...to hello@uxpin.com. Index 0. Introduction 1. Building the Foundation for Collaborative UX Design Welcome everyone to the design process Build Empathy, Not Ego Master The Art of Critique Foster Collaboration Through Design Thinking Takeaway 5 8 9 13 19 23 26 27 29 35 38 41 44 45 46 48 50 53 60 61 2. Collaborating on Product Design Planning Collaboration Through User Interviews Team Collaboration Through Stakeholder Interviews Analyze Different Sources of Data Together Affinity Diagrams: The KJ Technique Takeaway 3. Collaborative Design Kickoffs Practical Philosophy for Kickoff Meetings The VIP Guest List Kickoff Meeting Process Design Studios Kickoff Meeting Templates Takeaway Introduction A quick note from the authors In modern product design, collaboration can sound like a four-letter word. Does it mean more time required for meetings, and less for the actual design? Or does it require that less qualified people are given disproportionate influence over design decisions? Design collaboration is actually much more than asking more people for their opinions. Collaboration in the enterprise requires effort – designers must get over their own egos, objections from stakeholders, and the organizational rigidity common to most larger companies. Design is not just a highly specialized field within product development, but a way of thinking. In its simplest form, design is about solving problems. How can we improve something to better serve our users? While non-designers...
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...INTRODUCTION www.openideo.com is a web-based innovation platform developed by the foremost design firm IDEO.The site is an open innovation platform where people come together to collaborate and design together. Launched in 2010 (IDEO, 2011), the site have received much recommendations from the media, the learning and design community, Due to its effective design, global adoption and ultimate purpose that it has actually helped solve some of the world’s greatest social challenges. The site has become a reference point for effective collaborative-participation and crowd souring for social-good. LETS’S OPEN IT.. Courtesy: ideo.com, 2011 OVERVIEW Openideo.com was designed as a site where people will collaborate, share ideas and draw inspiration from the crowd in the process of solving a challenge. The challenge question often sponsored by a non-profit, represents the purely social nature of the site. The IDEO designers in London observed that there is a tremendous human-resource online (AIGA,2011). The online community spends hour’s facebooking, tweeting and linking-in and they decided to turn that opportunity into a platform for social-good. The site was created with the view of including a wide range of people in the design process. The high-points of the site is mostly the level on which it engages the online community...
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...“IDEO” (Marketing Excellence) 1. Why has IDEO been so successful? What is the most difficult challenge it faces in conducting its research and designing its products? IDEO has been successful due to a “design thinking” approach centered on “human-centered methodology” and also because helps other companies to be successful. I think they put a lot of efforts in research and market analyzes to get a deep and detailed idea about what consumers really want and need, because they solve a consumer’s problem and as a result offer a superior experience. They use a broad and various set of research methods like customer observation, customer interviews, prototyping and also let people participate in the design process. They do deep dives into consumer behavior to determine how they purchase, interact with, use, and even dispose of products. To put the customer first is one of the key success factors nowadays to meet their needs and to be successful. They employ methods such as shadowing consumers, taking pictures or videos of them during product purchase or use occasions, conducting in-depth interviews with them to further evaluate their experiences. They also use “behavioral mapping,” which creates a photo log of people within a certain area like an airline departure lounge, a hospital waiting room, or a mall food court over a span of several days to gauge how the experience can be improved. IDEO also utilizes “camera journals” that participants...
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...In his essay regarding the early history of operating system design, Dykstra brings to light an often overlooked dimension in computer science and engineering in general. That is, ethics. The particular quandary that Dykstra poses is, when knowing the solution to a design problem faced by a firm that he despised that he was in competition with, was he obligated to publish it in a manner that might cause him to experience economic loss? If one analyzes this quandary using the lens of Kantianism, the answer becomes quite clear; yes, Dykstra should have made his work more widely available much earlier. The categorical imperative of Kantianism states, “Act so that you always treat both yourself and other people as ends in themselves, and never only as means to an end”; based on this analysis, Dykstra should have looked past his dislike for IBM and on to the people who would suffer based on the flaw in IBM’s machine. (Quinn, 2013)That is, he should have considered the consumers when deciding if and via what mediums to make his work available. The design problem that IBM faced at the time that puzzled Dykstra ethically, reached to the core of how an operating system was viewed. In Dykstra’s words, IBM viewed an operating system as,” (The operating system’s) purpose was to assist the operator in juggling tape reels and decks of cards.” (Dykstra, 2005) Dykstra fundamentally viewed this definition as incomplete and through his support behind a popular alternative definition which read...
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...Application Software, Application Design, and Software Design Francisco P. Cano Embry-Riddle Aeronautical University Application Software, Application Design, and Software Design The article by Jack W. Reeves that I chose delves deeply into what he believes software design is and whether or not software design is an engineering discipline. The author contends that it is not. To support this he relates a real life experience. He states: “Years ago I was attending a seminar where the question came up of whether software development is an engineering discipline or not. While I do not remember the resulting discussion, I do remember how it catalyzed my own thinking that the software industry has created some false parallels with hardware engineering while missing some perfectly valid parallels. In essence, I concluded that we are not software engineers because we do not realize what a software design really is. I am even more convinced of that today.” (Reeves, 1992) He continues by stating that the final goal of engineering is some type of documentation. He concludes that argument by stating “The final goal of any engineering activity is the some type of documentation. When a design effort is complete, the design documentation is turned over to the manufacturing team. This is a completely different group with completely different skills from the design team. If the design documents truly represent a complete design, the manufacturing team can proceed to build the product....
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...8/25/11 Engineering Research Ms. Carter Background: The I-35W Bridge ran over the Mississippi river in Minneapolis, Minnesota. It was about 1,900 feet long and was eight lanes wide (MPR News, 2007). The bridge was made up of three parts of steel truss, the deck, superstructure, and substructure. The formation of it was a split deck, meaning the longitudinal trusses were parallel to traffic. The bridge was built and ready for traffic by 1967. The bridge on average would have about 150,000 cars drive across it each day (MPR News, 2007). As years went on, the bridge started to show signs of wear and tear. The concrete was starting to cracks and there were signs of failure all along the bridge. Minnesota Department of Transportation had a decision to make about this bridge. They could either fix the bridge by spending money on it, or leave the bridge alone, saving money but leaving some doubts about it. Well obviously, they choose to leave the bridge the way it was and save some money. On August 1, 2007 the bridge finally collapsed killing and harming innocent citizens. Topics of Interest: Materials Engineering: The material engineers probably faced one of the biggest problems out of the whole construction period. They had to make sure the bridge was built with all the correct materials with the right support, but done under the low budget they were given. The components or materials they selected to use had to be able to withstand every day’s wear and tear; as much as the...
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...of Quality' is achieved when no department in a single location has more than 15% rejects. True False 3. Concurrent Engineering is another term for sequential development. True False 4. One of the main advantages of standardization is that it increases the potential variety of products. True False 5. A disadvantage of standardization is the possibility of standardizing designs too early, which may make it difficult to modify in the future. True False 6. Reducing consumer choices makes service more efficient. True False 7. Modular design increases costs of purchasing and controlling inventory compared to non-modular. True False 8. Product failures can be easier to remedy with modular design. True False 9. One motivation for an organization to redesign its product or service is to avoid the alternative of downsizing the organization. True False 10. A major benefit of Computer Aided Design (CAD) is the increased productivity of designers. True False 11. Most of the time what is called product or service design is actually a redesign of an existing product or service. True False 12. A service blueprint is quite similar to an architectural drawing. True False 13. The process of dismantling and inspecting a competitor's product to discover product improvement is called benchmarking. True False 14. To save money, it is essential that designers revise the production capabilities...
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...safe from scratches, spills, thumps, and drops, chances are high you'll be buying a thick, heavy case. There just aren't that many truly rugged phones around these days, and the few that do take a beating don't have all the smarts. Bridging these worlds is the Samsung Galaxy S5 Active. Its stronger physical design and same best-in-class specs as the Galaxy S5 make it a brawnier-than-average smartphone to pocket. Still, without a truly rugged construction or deep sports modes, you'd be better off thinking of it as a hulkier Galaxy S5, than as a truly impervious handset made just for hardbodies. And that's mostly OK. Samsung never claims that the Active is a durable device, and the fact that the company doesn't skimp on the phone's software and hardware fixin's speaks volumes. Samsung hopes that outdoorsy types will gravitate to the heart-rate monitor, physical navigation buttons, and to the convenience key that pulls up a compass, flashlight, and the camera, but really, these benefit anyone. Like the original S5, this Active can withstand short dips in water, shocks, and dusty landscapes. As a phone, the S5 Active's flaws are relatively minor oversights, like a design that's more slippery than grippy, and the missed opportunity to highlight camera modes for action and landscapes. Instead, Samsung keeps it all mainstream. If you're seeking a high-end smartphone with an edgier look that doesn't need a separate protective case, get the Active. Otherwise, get the phone you want...
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...flames after rear-end collisions,” Robert Sherefkin explains in his article Lee Iacocca's Pinto: A fiery failure. The engineered design of the Ford Pintos resulted in the gas tank rupturing in low speed rear end collisions. The design flaw was recognized early in the Ford Pinto’s production. According to Dowie’s article Pinto Madness. Mother Jones, “Internal company documents in our possession show that Ford has crash-tested the Pinto at a top secret site more than 40 times and that every test made at over 25 mph without special structural alteration of the car has resulted in a ruptured fuel tank.” Dowie then explains how more than a quarter of those tests were performed prior to the initial release of the vehicle. It was estimated that just 11$ upgrade per vehicle would have remedied the problem (Dowie, 1977). On June 10, 1978, almost a decade after the first Pinto was built, Ford eventually agreed to recall the Pinto (Boyce, D, 2012). The decision was made after countless lawsuits over a span of eight years drained the Ford Motor Company of millions of dollars. The company’s President Lee Iacocca could have rectified the design flaw but deemed it too late in production to reconstruct the vehicle. His requirement of the car weighing less than 2000 pounds and cost of under 2000 dollars limited the option of any major deviation from the original design. Due to the expanding foreign car industry and the high demand for subcompact vehicles, there was a sense of urgency to release...
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...How Toyota Ought to Organize its Decision Processes to Minimize the Risk of Major Design Flaws that Lead to Massive Recalls and Driver Deaths from the Perspective of Organization Design and Decision-Making Abstract Japanese automaker, Toyota was a quality assurance trademark trusted by consumers worldwide. Though, in recent years, the company has been inundated by numerous vehicle recalls. Toyota’s quality problems surfaced when it was forced to recall nearly 7 million vehicles in the late part of 2009 (Chris, 2010). The recall crisis of 2009-2010 prompted a wave of negative publicity for the company (Chris, 2010). Many issues were discovered that led to the recalls. Sticky gas pedals, pedal entrapment, and software glitches that affected braking in some models were some of the problem areas (Trudell, 2014). Over time, the safety related recalls continued growing. In fact, by May 2011, the automaker had recalled close to 20 million vehicles (Trudell, 2014). Naturally, the numerous recalls and lawsuits that ensued threatened to damage Toyota’s image; thus, to rectify this the company should organize its decision processes more efficiently. Keywords: organizational change, recall, total quality management Introduction For decades, Toyota set the standard for quality and reliability in the automotive industry. In fact, the Toyota brand has been touted as the pinnacle of automotive excellence by rating industries and industry consultants (Piotrowski & Gray, 2010)...
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...IMPORTANCE OF INNOVATION Founded in 1976 by Steven P. Jobs and Stephen G. Wozniak, Microcomputer Design and Manufacturing Company was the first successful personal computer company and was created in the Jobs’ family garage. By 1980 the Apple II, which was encased in plastic with a color graphic display, launched the company to success and contributed to Apple’s earnings of more than $100 million by 1980, the year the company first offered stock to the public. IBMs PC was introduced in 1981 and ran a Microsoft Corporation operating system. This marked the beginning of long-term competition for Apple in the personal computer market. By 1984 the Macintosh was introduced and was the first computer to use a mouse and graphical user interface. Initially, the Mac’s sales were low and Jobs departed from the company by 1985. Shortly before Jobs left Apple, the company found its niche in the desktop publishing market while Microsoft’s operating system tore through Apple’s market share. Jobs returned in 1997 after being recalled by Apple and by introducing more innovative products such as the iMac, he returned the company to profitability. iTunes, software for playing music converted to MP3 format and the iPod, a portable MP3 music player were both introduced in 2001 and by 2003 downloadable copies of major record company songs in MP3 format were being sold by Apple over the Internet. Apple has experienced both success and failure just like any other organization. But since...
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...not going to lie, the first time I powered on this frankenstein of a PC I built I remember thinking "its alive!, its alive!". I had such a great sense of satisfaction as I watched the words scrolling across the screen, indicating everything was working. For the past 10 years I have been a PC repair technician. I have learned just about all the ins and outs of the Windows Operating system as well as the hardware it runs on. While you might think this would make me appreciate it all the more, unfortunately it has had the opposite effect. After all these years of fixing Windows flaws and working around its many short comings I was left craving a better experience. When you look closely under the hood at the Mac OS X operating system you will find a very well-thought-out and secure Unix core. Unix has been around much longer then the NT-based core that Windows is based off of, because of this it has had more time to mature and is much more secure and reliable. Due to Windows poor design it will never be able to be as secure and reliable as its Unix based competitor. Design is a big differentiator between Macs and PCs, Macs have unique designs that resulted from Apples former CEO Steve Jobs, who focused heavily on the outward appearance of his Company's products. I love the solid aluminum unibody design my current Macbook has. Many PC manufactures have tried to replicate this same design, but they just don't have...
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...and storytelling to communicate culture, but also through the use of video games as a form to reflect how stories were traditionally told. With form in mind, the creators made this game playable with either one or two players. While playing by myself, it seemed to me that the game was designed with co-op in mind as the primary way to play, with single player included as more of an afterthought. This is traditionally the opposite approach developers take when thinking about multiplayer. However, in recent years there has been a much larger focus placed on multiplayer, even in game series that have been dominantly single player for years. I felt that Never Alone followed that trend, thinking about how a game plays as a multiplayer or co-op experience, while not thinking about those who choose to play in solitude. On the other hand, I found it interesting how the gameplay experience could change by simply adding another player, and not changing any other significant aspects of the game, such as narrative, controls, or level design. Classmates who did play the game with a friend stated that the game felt like a more natural way to play, and liked not having to switch between characters frequently, as is the case in single player mode. During class discussion of the game, the question arose if we thought Never Alone could be classified as an educational game. I thought it was. The game does a lot to teach the player about the Iñupiaq culture, even including documentary-like videos which...
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...RUNNING HEADER: Stereotypes 1 Stereotypes Throughout My Life John Doe PHI Dr. Dolittle 6-6-2013 Stereotypes 2 Stereotypes Throughout My Life Stereotyping has always been a part of human nature. Stereotyping is preconceived opinion of a person or group of people based on an oversimplified conception, opinion, or image. The reasons for this belief are numerous ranging from self preservation to prejudice. For instance, if someone encounters an individual wearing gang colors and gang related attire the perspective of that person might be that they are dangerous, involved in illegal activity, or an outcast from main stream society. In reality, this person may only be wearing matching colored sports team clothing to show support of their favorite team. Regardless of the reason for stereotyping, the fact remains that it “has a lasting negative impact on those who experience it.” (Kemick, 2011). This paper will prove that military service, level of education, and race can have negative impacts on those who experience it. People who serve in the military are often stereotyped by those who have not served in the military with certain characteristics. The characteristics range from being rigid, non-conformist, conservative, obsessive compulsive, controlling, aggressive, stern, domineering, and even having the propensity to use force to solve a problem. This belief is often held because of the stringent training that all military...
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...The Intel Pentium microprocessor had a design flaw in the mathematical division groupings. An internet blog site states, “Under certain data dependent conditions, low order bits of the result of floating-point division operations would be incorrect, an error that can compound in floating-point operations to much larger errors in subsequent calculations” (http://intelcorporation4uinfo.blogspot.com/2008/12/pentium-flaw.html). Due to not receiving a response from Intel on his findings, Professor Thomas Nicely from Lynchburg College, posted his findings on the internet on October 30, 1994. Nicely quoted that “he was computing the sum of the reciprocals of a large collection of prime numbers on his Pentium-based computer and found the error. Checking his computation, he found the result differed significantly from theoretical values. He got correct results by running the same program on a computer with a 486 CPU, and finally he tracked the error to the Pentium itself” (Janeba.Mark.The Pentium Problem.1995). News of calculations error spread like a wildfire. Intel publicly announced that "an error is only likely to occur [about] once in nine billion random floating point divide situations”. This did not sit very well with companies and individuals alike. The Food and Drug Administration stated its concerns for the drug-testing data that had been produced using the Pentium processor. They did not tell the companies to redo all their testing, but firmly represented hesitation in...
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