899 - Pages: 4

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    Benefits of Video Games

    Benefits of Video Games English 223 D 12/5/2012 Intro I have played video games since I was five years old, they have been a huge part of my life. They have made me the person I am today for better or worse, but I believe for the better. They have helped me significantly in my social life. They helped me make friends, and have allowed me to have a common ground with people I would other wise never have anything in common with. It allows me to meet new people and keep in

    Words: 3417 - Pages: 14

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    Ludology vs. Narratology

    When people talk about video games, they often talk about the same things: gameplay, graphics, length, difficulty and online capabilities, how well will it sell, and who will buy it. But how often do we talk about the game’s story? How often do we discuss the effectiveness and purpose of its narrative? Not all games tell stories, though. Some early games such as Tetris may be abstract, expressive, and experimental, solely focused on gameplay with no narrative to build upon. Some narratologists

    Words: 541 - Pages: 3

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