* Chapter 10: Criminal Law and Cyber Crime * Section 1: Civil Law and Criminal Law * Crime- A wrong against society set forth in a statute and punishable by a fine and/or imprisonment—or in some cases, death * Key Differences Between Civil Law and Criminal Law * Burden of Proof * Civil Case * Plaintiff must prove his or her case by a preponderance of the evidence and must convince the court that based on the evidence presented
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Communications Technology (ICT) is often used as an extended synonym for Information Technology (IT). ICT is a term that summarizes the role of unified communications networks and the integration of telecommunications (telephone lines and wireless signals), computers and all its form of networks as well as necessary enterprise software, middleware, storage, and audio-visual systems, which enable users to access, store, transmit, and manipulate information to meet day to day needs of the society. A mobile device
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consumer attitudes toward these applications. The results of a survey from 552 BBM and WhatsApp consumers in Kuwait indicate that the interaction effect of extraversion and social anxiety is significantly related to consumer attitudes toward BBM and WhatsApp. Furthermore, addiction to these applications plays a mediating role in the examined effect. © 2013 Western Social Science Association. Published by Elsevier Inc. All rights reserved. 1. Introduction Social psychologists consistently emphasize
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with innovative products such as: the Apple Computer, which has since evolved into the MAC computer; the iPod; a music device used by many for the viewing of pictures, videos, and downloading music, the iPhone; an industry favorite, introduced as the world’s first “smart phone”, bridging the cell phone and internet in one device; and the most recent addition to the product line, the iPad; a portable tablet which brings the convenience of a laptop, the internet, and a world of entertainment to your fingertips
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The Future of Cybersecurity LaToya Crook BCC/403 October 26, 2015 Professor David Pettinari The Future of Cybersecurity The world in which we live is becoming more socially connected than ever before. It seems that technological advances have met, if not exceeded, anyone's expectations as new ways to communicate continue to develop. Due to the innovations of mobile connections, global technologies, and the ominous cloud, information can be shared and accessed at the touch of a screen or
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give specific data of two of the many types of addiction that currently exist. Specifically, the focus of the review is geared toward online gaming addiction and online social networking addiction. Thus, giving information pertaining to symptoms and effects these addictions cause on people. Addiction to online networking and online video gaming, impact society as a whole and especially the younger part of society. People suffering from addiction can be helped, and this help may come in the form of information
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personality traits, media perception, MMOs Perception and Addiction of Online Games as a Function of Personality Traits Computer games as a leisure activity have become an ever-increasing part of many young people’s day-to-day lives (Griffiths & Davis, 2005; Durkin, 2006). More recently, with the rapid diffusion of broadband Internet services and high-end graphic cards for computers and console systems, online video games – games played over certain online networks
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handsets which is allegedly harmful for health. I would like to argue for the advantages of mobile phones which outweigh their disadvantages. The main feature of mobile phones is instant access' which makes them the most exclusive devices for communication. Now people can make voice or VDO call or send text messages to anyone anytime from almost anywhere at a cheap rate using mobile phones. Besides this, with the aid of the latest WAP technology users can surf the internet, send emails and chat with
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MSR New England Social Media Research Amelia Abreu, Andres Monroy Hernandez, and Omar Wasow 7 September 2010 Each speaker will give a 12 minute presentation of their work and then there will be an open discussion. #1: Amelia Abreu, University of Washington 'Tag!: How games and memes create social infrastructure online' This paper examines 'tag' games played on YouTube. We employ case study methodology to track and compare games across several user communities, analyzing content and discourse
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Globalization has had diverse implications for environmental issues such as,pollution, deforestation, water resources climate change, and biodiversity loss. Therampant environmental problems have become the subject of international effortsbecause the effects are felt globally. The negative impacts of globalization focus onthe destruction on the environment that is export-oriented. On the other hand, thepositive impacts are the multinational companies research into technology that iseco-friendly and an
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