...in Business Simulation Training Games by Jennifer Ching-Wen Han Submitted to the Department of Electrical Engineering and Computer Science in Partial Fulfillment of the Requirements for the Degree of Masters of Engineering in Electrical Engineering and Computer Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY May 9th, 1997 © Massachusetts Institute of Technology, 1997. All Rights Reserved. Au th or ............................................................................. Departmenft-f Electrical Engineering and Computer Science May 9th, 1997 Certified by .... .................................. ................... Richard C. Larson _Th sis Supervisor Accepted by ........ ............ Arthur C. Smith Chairman, Department Committee on Graduate Theses ...... Using System Dynamics in Business Simulation Training Games by Jennifer Ching-Wen Han Submitted to the Department of Electrical Engineering and Computer Science May 9th, 1997 In Partial Fulfillment of the Requirements for the Degree of Masters of Engineering in Electrical Engineering and Computer Science ABSTRACT This thesis project includes researching and designing a system dynamics model for use in an existing Andersen Consulting Education (ACE) project management training game. This serves two major purposes. The first is to show how system dynamics can be used as a realistic and potentially superior method of business modeling. The second is to actually improve the existing game. The...
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...The online business simulaTion game ThaT makes learning fun! Player manual Contents game basics Starting a game Finding your way around 2 3 Core activities Ordering product Making sales Increasing your sales Hiring staff game score Key Indicators Game characters 4 6 Checking progress Current week Stock levels Purchase reporting systems Check effect of promotions Financial reports Customer comments options a-Z system requirements faQ: game sites 7 8 8 9 The online business simulaTion game ThaT makes learning fun! Game basics The Small Business Game is an educational game where you run your own sport franchise store (The Sports Store). Each full game starts at week 1 and moves through to week 52 when the game ends. You can leave and come back at any time – we will save the game from your last week of inputs. A game week is pretty much like any week in a retail sports store business. Each week customers come in, browse and (maybe) buy a product from you. Each week you need to make sure that you have enough stock for people to buy, manage your cash and keep you eye on what is happening. starting a game During the registration process you assigned a team. This selection will set up the branding to be used in the game. Once you have been registered for the game, to get started, follow these steps. Click, ‘play now’ from any screen in the web site. To start a new game, click on the ‘new game’ button. To restart...
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...are available. E-mail Communication: Students must use the e-mail address listed above to communicate with the instructor. Students are required to activate and maintain a Ryerson Matrix e-mail account. This shall be the official means by which you will receive university communications. Faculty will not respond to student enquiries from any other e-mail address. See Pol# 157 found at www.ryerson.ca/senate/policies/ for further information on this issue. COURSE DESCRIPTION This course introduces the concepts and complexities of the contemporary global business environment with an emphasis on global competitiveness and the main functional areas of management: planning, organizing, controlling, and leadership. Topics include: origins of management, forms of business ownership, entrepreneurship and intrapreneurship, organization structure, strategy, and international management. A computer-assisted management simulation will be used. Lecture: 3 hrs. COURSE OVERVIEW |Learning Goals |Learning Objectives |Assurances of Learning...
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...goals, not gaming or fun. On the other hand, the ‘entertainment’ strand of children’s software is more geared towards attracting children. By featuring an open-ended, exploratory online environment and fantasy worlds rather than goal-oriented games, the entertainment genre advertises to a more youthful target audience comprised of children who seek adventure, imagination, pleasure, exploration, and creativity, in contrast to the academic strand’s learning and reflecting goals. However, I would like to focus on the last genre, construction. After defining what the constructivist approach symbolizes, I will use the example of the online gaming series, “The Sims,” to show how this genre differs from the academic and entertainment types in terms of content, benefits, and advertising techniques. The construction genre is often also called authoring, for it involves a player who is the writer, builder, or creator. “This constructivist approach focuses less on conveying academic or cultural content and more on providing tools for construction and tinkering… They draw less on explicit educational ideologies or images of play and more on images of mastery and control” (101). This genre integrates both education and entertainment, in a way. The games...
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...Executive Summary The purpose of writing this report is to evaluate and provide sound advices to the company, Venture Simulation Ltd on its business simulation game, Sim Venture. Several recommendations will be given for future improvements based on the main business areas of the company. In recent years, the business simulation industry is growing rapidly. With outstanding product design and feature, more and more educational institutes and commercial organizations demand the business simulation to provide their students and staffs quality business and entrepreneurship learning. Since there is a potential market opportunity for the product, it is necessary to introduce a new product and implement an aggressive marketing strategy in the existing and new market in order to obtain sustainable competitive advantage for larger market shares. For scaling the venture, the owners emphasize the long lasting customer relationships to enhance the customer loyalty to the product. Effective intellectual property protection strategy must also be executed in order to prevent others from copying the simulation. Finally, several innovative strategies including effective marketing strategy, introduction of new product, penetrations of new markets are strongly recommended for better future business growth. Table of Contents Executive Summary Table of Contents 1. Introduction 1 2. Background of the Company 1 3. Market Opportunity 2 4. Product...
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...5.2.2 Business Simulation Game (Individual Report) The Business Simulation Game (Developing Winning Competitive Strategies) is an online, PC-based exercise where you run (in groups) an already established company in head-to-head competition against companies run by other groups from your class. Company operations are made as realistic as possible and the functioning of the marketplace in this Business Strategy Game closely mirrors the competitive functioning of the real-world business arena, thus allowing you and your co-managers to proceed rationally and logically in making strategic based decisions. As strategic managers you will need to satisfy your board members and shareholders/investors on five set performance objectives for the company. These will be explained in full detail in the Participant's Guide which you can download once you register for the game. While the objective of the game itself is to end up leading the competition, through these performance objectives, your assessment mark will be based on an individual report. This simulation game will commence from the tenth week (eleventh for cohort 2) of term. There will be: two practice sessions in the first two weeks where the simulation game will be presented in full detail; followed by five full decision making sessions over the next five weeks. At the end of the Business Simulation Game you will be required to prepare an Individual Reflective Strategic Report. This report will be borne out of your strategic...
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...REAL-TY-COON Alternative method of teaching is a very important tool to encourage students to learn in a fun and meaningful way. Simulation game is one of the ways to achieve that. A simulation game is a dramatic view of real life situations for the serious purpose of learning about real experiences in a controlled environment. Students of CEC from IIM Raipur created and conceptualized a simulation game, REAL-TY-COON. The main objective of the game is to replicate real life scenario of construction business. The game is based on the concept of demand and supply and how market prices of products are determined. The game consisted of 5 set of teams. 4 set of teams played the role of suppliers and 1 played the role of builders. The division of teams was done as follows: Team Type | Teams | No. of Players | Builders | 5 | 4 | Cement Suppliers | 3 | 2 | Sand Suppliers | 3 | 2 | Stone Suppliers | 3 | 2 | Steel Suppliers | 3 | 2 | The game has 5 rounds. In each round, builders have to build a specific building allocated to them. To build any of the buildings, they have to buy adequate amount of cement, stone, steel and sand from the suppliers. They will be provided with fixed initial amount of cash. Builders can approach bank to get additional cash at a fixed rate of 10% which will be applicable for that round only, carrying forward loan for each extra round will attract an additional 5% rate per round. In case the builders are not able to get a deal from the...
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...What Is A Video Game By: Kiara Foisy Video games are one form of gaming systems that are slowly taking over the world. No one wants to go outside know a days, they just want to stay indoors and play video games. For some people who may not know what a video game is it is “An electric or computerized game played by manipulating images on a video display or television screen” (Farley, 2012, Paragraph1). Video games are separated into categories, which include Role-Playing, Strategy, and Simulation. One category of video games is Role-Playing. Role-playing is “a game in which participants adopt the roles of imaginary characters in an adventure under the direction of a Game Master” (Dictionary, 2012, Paragraph 1). In other words a Role-Playing game, also known as RPG, is when one or more people assume a task and play it out in virtual reality. You would set out on a life as the main character and live it, while completing tasks and going on adventures. An example of a role-playing game is Final Fantasy XIII, which was released on March 9th, 2012. While playing Final Fantasy XIII, you play as multiple people doing multiple things. You battle powerful enemies and magical allies in the worlds of Cocoon and Pulse. Two more examples of role-playing games are Fable 3 and Dragon Age: Origins, both of which were released in the year 2010. Another video game category is Strategy. A strategy video game is “a genre of video games that emphasize skillful thinking and planning to achieve...
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...Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2008 Five Forces Driving Game Technology Adoption Roger D. Smith U.S. Army Program Executive Office for Simulation, Training, and Instrumentation Orlando, FL roger.smith14@us.army.mil ABSTRACT The computer gaming industry has begun to export powerful products and technologies from its initial entertainment roots to a number of “serious” industries. Games are being adopted for defense, medicine, architecture, education, city planning, and government applications. Each of these industries is already served by an established family of companies that typically do not use games or the technologies that support them. The rapid growth in the power of game technologies and the growing social acceptance of these technologies has created an environment in which these are displacing other industry-specific computer hardware and software suites. This paper introduces five specific forces that compel industries to adopt game technologies for their core products and services. These five forces are computer hardware costs, game software power, social acceptance, other industry successes, and native industry experimentation. Together these influence the degree and rapidity at which game technologies are adopted in a number of industries. The military simulation industry is just one of the many industries that are being impacted by these technologies and the five forces are affecting it just as they are many other...
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...Ethics Game Simulations were from the Mysterious Blogger and The Veiled Id, the ethical issues address in game simulation of "The Mysterious Blogger" was whether or not the material gained by IT Tech, Jamal Moore was ample to control blogging employee Aaron Webb for violating the NDA policy. The ethical concerns for the game simulations for "The Veiled ID", was to address how to improve a security policy that would accommodate the special needs and the physical safety of the employees'. The decision-making steps one took to address these issues are base on the situation one held "The Mystery Blogger" one was able to conclude the best avenue ethically to approach in order to take action on both issues address in the game. First, this authors decision-making capability are base on protecting the interest of the shareholders and how these conclusions could affect the shareholders in both short and long-term. Ethical issues that ascend within an organization or business but also harm an individual employee, but it will harm the business and anyone who has made an investment in the business or business. Apart from shielding the interest of shareholders and the company, it also comes down to always subsequent company policies and doing the right thing. If organizations policies are broken in any way, shape or form, this author would be placed in a position to make the best choice to receive a paramount result in order to sustain control and good order within the business or business. Level...
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...Ethics Game Simulation Luz Del Solar MGT/216 Lurleen Evans October 2011 Ethics Game Simulation Nowadays it is very hard to manage a business with good ethics and making profitable decisions at the same time, especially in a business world where the moral, values, and ethics are acceptable only after the profit is ensure. A valuable professional would make the difference and face the situations taking in to consideration ethics first. The ethics simulation game would provide two different dilemmas that would help the students to practice their managerial skills trying to make the best ethical decisions possible. In the simulation game, two dilemmas were presented. First the laboratory communicated to Quality Management that the analysis has shown that there is contaminant in the GBS – Fibranafren, which is an ingredient used in the majority of the company products. The results from the laboratory arrived after the products were already released and after taking into consideration the facts that everything indicates that the products are contaminated. However, the contamination is bellow FDA standards, and it would only affect a limited group of people with continued use of the product. The dilemma in this case is, whether the company should warn the consumers about the contamination and what kind of information should be provided to them. In the second scenario the FDA increased the official standards and under this new regulation the contaminated...
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...The Root Beer Game Simulation John Doe TUI University ITM 436 Operations Mgmt and Operations Sys. John Doe, Ph.D. What I learn about supply chain management during this tutorial? Successful supply chain management is significant to the survival of today’s business. To review supply chain strategies and evaluate proposed changes that impact the business as a hole, supply chain managers should be able to assertively predict their network’s performance under a range of conditions. This apparently impossible task has urged a search for better software to help decision makers analyze the design and operation of their supply chain. Computer simulations have become the tool of choice. Since simulation capture real world system variability, a simulation program helps managers to better understand the supply chain as it presently exists. Most significantly, a simulation gives planners a realistic view of what will happen in their supply chain under conditions that do not currently exist, but might take place. The tutorial presented a distribution network for a root beer beverage. The simulation starts in week 16 of the inventory with 170,000 cases of root beer on backlog. Having product cases on inventory or backlog will add additional expenses to the company (inventory $.50/bottle and Backlog costs $1/bottle). The business objectives include reducing inventory and backlog cost. The simulation project provides managers a tool for supporting strategic supply chain decisions...
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...As we know, business processes are critical to success of companies. This Business Process Management (BPM) simulation game gives us a better understanding of how the effective BPM impacts the whole business operation system. Also, this game demonstrates how we should do to improve the business process to make it more interconnected, intelligent and sustainable. From this game, we can see how BPM allows me to alter critical business process that affect not only the profit and customer satisfaction but also the environmental factors. In this game, firstly, we are given a HEAT map. The HEAT map is a component-based model of the company. It presents three types of management activity performed: Direct activities, Control activities and Execute activities. Also it shows us many groups of related business activities. It is a graphical representation of data where the concentrations of questionable factors are represented by corresponding colors in the model. This model provides us the useful information to analyze the current operation of AFTER, and helps us find out which area we should focus on to improve the process management. Then, we are required to create “As-Is” process maps. In order to pick a model that best fit the company, we have to know what’s the need of the company, what’s the problem the company is facing now and then decide how to solve these problems by improve the “As-Is” process. There are four tasks in the process, which are “collect caller information”...
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...Articles universitaires correspondant aux termes Change Management Simulation: Power and Influence essay An evaluative essay on current conceptions of effective … - Yukl - Cité 283 fois Managing the four stages of EDP growth - Gibson - Cité 795 fois Environmental management as political sustainability - Levy - Cité 210 fois Résultats de recherche Change Management Simulation - Essays www.allfreepapers.com › BusinessTraduire cette page 26 mai 2013 - Introduction. As my role in the Change Management Simulation: Power and Influence was the CEO and founder of Spectrum Sunglass ... [PDF]Behind the EIS Simulation - INSEAD CALT www.calt.insead.edu/.../eissimulationunderlyingmodel...Traduire cette page Culture: The Power of Values and Rituals. 6. Actions and ... A number of models and insights from the literature on change management, as well as more ..... influence. The social influence part is represented in an influence network, reflecting. Change Management Simulation Power And Influence ... www.studymode.com/.../change-management-simulat...Traduire cette page Free Essays on Change Management Simulation Power And Influence William Q Judge Linda A Hill Spectrum Sunglass for students. Change Management Simulation Power And Influence Free ... www.studymode.com/.../change-management-simulat...Traduire cette page Free Essays on Change Management Simulation Power And Influence for students. Use our papers to help you with...
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...The Impact of Games, Simulations, and Puzzles in Adult Learning Lance Reed Southern Illinois University WED 486 Abstract Adult education in the United States is on the rise. The advancement of technology has made it easier for the adult learner to enroll in school and maintain their current lifestyle. Many Adult learners are now able to acquire a degree on line through virtual class rooms. More and more, video game-related courses are being offered in colleges around the country in response to the digital media industry’s appetite for skilled workers. (http://www.usatoday.com/tech/products/games/2005-09-25-video-games-colleges_x.htm) In addition to on-line courses, games, simulations, and puzzles are being implemented into course curriculum. This implementation isn’t or hasn’t been easy because of barriers that may impede progression. We will identify in this study the effect of games, simulations and puzzles in adult learning. The Impact of Games, Simulations, and Puzzle in Adult Learning Throughout history teachers have been able to use games as an effective learning tool. The impact of games in today’s world has given rise to a new way of educating the adult learner. Even (Miller 2008) if only it has become a hot topic games have always been part of teachers array of teaching. Education is often the first benchmark for exploring the potential of new technologies. Games have always been viewed as entertainment or play however; according to (Miller 2008) Play...
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