Free Essay

Media Violence

In:

Submitted By student2911
Words 2930
Pages 12
Media Violence as an Instigator of Aggression and Violence

You are what you watch. Easy to say, and not too difficult to imagine either. A little over a decade ago, two boys who later became household names in America, Eric Harris and Dylan Klebold walked into Columbine High School in Colorado and went on a mass murdering spree where they killed 12 students, 1 teacher and injured 23 others before shooting themselves. While their motives behind doing so can not be ascertained, one possible contributing element which did surface was the influence of violent video games. At the risk of oversimplifying what is possibly a complex psychological mindfield, Harris and Klebold did enjoy playing a game called Doom, which is licensed by the American military for the purpose of training soldiers to kill effectively. Harris had customized his own version of this game and put it up on his website, which was later tracked by The Simon Wisenthal Center. This version of the game had two shooters with an unlimited supply of weapons and ammunition, and their targets lacked the ability to retaliate. A class project required them to make a video of themselves similar to the game, and in it, they dressed in trench coats, armed with weapons, and conduct the massacre of school athletes. Less than one year had gone by when Harris and Klebold played their videotape out, in real life, and became the protagonists of the deadliest high school shooting in U.S. history (Anderson & Dill 772). There is nothing new about the presence of violence in our tools of entertainment. Whether they were ancient Greek dramas, theatre in the Elizabethan era or the modern electronic dramas of today, a healthy dose of violence was never missing. In Macbeth for instance, Shakespeare showed Macbeth’s head being brought on stage at the end of the play. The Great Train Robbery, an 11-minute film directed by Edwin S. Porter was the first firm considered to tell a story in a systematic manner. In one scene, he shows an intense scene where a cowboy fires a pistol directly at the camera, which when first showed to audiences, had them running out of the theaters in disarray and fear (Bushman & Anderson 478). Since the advent of media itself, there have been countless studies on the connection between depiction of violence in media and its occurrence in real life. Discussions, debates, conclusions and grey areas have all been further examined and while television is the most prominent target of accusations, comic books, jazz, rock and roll music and video games have not escaped blame either. Research on this topic started as early as the 1960s when television was a recent entrant in the media fray and a causal connection has been derived between media violence and aggressive behavior. While the strength of this connection might still be debatable owing to the grey areas to be discussed later, this paper argues that media violence does play a part in instigating aggressive and violent behavior, making its occurrence much more likely in consumers of such media.

Opponents fuss over the definition and measurement of media violence, does actual physical bodily harm constitute violence or can a threatening statement also be deemed so? Then, does media violence cause aggression, or are the two simply associated? Consistency of the relationship also causes doubts over agreed upon data when the example of Japan is quoted, where violent media is extremely common, yet crime rates are significantly low. Then is media solely to blame for violence in society? Doesn’t that take the blame away from a lot of other contributing factors in society itself and make the argument generally unrealistic?

All these issues and thorny areas can be settled by the simple logic of the social learning theory which proposes that when people see that a certain behavior causes positive or desired results, there is a high probability of them imitating and enacting that behavior (in this case, violent) themselves (Anderson & Dill 774). So while the strength of the relationship and the presence of other factors and the measurement of violence itself can be debated till the end of time, the fact remains, when children view aggressive behavior and violence in cartoons, video games, movies, as well as on the internet, it encourages similar tendencies in them and these children are more likely to be aggressive as children and later as adults. Research started as early as 1956 when researchers analyzed and compared the behavior of 24 children, half of whom had watched an episode of the cartoon Woody Woodpecker with distinct depictions of aggressive behavior, while the other half were exposed to the cartoon The Little Red Hen which did not depict any violence at all. Later, it was observed that children exposed to the violent cartoon displayed a higher degree of aggression during play, by hitting other children and breaking their toys (Huessman et al. 202). Studies have also shown that the kind of violence which affects their psyche and causes them to model their behavior as depicted in media is when they can associate real life with the situation depicted, because they can identify with the character responsible for the violence and observe him/her/it getting rewarded for the violence. As Huessman et al. (218) wrote:

"Thus, a violent act by someone like Dirty Harry that results in a criminal being eliminated and brings glory to Harry is of more concern than a bloodier murder by a despicable criminal who is brought to justice."

Research conducted by Boyatzis, Matillo and Nesbit (qtd. in Gunter & McAleer 104) proved earlier theories about media violence getting encoded in the cognitive map of viewers and subsequently instigating violent thoughts and acts upon repeated viewings. The popular children’s series Mighty Morphin Power Rangers was used to prove that after watching a single episode from this show, children incorporated more aggression into their play with other children. The researchers took fifty-two elementary school children between the ages of 5 and 11, girls as well as boys and divided them into two groups: a group which watched an episode of this show and a control group which didn’t. Observation before and after viewing was done as the children played in the classroom. Results showed that children who had seen the episode became significantly more aggressive at play the following day as compared to the children from the control group:

“Indeed, children who had watched the episode committed seven times as many actions classed as aggressive as did the other children." They tried to act out particular snippets from the episode they had seen. They wanted to be the hero with the gun because they found him impressive and “cool” (104).

Huessman et al. (204) took research to another level by conducting a 15-year longitudinal study of 329 youth, their aim being to delve deeper into the long-term relations between exposure to media violence in childhood and young-adult aggressive behavior. They found that adult agression had a strong correlation with children’s watching violence on TV when they are between 6 and 9 years old. Furthermore, and these results were true irrespective of gender, adult aggression also had a strong correlation with children being able to relate or identify with same-gender, violent TV characters; and their view that the violent situation on TV was relevant to real life “just like it is”. These researchers also conducted regression analyses which adjusted the effects of early aggression, i.e., how aggressive the participants of the study were in childhood, and resulted in the finding that childhood TV viewing habits and adult aggression are not just correlated, but that the former can predict increases as well as decreases in violent streaks and aggressive behavior in adults.

TV is not the sole culprit in this regard. Other mediums and tools of entertainment have an equal role to play. In “Effects of Video Games on Aggressive Thoughts and Behaviors During Development”, Koojimans explains the General Aggression Model - the name coined for the phenomenon which explains how video games and their depictions of violence influence people and make them more susceptible of indulging in violent behavior themselves. This model elaborates on how various situational and personological factors combine to influence a person’s internal state which includes his thoughts, feelings and physical arousals. These three in turn affect one another and impacts how an individual perceives or interprets an aggressive act:

“During adolescence there is a general increase in the aggression. This aggression combined with the exposure to violent media will reinforce and increase aggressive cognitions, affects and arousal. This interaction has a negative affect on the internal state, leading to increased aggression”

Research conducted on video games by Nicoll and Kieffer, presented to the American Psychological Association as “Violence in Video Games: A Review of the Empirical Research” found that youth upon playing a violent video game, if only for a short while, displayed more aggressive behavior than before. Participants of one particular study who played a violent video game for under 10 minutes rated themselves with violent qualities as well as aggressive actions a little while after playing. Another study was conducted with more than 600 students of 8th and 9th grade as participants and showed that children who played more video games also had more of a tendency to get involved in arguments with their seniors and other teachers, and they would also be more likely to get into physical rows with their peers. They did not perform well in their studies either. Not only that but it was also found that children who spent more time watching video games imitate the characters they acted out in the video game and their moves while playing with their friends.

Anderson, Carnegy & Eubanks (969) conducted 5 experiments to investigate the effects of songs with violent lyrics on thoughts and feelings of college students. Their study proved that participants who were exposed to a violent song felt and displayed more hostility, and thought more aggressive thoughts, than the group of students who had heard a non violent but similar song. The results of these experiments can not be disregarded as according to Anderson, “Aggressive thoughts can influence perceptions of ongoing social interactions, coloring them with an aggressive tint. Such aggression-biased interpretations can, in turn, instigate a more aggressive response – verbal or physical – than would have been emitted in a nonbiased state, thus provoking an aggressive escalatory spiral of antisocial exchanges." All consumers and parents of children and young adults in particular, need to be mindful of the most consequential conclusion from studies on media violence: content matters.

Another interesting research was conducted by Paul Boxer, at Rutgers University Newark where he put the ‘other contributing factors’ point to rest by showing that even when other elements such as emotional problems, socioeconomic deprivation, interaction with community violence and academic failings are taken into account, “childhood and adolescent violent media preferences contributed significantly to the prediction of violence and general aggression.” Boxer acknowledged that while research in this regard is not a new phenomenon, most of it has been conducted in a laboratory setting, with little or no consideration given to linking media violence and actual instances of aggressive or violent behavior. Also, most research fails to incorporate the other elements mentioned earlier (Boxer et al. 417). Boxer’s research differed from others’ because his team collected data on other risk factors known to lead to violent behavior, as violence is a “multiply determined behavior” (425). They interviewed 820 young adults from Michigan (430 were high school students from rural, suburban and urban communities, and 390 were juvenile delinquents held in county and state facilities) as well as parents or guardians of 720 of these, and teachers/staff of 717 of them. The interviews required them to answer questions relating to preferences in TV shows, movies and video/computer games, from childhood as well as current and their social interaction habits and specific antisocial behaviors. The parents and teachers were interviewed in order to delve deeper into exposure to aggression, other risk factors as well as observed behaviors. The results of this study showed that even when other factors were accounted for, media violence did in fact enhance violent behavior, and that at average, the adolescents who did not consume such media were not as likely to indulge in violent behavior as were those who did. Those participants who rated lowest on other risk factors, but preferred violent media did have a tendency to be more violent and generally aggressive in their behavior (Boxer et al. 425). The debate continues, even after the above-mentioned studies among countless others, because researchers focus more on causality versus relationship. Ferguson (446) tries to make a case for ‘miscast causality’ by comparing media violence and violent behavior with the smoking-lung cancer debate, “Unlike lung cancer, which is rare outside of individuals not exposed to cigarette smoke or other inhaled carcinogens, violent behavior is common in the absence of violent media, whereas many who are exposed to violent media demonstrate no violent behavior. Violent media, then, are not sufficient to cause violent behavior.” What he forgets is that while causality might not be the nature of the relationship, it is correlation which is being stressed, and because of the serious nature of the predicted outcome, must not be ignored at any cost.

A very emphatic longitudinal study conducted by Hopf, Huber and Weiß (79) showed that violent criminality has its most potent risk factor in electronic games. Also, aggressive emotions, experienced in real life as well as those stimulated by media, and which are linked with the motive of revenge are important risk factors of not only violence in school but also violent criminality. Their study proved that children who watch horror and violent movies when they are younger, and are exposed to violent video games (including computer games too) as they grow older will be more violent, even more prone to delinquent behavior, by the age of 14.

Phillips (560) understood the need for a study which took the natural context into account rather than being carried out completely in a laboratory setting. It investigated the impact of mass media violence in a real world setting but in an interesting manner: this paper provided evidence of an increase by 12.46% immediately following heavyweight championship prize fights between 1973 and 1978. Even after extraneous variables were corrected, these findings still held true and was distinctive because it focused on a mass media audience which did not consist exclusively of college students and children.

The plethora of research knowledge available about the effects of violence in the media definitely supports initial concerns about media violence as well as the efforts to control its harmful effects. While causality can be debated till time eternal, what can’t be denied and what should absolutely not be brushed under the carpet for any longer is that a steady diet of violence does in fact instigate violent tendencies in viewers, be it through violent television programs, movies, cartoons, video games or any other forms of entertainment which incorporate violence in various forms. Media today plays a key role in nourishing children’s minds, and for the larger case of public health and societal betterment, we need to ensure that we provide more nourishing fare for our children and youth. Reducing their exposure to violent media is definitely the first step in the right directon, with the potential to yield positive benefits. An intervention is needed before we start reaping the seeds of aggression and rebellion that have been planted in young minds owing to careless media policies.

Works cited

Anderson, Craig and Karen Dill. “Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life.” Journal of Personality and Social Psychology 78 (2008): 772-790.
Anderson, Craig, Nicholas Carnagey and Janie Eubanks. "Exposure to Violent Media: The Effects of Songs with Violent Lyrics on Aggressive Thoughts and Feelings" Journal of Personality and Social Psychology 84 (2003): 960-971.
Boxer, Paul., Rowell L. Huesmann, Brad Bushman, Maureen O’Brien and Dominic Moceri. “The Role of Violent Media Preference in Cumulative Developmental Risk for Violence and General Aggression.” Journal of Youth & Adolescence 38 (2008): 417-428.
Bushman, Brad and Craig Anderson. “Media Violence and the American Public: Scientific Fact Versus Media Misinformation” American Psychologist 56 (2001): 477–489.
Ferguson, Christopher J. “Media Violence: Miscast Causality.”American Psychologist (2002): 446-447.
Gunter, Barry and Jill McAleer. Children and Television (second edition), Routledge: London, 1997.

Hopf, Werner, Günter Huber and Rudolf H Weiß,. “Media Violence and Youth Violence – A 2-Year Longitudinal Study.” Journal of Media Psychology 20 (2008): 79-96.

Huesmann, L. Rowell, Jessica Moise-Titus, Cheryll-Lynn Podolski, and Leonard Eron. “Longitudinal Relations between Children’s Exposure to TV Violence and their Aggressive and Violent Behavior in Young Adulthood: 1977-1992.” Developmental Psychology 39 (2003): 201-221.
Kooijmans, Thomas. “Effects of Video Games on Aggressive Thoughts and Behaviors During Development”. Rochester Institute of Technology. 2004
Nicoll, Jessica and Kevin M. Kieffer. “Violence in Video Games: A Review of the Empirical Research.” Presentation to the American Psychological Association, August 2005.
Phillips, David P. “The Impact of Mass Media Violence on U.S. Homicides”. American Sociological Review 48 (1983): 560-568.

Works Consulted

Freedman, Jonathan L. Media Violence and its Effect on Aggression: Assessing the Scientific Evidence. Toronto: University of Toronto, 2002.

Huesmann, Rowell and Laramie D Taylor. 2006. “The Role of Media Violence in Violent Behavior.” Annual Review of Public Health 27 (2006): 393-415.

Similar Documents

Premium Essay

Violence in Media

...Violence in Media As young adults, we experience the exposure of violence in all mediums of communication, such as TV shows, movies, video games, and music lyrics. We may have stopped counting how many crime investigation shows are in primetime or how many ways of killing people are in the Saw series. We just keep consuming those materials and even look for more violence as excitement. As we become so obsessed with the genre, we may have forgotten the importance of awareness to the issue. Statistics give us a better idea about the big picture. According to Media Education Foundation, researches indicate that about 89 percent of the top-selling video games contained violent content, almost half of which was of a serious nature. Two-thirds of Hollywood films released in 2001 were rated “R.” (Media Violence Facts, 2005) In September 2000, Federal Trade Commission (FTC) reported that 80 percent of “R” rated movies, 70 percent of restricted video games, and 100 percent of music with “explicit content” warning labels were being marketed to children under 17. With this amount of exposure, researchers estimated that by the time the average child is eighteen years old, they will have witnessed 200,000 acts of violence and 16,000 murders. (TV-Turnoff Network, 2001) Those numbers reminds us to think about the issue. Is it too much? What effect does it have on our life, especially for children and adolescents? As we are still looking for the correct answers, multiple cases have showed...

Words: 4071 - Pages: 17

Premium Essay

Media Violence

...Mass Media Essay Period 9 May 18, 2011 Media Violence Since violence in media has become more and more popular there has been controversy over the idea that being exposed to such violence can cause viewers to be more aggressive. Violence is the groundwork of many films, TV shows, and TV movies. Violence on screen is usually referred to as ‘action’. In a lot of cases, violence drives the story line. Rape, murder, or crime is used to begin a plot. If violence is the reason for the beginning of a story, there is usually more violence to come. There is an extraordinary amount of violence in media today because producers believe that it keeps audiences interested. TV violence rarely has consequences. There is a lot of fighting, but none of the main characters seem to get hurt. Only the characters that are less important die and when they do no one seems to care. TV violence rarely shows the real life consequences of violence such as physical handicaps and emotional costs. Children copy behavior they see in the media. If they watch TV programs that don’t show consequences of violence they may start to think that violence doesn’t cause serious harm. Children under the age of four are unable to distinguish between fact and fantasy and may see violence as an everyday occurrence if they are used to seeing it on TV. While violence on TV seems to be able to make a large impact on young children this doesn’t seem to be the case for teens that play violent video games. It is...

Words: 588 - Pages: 3

Premium Essay

Violence in Media

...2013 Violence in Media and Children There is a wide and growing acknowledgment of the fact that media isn’t just a “mirror of the society” – a smooth polished surface presenting an undistorted reflection of the world around us. For if that were true then all a newsman would have to do is to point his/her camera at the world and hit the record/air button. But in reality, the recorded content is often relayed back to the tv station where rather active decisions are taken at every step of the production process regarding how much of what content should be shown and when. Therefore it can be argued that the media plays no small role in molding our perceptions of the world we live in and in extension affecting the world itself. While this paper shall acknowledge the importance of media in today’s society, it shall neither reiterate the nature or extent of its positive aspects but shall instead focus on presenting an argument that exposure to violent media is harmful to children. One of the reasons it is true is that recent studies show that children today from ages 2 to18 with the exception of sleeping, spend more time watching television than they do performing any other single activity. (1) Additionally, today’s media bears no resemblance to the media a few decades ago; while viewers today are constantly bombarded with images of blood and gore, such a thing would have been almost unimaginable back then. When children are Gollamudi 2 repeatedly exposed to such violence for a...

Words: 1040 - Pages: 5

Premium Essay

Media Violence

...Columbine incident and wanted to create their own version but using a bomb instead of guns (Los Angeles Times, 2012.) Many American citizens might argue the rise in violence in children and teens is attributed to the amount of violence found in different medias such as, television and video games. According to Macionis, society views violence in television and media as the reason behind high aggression in children and that the two are directly linked (p. 124.) Violence in television has become more graphic and has had lawmakers and citizens concerned as early as the 1950’s. In 1952 the House of Representatives held a meeting to regarding violence in media and stated, “Television broadcast industry was a perpetrator and deliverer of violence,” (Parents Television Council, 2011.) According to the New York Times, the US Surgeon General Jesse Steinfield said, “it is clear to me that the casual relationship between televised violence and anti-social behavior is sufficient to warrant appropriate and immediate action,” (1999.) The history of violence in media shows how the regulations have changed from the early days of television and media to present day cable, Internet and other forms of media. Overtime, society has come to accept such violence in television, media and games. The issue is how much violence children and teenagers are exposed to. (1950’s) The Federal Communications Commissions (FCC) prohibited obscene and indecent material, which was defined by what...

Words: 1025 - Pages: 5

Premium Essay

Violence in the Media

...Main Stream Media Violence and the Effects on Society Violence can be found in almost every form of media from television to video games. Violence exists in sports, news, movies, and games. This violence has many implications on society. The impact of this violence is different from one person to the next and from children to adults. There are many forms of violence in the media today. Violence is most prevalent on TV and in movies, video games, and the daily news from around the world. Violence can be found in sports such as boxing, mixed martial arts, hockey, and football. The news reports of murder and other forms of violence every day. News about foreign wars or news of violence in your local inner city, bet your bottom dollar you will hear something new every day. It seems like every day there is a new and violent video game coming out. Games about war and games about crime life, even games about fantasy violence are all over the market. Children are affected by violent media more so than adults. Studies have shown that on average, American children watch no less than 4 hours of TV a day. Studies have also proven that violent programming can have some very adverse effects on children. Children can become emotionally numb to violence and develop a lack of empathy for victims, as noted by the American Academy of Child and Adolescent Psychiatry. Children have been known to imitate the violence they see on TV. Some children may even learn to use...

Words: 1195 - Pages: 5

Premium Essay

Violence in the Media

...Flared by uncontrollable violent emotions and encouraged by violent media, the violent killers have struck, taking many lives. Now, everyone will pay. In the Columbine shooting, the dangerous effects of the tons of violent media plastered everywhere is evident. The two horrible killers played countless hours of violent video games, leading them to the dreadful plotting of their extremely devastating shooting. When shooting occurred, it was clear from the guns they used to the strategies of killing they used where they obtained their inspiration from Their violent video games. Clearly, violence in the media does contribute to the violence in society. Since celebrities are very commonly idolized, it is very likely people will imitate their idols, even to the point of acting out violently. Mary Gavin admits, "Many violent acts are perpetrated by the "good guys" whom kids have been taught to emulate. Even though kids are taught by their parents that it isn't right to hit, television says it's okay to bite, kick, or hit if you're the "good guy."" Like Mary states, these violent acts are usually directed at the "bad guy," it is very easy to apply the "good guy's" solution to their own lives. When the solution that the "good guy" uses involves violent material, media consumers are encouraged to commit these violent acts themselves just because their role models say it is okay to. This greatly affects the role of violence in our society when these "good guys" start being compared to horrible...

Words: 1543 - Pages: 7

Premium Essay

Media Violence

...Media Violence and Children Unit 5 Thomas Clancy – Instructor Shirley Landram Abstract This purpose of this essay is to show some of the ways television can influence children. It delves into emotions that can be experience or learned from family or TV. Understanding what young ones perceive and learn at different ages can be helpful to curb the impact that television shows have on children. Many people are concerned about the effect of media violence on children. Can something be done about this problem? Education and understanding may be a help in curbing violent tendencies. Only time will tell. Media Violence and Children This generation is being raised in a world so full of technology that often it is hard for anyone to keep track of it. As parents try to keep up with the fast-paced world, many rely on television as a babysitter. There children see violent behaviors and misconduct. Some of the programs are not good for a child since what is seen can desensitize them to abusive behavior in everyday life. Parents have an important role in helping children understand what is seen in the media.. Opting for more prosocial programs and explaining about emotions involved is something parents and caregivers can do. There have been studies done of how violence on shows affects children. It is wondered if violence on television has lasting effects. If too much violence is seen by children, they seem to become unaffected by it in later years. It teaches the child...

Words: 1578 - Pages: 7

Premium Essay

Media Violence

...Media Violence Essay Media Violence has been around for many years. Shakespeare wrote detailed gruesome plays but they were beautiful and entertaining. Media Violence has been said to have been persuading our society, but mainly the children to commit violent acts in the world. Many people are concerned because they believe that violent media is the main factor that is making people commit violent crimes, like killing other people. An example of violent media persuading a child to commit a murder would be in the recent theater shooting in Colorado, it was reported that the young man who committed the murders was persuaded by a character in the infamous Batman show called the joker. Therefore the media has been attacked by angry viewers so, the ACLU has been steadily defending the media because they deserve the freedom of speech and also the freedom to create anything they feel would be entertaining to their audience as long as it doesn’t immediately make the audience to actually want to commit the crime. The media which has violence in it, has been fighting many lawsuits because people believe the violent media is a main cause why violence is being created in this world, even though our violence rate isn’t increasing. It doesn’t make sense to blame the violent media yet the parents are the main ones responsible for having control over what their own kids get to actually watch. People can’t control the media but they have control of how to raise their kids and how to teach children...

Words: 1944 - Pages: 8

Free Essay

Media Violence

...Media Violence – Friend or Foe Denise Zurawski Ashford University Media Violence – Friend or Foe Psychologists are concerned regarding the amount of violent behavior that children and even adolescents watch in their own homes through TV programs, video and computer games, even the music that they listen to. Children as well as adolescents are susceptible to these acts of violence that they witness, believing that this is the way of the world. Too much violence in a show or movie may have them believing that such behavior is acceptable and even normal. Observing too much violence in any form can have children as well as adolescents believing that this is a precise interpretation of real life. The American Academy of Pediatrics notes that “American children between 2 and 18 years of age spend an average of 6 hours and 32 minutes each day using media (television, commercial or self-recorded video, movies, video games, print, radio, recorded music, computer, and the internet)” (Media Violence, 2001). A significant part of this media disclosure includes acts of violence, which if believed, could very well be acted out by our youths. Research has shown that when children watch media violence, especially if the characters (the bad guys) are portrayed as attractive and not held accountable for their actions, children may be adversely affected, and act out the aggressive behavior seen on TV. As stated in one article the authors note, For decades, researchers have studied...

Words: 2056 - Pages: 9

Premium Essay

Media Violence

...I do agree that there is a lot of violence in the entertainment industry, but there are a lot worse things out there in the world today. Violence is triggered from emotions, not what we view on television. Television was designed for entertainment and violence on television is entertaining. People enjoy action packed TV shows and movies, but if a person sees a man jumping over buildings to escape the police it does not mean that they are going to go rob a bank and evade the police by jumping over buildings. The whole point of movies is for us to watch what we can never do. Movies and television allow us to see things that can never be done in real life. They are just there for our entertainment. There are many other things that trigger violence, such as, drugs, experiences, and also by the type of people we are surrounded by. It takes one wrong decision to ruin a life and when people are not thinking rationally is generally when these decisions take place. I believe all people are capable of doing bad things they do not think they could ever do. I also think people are capable of doing really good things that they never thought they could do. The thing about people is we are so unpredictable, one day we can be the nicest person in the world and then all of a sudden violence is triggered and we see ourselves as someone different. Things such as school shootings are cause from violence built up over time. People don’t just see a school shooting on TV and decide that they want...

Words: 356 - Pages: 2

Premium Essay

Media Violence

...Psychology 324 Assignment: Does Media Violence Cause Aggression? 1. INTRODUCTION The question of whether media violence causes aggression has been a topic of debate for decades. The innovation and creation of the television, computer and radio has altered the manner in which individuals acquire information regarding the world around them, including views on how violent the world is (Busman & Anderson, 2001). With the average American child being exposed to eight thousand murders and one hundred thousand acts of violence via television by the time they graduate from elementary school, it is not surprising that many critics of media violence are of the opinion that it leads to aggression (Bushman & Anderson, 2001). However, if one studies the reviews more carefully, it can be seen that there is no real scientific evidence that media violence causes aggression (Freedman, 2002). Numerous articles, experiments and studies have been published either supporting or opposing the question. In this essay two such articles will be explained, namely “Media Violence and the American Public” (Bushman & Anderson, 2001) which supports the idea that media violence causes aggression and “Villain or Scapegoat? Media Violence and Aggression” (Freedman, 2002) which opposes the idea that media violence causes aggression. 2. DEFINING MEDIA VIOLENCE AND AGGRESSION Media Violence is defined as the graphic representation of physical aggression by a human or human-like persona towards another individual...

Words: 988 - Pages: 4

Premium Essay

Media Violence

...Media Violence It’s safe to say that everyone watches TV at least once a day for something or another. On that TV is a lot of media and with media there comes violence. Media violence has an increasing negative effect on children. While there are many reasons for child violence, some are poverty, child abuse, exposure to community violence, substance abuse and some others. While it is difficult to determine which children who have experienced televised violence are at greatest risk, there appears to be a strong correlation between media violence and aggressive behavior within youth. Over the past 30 years there has been extensive research on the relationship between televised violence and violent behavior among youth. Televised violence and the presence of television in American households have increased steadily over the years. In 1950, only 10% of American homes had a television. Today 99% of homes have televisions. In fact, more families have televisions than telephones. Over half of all children have a television set in their bedrooms. This gives a greater opportunity for children to view programs without parental supervision. Studies reveal that children watch approximately 28 hours of television a week, more time than they spend in school. The typical American child will view more than 200,000 acts of violence, including more than 16,000 murders before age 18. Television programs display 812 violent acts per hour; children's programming, particularly cartoons, displays...

Words: 292 - Pages: 2

Premium Essay

Media Violence

...891 Media Violence and Children This generation is being raised in a world so full of technology that often it is hard for anyone to keep track of it. As parents try to keep up with the fast-paced world, many rely on television as a babysitter. Their children see violent behaviors and misconduct. Some of the programs are not good for a child since what is seen can desensitize them to abusive behavior in everyday life. Parents have an important role in helping children understand what is seen in the media. Opting for more pro-social programs and explaining about emotions involved is something parents and caregivers can do. There have been studies done of how violence on shows affects children. It is wondered if violence on television has lasting effects. If too much violence is seen by children, they seem to affect by it in later years. It teaches the child that violent and aggressive actions are the ways to solve problems. In the article “Aggression; The impact of media violence” the author Sissela Bok discusse that “the relationship between media violence and societal violence increased in the last decade” (225). The author found through research that a child viewing violence at a young age could influence aggressive tendencies at a later age (Bok, 225). Preschoolers are still interested in vibrant content although development of finding meanings in what is watch start around this age group. Young ones can miss the subtle clues about why the violence is happening...

Words: 940 - Pages: 4

Premium Essay

Media Violence

...Violent Media is Good for Kids Violence existed long before there was violent media. Equating media with behavior shows not only a severe ignorance of history but an ignorance of reality. Violence cannot be stopped as long as there are power inequalities, social hierarchies, as long as people can be hurt, broken or killed, there will be violence. Using media violence constructively and sensibly can provide support for a child's understanding of their anger and frustration. Many of us if not all must have watched some violent cartoons or movies at some point in our lives and even still play violent video games in our homes. But what some people seem to overlook is that most, if not all violent cartoons end with positive feedback. Sailor Moon, Dragon Ball Z, Yu-Gi-Oh, Superman, Batman, and many other more all lead up to the defeat of the bad guy who is trying to destroy the world. In every episode, they encounter a new obstacle in which they must defeat in battle in order to save mankind through violence. The threat is eliminated so that life may go on normally; showing kids that good always triumph over evil. Jonathan Freedman in his book "Media Violence Does Not Cause Aggressive Behavior in Children" argues that despite a report from the Federal Communications Commission (FCC) on the causal link between media violence and aggressive human behavior, there is no scientific evidence that viewing violence on television makes people commit acts of violence in the...

Words: 762 - Pages: 4

Premium Essay

Media Violence

... A person tends to adapt what one sees and the media engraves images into ones’ mind, so they think it is the norm although, it is an absurd idea. Kids are generally influenced by the media. The American Academy of Pediatrics, Testimony before the U.S. Commerce Committee: “Before age 8, children cannot discriminate between real life and fantasy. Onscreen violence is as real to them as violence that they witness at home or in their community. From childhood’s magical thinking and impulsive behavior, adolescents must develop abstract thought and social controls to prepare them to deal with adult realities. If this development process occurs in a violent environment, it can become distorted. Media, with which children spend more time than their parents or teachers, have great potential for shaping the hearts, minds and behaviors of America’s young people- and we need to take this potential very seriously. THESIS Media violence has increased the number of violent activities and tends to engrave violent images into one’s mind which leaves behind a blur vision of reality and fictional thoughts that are mainly created by video games, sex violence, television violence and the web that includes the internet and music such as rap. ARGUMENTS: 1) Video games- encouraging violent behaviors. 2) TV – cartoons, movies with criminal activities. (Terrorist attacks, molestations, rapes, robberies, murders.) 3) Sex violence- the sexual activities have led to an increase in...

Words: 379 - Pages: 2