...it? MULTIMEDIA AND GRAPHICS INTRODUCTION Information can be conveyed in the form of text, still images, Web pages, slideshow presentations, video, sound or interactive tooltips MULTIMEDIA AND GRAPHICS INTRODUCTION 1. 2. Write a tutorial and a reference manual Make use of screenshots and other illustrations MULTIMEDIA AND GRAPHICS INTRODUCTION 3. Create an instructive Web site 4. Prepare a PowerPoint slide presentation, video and use a tool tip MULTIMEDIA AND GRAPHICS MEDIA Different media – text, image, sound, video and so on Distinctive characteristics of media Time-based Static media MULTIMEDIA AND GRAPHICS MEDIA Time-based media Exhibit some change over time e.g., video, animation and sound Presentation of media are usually supplied with player controls: start, stop and pause Static media Do not exhibit any change over time Still images and text MULTIMEDIA AND GRAPHICS WHAT IS MULTIMEDIA? Media may be combined into multimedia Multimedia is defined by: Combined media such as text, images, sound, animation, and video that has been digitally manipulated is called multimedia. MULTIMEDIA AND GRAPHICS WHAT KINDS OF MULTIMEDIA ARE THERE? Interactive multimedia is defined by: A user able to control what, when, or how, multimedia content is displayed is said to be using interactive multimedia. For example, a computer game....
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...22 Social Media Marketing Management Tools By Lee Odden With every online marketing channel and discipline, there must be tools to make the task of marketing more efficient and effective. Social Media Marketing is no different. Over the past 6-9 months, I’ve been researching and reviewing a variety of social media management tools that help with everything from source network connections to campaign & social content management to monitoring & measurement. While there numerous tools that manage single platforms (like Twitter) this list includes services that manage multiple social network accounts, content and measurement. At some point we’ll do more with individual reviews, but in the meantime, here is a list of 22 different social media marketing management tools, platforms and services to help manage and scale your online marketing efforts on the social web: [pic] Shoutlet – Manages social media marketing communications with one platform for building, engaging and measuring social media. Includes multiple account and platform support, social CRM and ecommerce for Facebook, email marketing and mobile features. [pic] Direct Message Lab – Provides consulting, implementation and a platform (REACH) for centralized management of social media promotions & contests, advertising and measurement. [pic] Objective Marketer – Offers social media marketing and analytics with integrated campaign management (Twitter, Blogs, Facebook, YouTube), multi-channel execution, engagement reports...
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...multimedia project development requires creative, technical, organizational, and business skills. Introduction to Multimedia Multimedia becomes interactive multimedia when a user is given the option of controlling the elements. Interactive multimedia is called hypermedia when a user is provided a structure of linked elements for navigation. Multimedia developers develop multimedia projects. Introduction to Multimedia The software vehicle, the messages, and the content together constitute a multimedia project. A multimedia project shipped to end-users with or without instructions is called a multimedia title. A project can be Stand-alone or launched on the Web. Introduction to Multimedia Multimedia projects can be linear or nonlinear. Projects that are not interactive are called linear. Example: Power Point Slides, Watching a movie, listening to a story etc., Projects where users are given navigational control are called non-linear and user-interactive. Introduction to Multimedia Authoring tools are used to merge multimedia elements into a project. The software used for building multimedia content. Example: Adobe Director, Adobe Flash, Adobe Dreamweaver etc., These software tools are designed to manage individual multimedia elements and provide user interaction. Introduction to Multimedia The primary media for delivering multimedia projects are: Compact disc read-only (CD-ROM) Digital Versatile Disc (DVD) Compact Disc Read-Only (CD-ROM) CD-ROM...
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...JRTE, 40(3), 281–307 Benefits and Constraints of Distributed Cognition in Foreign Language Learning: Creating a Web-based Tourist Guide for London Susanne Narciss and Hermann Koerndle Dresden University of Technology Abstract This paper uses the framework of distributed cognition to discuss benefits and constraints of technology adoption and use in social-constructive language learning scenarios. The purposes of this paper are (a) to describe how the open-ended knowledge construction and communication tools TEE (The Electronic Exercise) and EF-editor (Exercise Format Editor) can serve socialconstructive language learning from a distributed cognition point of view, (b) to report how TEE and EF-editor have been used in a foreign language classroom with 25 seventh grade students for creating a Web-based tourist guide to London, and (c) to present the results of an evaluative study investigating the benefits and constraints the teacher and students experienced through this learning scenario. Finally, these results are discussed with regard to the heuristic value of distributed cognition for technology-enhanced social-constructive learning-scenarios. (Keywords: Distributed cognition, multimedia tool, social-constructive language learning, multimedia literacy.) INTRODUCTION Foreign language learning is crucial to students’ academic and personal education. In many domains, a person’s professional and individual success is related more or less to her ability to communicate...
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...[pic] ASIA PACIFIC UNIVERSITY COLLEGE OF TECHNOLOGY AND INNOVATION INTERACTIVE MEDIA & WEB DESIGN TECHNOLOGY GROUP ASSIGNMENT Intake : Lecturer : Date Assigned : Date Due : LEARNING OUTCOMES At the end of this assignment, you should be able to: 1. Demonstrate knowledge and understanding of multimedia authoring Paradigms & basic server side scripting. 2. Apply the principles of interactive media technology to create and manipulate graphic, digital video and digital audio files based on a business application. 3. Design web pages that follow HCI principles. 4. Demonstrate the knowledge of the infrastructure of the internet in the support of web page deployment. PROJECT TITLES As one of the members of a Web Development Team that consists of 3 – 4 persons, you and your team have been appointed as the Web developer to develop a website for an organization. You are allowed to choose ONE (1) of the following website: i. Safari, Wildlife Park or Zoo ii. Botanic Garden or National Park iii. Sports or Games iv. Tourism v. Online News or Magazine Your group is required to design and develop a fully working website. Animation and JavaScript must also be included in the website for interaction purposes. Database connection and processing are not required for this assignment. The Web site must demonstrate good usage and appropriateness of multimedia element. You need to demonstrate usage of animation and JavaScript...
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...audio, video, and animation in addition to traditional media (i.e., text, graphics/drawings, images). Back Close General Definition A good general working definition for this module is: 24 Multimedia is the field concerned with the computer controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be represented, stored, transmitted and processed digitally. Back Close Multimedia Application Definition A Multimedia Application is an application which uses a collection of multiple media sources e.g. text, graphics, images, sound/audio, animation and/or video. 25 Back Close What is HyperText and HyperMedia? Hypertext is a text which contains links to other texts. The term was invented by Ted Nelson around 1965. 26 Back Close HyperText Navigation Traversal through pages of hypertext is therefore usually non-linear (as indicated below). 27 This has implications in layout and organisation of material — and depends a lot on the application at hand. Back Close Hypermedia HyperMedia is not constrained to be text-based. It can include other media, e.g., graphics, images, and especially the continuous media – sound and video. 28 Back Close Example Hypermedia Applications? Example 29 Back Close Example Hypermedia Applications? • The World Wide Web (WWW) is the best example of a hypermedia application. ...
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...CORPORATE E-LEARNING: EXPLORING A NEW FRONTIER Trace A. Urdan Cornelia C. Weggen turdan@wrhambrecht.com cweggen@wrhambrecht.com 415.551.8600 “In a time of drastic change, it is the learners who inherit the future. The learned find themselves equipped to live in a world that no longer exists.” Eric Hoffer, in Vanguard Management, 1989 2 March 2000 Equity Research TABLE OF CONTENTS Executive Summary .....................................................................................................................................1 Education in the 21 Century – Creating a Learning Economy.......................................................................2 Why e-Learning?...........................................................................................................................................3 The Solution – Bring Learning to People .......................................................................................................6 Definitions – e-Learning versus Online Learning ............................................................................................8 Key Trends – The End of Learning as We Know It ........................................................................................10 The Corporate e-Learning Market – The Pie is Big ......................................................................................13 Market Segmentation – Claiming a Stake on the New Frontier ................................
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...For the attention of: Lillian Name of Module (Module code 5N1356) Future Planning Tyler Fallon 28/03/2014 12:00 Part one I am coming to the end of my Multimedia course that I attended for a year in Drogheda Institute of Further Education. In the month of February I had to do two week's work experience. For my Work Experience I had to create a website for a client of my choice and work with my client. At the end of my work experience our superviser had to fill in a superviser's report grading the work we did over the two week period. He said I was good at my communication skills and time management skills, Overall I got a very good Superviser's report. I learned a lot of skill's while carrying out my work experience for Cathal Farrelly, I will list some of these skill's below: Time Management: While videoing and editing wedding's for my client I learned how important time is. Time was so important while working because I had to get as many DSLR camera shot's in such a short amount of time. New program's: I learned how to use a new program called Sony Vegas Pro which I never used before. Camera usage: I learned how to use a DSLR video camera for the first time. I also learned how to use a flycam while recording the wedding's. Communication Skills: This was one of the most important skill's I learned while doing my work experience. I had to interact a lot with Cathal himself without using virbal interaction in the church. These communication skill's...
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...want. The best Milestones - Analysis Report, navigation is highly intuitive. Often Outline, Statement of Work web pages provide alternate paths Design Phase (e.g. - buttons, image maps, • Begin Design (Interface, hypertext.) Navigation, Graphics, Text Textual content should be Treatment) designed for accessibility and readability. Depending on the kind • Draft Flowcharts and of project, text may also need to be Storyboards printable and changeable. Detailing what it takes to do it right, During design it is also important to • Review and make any necessary revisions to designs, etc. this article describes some basic consider technology issues, such as: design principles, delineates the • Define and Build Rapid bandwidth, throughput, system phases of development, Prototype(s) requirements, etc. demonstrates appropriate analysis • Conduct Test of Rapid and defines some basic multimedia Development Prototype(s) with typical end terms. Here are the activities involved users during each phase of multimedia As the line between disk and webbased projects continue to blur, it becomes easier to communicate effectively using either or both. Capture and hold attention with multimedia. Combine audio, video and animated graphics with the written word, to deliver interesting, entertaining and compelling messages. Design Interactive design is probably the most exciting feature of multimedia projects. And though it’s nice for multimedia to be...
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...Assignment 2: Essay In Brief: This assignment is worth 25% of your mark for this unit. Please refer to the calendar in your Unit Outline for the due date. Instructions: Essay Question: Choose one Web 2.0 platform discussed during module two and analyse the extent to which this platform has changed the way people communicate and collaborate. The Web 2.0 platforms specifically discussed in module two are Delicious, blogs, wikis (in general), The Wikipedia, Twitter, Flickr and YouTube. However, if you have discussed other Web 2.0 platforms during the unit in tutorials or on the discussion board, you may select this platform if it is approved by your tutor at least one week before the essay is due. The word limit for this essay, excluding the reference list, is to be confirmed by David Cake (between 1000-1500 words). This essay asks you to analyse one of the Web 2.0 platforms that you’ve been examining in the unit, looking in particular at how that particular platform has changed the way in which users/participants both communicate and collaborate. Given the context in which you’re examining these technologies, it is a good idea to think about how Web 2.0 in general is thought to indicate a general shift in the character of online interactions and use these changes to help think about your chosen platform. You will be expected to use some of the readings/viewings provided in the unit, but you will also need to seek out appropriate secondary material...
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...DEVELOPMENT, WEB BASED APPLICATIONS AND CONTENT MANAGEMENT PRODUCTS. Expert in technical architecture and solutions of enterprise content management, professional knowledge to ensure that the work products and deliverables are of the highest caliber to ensure client satisfaction, improve engagement productivity, increase efficiencies, mitigate risks, optimize cost savings and efficiencies, experience with ITIL, incident management, problem management, change management and release management • Documentum Certified Professional – EMC Proven Content Management Professional • Sun Certified Java Professional • Well versed with Agile Methodology, Waterfall and Iterative Model • Extensive experience with Documentum Content Server, Documentum Composer, Documentum Foundation Classes, Documentum Foundation Services , Documentum XML Store, XDB, Documentum ACS/BOCS, Documentum Reporting Services, Documentum Advanced Document Transformation Services, Documentum Audio Video Transformation Services, Documentum Document Transformation Services, Documentum Media Transformation Services, Documentum Thumbnail Server, Documentum XML Transformation Services, Documentum Workflow Manager, Documentum Webtop, Documentum Web Development Kit, Documentum Administrator, Documentum Webpublisher, Digital Asset Management, Documentum Media Workspace, Documentum Process Builder, Documentum Forms Builder,Taskspace, XCP, Documentum Interactive Delivery Services, Documentum Interactive Delivery...
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...cite electronic sources? Citations for electronic sources are usually based on the same principles as citations for print sources like books and jounrals. The Harvard System requires two parts: you should have both in-text references and a list of references at the end of your work. 1. Within the Text—In-text Citations The Harvard referencing system requires you to include specific information about a source within the text of your work. This information is: • the name of the author or authors the year of publication While the page number is usually included for print materials, many electronic resources don’t have page numbering. Only include page numbers where applicable. • What are Electronic Sources? Electronic sources include: • web sites • • • • • emails films, videos or dvds podcasts and radio broadcasts journal articles published on the Internet journal articles retrieved from the full text databases available from the Library CD ROMs 2. At the End of the Text—List of References At the end of your assignment, you must include a List of References, a list of all the books, journal articles and other sources of information you have used to research your assignment. • What information should I include? Referencing electronic resources can be confusing. It can be difficult to know which information should be included or where to find it. However, as a general principle, provide as much information as possible concerning the authorship and the location and...
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...Multimedia refers to any application that combined several elements of multimedia such as text, graphics, animation, audio and video. A combination of text, audio, animation, video, images/graphics, and interactivity define multimedia. Each appeals to a human sense. The degree and manner to which each is used has the potential to increase learning. The mix of video, audio, and high quality graphics afforded by multimedia may grab the attention of students, particularly poor readers, in ways that traditional approaches to instruction would not (Kenworthy, 1993). In multimedia environments, learners construct meaningful knowledge by "selecting words and selecting images from the presented material, organizing words and organizing images into coherent mental representations, and integrating the resulting verbal and visual representations with one another" (Mayer, 1997, p. 4). Sound The sound is used to provide emphasis or highlight the transition from one page to another. Sound synchronization screen, so that teachers can submit a lot of information. Creative use of sounds to become imaginative stimulus; improper use, it has become an obstacle or an annoyance. The distance between the two properties amount - the acoustic frequency in each peak height of these wave patterns - (sometimes referred to as pitch) peaks. The greater the distance, low voice. Representatives, through video visualization capabilities can be direct and powerful. While this is no doubt, it is how we see...
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...applications is still a specialized, time-consuming and expensive process. By introducing a Conceptual Modeling phase into the development process of VR applications, a number of the obstacles preventing a quick spread of this type of applications can be removed. However, existing Conceptual Modeling techniques are too limited for modeling a VR application in an appropriate way. The paper will show how Conceptual Modeling can be done for VR and how this may make VR more accessible to non VR-specialists. Furthermore, the paper will explain how Conceptual Modeling embedded in a semantic framework can provide the basis for semantically rich VR application, which may be essential for its success in the future and its use in the context of the Semantic Web. The paper will also point to some open research problems.. Keywords: Semantics. Virtual Reality, Conceptual Modeling, that the development of VR applications directly starts at the implementation level. The virtual world that needs to be created must be expressed in terms of low level VR building blocks, such as textures, shapes, sensors, interpolators, etc. This requires a considerable amount of background knowledge in VR. In addition, it makes the...
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...E-Learning Project Management and Documentation Guidelines The work described in this document has been undertaken by the Human Factors Integration Defence Technology Centre, part funded by the Human Capability Domain of the U.K. Ministry of Defence Scientific Research Programme. © Human Factors Integration Defence Technology Centre 2006. The authors of this report have asserted their moral rights under the Copyright, Designs and Patents act, 1988, to be identified as the authors of this work. Reference .............................................. HFIDTC/WP2.1.5/1 Version.................................................................................2 Date................................................................. 30 April 2006 ©Human Factors Integration Defence Technology Centre 2006 HFIDTC/WP2.1.5/1 Version 2/ 30 April 2006 Authors J. Pike J. Huddlestone Cranfield University Cranfield University ii HFIDTC/WP2.1.5/1 Version 2/ 30 April 2006 Contents 1 2 2.1 Introduction ................................................................................................ 1 The e-learning development lifecycle ......................................................... 2 Instructional design perspective.......................................................................................... 2 2.1.1 Key Stages................................................................................................................ 3 2.1.2 Design and Development...
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