...parents and other watchdogs on this issue, these days, other types of shows and programming have been culprits as well. The suggested solutions on how to remedy this stem from parents connecting with their children. As the saying goes, easy to say, but hard to do. In today’s busy world, parents often miss how big a presence television is in their children’s live. According to the University of Michigan Health System, “television viewing among kids is at an eight year high” (Boyse, 2010, para. 6). Children spend an average of 32 hours a week in front of the television, collectively from watching movies, playing videogames, or just watching shows on TV. As their parents get busier with work, children spend more time finding ways to entertain themselves, and the most obvious choice is the TV. Television executives are aware of this, of course, and today many shows are being geared toward babies and toddlers as opposed to past generations, making television the number one teacher in the early lives of these young ones. According to Jerry Odland (2004), “young children are spending more time watching television, playing video games, or interacting with a computer screen than they do exploring books.” Older kids have a different set of issues; “44% of kids say they watch something different when they’re alone than with their parents” (“Facts and TV Statistics,” 2001, para. 11) with 25% of them choosing to switch to Music Television (MTV). If older children have to...
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...How Media Effect Children Franchester White Eng/101 September 7, 2014 Karen Strimkovskey Is your child safe? As a parent, you always want to know what your child is watching on television. The media is a powerful tool that doesn’t always teach a positive lesson. Media have provided the means and opportunity for children to distort reality into fallacies through television and video games. While media programs have a negative effect on children, there are some positive programs. The largest amounts of violence are found in children shows. Children between the age of 2 and 18 spends 6 hours and 32 minutes on an average a day using media with the exception of sleeping this is more than they spend on any other activity. When multiple media is stimulated, this time is increased to 8 hours a day. Big parts of media exposure are violent acts that are also witnessed in video games. On an average, a young child will have viewed 200,000 acts of violence on television (TV). Exposure to violent media wrecks havoc on thoughts, feeling, and most importantly, behavior. “The Influence of Media Violence on Youth,” a report appearing in the December 2003 edition of “Psychological Science in the Public Interest,” points to strong evidence points to the exposure to media violence causes boost in physically and verbally aggressive behavior in children. “Extensive research evidence indicates that media violence can contribute to aggressive behavior...
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...many contributors to why child behavior has worsened over the years. Some of the contributors that will be discussed in this paper are the effects of violent video games, violent television, and poor parenting/disciplinary skills which negatively impact children’s behavior. In 1972, the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action. … There comes a time when the data are sufficient to justify action. That time has come."" (Steinfeld, 1972). Popular games such as Black Ops and Call of Duty are filled with violence which has an impact on children that play them causing them to become violent. Some resulted actions include physical fighting, poor word usage, or just simply being belligerent. Over time, video games become addicting which is why violence has increased in kids. Although most children and adolescents do not seem to be negatively affected by video games, research has shown that those who already have violent thoughts or behaviors are more likely to be negatively affected by exposure to video games. On the other hand, some people claim that violent video games are beneficial. Some players believe that violent video games are cathartic, allowing players to release...
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...Prof. Lanham 19 November 2012 How to become a better sports player There are many ways to train and become a better sports player, no matter which sport it may be. There is weight-lifting, which will build muscles, running, to improve cardio and endurance, and even repetition to drill the body to remember certain plays. However, has anyone ever thought about video games as a way to improve one’s sporting talent? Well, it is true, no matter how absurd it may sound, there are many benefits from playing video games on the physical body as well as mental, so long as it is done in the correct manner. Some benefits include hand-eye coordination, faster response time, and quicker brain stimulation. The only hard part is figuring out exactly where the line is between benefiting and damaging the physical body. The first step to take in furthering one’s athletic ability through video games is finding the right kind of video games. There are video games that can help you, yes, however there are many out there that prove to be unbeneficial and instead tend to kill brain cells. Certain games to look for include first-person shooters (depending on the age of the person playing, make sure it is age-appropriate), adventure games with a moderate amount of puzzles and brain-teasers to figure out, and even just straight-up puzzle games. This step can be broken down into even more categories with today’s technology and can be separated into motion game systems, including Wii, Xbox 360...
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...| |Lilia Gutnik, Tom Huang, Jill Blue Lin, Ted Schmidt | |Spring 2007 | INTRODUCTION The traditional broadcast television advertising model is based on the 30-second ad that regularly interrupts TV shows. Most viewers find these ads boring and intrusive, but until recently were forced to endure them in order to watch the show. With the advent of digital video recording (DVR) and the growing popularity of TiVo, television viewers are no longer a passive audience. DVR technology allows viewers to fast-forward or skip ads. According to a study done by the major television networks in 2005, 90% of viewers surveyed said they skipped all or most of the commercials. In addition, one of the most desirable demographics (18-34 year old males) are moving away from television all together, and spending more time using more interactive forms of media, such as video games. The peak time of day for game console usage coincides directly with primetime network programming, much to the chagrin of network executives as well as advertisers. Attempting to fight the loss of a passive audience, in 2001 a group of 28 plaintiffs including Disney, Paramount Pictures, ABC, NBC, CBS, and others sued SonicBlue, a former TiVo competitor. They claimed that the company's commercial-skipping technology in ReplayTV constituted "contributory...
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...bombarded with media messages, it could be through TV, radio, or internet. We can see headlines walking by a store, or at a checkout racks. Fear is a powerful tool. It has been used by military to slow down enemies, Law enforcement use it on criminals to reduce crime, parents use it on their kids to keep them in control. When fear is use there is someone that gains something from it. Some societies incite fear in the public to attain political goals or economic goals. Two fears that have come about in the past few years are the fear of terrorism and the fear of TV and Video games lead to violence. These fears have because much panic in the public leading to new policies being made and control over the public. As you continue to read, I’ll go over the facts about these fears and what kind of gains have come of it. Over the past few years there have been a string of violence in today’s society involving kids and guns. It has been suggest that Teens who watch too much violent shows are prone for more violence. Political groups have stated that we need to control what our teens watch, if we don’t, if not there would be more violence. After the tragedy of Newtown, Conn a bill was passed the impact of violent video games on children. Sen. Jay Rockefeller (D-W.Va.) has introduced one of Congress' first pieces of legislation. Even after bills have passed and policies have been made, like California made a law banning sales of violent video games to minors. Supreme court struck down this law...
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...How should today’s youth combat negative moral influences? “Come on, just take it!” the girl said while passing him the blunt. The boy hesitated before taking it, he didn’t want to smoke, but then again, he was sick of being called a coward. “Sure why not?” he said. This scenario was an example of a negative influence. Some other influences are video games that contain sex, profanity, and violence, negative peer pressure that can get youth into trouble, and TV and movies that emphasize sex, profanity, and gore. These influences effect teenagers and lead teens into trouble. Society needs to find alternative outlets for teens to plug into in order to avoid these negative influences. The main negative moral influence is video games. Games rated “MA” or “T” can sometimes be too violent and may have a lot of nudity. Having young teens exposed to this kind of materials can put them in the mindset that this kind of behavior is acceptable in the real world. A few games like “Grand Theft Auto”, “Mortal Combat”, and “Call of Duty” contain violence and too much gore. What teens can do to avoid their interaction with these games is to play less video games and find other things to do such as, playing outside, go to the mall with their friends, or even join after school clubs and activities. These outlets can help teenagers become well rounded, learn more about life and themselves as an individual, and get in to less trouble. The second negative influence is peer pressure such as smoking...
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...TV & Children: Television, Health and Development How does television affect the health of our children? Children from birth to age five are actively growing, learning and developing habits that will shape their physical and emotional health. Because this time period is so crucial to the development of a child’s body and brain, any negative influences can have lifelong health effects (1). Excessive television viewing among young children has been linked to negative impacts on early brain development, and lifelong physical health (1, 2). Television and early brain development Repeated exposure to television or related activity can affect a child’s mental and emotional development (1). TV often takes the place of interactive experiences (e.g play) that promote healthy brain development (1, 2, 3, 4). Too much TV during the early years has been linked to: o Poor performance in school, especially in the areas of language and reading. If TV is substituted for reading and talking with others at a young age, children may have delayed language development (1, 2, 3, 5, 26). o Being less able to use imagination. Too much TV can lead to an overload on the visual part of the brain, while depriving other parts of the brain. Areas of the brain responsible for creative thought and imagination are under used because watching television doesn’t require these skills (2). o Not being able to tell apart television from the real world. (3). o Problems focusing. Too many fast...
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...set in their home. There are many people who gather around the TV to have Super bowl parties, movie nights, and even game nights. Whoever has the bigger television usually wins the rights to throw the party. Families get together to watch the biggest new TV show that is on, such as American Idol. It is fun to sit with your family and watch some shows and have discussions about how it will end. It can bring families closer together. Another big form of visual entertainment is video games. There are so many “gamers” in the world today. Some children and teenagers are hard to pull away from the games. Video games have become more popular in the last ten years with all of the advancements in technology. You can now speak to many people around the world which enhances communication skills. They also help with problem solving and how to figure things out on their own. Sometimes, they can be a problem though. If not careful, too much time playing video games can hurt communication skills as well as become too lazy. The social influences of visual entertainment media can be positive and negative. The new smart television sets are on the shelves, and they are becoming more of a household necessity than a luxury. With this new technology, you have the ability to have everything you could want at your fingertips. YouTube, Twitter, Facebook, HuluPlus, Crackle, Yahoo and many more apps that can be downloaded to your TV, are there with the click of a button. In some cases, it is more...
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...How TV Affects Your Child Television watching is becoming more prominent in America culture. Children are being plugged into the television at younger and younger ages. Each day after school, thousands of kids sit in front of their T.V. sets at their homes and kill their precious time watching T.V. programs when they should be active or doing homework, etc. Parents will want to get work done and the television is a very convenient “babysitter.” Parents do not have to pay the television to keep their children pre-occupied. However, too much television can be detrimental and I believe television viewing should be used in moderation or as a privilege. There are many reasons why parents should limit screen time for their children. One important reason is that watching a lot of television can lead to childhood obesity. Part of the problem is that the child is not moving when watching. When children spend their free time lying around watching TV, they don't get the exercise they need. It's hard to exercise in front of the TV set. The other part is all the food commercials aimed at kids. TV commercials advertise candy, soda, and sugary cereals, encouraging children to eat high-calorie junk food. Even if they don't get the food on the commercial, it will probably lead them to the kitchen, looking for a snack. Often, children eat junk food while watching TV and are unaware of how much they're overeating. Down the long run, childhood obesity can lead to numerous health problems...
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...life happier. I think that everybody is doing the same.... But is that the right thing to do? Are we actually teaching our kids how to play....without toys, TV, internet, and all these people and rules telling them how to play? Or maybe we just deprive their imagination? I remember when I was young...that was not really a long time ago Everything was different. I did not need stuff to be happy. When I was the same age as my son, soon after sunrise I was running away from home to see my friends. If my parents were lucky I came back home before it got dark. Today, kids instead of spending time outdoors are sitting in front of computers. It seems to me that kids choose video games because they are easier than the normal old fashioned games. In virtual reality, anyone can be for example a football star. Playing delivers more fun when it is virtual, as you achieve greater success, when in reality only a few manage to stay famous people. But in all that there is not much room for invention and imagination. Children spend too much time in front of screens (television, internet, mobile phones). That might form an opinion about basically everything. They could learn behaviours from reality shows like big brother, vulgar language, watch pornography, prohibited videos showing how to kill, take drugs or even be threatened and abused. Too much of technology leads to ridiculous situations. Imagine four teenagers sitting in the same room sending messages to each other instead...
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...How gaming has an impact on society: Gamming has a very powerful effect on society as we know it today most people think gamers are recluse that stay inside all day, are obese and have no social interaction what so ever. But not all gamers are like this some of us are sophisticated and have lives rather than not talking to anyone. What people say about the gaming industry and about gamers are wrong most of the time. Some of these are just plain wrong. Gamers and violence: Ever since a violent game has been around there have been people who are trying to put them down and cause controversy over the amount of violence in the video games. The papers have blamed many accidents caused by children or teenagers on them being able to play violent games. Many of these include, anger from call of duty competitiveness as well as more dangerous ones like shooting and robbing shops due to some effects of gta (grand theft auto) .These are of course due to speculation the papers have no proof that this is the case they say that games are the problem when they are not the problem it is mostly due to the fact that the children have access to a gun in the first place or their parents our bringing them up in a rough way or getting peer pressured into doing theses certain acts. This is a prime example of the papers speculating: The study is called “violent video games do not cause teens to become aggressive” ‘An 8-year-old in Louisiana shot and killed his grandmother. The incident...
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...The Effects of Media, Video Games, or Internet- Based Social Media on Teen Behavior Name Institution Introduction Behaviors are influenced by the concepts of learning and conditioning. Learning is a natural process that occurs passively. Everyone gets new ideas that are indicative of the process of learning. The study of the relationship between learning and behavior is significant. This is because we need to understand how behaviors are leaned before changing them. The concepts of behavior and learning are essential for parenting. The three common learning styles include auditory (where learning is achieved through the sense of hearing), visual (where a learner grasps knowledge through seeing the learning materials) and the kinesthetic style where learners learn by interacting with materials of study by hand. Conditioning is the process of pairing a certain stimulus with an existing one. In relation to the concepts of conditioning and learning, I shall discuss the effects of media, video games and internet-based social media on teen behavior (Wade, 2010). Aggression There are various effects of media, video games or internet-based social media on the behavior of teens. One of the behaviors induced by the above named vices is aggression. Media (TV) violence can induce aggression. This can be attributed to the movies that contain violent acts such as fighting, gangster behaviors, bank robbery, rape and drug dealing. Some music clips and lyrics...
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...not movies, television and video games have any effect on young people. It may possibly be an exhilarating or an extremely exasperating experience. It all depends on the way people try to tackle this concern. People ought to use all the data at their disposal and follow the instructions prior to looking for that ideal resolution. All through this essay, people can gain familiarity, information and examples on the way young people are affected by sex and violence. Many of the likely victims are immature and inexperienced, and because it is human nature, consequently desire the things they observe. A certain method to expect a procedure of transformation however might not be a simple assignment after all is taking the occasion to find out why young people are the audience that is targeted. “Their superior abstract reasoning abilities and their tendency at this age to challenge conventional authority make adolescents particularly susceptible to imitating some kinds of television violence, crime and portrayals of suicide”(Josephson,2011). The study just involves a minute proportion of young people even though the data given is based on figures. Young people appear to be persuaded effortlessly, mainly by their peers. Ponder what young people’s life desires for example what their friends are observing and what is presently fashionable. When censoring the adolescents TV shows guardians should investigate and be proactive. The sex and violence epidemic on TV, which is quickly taking place...
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...Process of Development 7 2.3 Testing video game before release. 9 3. Game Marketing 11 3.1 Marketing Strategy 11 3.2 Your media channels 15 3.3 Distribution Platforms 16 4. Bibliography 17 1. Introduction Interactive entertainment industry (sometimes referred to as the video game industry) is the economic sector involved with the development, marketing and sales of video games. It includes a tremendous amount of different job disciplines and employs thousands of people worldwide. This industry exists since 1970-s when the first arcade games appeared, like space invaders and pong. Today, the video game industry transformed into vast and high-growing market. According to data compiled by the “NPD Group”, a global market research company, and released by the Entertainment Software Associations, the computer and video game industry sold over 273 million units in 2009 leading to an astounding $10.5 billion in revenue. The statics of United States of America shows how great is the consumption of video games is. There are 67% of gamers in this country with average age of 34 years old. This is very inspiring that people keep playing games in their conscious adulthood. It will be correct to assume that the result of this statistics tells us how video games have penetrated in life of peoples. I took the US as example because this country has a great influence on other nations. In other perspective if we will consider video games as the product, which is not only,...
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