The Effect Of Dota

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    The Effect of Dota

    CHAPTER I The problem and Its Background Introduction There are many students and even some young professionals that are addicted to DotA. This is one of the computer games that can be played by many players and is one of the most popular games to young students. Many students get addicted to this game and they even spend long hours inside the computer shop just to play the game. There are studies that getting addicted in playing computer games affects their studies and this is the cause why

    Words: 1269 - Pages: 6

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    Effects of Dota

    VII. Archetypal Approach: This approach focuses on connections to other literature, mythological/biblical allusions, archetypal images, symbols, characters, and themes. A. How does this story resemble other stories in plot, character, setting, or symbolism? B. What universal experiences are depicted? C. Are patterns suggested? Are seasons used to suggest a pattern or cycle? D. Does the protagonist undergo any kind of transformation, such as movement from innocence to experience

    Words: 337 - Pages: 2

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    A Case Study on the Effects on Playing Dota

    A Case Study on the Effects of Playing DotA (Defense of the Ancients) on the Academic Performance of the Students of UCLM CHAPTER 1 THE PROBLEM AND ITS BACKGROUND INTRODUCTION Playing games is a part of growing up. It aids in cognitive development and social skills, and can even act as a stepping stone into the world of integration, which can be a very stressful process. Basically, children play outdoors. But the world we are in today, they are more into computer and online games. Though it is

    Words: 282 - Pages: 2

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    Case Study

    CHAPTER I THE PROBLEM AND ITS BACKGROUND INTRODUCTION Defense of the Ancients (DOTA) is a custom scenario for Warcraft III, based on the "Aenon of Strife" map for StarCraft. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". With successive versions, features

    Words: 3707 - Pages: 15

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    Chapter 2 Review of Related Literature and Studies

    requires the participation of society (parents, school, and game developer and government)." As a computer game user, player and fan, it has led me to study the effects of playing computer games such as DOTA, KHAN, and other highly innovative and competitively graphical games. The purpose of the study was to establish an understanding of to what extent is the effect of playing online games, network games and other types to the studies of the students in the university where I graduated. While it was difficult to

    Words: 2104 - Pages: 9

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    Dota Addiction

    * The definition of DOTA is "Defence of The Ancients". * Defense of the Ancients (DOTA) is a multiplayer online battle arena mod * A custom game map created for the game Warcraft 3. Originally developed for Warcraft 3: Reign of Chaos (and wildly popular) by Eul, the map was later ported onto Frozen Throne (the expansion pack for Warcraft 3), was released. Currently the most popular ports of DOTA are Allstars, CHAOS and Classic 2.0 Background of the story * DOTA pits two teams of players

    Words: 627 - Pages: 3

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    Thesis..

    Nuestra Señora del Pilar High School 8715 Quezon, Bukidnon The Effects of DOTA Addiction Dan Louise Christian Dacillo Ardemer Authors Ms. Carmela Jagunal Teacher All Rights Reserved 2015 Page | 1 Table of Contents I. Introduction ………………………………………………………...……………. 3 A. Thesis Statement ………………………………………………………… 5 B. Definition of Terms ……………………………………………………... 6 C. Significance of the Study ……………………………………………………... 7 D. Methodology ……………………………………………………………... 9 1

    Words: 7093 - Pages: 29

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    Ako C Tata

    Nuestra Señora del Pilar High School 8715 Quezon, Bukidnon The Effects of DOTA Addiction Dan Louise Christian Dacillo Ardemer Authors Ms. Carmela Jagunal Teacher All Rights Reserved 2015 Page | 1 Table of Contents I. Introduction ………………………………………………………...……………. 3 A. Thesis Statement ………………………………………………………… 5 B. Definition of Terms ……………………………………………………... 6 C. Significance of the Study ……………………………………………………... 7 D. Methodology ……………………………………………………………... 9 1

    Words: 7093 - Pages: 29

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    Dota 2 Reseach.

    Thesis statement: Because of too much indulgence to DOTA 2 the Marian Students of SMAD is affected psychologically, physically and mentally. Outline: I. Introduction A. Definition of terms B. Significance of the study II. Effects A. Psychological * Addiction B. Physical * Poor health C. Mental * Loss of interest in studies III. Conclusion A. Summary of findings B. Recommendations Introduction The youth is the hope of the

    Words: 4305 - Pages: 18

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    Dota

    A. Definition of terms DOTA - is a multiplayer online battle arena game in a three-dimensional environment, presented from an oblique high-angle perspective. The player commands one of 110 controllable character "Heroes. Each Hero begins the match at level one and becomes more powerful by accumulating experience points through combat, thereby leveling up to the maximum level of twenty-five. With every level gained the player either selects a new ability for their Hero to learn or enhance their general

    Words: 2974 - Pages: 12

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