...Miss Kaleyvani Geeseeny Sawmy Clinical Psychologist Children’s motives Few studies have been conducted – that can explain people’s motives for using internet. Research suggest that children use media for entertainment and relaxation purposes (to relieve boredom, to play games, or for social interaction) however little is known about what really motivate children to use Internet. Adolescents’ motives Use the Internet more for social interaction Social identity, peer interactions, and relationships become increasingly important - thus, it is likely that they become more interested in the Internet for communication purposes, such as e-mail or chat As they mature, they begin to use the Internet more for Gender Differences Boys Girls Entertainment More interested in playing video and computer games The Internet provides many opportunities to play online games To seek information, for example, for their homework ( as girls are more compliant so they will listen to parents and teachers) Social interaction ( since girls used to chat and keep in touch with friends) NEGATIVE BEHAVIOURS Exposure to Violence Addiction Social Relations Pornography Eating disorders Exposure to Violence With the growing use of the internet by children, there is an increase in online games. These games are very violent and expose children to explicit content and violent situations thus desensitizing the children and making...
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...Technology and Innovation in Business Names Kenya Methodist University Question 1 Technology continues to have a large influence in business today. Businesses are depending on technology that virtually all business activities around the world would shut down in its absence. Industries attribute the use of technology in their economical development. Most industrial operations nowadays depend on technology for progress. Thus it is concluded that firms are leaning towards technology because they need it for sustenance (Oklahoma Small Business Developments Centers, 2013). Technology is the cause of growth of all economical advancements today. Business activities have been ongoing before emergence of computers and other technology. The use of barter trade was the norm before introduction of currency but business process was slow and not reliable. Technology saved the day with introduction of computers that revolutionized commerce. Today computers are used in all aspects of business such as research, production, maintenance and delivery of all commodities of production. All businesses regardless of size rely on computers in undertaking their daily operations ranging from maintenance of client profile, employee systems, sales systems, accounting systems to automation systems for large scale production. In addition to that, technology boosts communication and marketing of end products. Furthermore, transport details involve logistic systems that ensure safety of manufactured goods...
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...Research Proposal Provisional title- Social media and the hidden spaces of online identity management Topic: Social Networking and Interaction This project is concerned with computer mediated communication (CMC) between individuals via the social networking platform, Facebook. Created by Mark Zuckerberg in 2004, Facebook is a social networking forum wherein individuals can share photographs, personal information, conversations and friends (Buckman, 2005). Although other online sites such as MySpace, Friendster and Bebo are also designed to carry out such functions, Facebook is generally considered to be the leading site of its kind, currently consisting of over a billion users worldwide (Facebook, 2013). Facebook has increasingly become deeply integrated into user’s daily routines (Debatin, 2009). Indeed, a recent study found that students spend an average of 38 minutes a day ‘Face-booking’ (Muise et al, 2009). This equates to almost 9 days every year being dedicated to communication activities via the medium. With the internet increasingly being accessed via mobile devices, anytime, anyplace, it is likely that this figure will increase over time. With these ideas in mind, it is interesting to consider sites such as Facebook as capable of revealing important information about how young adults interact with one another in the information age. Platform functions such as wall posts, comments, statuses, private messages and so on provide a vast space for a number...
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...Computer Games in Language Instruction A computer game is a formal, rule-based system performed on a computer, with a variable and quantifiable outcome (Tobias, Fletcher, Dai, & Wind, 2011). The computer game engages players by requiring them to influence the outcome using various strategies and to feel the consequences (such as winning the game or certain rewards) (Tobias, et al., 2011). In the classroom, computer games can increase a feeling of involvement and engagement with the game and improve motivation to learn the fundamental material (Tobias, et al., 2011). The history of computer games as an instructive tool is relatively short. The entry of computer games into learning and instruction began in the 1980s, when the design and construction of the games themselves was a popular way to learn about computers (Games & Squire, 2011). However, it was not until the 1990s that the computer game began to be a common tool for instruction. In the mid-1990s, commercial edutainment games were used commonly, and then they were disappeared in the mid-2000s due to the poor management of the sector’s leaders (Games & Squire, 2011). Nowadays, digital game-based learning, focusing on an emphasis of interaction and learning, is more common than only edutainment games (Games & Squire, 2011). Computer games have been used in language...
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...Technology and Social Isolationism Technology and Social Isolation Imagine being left in a new environment with strangers. You do not know anyone and to make new friends with strangers isn’t the easiest option since they seem to be a little incoherent or set in their ways. Perhaps your ability to make new friends is not very refined due to lack of practice or maybe the strangers just don’t want new friends. Believe it or not this happens more often than you would think. Isolation from friends and family is not something that is good for your health. One of the most common places for this sort of occurrence tends to be but not limited to convalescent homes. When a person is isolated in that way it has a horrible effect on the health and the life expectancy. That is an issue that should definitely be resolved because no one should ever have his or her life cut short due to being socially isolated. According to statistics people who were unmarried and whom did not participate much in social activities had a higher mortality rate at an earlier age than those who participated in social activities or were married. (Social Isolationism, 2013) This shows that keeping in touch with friends and family can play a vital role in being and staying happy and healthy, as people get older. Another eye opening case of just how much social isolationism can hurt people in the same article as mentioned before it shows a the predicator relationship between being socially isolated and...
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...Task analysis and human-computer interaction: approaches, techniques, and levels of analysis Abe Crystal School of Information and Library Science University of North Carolina at Chapel Hill acrystal@email.unc.edu Beth Ellington School of Information and Library Science University of North Carolina at Chapel Hill elliv@email.unc.edu ABSTRACT In this paper we critically review task analysis models and techniques. These approaches to task analysis are discussed in order to develop a richer picture of human activity, while analyzing their limitations, general weaknesses, and possibilities for improvement. We consider their ability to determine the appropriate set of atomic actions in a task, their effect on workers’ motivational needs, their support of users’ cognitive and sociocultural processes, and their effectiveness in supporting interface design. We note that the major approaches have focused on very different levels of analysis, and call for greater integration of these different levels in task analysis theory. Keywords Task analysis, cognitive modeling, activity theory. INTRODUCTION Practitioners and researchers routinely advocate building user-centered systems which enable people to reach their goals, take account of natural human limitations, and generally are intuitive, efficient and pleasurable to use (Preece, Rogers and Sharp, 2002). Central to the design of such systems is a clear understanding of what users actually want to do: What...
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... Distributed Cognition in Foreign Language Learning: Creating a Web-based Tourist Guide for London Susanne Narciss and Hermann Koerndle Dresden University of Technology Abstract This paper uses the framework of distributed cognition to discuss benefits and constraints of technology adoption and use in social-constructive language learning scenarios. The purposes of this paper are (a) to describe how the open-ended knowledge construction and communication tools TEE (The Electronic Exercise) and EF-editor (Exercise Format Editor) can serve socialconstructive language learning from a distributed cognition point of view, (b) to report how TEE and EF-editor have been used in a foreign language classroom with 25 seventh grade students for creating a Web-based tourist guide to London, and (c) to present the results of an evaluative study investigating the benefits and constraints the teacher and students experienced through this learning scenario. Finally, these results are discussed with regard to the heuristic value of distributed cognition for technology-enhanced social-constructive learning-scenarios. (Keywords: Distributed cognition, multimedia tool, social-constructive language learning, multimedia literacy.) INTRODUCTION Foreign language learning is crucial to students’ academic and personal education. In many domains, a person’s professional and individual success is related more or less to her ability to communicate at least in one if not several foreign languages...
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...Computers in Human Behavior 29 (2013) 1872–1878 Contents lists available at SciVerse ScienceDirect Computers in Human Behavior journal homepage: www.elsevier.com/locate/comphumbeh (A)Social reputation: Exploring the relationship between online video game involvement and social competence Rachel Kowert a,⇑, Julian A. Oldmeadow b a b Institut für Kommunikationswissenschaft, University of Münster, Münster 48143, Germany Department of Psychology, University of York, Heslington, York YO10 5DD, UK a r t i c l e i n f o a b s t r a c t Affordable and accessible Internet has changed the way video games are played, allowing individuals to connect worldwide in shared gaming spaces. On the surface participation within these environments may seem socially beneficial, as these highly social, playful spaces allow players to connect, interact with, and learn from others. However, there is a growing concern that increased participation within online gaming environments comes with a wide variety of social consequences, contributing to numerous losses in ‘offline’ sociability. While considerable research has examined these claims, consistent relationships between social competence and online video game involvement have yet to be established. The current work (N = 515) aimed to examine the extent to which online video game involvement may support, or undermine, the development and maintenance of traditional social skills. The results indicate that there are unique relationships...
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...to communicate with one another and shopping. The Internet has expanded to the point where one is able to access the Internet not only from computers, but cell phones, tables and iPods making it extremely accessible from any location. As always, there is the other side of the coin. The Internet is dangerous despite being beneficial to the people. People of all age can surf the Internet regardless of their gender, age, or races. Hence, the Internet can be dangerous towards the unawared children and adults. The Internet can be dangerous because people can encounter sexual online predators and lose social interaction skills. Besides these, cyber-bullying occurs and one’s reputation may be compromised. In addition, there are cases of cyber-stalking and the Internet might lead to revolution which increases the social coordination of the public. First and foremost, the Internet has been dangerous because people may encounter sexual online predators. An online predator is one who attempts to sexually exploit a person through the use of online services and the Internet. Anyone can be an online predator. Most young teens are being targeted by the online predators. According to Richard M. Goo’s “Stranger Danger and The Online Social Network” (2008), the number of online sexual predators has been increased due to the increasing usage of the social networks. The trust and intimacy can be developed quickly online due to the anonymous of the Internet. Predators have been taking this anonymity...
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...Effectiveness Social Networking Sites as a Tool for Teachers-Students Interaction CHAPTER 1 THE PROBLEM AND REVIEW OF RELATED LITERATURE Introduction In these prevalent times, technology has been an indispensable component in the lives of the people. Part of the human interaction is engaged with the information society particularly the use of the Internet, computers and gadgets. The creation of the technologies facilitates the everyday undertakings of most of the people worldwide. The impact of technology in our modern lives has amassed to both advantages and disadvantages. While there may be a handful of negative effects but the positive influences are a great deal to maximize of, especially in the learning and education area. It is apparent that computers dominate a crucial part of our culture and more importantly to our education. Technology contributes to global development and diversity in classrooms and helps develop upon the fundamental building blocks needed for students to achieve more complex ideas. In order for technology be most impactful within the educational system, teachers and students must access to technology in a contextual matter that is culturally relevant, responsive and meaningful to their educational practice and that promotes quality teaching and active student learning. (wikipedia.org/wiki/Technology_integration) In the Philippines, it has the highest number of Internet users in the 16 to 64 age group who join social networking groups...
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...possible. We would also like to thank Dr. Maenette K. P. Benham and the four anonymous reviewers for their insightful comments. Ann Krause, Punya, Mishra, Matthew Koehler, and Gary Cziko offered very helpful comments and suggestions. 1 Abstract Why isn't technology used more in schools? Many researchers have been searching for solutions to this persistent puzzle. In this paper, we extend existing research on technology integration and diffusion of innovations by investigating relationships among the long list of factors that have already been identified to be related to school technology uses. In particular, we use the metaphor of an ecosystem to theoretically integrate and organize sets of factors that affect implementation of computer technology. We also hope that this metaphor will help us better understand other educational innovations. We conducted a study of technology uses in 19 schools in four districts. Findings of this...
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...Human Computer Interaction Contents 1:Human Computer Interaction .....................................................................................................1 2:User's Classification Based on Literacy .....................................................................................1 2.1:Functional Illiterate .....................................................................................................1 2.2:Absolute Illiterate .........................................................................................................1 3:Interfaces for Absolute Illiterate...................................................................................................2 3.1:Visual Aids..............................................................................................................2 3.2:Audible instructions. ...............................................................................................2 3.3:Easy Navigations.....................................................................................................2 3.4: Text Free User Interfaces. ......................................................................................2 3.5:Combination of Visual and Audible instruction......................................................3 4:Recent Works for Illiterate ..........................................................................................................3 4.1:SmartPhone Application for Farmers ....
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...User Interface Design. MacMillan Encyclopedia of Cognitive Science, Vol. 4, London: MacMillan, 453-458.Keywords: human-computer interaction, applied cognitive science, design, computer.Contents listIntroduction Cognitive Science and design The Basics of Human-Computer Interaction Cognitive Design Guidelines: from psychophysics to semiotics Beyond guidelines Cognitive theories and models in HCI Developing user-centered design methods Summary Bibliography GlossaryArticle definitionThis article covers the basic issues that the field of cognitive science raises in the design and testing of new digital technologies for human use.1. IntroductionThe design of computer interfaces that are usable and easily learned by humans is a non-trivial problem for software developers. As information technologies mediate many of the activities we now perform routinely as part of our lives, the attention paid to the process of human-computer interaction is enormous. Since much of the process of interaction is cognitive in nature, involving perception, representation, problem solving, navigation, query-formulation and language processing, the theories and methods of cognitive science are viewed as directly relevant to such concerns. The result has been the emergence of an applied cognitive science for software design that is known as the field of Human-Computer Interaction or HCI.2. Cognitive Science and designTraditional cognitive science approaches to HCI and user interface design model the...
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...Autism http://aut.sagepub.com/ What can innovative technologies do for Autism Spectrum Disorders? Sven Bölte, Ofer Golan, Matthew S. Goodwin and Lonnie Zwaigenbaum Autism 2010 14: 155 DOI: 10.1177/1362361310365028 The online version of this article can be found at: http://aut.sagepub.com/content/14/3/155 Published by: http://www.sagepublications.com On behalf of: The National Autistic Society Additional services and information for Autism can be found at: Email Alerts: http://aut.sagepub.com/cgi/alerts Subscriptions: http://aut.sagepub.com/subscriptions Reprints: http://www.sagepub.com/journalsReprints.nav Permissions: http://www.sagepub.com/journalsPermissions.nav Citations: http://aut.sagepub.com/content/14/3/155.refs.html Downloaded from aut.sagepub.com by guest on November 12, 2010 Editorial What can innovative technologies do for Autism Spectrum Disorders? S V E N B Ö LT E , O F E R G O L A N M AT T H E W S . G O O DW I N L O N N I E Z WA I G E N B A U M autism © 2010 SAGE Publications and The National Autistic Society Vol 14(3) 155–159; 365028 1362-3613(2010) Technology deals with human usage and knowledge of instruments and techniques to help people control and adapt to their natural environments. The usage of technology is taking an increasingly prominent role in research and clinical practice related to Autism Spectrum Disorders (ASD). At the International Meeting for Autism Research (IMFAR), where the idea for this Special Issue on Autism...
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...USE OF TECHNOLOGY AND SOCIAL INTERACTION AMONG COLLEGE JUNIORS Statement of the Problem The study will determine the use of technology and the social interaction of fourth year students, College of Computer Science and Information Technology, University of Cebu-Main Campus, academic year 2015-2016. The findings will be the basis of a proposed intervention plan. Specifically, the study will seek answers to the following Sub-problems: 1. What is the profile of the respondents in terms of: 1.1 age; 1.2 gender; and 1.3 program enrolled? 2. What is the use of technology to the respondents? 3. What is the social interaction of the respondents? 4. Is there a significant relationship between/among the respondents profile and; 1.1 use of technology; and 1.2 social interaction? 5. Is there a significant difference between/among the respondents’ use of technology when grouped according to their profile? 6. Is there a significant difference between/among the respondents’ social interaction when grouped according to their profile? 7. Based on the findings, what intervention plan can be proposed? Null Hypothesis At 0.05 of significance, the following null hypothesis will be tested: Ho1: There is no significant relationship between the respondents’ profile and; 1.1 use of technology; and 1.2 social interaction Ho2: There is no significant difference between the respondents’ use of technology when grouped according to their profile. Ho3: There is no significant difference...
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