Sample Letter of Inquiry The Virtual Community Group, Inc. 17 Park Road Rural Town, NH January 2, 2011 Jane Smith, Executive Director Xavier Foundation 555 S. Smith St. Washington, D.C. 22222 Dear Ms. Smith, I am writing to inquire whether the Xavier Foundation would invite a proposal from the Virtual Community Group, Inc., requesting an investment of $50,000 per year over two years to support our Enterprise 2000 initiative. This grant would provide part of the funds needed for us
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for political (e.g., sending letters to U.S. Senators) and fundraising efforts. Using Dehai as an example, Bernal concludes that researching the creation of communities in a post modern, globalized world needs to include an analysis of these new, virtual communities, but it also needs to take into consideration
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Revenue model Affiliate revenue model Customers can browse satisfying consuming experiences of their friends and popular users. Hyperlinks of some credible e-tail websites (such as taobao.com, tmall.com, mogujie.com...etc.) are posted in our website, so that customers can directly go there to search product information and to purcahse their favourate products. We will charge those e-tail websits for refer fee, which will be varied with the click ratio of the hyperlink. For example, in the following
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Nintendo's Fall from Grace As one of the biggest gaming giants to exist to this day, Nintendo certainly has a lot of experience in what they do best: creating incredible games for everyone to enjoy. How is it then that Nintendo, with their latest system the Wii U, is failing to capture the market they once had? There hardly seems to be any interest in it, and sales for their console are at an all time low. The gaming industry is an ever-changing economy, and in order to survive, Nintendo is going
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a family and their two children, who become too attached to their magical nursery wherein everything they think becomes near-real life. The story touches upon themes such as virtual realities, the dependence on technology and dysfunctioning families. One of the themes explored in the short story is the notion of virtual realities. The children, Wendy and Peter, spend most of their time in the nursery, where their thoughts become to life. The psychologist, David McClean, tells the father what
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Brand communities Functional and social benefits Michael Ling July 2014 1 Prepared by Michael Ling WHAT ARE THE RESEARCH QUESTIONS? 2 Prepared by Michael Ling Motivation • Frenzy in social media and an escalating interest in creating brand communities around websites. • We know little how customers behave in those communities. • Research in online brand communities has been scarce and under-developed (Bagozzi and Dholakia, 2002). 3 Prepared by Michael Ling 4 Prepared
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1) How will customer relationships be different in a virtual world? Customer relationships in a virtual world are a delicate matter. The design of a web site is very important for presenting a favorable face to the customer. Similarly, the design of a business in SL is of chief importance. In a world where anything goes design wise, how do you want your customer service representatives to appear? The business must present something fantastic, that it could not present in the real world, if it wants
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Augmented and Virtual reality in Manufacturing With a wide variety of applications, augmented and virtual reality is becoming an invaluable asset to organizations. Multiple Fortune 500 firms are shifting focus on implementing augmented and virtual reality programs to be disruptive leaders and realize significant business gains. The technology presents real-time environments with simulations contained in cameras or small viewing portals that can be used to enhance the design and business processes
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Christopher Chapman Week 4 DB AIU Online The electronic auction websites have a role of providing the mean to the people who want to sell their electronic devices on the websites in order to get the maximum sale price of the product. The role of these auction sites is to reduce the risk of sellers, protect intellectual property rights, support laws and regulations, provide equal opportunity to the sellers and provide the more enjoyable buying and selling experience to the visitors. There should
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Oculus Rift is an upcoming virtual reality head-mounted display. It is being developed by Oculus Virtual Reality, who have raised $16 million, of which $2.4 million was raised with crowd funding. Due to be released in 2016, it will be one of the first VR (Virtual Reality) headsets, with a 1080x1200 resolution per eye. Existing games with a first person or fixed-camera perspective can be ported to VR with some development effort, however Oculus has stated that the best virtual reality games will be those
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