Altius Shodh Journal of Management and Commerce ISSN 2348 – 8891 ADDICTION OF GADGETS AND ITS IMPACT ON HEALTH OF YOUTH: A STUDY OF STUDENTS IN INDORE DISTRICT Dr. Ashish Pathak, ** Prof. Maneesh Soni, *** Dr. Kumbhan Khandelwal *Professor, Shri Atal Bihari Vajpayee Government Arts and Commerce College, Indore. **H.O.D (Dept. of Mass Communication), Renaissance College of Commerce and Management, Indore. ***Professor, Shri Atal Bihari Vajpayee Government Arts and Commerce College, Indore
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that can be abused and addicted to. Addiction and abuse are legal professional or social consequence on the usage of these substances. Disorders from substance abuse can be substance use disorders and substance induced disorders. The nurse should check for risk for suicidal, fatigue,
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Mass Media Control Tambela Vaughn Everest University Brandon Online Abstract The research included within this paper is several online articles, periodicals, and related books to mass-media control and its psychological adaptation in an individual’s mind. I also performed a media and mind control case study. I used my family for the subjects; my older sister who is a Licensed Practical Nurse (L.P.N.) and my mother who is a widow, an evangelist, and retired home nurse, for the control group
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An Analytical Study of the Interpretations of Children on Pop Culture Elements found in Selected TV Commercials “TV takes our children across the globe before parents give them permission to cross the streets.” - Joshua Meyrowitz BACKGROUND OF THE STUDY Advertising is a form of mass communication strategy created to promote the purchase of a certain product, message, or service in the market. It carries the messages that come to you from the people who pay for the media (Biagi, 2001,
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High School is far different from being a college student. A person will have a new life when one goes to college. New environment which one has to adapt, new set of friends which one have to treat nice, and new subjects or topics that one has to study based on what course you will get. Although drinking, smoking, and drug-use for some usually result in adverse health consequences, there are some perceived benefits or advantages of these behaviors particularly from the point of view of the adolescents
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(2007, p. 24) define a paradigm as “a loose collection of logically related assumptions, concepts or propositions that orient thinking and research”. Guba and Lincoln (1994) separate the main paradigms of social and educational research based on three essential characteristics: ontology (What is real?), epistemology (How do you know?) and methodology (How do you find out?). In relation to Admiraal and Wubbels’ work, the two studies were characterised by contrasting paradigms; a rationalistic paradigm
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Asian Journal of Basic and Applied Sciences Vol. 2, No. 1, 2015 ISSN 2313-7797 MARINE TRANSPORTATION AND MARINE ENGINEERING STUDENTS’ ATTITUDE ON CLASSROOM SOCIAL ENVIRONMENT Edwin M. Agena Lyceum of the Philippines University - Batangas PHILIPPINES Brian L. Tiongson Lyceum of the Philippines University - Batangas PHILIPPINES Bienvenido Arevalo Lyceum of the Philippines University - Batangas PHILIPPINES Myrna C. Clemeno Lyceum of the Philippines University - Batangas
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Chapter 1 INTRODUCTION Background of the Study Computer has led to groundbreaking outcome which completely revolutionized the society. One display of these fast growing advancements to society is computer gaming. Teenagers who are playing these computer games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. In 2006, Luke Ahearn stated that “Game
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Organizational Knowledge 12 3.3 Knowledge Management Models 13 4.0 Advantages of adopting new technologies: 15 4.1 Brand identity and Brand loyalty: 15 4.2 Role of Information Systems in establishing Brand Identity & Brand Loyalty: 15 4.3 Social Media and its benefits to organizations: 17 4.4 Threats on over reliance of Information Systems: 18 Wrapping Up 19 5.0 Bibliography 20 1.0 What is Knowledge Management Knowledge Management is a project or framework intended to generate, capture
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honest people’s minds and given them an easy, accessible way to manipulate others. This other world within our computers has not only provided an easy way to bully others but has negatively impacted many users’ lives. The immense popularity of social media has affected many aspects of the Internet: productivity levels, privacy, cyber bullying, and communication. So, parents, do something. If you want to see this generation and future generations of kids be saved from the bitter ways of the Internet
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