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Activision Blizzard Analysis

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Activision Blizzard Analysis

Activision Blizzard (ATVI) is a leading international publisher of interactive software products and downloadable content. Being a main player in the video games industry, the company has acquired several essential business strengths that made it succeed for a number of years. From making products carrying popular brand names, the company also takes pride of its product lines and innovative staff. Despite their strengths, Activision Blizzard has also encountered different problems that need to be addressed. These include the reduced slate of titles on a going-forward basis as well as the growing competition in the industry. To address these business concerns, it has been recommended that the company should consider limiting its product portfolio as well as conducting its target markets. This should help the company stabilize its financial status through sales generation and cost reduction.

Company structure: Activision Blizzard organizational structure is base on 3 business segments.

Activision Publishing, Inc. develops and publishes video games on various consoles handheld platforms and the PC platform. Activision also develop digital downloads to their game titles through retail channels with certain third-party publishers.

Blizzard Entertainment, Inc. is well know to online gamer through Battle.net. Battle.net. host all Blizzard develops multiple award winning titles online such as Diablo, StarCraft, and World of Warcraft. The World of Warcraft massively multi-player online role-playing game ("MMORPG") franchises is currently the leader in terms of subscriber base and generates revenue monthly to 12 million customers worldwide.

Activision Blizzard Distribution is consisting of warehousing, sales distribution services to third-party publishers, publishing operations, and manufacturer of its products.

Strength: Activision Blizzard international operations and concentration of top titles has proven to be effective strategy to become a top player in the video game industries.

International sales are a fundamental part of every video game companies, and Activision Blizzard takes this segment very seriously because of the revenue generated. Net revenues from international sales accounted for approximately 46% of its total consolidated net revenues for the years ended December 31, 2010. Activision Blizzard believes that it is important to develop its game content locally that is directed toward local cultures and customs in order to succeed internationally.

The release of the concentration of top titles to generate revenue has been a trend in all video game industries, and Activision Blizzard has followed this trend very closely. For example, Activision Blizzard derived a significant portion of revenues from a few popular franchises. Popular franchise such as Call of Duty and World of Warcraft, accounted for over 62% of its revenues in 2010. We can expect this trend to continue as the Activision Blizzard continue support these popular franchise.

Weakness: Even though Activision Blizzard international operation has generated a huge amount of the company income, but it also brought in a lot of risk from the growing competition for a share of the foreign market and the changes in foreign currency rate. For example, Electronic Arts (EA) have release Battle Field franchise, and Microsoft have release Halo franchise to compete for the first person shooter (FPS) market against Activision Call of Duty franchise for the counsel in the foreign market.

In addition, Activision Blizzard has realized a once popular franchise to yield lower revenue year over year due to lower revenues from products with low-to-no profitability. For example, the once popular franchise Guitar Hero that was release back in 2005 has seen a gradual decrease in revenue each year due to many follow up release in the series.

Conclusion: Despite being a major player in the industry, the analysis identified some important issues Activision Blizzard would have to address as the company continues to operating successfully. It main business concern is it the decreasing salability of some of its once popular franchise as well as some major competitor entering the video game market which lead to losses.

Reference

Archives, U.S. Securities and Exchange Commission, Sec 10-K, retrieve on 22 April 2011 from http://www.sec.gov/Archives/edgar/data/718877/000104746911001413/00010474 69-11-001413-index.htm

Company profile, Blizzard Entertainment, Inc., Blizzard Entertainment U.S., retrieve on 22 April 2011 from http://us.blizzard.com/en-us/company/about/profile.html

Event and presentations, Activision Blizzard, Archives events, retrieve on 22 April 2011 from http://investor.activision.com/events.cfm

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