...Overview………………………………………………………………………………………………..……Page 1 Structure………………………………………………………………………………………………..……Page 3 Economic Situation………………………………………………………………………………………Page 4 Political Situation…………………………………………………………………………………………Page 5 Stakeholders…………………………………………………………………………………………..……Page 7 Non-Market Strategies and Analysis……………………………………………………………...Page 9 Market Strategies and Analysis………………………………………………………………...…Page 11 Economic Analysis……………………………………………………………………………………..Page 12 Political Analysis……………………………………………………………………………………..…Page 14 Evaluation of Outcomes………………………………………………………………………...……Page 15 Works Cited………………………………………………………………………………………….……Page 17 Overview The industry of gambling provides a country’s respective government with large amounts of financial support. Furthermore, gambling is a multi-billion dollar industry worldwide. The misfortunes and losses of people are the monumental and overwhelming gains to government or non-government regulated casinos. The establishment of government owned casinos creates much-needed jobs for citizens as well it creates a flow of profit to the country. This inflow of cash assists the government in completing necessary tasks and is beneficial to the public because taxes are not being raised to complete such tasks. Over the last twenty-five years, the regulation of gambling has become prevalent. There are still many situations in which gambling occurs in a deregulated form such as Internet gambling, which although many people partake...
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...Executive Summary Las Vegas Sands Corporation (“LVS”) is arguably the world’s premier casino resort operator. With its operations in Las Vegas, Macau, Pennsylvania, and its new development in Singapore and Europe LVS, is now well-positioned to capture a large slice of what is becoming an increasingly huge pie. They are the biggest company in its industry with a USD market cap of 35.1 billion as of 2011. The casino operator has been a pioneer in opening new markets in Asia, and will continue to aggressively focus on a variety of other development opportunities where it’s needed. However, LVS has faced significant financial challenges since the economic recession began in the fourth quarter of 2008. Among the significant ones is its large amount of long term debt currently at 9.58 billion. Las Vegas Sands Corporation has strategically sold some of their “non-core” assets such as the Venetian retail mall, and its Shoppes at the Palazzo in order to remain compliance with its credit covenants. With this said, there are now in the position to return to profitable operations with its Asian pipeline and its new development project in Europe with the assumption that upon completing these projects it will generate enough revenue to get rid of all their debts. In addition, to their debt issues are the ongoing lawsuits that have brought a threat from government officials questioning how the company conducts its domestic and foreign operations. This is an issue of growing importance especially...
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...Casino Industry The casino industry is very large multi-billion dollar industry. There are very few players in the casino industry as there are a great amount of legal and capital issues for operating and owning a casino. There are even fewer players who have been in the casino industry for generations. The people who have been in the casino industry for decades are those that have caught on to the current trends within their industry. If any business wants to be sustainable and have a very long life than it is mandatory that they have an eye out for the current trends within their industry and apply those trends in their business. The purpose of this paper is to identify the current trends in the casino industry. Knowing this information will be very useful to me as an owner/operator of multi-business units. I am not currently in the casino industry, but I have a very big attraction to the industry as an owner. I want to do more research on the industry and there is no better way than identifying the current trends in the industry. After a lot of research, it has been noted that there are many trends that the casino industry has to keep a look-out for. These trends touch many different areas in the industry, ranging from the changes in the technology, the different types of policies and regulations as well as a shift in demographics and how they have influenced the industry. The first trend I want to identify in the gaming industry is the fact that online gaming is becoming...
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...Allatta- Corporate Managers of GameStop From: Helen Zhang, Section 001 Date: 12/05/2012 Re: How we can continue GameStop’s aggressive growth in the industry against the risk of emerging technology and the changing taste of consumers. Executive Summary: The objective of this analysis is to design a strategy that will continue GameStop’s growth as the largest retail gaming store in the industry despite threats from alternate methods of gaming and changes in consumer taste. Analysis will show that the retail gaming industry is an unattractive industry since the bargaining power of buyers and suppliers are high, barrier into the industry are low, and competitors are numerous. GameStop uses a broad differentiation strategy by offering a wide selection of new and used games and consoles. Its marketing strategy and reputation gives the firm a sustainable competitive advantage but its research and development give the firm a competitive parity. The environment of the retail gaming industry possesses the threat of technological and sociocultural risks. GameStop can address these risks by merging with online social media sites and contracting with its suppliers to increase barrier for new entrants in the industry. April 20, 2013 Introduction After the acquisition of EB Games, GameStop rose as the leading video game retailer in its industry. In an effort to sustain their position, GameStop will have to tackle several technological and sociocultural issues that have arisen from its competitive...
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...A Survey of Electronic Cash, Electronic Banking and Internet Gaming 1 2 TABLE OF CONTENTS PREFACE ..........................................................................................................................5 FOREWORD ..........................................................................................................................7 INTRODUCTION ............................................................................................................... 11 ELECTRONIC CASH .......................................................................................................... 15 INTRODUCTION ................................................................................................... SMART CARDS/STORED VALUE CARDS........................................................ The Basics ..................................................................................................... Stored-Value Card Issuers ............................................................................ COMPUTER E-CASH ............................................................................................ The Basics ..................................................................................................... E-Cash Issuers ............................................................................................... REGULATORY POLICY ......................................................................................... SUMMARY OF ELECTRONIC CASH...
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...Phase 1 Report: Strategic Position Analysis Industry Nintendo of America Organisation Name Organisation Contact Name www.nintendo.com Website URL Email Address 4820 150th Ave. Northeast Address Redmond City WA State / Province 98052 Zip / Postal Code Individual Organisation Type Video Gaming Industry UNITED STATES Country Nintendo of America Inc., established in 1980, is a subsidiary of Nintendo Co. of Japan. They have been the worldwide leader in the creation of interactive entertainment; they have sold more than a billion video games to the world (Nintendo 2010). In 2006, Nintendo created the revolutionary video game console “The Wii". The Wii was designed to attract larger demographic users than other gaming systems. It was, and still, very successful; attracted many people from different ages and it resulted in huge profits since it was created. Unfortunately, recently attitude of consumers and environment has been changing unfavourably for the Nintendo. This analysis is to reveal the key successful factors that made Nintendo a leader in its industry, touch the weak points or mistakes it has done and recommend some strategies to keep Nintendo a leading player. Organisation Background : : : : : : : : : : : : : Organisation Profile 1.1. External Analysis 1.1.1. Pest Analysis In terms of external analysis, it is critical to assess whether the contextual economic, social, technological, ecological...
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...A Glimpse of ARCADE GROUND Name: ARCADE GROUND Industry: Gaming Service Provider Tagline: “Play the Game, Feel the Intensity, Achieve what you dreamt” Profile of the Team KASHFIA KAMAL (CEO) A chief executive officer (CEO) is the highest-ranking corporate officer executive in charge of total management of an organization. The responsibility of an organization’s Chief Executive Officer or Managing Director is set by the organization's board of directors or other authority, depending on the organization's authorized structure. The CEO although have to coordinate the overall management and executive bodies, but this position have the flexibility to divide the decisional factors to other department, as the rest of the governing body have to report to the CEO in a certain time frame. SAYEF-AL-NASIR (COO) A Chief Operating Officer (COO) is one of the executives who hold a higher rank in a company and comprises part of the executive team. The Chief Operating Officer is in charge for the daily operation of the company and consistently reports to the higher ranked executive, generally the Chief Executive Officer. The COO may also hold the title of President which makes him or her the second in command at the firm, especially if the highest ranking executive exists in the hierarchical structure. The Chief Operating Officer has to interact with the department head of Finance as the funding will be connected with the operating plans and activities. KHAWAJA SHAHZAN EHSAN...
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...and it has since been the Las Vegas Sands Corporation (LVSC). Financial history The initial offering on December 14th, 2004 consisted of 23,809,524 shares at a price of $29 per share. From Bloomberg Business week, also shown in Appendix 1, we can see that since the first full month that LVSC has been traded on the NYSE its average record monthly high stock value was $103.05 and its average monthly record low stock trade value was $10.17. Within the last five years, the LVSC has suffered through the world’s economic downturn just like any other company. In Appenix 2 we can see that the early part of 2009 was the worst, in terms of stock prices, for the LVSC. We can also see that within the last two years, LVSC has also regained a lot of ground. There current share price is on the NYSE is at 51.50 and the performance of the Macau and Singapore markets continues to positively increasing the value of the overall company. Political position history In my opinion, the political history and position of the LVSC is a direct reflection of Sheldon Adelson’s political views and standpoints and can therefore be correlated as such. Business and politics are very closely intertwined and I believe that Adelson’s actions within the political arena can also be seen as strategic business decisions that have both negatively and positively...
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...drivers of change. On the other hand the five forces framework helps to understand how the competitive dynamics within and around the video game industry are changing. PESTEL Framework: This categorizes environmental influences into six main types: political, economic, social, technological, environmental and legal. Political: Factors such as taxation policies, foreign trade regulations and social welfare policies influence the video game industry. Video games have a tendency to play with the emotions of people which inturn can threaten peace and law, a country being multicultural. Therefore Government has the authority to control the contents of the video game frames. Economic: Places such as US and Japan are largely dominated by the video game business. Therefore contributing towards the GDP of their countries. Interest rates have not much impact on the video game business as they manufacture their own units. The disposable income of the consumers in the video game industry has an effect on their buying behavior. For example people who fall under a low income range may not afford to buy a video game of a high price. Nintendo’s low manufacturing cost was also one of the reasons for it to sell its games at a nominal price, therefore increasing its sales. Social: The social factors that influence the video game industry are population demographics, income distribution, lifestyle changes, social mobility, attributes to work, consumerism, level of education and consumer...
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...Bangladesh has begun to develop its IT and software industry only recently, and has seen double-digit figures in growth on most IT sectors, the gaming sector not among them. Bangladesh is far behind most of its neighbors in the gaming industry. There are several reasons to this, as well as probable causes. Based on interviews and focus group discussion, we have come up with several problems and prospects, as well as reasonable solutions to the problems, of the game development sector. In the aftermath, appendices and a bibliography would assist our honorable readers to better understand our methodology and enable them to refer to and compare this study with similar pieces of work. Contents Page no. Letter of transmittal i Executive summary ii 1. Introduction 1 1.1 Origin of the Report 1 1.2 Objective 1 1.2.1 Broad Objective 1 1.2.2 Specific Objectives 1 1.3 Literature Review 1 1.4 Scope 2 1.5 Limitations 3 2. Background of the study 3 2.1 Game development industry 3 2.1.1 Popularity of games 3 2.1.2 Popularity of Virtual games 4 2.2 Types of games 4 2.2.1 Web based games 5 2.2.2 App based 5 2.2.3 Normal PC Games 5 2.3 Demand for web based, app based, and PC game. 5 2.4 The Global Gaming Industry 5 2.5 Outsourcing firms (Firms that are outsourcing in the ICT industry) 6 2.6 Bangladesh Gaming Industry 7 Gaming revolution in Bangladesh 7 Emergence of multiplayer gaming 8 2.7 Gaming Application Development sector in Bangladesh 9 ...
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...The consolidated financial statements being analyzed are for the fiscal year that ended January 25, 2015. The financial statements as well as the internal controls both received an unqualified audit opinion from PricewaterhouseCoopers LLP. Nvidia is a semicondutor company specialized into two business segments, namely, the GPU business and the Tegra Processor business. Its products are GeForce , Quadro, , Tegra processors, Integrated chip solutions, Project SHIELD, Tegra VCM, and Embedded computing platforms. The company sells its processors to original equipment manufacturers (OEMs) that build personal computers (PCs), workstations, servers, smartphones and tablets. Its targets four market segments, namely, gaming, enterprise, mobile and cloud. The company operates across worldwide in Europe, China, Taiwan, the US, Americas and other Asia-Pacific countries. Nvidia is headquartered in California and employ approximately 9,228 employees and about 70% of whom are engaged in research and development. Revenue per employee is around $507,000. (Nvidia 10-K report, 2015). Nvidia is operating in an intensely competitive market that is characterized by rapid technological change, evolving industry standards and declining average selling prices. Company’s current competitors include: Advanced Micro Devices (AMD) and Intel Corporation (Intel). Nvidia’s strength is its strong technology capability and strong market position in the visual...
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...Situation analysis 1.1. Macro environment The PESTEL analysis describes a framework of macro-environmental factors. It is a useful strategic tool for understanding market growth or decline, business position, potential and direction for operations. 1.2.1. Political The video game industry is influenced by factors such as taxation policies, foreign trade regulations and social welfare policies (some games have sexual/violent content). Video games tend to play with the emotions of people. Governments have the authority to control the content of the video game frames. 1.2.2. Economic The income of the consumers in the video game industry have an effect on their buying behaviour. If people fall under a low-income range, they might not be able to buy a video game because they are relatively expensive. 1.2.3. Social Factors that can influence the video game industry are: income distribution, lifestyle changes, level of education, population demographics, attributes to work, consumerism, etc. Nintendo’s action to open World of Nintendo showrooms was to attract and influence customers. Games also have an influence to the culture of people. 1.2.4. Technological The role of Technology is vital in the video game industry as it vital to get a competitive advantage. Technology has improved processor speed, graphics, memory capacity, etc. The online capability of games was a big change in the technology of...
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...Ongoing Issues and Debate with Legislation for the Legalization of Online Gambling xxxxxx xxxxx University The Legal Environment of Business Fall 201x November 16, 201x Ongoing Issues and Debate with Legislation for the Legalization of Online Gambling The debate over gambling has been going on for decades. With the advent of the Internet, the online gaming industry essentially appeared overnight and with it came a whole new, complex area of social issues and legal interpretation. The 1961 Interstate Wire Act (“Wire Act”) was introduced by President John F. Kennedy to prevent bookkeeping on horseracing and sports gambling by organized crime syndicates. Now 40+ years later Congress has brought the Wire Act back into the spotlight as an instrument to prosecute online gambling offenses since it broadly prohibited the operation of most betting businesses in the United States. It is clear that legislators did not have the issue of the Internet when the Wire Act was passed. Critics of the Act’s applicability argue that wireless technology, which clearly does not make use of wires or telegraphs, excludes the Internet from the mandates of the law. Critics are also quick to contend that the Wire Act’s reference to sporting activities limits its oversight to gambling related to sporting events or contests (Jaffrey Shulman, 2006). Given the narrow scope of the original legislation, and the many disputes related to its potential application, the Department of Justice...
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...Thesis At no time did the gaming companies’ commitment to Mississippi prove more vital than following Hurricane Katrina. When the storm hit in August 2005, the Mississippi casinos were forced to shut their doors. Instead of abandoning Mississippi, everyone worked excitedly to restore properties, place employees back to work and bring tourists back to Mississippi’s area. In the eyes of many, the financial impact is obvious by the capital investments and the thousands of jobs created, the quality of life has been improved by the growth and additions of other tourism-related businesses such as restaurants, outdoor recreation, small hotels, museums and festivals. Casino executives have made Mississippi their home and provided extensive community leadership, and millions of dollars have been donated by the industry to local social, educational, cultural, community and economic development organizations. Positive impacts and progress that did not exist for this region just two decades ago, now exists today. (Challenges to Mississippi Gaming Development since Katrina, 2010). Main point 1: I. Gaming Growth in Mississippi Sub-point 1: A. Permitting and Approvals Sub-point 2: B. Financing Main point 2: II. Economic Growth Sub-point 1: A. Catastrophic Natural Disasters Sub-point 2: B. Redevelopment of Mississippi Main point 3: III. Mississippi Gulf Coast Casinos Sub-point 1: A. Tourist Attractions Sub-point 2: B. Positive Impacts and Progress Conclusion ...
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...3. Write a short note on food safety act 1995? List some of the risks, penalties and consequences of not complying with food safety legislation. Answer: The purpose of the Act is to ensure the purity of food sold. Local councils and the Department of Health & Human Services administer the Act. Under the Act, food business owners are legally responsible to ensure that food sold to customers is safe and suitable to eat. 5. Which are different areas covered under intellectual property? Describe one business activity that breaches copyright legislation. Answer: Intellectual property is a property that is owned by an individual or an organization which can then choose to share it freely or to control its use in certain ways. It can be an invention, a trade mark, a design or the practical application of your idea, literary and artistic creation, invention, brand name, design, logo, name, image and copyright. If you or your employees engage in any of the information-sharing activities without permission then you may be in breach of copyright legislation. For example: using the other business logo without permission in your business. 6. Write a short note on liquor law (Liquor Reform Act) Name some practices prohibited under RSA. Answer: Liquor law of Australia regulate the sale and consumption of alcoholic beverages. The Liquor Reform Act is the primary piece of legislation regulating the supply and consumption of liquor. Practices prohibited under RSA are: not to serve...
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