Video Game Consoles

Page 32 of 50 - About 500 Essays
  • Premium Essay

    How Video Games and Virtual Simulators Affect Tactical Skills of Military Members in Battle

    How Video Games and Virtual Simulators Affect Tactical Skills of Military Members in Battle Michael Genthner National University Table of Contents Table of Contents 2 List of Tables 3 Abstract 4 Introduction 5 Background and History 5 Definition of Terms 6 Purpose and Objectives 6 Research Hypothesis 7 Method 8 Military Based Video Games 8 Shooting Simulators 10 Indoor Simulated Marksmanship Trainer 10 Long Range Precision Shooting Simulator 10 Driving Simulators 11 Flight

    Words: 3189 - Pages: 13

  • Premium Essay

    Games

     2013 THE IMPACT OF VIDEO GAMES ON STUDENT GPA, STUDY HABITS, AND TIME MANAGEMENT SKILLS: WHAT’S THE BIG DEAL? Jordan Weaver, Walsh University, jordanweaver@walsh.edu Philip Kim, Walsh University, pkim@walsh.edu Richard L. Metzer, Robert Morris University, rlmst26@mail.rmu.edu Julie M. Szendrey, Walsh University, jszendrey@walsh.edu ABSTRACT Playing video games has become one of the largest leisure activities in the world. This study examines the effects video games have on college students

    Words: 3326 - Pages: 14

  • Premium Essay

    Small Business Proposal

    work most people have only what to relax and unwind. For some people this includes getting a drink, watch a sporting event on television, or perhaps play a game with friends. What if you could go to one place to do any of these things? Look no further than 1-Up Pub; a combination gaming center, pub, and coffee shop. Grab a drink, grab a game, and make some friends, or you can just relax and watch a local sporting event on one of our flat screen televisions. 1-Up Pub is a unique destination like

    Words: 5797 - Pages: 24

  • Free Essay

    Lebron James Case Study

    Sports Marketing Case Study LeBron James: An Endorsement Superstar Problem Identification: * LeBron James was a basketball superstar right out of high school. At such a young age he possessed the talent that would make his name known throughout the world of basketball. His most important move in terms of revenue had been made off of the court, which lands him as one of the highest paid athletes to this day. * Aaron Goodwin was LeBron’s agent until 2005. He was a diving force in negotiating

    Words: 989 - Pages: 4

  • Free Essay

    Ngp Report

    Portable (NGP) 2011/4/13 BUS 343 EXECUTIVE SUMMARY Recognized as the global leader and responsible for the progress of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) distributes and markets the PlayStation game console, PS2 computer entertainment system, the PSP handheld entertainment system and the PS3 system. Headquartered in Tokyo, Japan, SCEI is an independent unit of business of Sony Corporation, which was founded in 1946 (Sony Corporation, 2011). SCEI,

    Words: 3409 - Pages: 14

  • Free Essay

    Filipino Thesis

    ANG EPEKTO NG COMPUTER GAMES SA PAG-AARAL NG MGA ESTUDYANTE MGA NILALAMAN Kabanata Pahina 1. Ang Suliranin at ang Saligang Pag-aaral Nito Panimula 1 Layunin ng Pag-aaral 7 Kahalagahan ng Pag-aaral 8 Saklaw at Limitasyon ng Pag-aaral 9 Depinisyon ng mga Terminolohiya 9 2. Ang Kaugnay ng Pag-aaral 13 3. Disenyo at Paraan ng Pananaliksik Disenyo ng Pananaliksik 19

    Words: 7094 - Pages: 29

  • Free Essay

    Nintendo Strategy Analizes

    In 2004, Nintendo had a number of strategies available to change the company position in the market. It had become more than clear that following the same tactic would not allow them to overlap its competitors. In order to growth further, Nintendo could integrate the opportunity to reduce costs and expand into other markets at the same time. Secondly, and maybe most promising, they could explore different consumers segments, which would enable Nintendo to reach market opportunities that had been

    Words: 2448 - Pages: 10

  • Free Essay

    Gamer Division Classification

    Gameboy I’ve been a gamer all my life. -Tiger Woods The term gamer refers to a person that has spent amount of time playing video games or purchasing anything related to video games. One does not have to play video games every second of every your, just have a passion for the games. There are different levels of gamers. Similar to the military, gamers are categorized by rank. The better you are the higher you are in rank. Rank is determined by experience

    Words: 803 - Pages: 4

  • Premium Essay

    Nintendo's Wii Case Analysis

    INDUSTRY: Video Game COMPANY WEBSITE: (www.Nintendo.com) COMPANY BACKGROUND: Nintendo was founded in Japan in 1889 by Fusajiro Yamauchi, originally they sold playing cards called hanafuda cards, a popular card game in Japan, after few decades in 1983 they became as a video game company, creating the first video console known as NES (Nintendo Entertainment System), with the advances of the technology they continue improving their systems and realizing more advanced consoles, in 1990 their

    Words: 1268 - Pages: 6

  • Free Essay

    Micheal Vick

    Video Games Video games can be classified into several distinct categories. Though some video games are all basically the same thing, there are things that entertain people but have other many enjoyments like education for some kids. In today's world video games range from various console gaming systems like Nintendo 64 which is one of the oldest, and Microsoft's Xbox that are hooked up to televisions to handheld wireless gaming systems that can be carried in your pocket like Nintendo's Game

    Words: 842 - Pages: 4

Page   1 29 30 31 32 33 34 35 36 50