Video Game Consoles

Page 34 of 50 - About 500 Essays
  • Premium Essay

    Nintendo

    Trends •The Scenarios & Implications •Conclusion •References A Brief History of Video Games Atari to Wii Introduction (1/2) • Video games have been around since the 1940s. • Over the decades, game machines continuously evolved to become powerful machines capable of stunning visuals and graphics. • In the mid 2000 to 2007, social media, smartphone and tablet technology entered the gaming scene. • Casual games become the norm attracting previously non-gamers into the market. Introduction

    Words: 2368 - Pages: 10

  • Premium Essay

    Extended Destruction

    changes in entertainment today is video games. There are now many forms to video games, virtual reality, consoles, PC gaming, simulators, and sports that are now controlled by body in the consumers very own living room. Video games have easily rivaled the video industry and also contribute to movie interests. Movies are being made after video games and games are being made after books, although the biggest and largest difference to the movie industry compared to video games is the after the point of sale

    Words: 2574 - Pages: 11

  • Premium Essay

    Newlandish

    Rivalry in Video Game Industry  Introduction  The video games industry faces an entirely new rivalry situation. After 11 years of leadership, Sony has nearly lost its strong positions on the market, which gives the other two players – Microsoft and Nintendo - the chance to compete for the leadership. While the goal of Nintendo is to stay in the industry, Sony and Microsoft aim to strengthen their positions on the home entertainment market, which is constantly growing. The key factors, the companies

    Words: 1666 - Pages: 7

  • Premium Essay

    Business Models in the Video Game Industry

    the best examples for “Multi-sided Platform” is gaming platforms. The platform’s value for a particular user group depends substantially on the number of users on the platform’s “other sides”. A video game console will only attract buyers if enough games are available for the platform. On the other hand, game developers will

    Words: 1179 - Pages: 5

  • Premium Essay

    Project Controls

    30, 2013 Kara McFall, EdD, PMP General Information |Project Title: |Racing games for Smartphone’s | |Brief Project |Video game production company that makes video games for the popular consoles and now wants to make a version of | |Description: |one of their racing games for Smartphone’s hosting the android operating system. | |Prepared

    Words: 2039 - Pages: 9

  • Free Essay

    Valve Corporation Final Project

    another former Microsoft employee named Michael Abrash. Abrash departed Microsoft to assist in creating the video game Quake at ID Software. In 1996, Newell and Harrington signed an LLC contract and founded the private company, Valve Corporation. Valve started off as purely a video game development company. By 1998, Valve had completed their first game titled Half-Life. Half-Life won over 50 game of the year awards and is considered one of

    Words: 4205 - Pages: 17

  • Free Essay

    Activision Blizzard Company Analysis

    Santa Monica, CA. They are responsible for creating and publishing video games and accessories. These games are distributed and available on a wide range of platforms across the globe. Additionally, Activision Blizzard maintains and operates Battle.net, a online-game service in which players can connect via the internet and play with each other online. Activision Blizzard has created some of the most recognized and successful game franchises including, Call of Duty, Guitar Hero, Tony Hawk, Spider-Man

    Words: 5497 - Pages: 22

  • Premium Essay

    An Analysis of the Video Game Industry Marketing Essay Read More: Http: //Www.Ukessays.Com/Essays/Marketing/an-Analysis-of-the-Video-Game-Industry-Marketing-Essay.Php#Ixzz2V4Cda6B4

    The video game industry is the economic sector involved with the development, marketing and sale of video games. It encompasses numbers of job disciplines and employs a lot of people worldwide. It includes video game consoles, game software, handheld devices, mobile games and online games. Console is the largest segment in the industry. In recent years, the video gaming industry has been growing rapidly and it may grow in the future. The three main competitor companies in this industry are Microsoft

    Words: 2308 - Pages: 10

  • Premium Essay

    Apple Game Console

    Apple game console: If Apple were to develop a new game console which may call”i game”, it would probably have to following process: New product development . Idea generation Apple can generate the new ideas from the company’s own sale or production staff, middlemen, competitors, consumer surveys, or other sources such as advertising agencies. .Screening The following is the SWOT analysis on the new game console: .Strength 1. Band awareness/Halo effect from the i series products

    Words: 571 - Pages: 3

  • Premium Essay

    Video Games

    Video Games: The Socially Accepted Drug After yet another strenuous day on the job, I arrive home only to trudge my way up the stairs to my apartment. As I get closer to the front door the louder the thunderous gun shots become. I open the door and see exactly what I expected to see. My little brother full of joy and laughter, as he lay there sprawled out on the living room floor, hands wrapped firmly around his controller to his PlayStation 4. He lays there with soda cans and chip crumbs neatly

    Words: 1233 - Pages: 5

Page   1 31 32 33 34 35 36 37 38 50