Video Game Consoles

Page 19 of 50 - About 500 Essays
  • Premium Essay

    Nintendo

    Business & Economics, University of Kentucky MGT 499 Spring 2011 2 Abstract Nintendo has been a major contender in the video game industry for the past several decades, and has faced the challenge of developing and maintaining competitive advantage over the years. With the introduction of the Nintendo Wii console, the company gained a stronghold as a leader in the video gaming industry. However, competitors Sony and Microsoft are quickly gaining on Nintendo’s competitive advantage, forcing the

    Words: 1974 - Pages: 8

  • Premium Essay

    Nintendo

    Business & Economics, University of Kentucky MGT 499 Spring 2011 2 Abstract Nintendo has been a major contender in the video game industry for the past several decades, and has faced the challenge of developing and maintaining competitive advantage over the years. With the introduction of the Nintendo Wii console, the company gained a stronghold as a leader in the video gaming industry. However, competitors Sony and Microsoft are quickly gaining on Nintendo’s competitive advantage, forcing the

    Words: 1974 - Pages: 8

  • Premium Essay

    Gaming

    Online Gaming Console Gaming Computer Science Essay A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images and sounds generated by a video game console and displayed on a television or similar audio-video system. The game is controlled and manipulated using a handheld device controller connected to the console. The controller generally contains a number of buttons and multi-directional controls like the joysticks. Each button is assigned

    Words: 1111 - Pages: 5

  • Premium Essay

    Advantages of Video Games

    Allow Their Children to Play Video Games? Video games can best be defined as an interactive electronic game that requires players to control the movement of the character by using a controller and gain points and money, to say the least. Almost all video games require a medium for it to process the movements and actions of the player. The medium can be in a form of a game console, a disc where the game information is stored, a computer and sometimes both disc and console put together. For example

    Words: 2676 - Pages: 11

  • Premium Essay

    Pricing in the Gaming Industry

    Introduction The first video game console created only cost $75 dollars. (Stahl, Ted. 2013). Video games are commonly recognized as a great source of entertainment, and according to some are better than television. Video games can be either expensive or inexpensive. They are viewed as having both negative and positive effects in our lives. For example, many parents blame video games for the increase in violence behavior amongst children and teens. They feel that violent games are the contributing

    Words: 2243 - Pages: 9

  • Premium Essay

    Nintendo

    TEN MBA 57602 - Marketing Management Mid Term Project Nintendo Wii Introduction: The video game industry started in 1970 & by time it became a big business worth more than 10 Billion dollars annually (1). In 2006, Nintendo Co. evolved the market with it is new innovation “Wii” game console. Wii lunch changed the roles in the business industry & brought back Nintendo's ranking in the market to the top. In the following lines we will provide a brief analysis of the company,

    Words: 2852 - Pages: 12

  • Premium Essay

    Nintendo's Disruptive Strategy: Implications for the Video Game Industry

    NINTENDO’S DISRUPTIVE STRATEGY: IMPLICATIONS FOR THE VIDEO GAME INDUSTRY Summary and Analysis by Aris Metin Burning Questions: 1. Has Nintendo really disrupted the industry and changed the name of the game? 2. Would this disruptive transformation of the video game industry leave the competitors in the cold? 3. What course of action was available to them? Disruptive Technology – coined by Clayton Christensen, a Harvard business professor – leading companies , despite having followed

    Words: 1627 - Pages: 7

  • Premium Essay

    Case Analysis

    Figure 1: Estimated Industry Revenue by Platform Holder 8 Figure 2: Estimated Console Software Dollar Sales 8 INTRODUCTION: This paper will provide a general look inside the market supremacy in the console segment of the video game industry. It also shows the strategic issues and recommendations for Nintendo company. ANAYLYSIS OF INDUSTRY AND NINTENDO COMPANY: 1. Industry circumstances: Sales of video game consoles, software, and accessories reached a record high of $23.1 billion in 2008,

    Words: 1582 - Pages: 7

  • Premium Essay

    Subjective Essay on Video Games

    Video games have been and continue to be a great part of my life. Ever since the tender age of three I have been fascinated by the interactivity and the captivating graphics displayed by video games. I have developed and retained an appreciation for the capacity that many well developed video games have to blend competitiveness, the need for intellectual dexterity, and pure entertainment. I have long understood the task of producing a game with such comprehensive quality as both an art and a science

    Words: 2493 - Pages: 10

  • Premium Essay

    Online Gaming

    Online gaming has changed the way we play video games. Times are changing to play against others around the world through the internet. Standard game consoles are becoming a thing of the past. Currently as it stands, The gaming industry is experiencing a huge boost in online play. The telephone and cable companies have dramatically increased the band with necessary for online gaming. While they have increased band with and technology to handle the demand, the prices have remained

    Words: 311 - Pages: 2

Page   1 16 17 18 19 20 21 22 23 50