Vivendi

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    The Blizzard Freedom

    PURPOSE Recently, Activision Blizzard, Inc. successfully purchased shares from its parent conglomerate, Vivendi, in order to gain more control as a subsidiary. The reasons for the split will be examined in this report, as well as the current shareholders’ reaction to these significant changes. In addition, there will be an analysis of the negative effects for Activision Blizzard, Inc. that results from the deal between the two companies. The report will then discuss the main issue of the low amount

    Words: 6412 - Pages: 26

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    Finance Paper

    Industry Overview 2.1 Scope (Products/Customers/Regions) The interactive gaming industry is comprised of manufacturing and developing of home entertainment software for the PC (including Macintosh), console gaming systems (Xbox 360,Nintendo Wii & GameCube, Sony PlayStation 2 & 3), portable gaming systems – PlayStation System Portable, Gameboy Advance, Nintendo DS), online gaming (web and Java based software), and mobile platforms (iPod, iPhone and Smartphones)6. In this way, this

    Words: 3254 - Pages: 14

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    Analysis of Blizzard

    1. Introduction Activision Blizzard is an American video game developer and publisher who is held by the French Vivendi group. It is the largest game developers and game publishers, and the first third-party game publishers in the world . Activision Blizzard was made by Activision and the U.S. Department of Vivendi, Blizzard Entertainment, on December 2, 2007, and Entertainment in July 9, 2008. The total operating funds is $ 18.9 billion . In November 2009

    Words: 2543 - Pages: 11

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    Activision Blizzard Analysis

    Activision Blizzard Analysis Activision Blizzard (ATVI) is a leading international publisher of interactive software products and downloadable content. Being a main player in the video games industry, the company has acquired several essential business strengths that made it succeed for a number of years. From making products carrying popular brand names, the company also takes pride of its product lines and innovative staff. Despite their strengths, Activision Blizzard has also encountered different

    Words: 722 - Pages: 3

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    Competitive Positioning in the Video Game Industry

    By eliciting the example of Activision Blizzard, Inc., I’d like to point out the importance of administering a strong positioning strategy for firms: capacity to decide the course of marketing and sales, push for growth, and solidify their position in the market. Competitive positioning involves determining what features or benefits are most essential to the market, thereby constructing value for the market. Located on its investor’s page, the firm proclaims that it is “a worldwide online, PC, console

    Words: 631 - Pages: 3

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    Planing and Management Events

    Budget*4…………………………………………………………………………..16 Control management……………………………………………………………10 Schedule on the night…………………………………………………………….11 Environmental impact…………………………………………………………11 Appendices …………………………………………………………………….12 Executive Summary Modus Vivendi is a health-wellbeing consumer show. It focuses on four major aspects which are food, health, lifestyle and fitness. Our plan is to make £76,533 profit from sponsorships, tickets sales and shell sales. Our main sponsors are Holland&Barrett, Health&Fitness

    Words: 2354 - Pages: 10

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    Flashairlines Case

    activity of the action group, which mainly benefits firms. In addition, consumer groups and lawyers entered into competition in order to perform actions. Question 2 : Briefly summarize the Vivendi case: who are being sued ? On which grounds? Who are suing? The class action was launched against Vivendi S.A. and its former managers: Jean‐Marie Messier (former chief executive and chairman) and Guillaume Hannezo (former Chief Financial Officer). Grounds : heavy debts (estimated €35 billion in 2002)

    Words: 388 - Pages: 2

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    Muller Case Study

    at Vivendi Universal (9-405-063) Discussion Questions: 1. What was Messier's strategy in transforming CGE into Vivendi, what assumptions was it based on and how justified were these? 2. What does this transformation reveal about the French business environment and the way that many large French companies are managed? 3. In what ways are the French and US business environments different and how did these differences affect the behaviour of the Board of Directors and the development of Vivendi? 4.

    Words: 961 - Pages: 4

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    Videnvi

    9-799-019 REV: MAY 16, 2003 CYNTHIA A. MONTGOMERY Vivendi (A): Revitalizing a French Conglomerate After nearly two decades under the leadership of Guy Dejouany, the November 1995 board meeting of Compagnie Générale des Eaux (CGE) marked not only the end of an era, but the transfer of control to a new captain, Jean-Marie Messier. Besides the obvious difference in age between the 76-year-old Dejouany and the 38-year-old Messier, the contrast between the two in terms of leadership style

    Words: 9926 - Pages: 40

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    Activision Blizzard Tnc Paper

    Geographies of Transnational Corporations Paper I. Origin: Activision Blizzard Inc. is a “worldwide online, PC, console handheld and mobile game publisher” (Activisionblizzard.com/About-Us). Activision Blizzard Inc. ranks among the top game developers and distributors in the ever increasing world market of entertainment software. With top titles including “Call of Duty® as well as Spider-Man™, X-Men™, James Bond™ and TRANSFORMERS™, leading franchises such as Spyro™ and Blizzard Entertainment's®

    Words: 1798 - Pages: 8

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