in formal education. Next, I discuss one research projects which I am currently pursuing that build on early work and suggest how educational programs might employ such practices to advantage. Finally, I discuss what I see as the educative value of this technology in certain contexts and suggest a course for future research and development. My overall goals are to inform other researchers interested in pursuing similar projects and to stimulate interdisciplinary conversation about where such agendas
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International Journal of Innovation, Management and Technology, Vol. 5, No. 4, August 2014 Identified Factors Affecting the Intention of Saudi Arabian Citizens to Adopt e-Government Services Sulaiman A. Alateyah, Richard M. Crowder, and Gary B. Wills Abstract—This paper discusses e-government, in particular the challenges that face adoption in Saudi Arabia. e-government can be defined based on an existing set of requirements. In this research we define e-government as a matrix of stakeholders:
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Chapter 12. & YOUTH INFORMATION and COMMUNICATION TECHNOLOGIES(ICT) The definitions and ideas applied to information and communication technologies and the modern media culture are examined in the beginning of this chapter. The characterizations of media culture are then explored from the perspective of young people, and the links between youth and ICT are investigated. The dominant cultural logic with regard to ICT is outlined, and different forms of the digital divide are presented. Some
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will focus on ten major researches. These researches include Use of internet and its effects on our society: This paper emphasizes on the effects of Information Technology on citizens, adults and teens in perspective of their relations, entertainment, education, socialization and the problems that internet and technology can bring in our society. Technology can have both positive and negative effects on people of different walks of life at different times. The need is to understand the true impact of
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Petronas Malaysia ABSTRACT The aim of this study is to establish and examine the significance of a consumer acceptance and continuance model for online group buying through the integration of entertainment gratification and perceived risk with the Technology Acceptance Model. A quantitative study was conducted and data were obtained through a mall-intercept systematic sampling distribution of questionnaires. The results indicate that perceived usefulness, perceived ease of use and perceived risk all
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issues. A typical online user is vulnerable to virus, worms, bugs, Trojan horses etc.; he/she is also exposed to sniffers, spoofing their private sessions; and they are also vulnerable to phishing of financial information. Not only this but users are also constantly subjected to invasion of privacy with the multitude of spy ware available for monitoring their surfing behaviours. If this is not all, users are also subjected to malwares that stop or totally destroy their machines render them helpless. These
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Social Network Sites: Definition, History, and Scholarship danah m. boyd School of Information University of California-Berkeley Nicole B. Ellison Department of Telecommunication, Information Studies, and Media Michigan State University ------------------------------------------------- Top of Form Bottom of Form Abstract Social network sites (SNSs) are increasingly attracting the attention of academic and industry researchers intrigued by their affordances
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Gamers Been Playing? Parents and Games Do Parents Control What Their Kids Play? Top Reasons Parents Play With Their Kids THE BOTTOM LINE 8 9 10 11 What Were the Top-Selling Game Genres in 2012? What Were the Top-Selling Games of 2012? Sales Information: 2002–2012 Total Consumer Spend on Games Industry 2012 WHO WE ARE 12 12 About ESA ESA Members OTHER RESOURCES 13 ESA Partners The 2013 Essential Facts About the Computer and Video Game Industry was released by the Entertainment Software
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Challenges to Criminal Law Making in the New Global Information Society: A Critical Comparative Study of the Adequacies of Computer-Related Criminal Legislation in the United States, the United Kingdom and Singapore Warren B. Chik* Introduction Computer and Internet usage is on the rise due to lower costs of computer ownership and connectivity as well as faster and easier accessibility. As it is another mode of commercial and personal transaction and one that is heavily dependent on interaction
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entertainment sector. You have been asked by Netflix, Inc. to undertake a strategic audit in relation to the organisation’s: * core competencies * competitive advantage * value proposition You have also been asked to consider how Netflix, Inc. can remain competitive in the context of developments in technology, rising competition and changing consumer behaviour. Consideration should be given to the organisation’s financial position, its strategic risks and mitigating strategies to overcome
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