...pyang3@ncsu.edu, † robertsd@csc.ncsu.edu Abstract—When doing post-competition analysis in team games, it can be hard to figure out if a team members’ character attribute development has been successful directly from game logs. Additionally, it can also be hard to figure out how the performance of one team member affects the performance of another. In this paper, we present a data-driven method for automatically discovering patterns in successful team members’ character attribute development in team games. We first represent team members’ character attribute development using time series of informative attributes. We then find the thresholds to separate fast and slow attribute growth rates using clustering and linear regression. We create a set of categorical attribute growth rates by comparing against the thresholds. If the growth rate is greater than the threshold it is categorized as fast growth rate; if the growth rate is less than the threshold it is categorized as slow growth rate. After obtaining the set of categorical attribute growth rates, we build a decision tree on the set. Finally, we characterize the patterns of team success in terms of rules which describe team members’ character attribute growth rates. We present an evaluation of our methodology on three real games: DotA,1 Warcraft III,2 and Starcraft II.3 A standard machine-learning-style evaluation of the experimental results shows the discovered patterns are highly related to successful team...
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...CHAPTER I INTRODUCTION Defense of the Ancients (commonly known as DotA) is a real-time online or LAN strategy computer game composing of two to ten or twelve players where you can choose from over ninety unique characters you can play on. It requires focus, strategy, quick hands and quick thinking when you are in difficult situations. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. The game is popular in many parts of the world; in the Philippines and Thailand. It is also one of the most well-known computer games being played in Sweden and other Northern European countries. By these reasons, the popularity of this game has increased over time not only with these countries being mentioned but it has been getting more popular all over the world. As DotA arises, many issues also arise. It may be about on relationships, peers, foes, and most especially, education. Many critics worldwide are arguing about the real effects of playing DotA considering that many people especially teenagers are getting addicted on this computer game. They said, this is a mind numbing entertainment for everyone and produces a socially isolated people and promotes violent behaviors. Some of these criticisms may or may not be true. In the Philippines, DotA is being played not only by teenager but also by the kids that made this as a big concern for parents. At their young age they are more prone...
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...love strategy of DOTA in theaction games and Philippines compared to board and mini games. It has a very different gameplay compared among other games. Also, it is a multiplayer game; people can play with others up to 10 persons per game. These are the heroes of DOTA, there are so much to choose from. They are divided into three groups, the Sentinel, the Scourge, and the Neutrals. Also they are divided further by their Joshua Frankie B. Rayo Department of Computer Science University of the Philippines Diliman The Culture of DOTA in the Philippines Joshua Frankie B. Rayo Department of Computer Science, University of the Philippines Diliman jbrayo@up.edu.ph Abstract. The culture of DOTA (Defense of the Ancients) has taken the Philippines to storm because of its very creative gameplay that caused millions of Filipino students hard for them to avoid playing the game; and it is also evident from media to the internet. This game has brought such intense effects to the Filipino youth and its everyday life; up to the point where they are affected physically, psychologically, and their respective careers. Because of DOTA, the computer shops in the country have been growing massively since its release; the youth are gathered there to play informally and to show their enthusiasm and foster friendship, teamwork and camaraderie. It follows the ‘booming’ computer shop industry and culture in the country. Also, some people handle DOTA tournaments to encourage...
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...widespread in the Philippines, especially amongst the poor. It is a story that may not be too pleasant, but one that is repeated all too often. Teen pregnancy is an obvious rising issue in our society. Teenage pregnancy is seen as the result of early sexual activeness. Teenage pregnancy is defined as a teenage girl, usually within the ages of 13-19, becoming pregnant. It is one of the most difficult issues that teenagers, their family and communities face today. Teenage pregnancy is widespread in the Philippines, especially among the poor. The Philippines is experiencing a crisis of overpopulation which have consequences on the quality of life of the Filipino people. Here in the Philippines, we believe in the saying of our national hero Dr. Jose P. Rizal that “Youth is the hope of our Mother land”. In their hand lies the future generation to follow. But as we see from the situation nowadays, what we’re expecting from the youth is the contrary of the saying. Teenagers are prone to pregnancy. Almost every year there is a rapid increase on the number of pregnant youths. One of the major causes of this problem is that most of the youths nowadays grew up in broken homes. Parents either the father or mother of the youths chose to leave their children behind because of the fact that they cannot handle anymore their obligation as parents (Giddens 2001). Teenagers prefer to go with their peers rather than with their parents due to strong peer pressure. (Calcedo Lucila, pg.87 Social...
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