...Usability of iPads and Websites Name Professor Course Date The tablet market is growing at a high rate, the iPad being the best selling in this segment. The iPad has many uses such as; streaming videos, playing games and surfing the internet. However its usability has come under critics from several parties. The purpose of this research is to evaluate the usability of the iPad from a consumer stand point. In 2011, the Nielsen Norman conducted a research on the usability of the iPad, and published a report. A total of 26 apps and 6 websites were tested. Many apps which the participants had installed on their iPads were also tested. Sixteen users participated in the research who were evenly distributed in terms of gender. Their average age ranged between 21 years and 50 years. The tests included; the usage of gestures, implementation of the back buttons, and the organization of the app or website. The findings of the tests were; usage of splash screens in websites and apps, squeezing of information into very small areas, making it hard to recognize, usage of excessive navigation methods and over usage of the swipe gesture in the apps. Despite the efforts being made by the developers to make iPad apps and websites more usable, there is still a large room for improvement as indicated by the test findings. The use of gestures is an inconsistent interaction design as described by Nielsen. The user interface differing from app to app is the most frequent inconsistency he...
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...would make a mistake and have to start all over again. If the register had been simpler and the layout and colors of the buttons different, that line never would have formed. Why it matters... 3. The coffeemaker: The coffeemaker didn’t make coffee because you didn’t push down the power button all the way. The machine doesn’t do anything to let you know that it has been turned on: no light, no sound, no resistance you can feel when the button makes contact. You thought you had turned it on, but you were wrong. The problem could have been avoided altogether if you had set the coffeemaker to start brewing automatically first thing in the morning, but you never learned how to use that function—if you knew it existed at all. Mobile Evolution Website Evolution Website Evolution Website Evolution As technology gets more advanced… - Systems get more complex - Trends and demands change - Content consumption change - User needs/wants change However… The measure of success remains the same: How the users perceive it. User...
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...Phillips.Kieran | | | Purpose The purpose of this website is to be largely promotional and raise the status of Monmouth and the surrounding areas as a destination for overseas visitors. In achieving this, the website is designed to be informational, educational and to encourage tourists to visit and stay in the area. Availability and Accessibility Starting with the basic, yet key aspect of usability, I will be discussing the availability and accessibility of the site. If people try to access the website and it doesn’t work — for whatever reason –the website becomes worthless. An example is server uptime, it’s important to ensure the possible or current visitors don’t get an error trying to load the site therefore it will be wise to invest in good hosting which will be done. Another example is broken links, it is essential to double check that there are no dead links on the site. Another key aspect to consider is Mobile responsiveness, ensuring that the site can handle different screen sizes and slow connections. Clarity The second key aspect to usability is clarity. If you distract or confuse your visitors, they will either need more time to find what they came for, or they might forget their initial goal all together. Either way, they will not experience the website as user-friendly or chances are that they will leave dissatisfied and with no intention of coming back. This is why I have decided that a clear and usable design can be achieved through: ...
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...Phillips.Kieran | | | Purpose The purpose of this website is to be largely promotional and raise the status of Monmouth and the surrounding areas as a destination for overseas visitors. In achieving this, the website is designed to be informational, educational and to encourage tourists to visit and stay in the area. Availability and Accessibility Starting with the basic, yet key aspect of usability, I will be discussing the availability and accessibility of the site. If people try to access the website and it doesn’t work — for whatever reason –the website becomes worthless. An example is server uptime, it’s important to ensure the possible or current visitors don’t get an error trying to load the site therefore it will be wise to invest in good hosting which will be done. Another example is broken links, it is essential to double check that there are no dead links on the site. Another key aspect to consider is Mobile responsiveness, ensuring that the site can handle different screen sizes and slow connections. Clarity The second key aspect to usability is clarity. If you distract or confuse your visitors, they will either need more time to find what they came for, or they might forget their initial goal all together. Either way, they will not experience the website as user-friendly or chances are that they will leave dissatisfied and with no intention of coming back. This is why I have decided that a clear and usable design can be achieved through: ...
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...“Usability is the ease of use and learnability of a human-made object. The object of use can be a software application, website, book, tool, machine, process, or anything a human interacts with.” (Definitions for Usability, n.d) In order for a website to be successful the navigation is a key element. If a user cannot find their way around a site easily, they will find one that they can. Keeping things consistent is very important. Site navigation needs to appear in the same location on every page of a site. Using the same style, type and colors makes it comfortable for a user to browse, it is also important to make text easy to read, never use distracting flashing or animations. Users want to know where they are at all times when browsing, they also want to where they can go, users cannot go somewhere if they do not know how to get there, and they also want to know where they have been. In my own usage of websites the most important thing is color. I hate when things are too “much.” By that I mean way to many colors and designs it is distracting and so hard to follow, I loose interest real fast and move on. A color scheme should contain 2 or 3 primary colors that blend well and create a proper mood or tone. (Does Your Website Have What It Takes? , 2012) One thing that I have noticed with all of the information out there is that mobile sites are the worst. Since I spend most of my time on my phone I like the sites that are easy to...
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...USER INTERFACE User interface design or user interface engineering is the design of computers, appliances, machines, mobile communication devices, software applications, and websites with the focus on theuser's experience and interaction. The goal of user interface design is to make the user's interaction as simple and efficient as possible, in terms of accomplishing user goals—what is often called user-centered design. Good user interface design facilitates finishing the task at hand without drawing unnecessary attention to itself. Graphic design may be utilized to support its usability. The design process must balance technical functionality and visual elements (e.g., mental model) to create a system that is not only operational but also usable and adaptable to changing user needs. OBJECTIVES: The main objectives of user interface design are: * To suggest some general design principles for user interface design * To explain different interaction styles and their use * To explain when to use graphical and textual information presentation * To explain the principal activities in the user interface design process (interaction activities) * To introduce usability attributes and approaches to system evaluation USER INTERFACE: * System users often judge a system by its interface rather than its functionality * A poorly designed interface can cause a user to make catastrophic errors * Poor user interface design is the reason why so many software...
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...Foundations HCI: Designing Interaction HCI: Programming Interactive Systems HCI: User-cantered design & testing HCI: Design for non-Mouse interfaces HCI: Collaboration & communication HCI: Statistical Methods for HCI HCI: Human factors & security HCI: Design-oriented HCI HCI: Mixed, Augmented and Virtual Reality 4 4 Core-Tier2 hours Includes Electives N N HC/Foundations [4 Core-Tier1 hours, 0 Core-Tier2 hours] Motivation: For end-users, the interface is the system. So design in this domain must be interaction-focussed and human-centred. Students need a different repertoire of techniques to address this than is provided elsewhere in the curriculum. Topics: • • • Contexts for HCI (anything with a user interface: webpage, business applications, mobile applications, games, etc.) Processes for user-centered development: early focus on users, empirical testing, iterative design. Different measures for evaluation: utility, efficiency, learnability, user satisfaction. Strawman draft version: February 2012 • • • • • • Physical capabilities that inform interaction design:...
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...Applying Usability Concepts Project Report Executive Summary Following our contextual design project, for the purposes of recruitment, we have prototyped the interview screens in the iPad application. More importantly, the mobility gained by the use of AnyBot amplifies the benefits of the application as a whole as well. We have attempted to use technologies and apply Norman’s concepts on usability to produce an interview session as close as possible to the natural way of interviewing another person. Selected Focus Areas from project “Recruitment Tool – Intelliview” We have selected the following 2 focus areas from our contextual design project to prototype for usability purposes: Focus Area#1: Record Answers & Ratings (for a specific question) 1. (Interviewer) Select a question, and ask the candidate 2. (Candidate) Answer question using the AnyBot 3. (Interviewer) Enters a summary of the candidates answer in the iPad 4. (Interviewer) Enters a rating of the candidates answer in the iPad for the particular question 5. (Interviewer) Select next question from list, to ask the next question 6. (Interviewer) Select Add new question to record a colleague’s question Focus Area#2: Add questions from colleagues 1. (Interviewer) Adds a new question one of the colleagues asked the candidate, driving the AnyBot to the iPad application 2. (Interviewer) Add answers and rating to the new question in the iPad application 3. (Interviewer) Select next question from list...
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...Running Head: USABLE SECURITY THE IMPLEMENTATION Usable Security the Implementation Name Institution Abstract This project was about usability security and its implementation. It involved the designing and development of a suitable human computer interface to provide a log on module for the Kuwait armed forces computer system. The development focused on relieving the user from the load of creating, remembering and maintaining their passwords for the login process. Based on the fact that the Kuwait information and communication technology literacy levels are still in their infancy stage, the conventional authentication system was proved unfriendly to the user. This system was developed with this in mind. This proposed system relies on the user logging in to the system after identifying five pictures they uploaded earlier from among a grid of twenty five pictures. By selecting the five correct pictures which they uploaded, the system was able to successfully authenticate the user. Using these pictures greatly reduced the mental load on a user who was required to remember strong passwords that ended up being compromised (Badre 2002). The use of pictures or graphical images for authentication or access control is a practice called biometrics that is gaining popularity in establishing system security today. Due to the need to deliver a solution in the shortest time possible the...
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...human computer interaction layer on both a smartphone and a desktop computer will cause two different Chapter 10 6 principles-summarized ““design priniples are” what are the steps of the user interface -what is the process “step 1?” 1st -scenario development 2nd -navigation structure design “whats the purpose” -shows the screens reports, etc 3rd -interface standard design -decided things like interface metaphors, templates, objects, actions, and icons *Know what these mean* and main areas 4th - prototying * The ways its used?? *which one takes the least expertise? *select the appropriate technique How? - Interface evaluation -What are those four things? (Heuristic, walkthrough, interactive, and formal usability.) * we do three of these things, which one is optional? Class notes *What is Heuristic...
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...1 Usability Engineering Bettina Thurnher Institute of Software Technology and fS f Interactive Systems (IFS) Vienna University of Technology 2 Outline Definition & Moti ation Motivation The Usability Process y Usability Methods Usability d Process M d l U bilit and P Model Mobile Usability Engineering y g g Web Usability 3 Definition & Motivation 4 What is usability? Usability: a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use Appropriate f a purpose A i t for Comprehensible, usable, (learnable), … Ergonomic, hi h E i high-performance, … f Reliable, robust, … Usability is a quality attribute that assesses how easy user interfaces are to use The word "usability" also refers to methods for improving ease-of-use during the design process 5 What is usability? Five quality components Learnability: How easy is it for users to accomplish basic tasks the first time they encounter the design? Efficiency: Once users have learned the design, how quickly can they perform tasks? Memorability: When users return to the design after a period of not using it, how easily can they reestablish proficiency? Errors: How many errors do users make, how severe y , are these errors, and how easily can they recover from the errors? Satisfaction: How pleasant is it to use the design? 6 What is usability? A model of the attributes of system acceptability 7 What is...
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...Element 1 Group work – Identifying Usability Goals: As part of the study to determine the usability and justification of this portal, product and service, I have prepared a user profile and a persona for the intended user of the website http://triposo.com/ This application is an interactive city guide which can be accessed over a number of platforms to assist a number of users to access information of a travel nature. My research has led me to choose the student tourist who has graduated from undergrad school and is taking a year out to travel the world. Profile of users & Persona: • Users of mobile and Wi-Fi platforms • To access on the go • Easy to access • Quick access of processed information/Data • Amount of info to access • Accessibility on various platforms – Android, IPod, Blackberry • Offline accessibility due to location and the ability to get phone or WI-FI coverage. Target Audience: My initial research led to choose the age group of 19yrs to 25yrs old, as this would be the average age of students who could leave home to travel long distances and have the discipline to be responsible. The gender would be unisex as this product isn’t geared to a particular sex but to both sexes. And the social demographic as stated are young adults, the ethnic back grounds would be in effect, Asian, European and afro – American / Caribbean: Age: 19 - 25 Gender: Male / Female Social –Demographic: Young adults. ...
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...| User Interface DesignAndrew DillonThis item is not the definitive copy. Please use the following citation when referencing this material: Dillon, A. (2003) User Interface Design. MacMillan Encyclopedia of Cognitive Science, Vol. 4, London: MacMillan, 453-458.Keywords: human-computer interaction, applied cognitive science, design, computer.Contents listIntroduction Cognitive Science and design The Basics of Human-Computer Interaction Cognitive Design Guidelines: from psychophysics to semiotics Beyond guidelines Cognitive theories and models in HCI Developing user-centered design methods Summary Bibliography GlossaryArticle definitionThis article covers the basic issues that the field of cognitive science raises in the design and testing of new digital technologies for human use.1. IntroductionThe design of computer interfaces that are usable and easily learned by humans is a non-trivial problem for software developers. As information technologies mediate many of the activities we now perform routinely as part of our lives, the attention paid to the process of human-computer interaction is enormous. Since much of the process of interaction is cognitive in nature, involving perception, representation, problem solving, navigation, query-formulation and language processing, the theories and methods of cognitive science are viewed as directly relevant to such concerns. The result has been the emergence of an applied cognitive science for software design that is known as the...
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...Interactive Media Web Authoring Developing a news portal application 2011/2012 2HND2I Kurt Massa Table of Contents Table of Contents ................................................................................................................................ 1 Section 1.................................................................................................................................................. 3 Section 2.................................................................................................................................................. 4 Analysis, Design and Implementation ................................................................................................. 5 Content Management Systems....................................................................................................... 5 Blog ................................................................................................................................................. 5 Site Vs Portal ................................................................................................................................... 5 Open Source Software Content Management Systems ................................................................. 5 Software Used ................................................................................................................................. 6 WCM-P3.2 ...........................................................................
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...Paid Website Usability Testers Kazi Ziaul Islam Strayer University Human Computer Interaction CIS375 Prof. Kourosh Samia December 8, 2014 Paid Website Usability Testers Two attributes determine if a website is useful and they are usability and utility. Utility is whether or not the website provides the required information or features. Whereas, “usability is a quality attribute that assesses how easy user interfaces are to use.” (Nielsen, 2012, para. 1) You cannot have one without the other. Suppose your site is brimming to the top with lots of information and has all the bells and whistles, but if the Interface design (ID) is poor and as a result the User Experience (UX) suffers then no one is ever going to spend the time and effort to discover those great features. This is the main reason why companies must perform usability evaluation. Although the heuristic evaluation method may take less time and is usually less expensive, the “heuristic evaluators could not play the role of real users and could not predict actual problems users might face while interacting with the sites” (Hasan, Morris, & Proberts, 2012, p. 726) User Testing is essential prior to going live in a production environment and can done on a budget. Katie Sherwin of the Nielsen Norman Group reiterates that “testing doesn’t have to be expensive and by testing with just 5 users, you can uncover 85% of the issues.” (Sherwin, 2014, para. 8) After all it is an iterative process and the law...
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