CanGo Final Report
Senior Project
Table of Contents
Introduction to CanGo……………………………………………………….. Page 3
Issues and Recommendations….………………………………………………Page 3 References……………………………………………………………………...Page 11
Appenix A………………………………………………………………………Page 12
Appendix B……………………………………………………………………..Page 12
CanGo Analysis
Introduction
CanGo is a cutting edge company that was founded in 2006 by Elizabeth. CanGo is an online company that offers a variety of products ranging from books and videos to online gaming. CanGo is known for having the best service in terms of product and support. Although CanGo is a break-out company, there are some issues that have been identified when it comes to the company having a complete vision for what the company wants to accomplish as well as where the company sees itself in the future. During the course of six weeks, there have been many issues identified regarding the structure and function of the company. Along with these issues that have been identified and the recommendations that were made, if CanGo puts these ideas into practice, this company can go above and beyond original company and market expectations.
Issues and Recommendations
The first issue was brought to our attention was the fact that the organization had no vision for the future. Due to the fact that there was no initial vision for CanGo, the company likely missed out on a lot of opportunities over the years. Any opportunity can be an opportunity for growth and achievement within a company and by having no vision in the initial stages; there have been likely instances where the company missed opportunities to skyrocket to the top. The first recommendation for the company was to instill a vision and make the vision come to life. A vision can include many different aspects of the company. Some examples of what can be included in a vision are but not limited to: the