...The world has gone through fifteen years of the 21th century with a huge leap in gaming industry. Its concept about video games have been altered throughout not only by generations of video games, but also by the egos of gaming community. If at first gaming was considered “just for fun”, it is now competitively played by hardcore gamers, and being requested to be organized in a greater scale as a sport. From my point of view, due to how professional gamers are, the requirements, which are similar to normal sports, are needed for gamers to play professionally, and the enormous profit earned from gaming competitions, video game should be considered a sport. First of all, like any other sports or games that have been organized and invested for...
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...Do you consider playing video games as a sport? Gamers dedicate most of their time training and practicing to try to be the best. Some even go all the way and make a full time activity to hope one day they become a professional gamer. Have you ever thought of getting payed for playing video games? Professionals earn huge salaries for playing in competitive gaming tournaments. I believe that playing video games should be considered a sport. There are many reason why gaming should be considered a sport, one of them is the competition. When the professional players compete against each other in tournaments, they compete in huge arenas. Each team have their own fans. People travel just to see their favorite team compete, and the arenas fill up...
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...about gaming being a sport or not can be heated at times and every person has a different perspective. However, I believe that it should be a considered a sport because, video games play a big part in the entertainment industry, there are already hundreds of professional teams and they already have huge tournaments and events resulting in the winning team will millions or more, and to finish with it takes lots of time to get to the professional level.First, 44% of the world play video games (geekwire). That is almost half for reference only 4% of people in the world play soccer that is 11 times the amount. This is why video games a leader in the entertainment industry.This supports my argument because people want to play them...
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...large amount of money to the United States such as other sports like baseball, football or soccer. Some gamers from the Esports industry have even turned the system into a profession such as bringing in millions to view their favorite games at a professional level. But what has been questioned within the Esports franchise is should it be considered a hobby, profession or even a real sport. Since gaming has come up in 1958 it has taken a straight turn towards the profession side of life. A YouTuber named Felix Kjellberg also known as Pewdiepie makes from in between seven to eight million dollars’ year making videos with a total of nine billion views from his carrier of YouTube. From the outrageous amount of money, he makes...
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...Should playing competitive video games be considered a sport? Should video gaming become a sport? Many people may ask well, what is a sport? People say it’s an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment. Which means that you need to be physically active. A sport can also be a competition between two opponents. Is video gaming a sport? Yes but we call them Esports, where there’s an arena full of people waiting to see the battle between extreme gamers. In this day and time technology is being used everywhere all over the world. We have kids and adults who love the gaming system, they love it so much that they have their very own competitions such as Major League Gaming Tournaments. At these tournaments you’re witnessing talent and effort, but you’ll also see that eSports have fans and11.2 million viewers. Not only that but, when you’re at home playing the game you have the chance to compete or play with others all over the world? Their two types of sports physical and mental. For example basketball which is the physical sport and Chess which is not a sport but has to do with your...
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...E-Sports Should Video gaming be considered a sport? Jaime Vital Mr. Bollman EN1420 ITT Tech, Concord February 17, 2014 Should video gaming be considered a real sport? What does it take for a sport to be considered a real sport? How athletic they are? How much money they make or their fan base? In today’s society most people would not think twice about considering video gaming a real sport, but little do they know and huge wave of fans are proving them wrong. The scene is called E-Sports, the E standing for electronic. It is a term for organized video game competitions between professional gamers. The most popular game associated with E-Sports is League of Legends. League of Legends is a free to play, multiplayer online battle arena video game (MOBA) developed and published by Riot Games in Santa Monica, California. It was first announced on October 7 2008, and released on October 27 2009. League of legends has grown to a staggering 65 million players since release from over 145 countries. According to a 2012 Forbes article League of Legends is the most played PC game in the world. Players are formed into two teams of five champions; there are over 116 different champions to choose from at the start of a match. Each player begins at opposing sides of the map near a building called a Nexus. A match is won when either team’s Nexus is destroyed. To destroy a Nexus, each team must work together and battle through a series of turrets placed throughout the map covering each...
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...SWOT Analysis on Electronic Arts Sports [] [Name of Instructor] [Course Title] [Date] Background of the Company Electronic Arts (EA) are an international organization that deals with the development, marketing, publishing and distribution of video games all over the world. US census bureau identified electronic arts as software publishers industry. EA is well-established and independent producers of video games and according to the study by Thompson (2007), EA made global market up to $35 billion. In 2005, it was observed that the US made sales up to $7 billion along with the video games made by EA, and this amount was predicted to grow more in order, to set a record. The prediction was made on the analysis that retailers would be purchasing an Xbox 360, Sony’s new play station and Nintendo Wii in bulk. But, unfortunately, the originality of new consoles tapered off and a decline in sale was observed by 2010. There are various factors that contribute to progress the popularity and demands of video games among masses. Likewise, these video games were made, themed and styled to satisfy needs of all age groups specifically youth. Secondly, graphics play an important part in expanding the fame and demand of video games. EA showed a tremendous growth in the global market by meeting the needs of customers and by marketed the items properly, exactly according to the increasing budgets, sale promotions and advertisement levels. The growth of the company is evidenced...
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...Should Video Games be Classified as Sports? As the title says, chess is a sport. It requires strategy, is played worldwide, and is a competitive game. Those same principals can, and are - applied to video games. In my personal opinion, gaming takes much more mental prowess than say chess. You have to learn how your opponents play, you have to practice, and you have to understand the rules of each game - and how each game works. Unlike other sports, such as football, soccer, basketball, and etc. - gaming is not focused on one specific game. There are hundreds upon hundreds of individual games, all with completely different styles and methods of playing. From FPS' to RTS', both that are almost completely unalike - but they all go under the name of 'gaming'. Although some may not like it, and I am not sure why - gaming is now the most popular form of entertainment in the United States, going ahead of the movie and music industry. That's quite a feat to accomplish, and both the movie and music industry have been around for well over a decade - while gaming has only been around for around half of that. The difference between movies, television, and music - is that you aren't experiencing something that someone else is doing, but rather - you are the one interacting in a world where everyone is sharing the same experience with you. If we take all of this in, and add in the facts that there are formal teams, holding formal championships, and with monetary stakes and titles at hand...
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...defined by a person who is trained in or above average at sports, games, or exercises that require physical skill. A professional gamer doesn’t necessarily fit into the definition of an athlete, but they truly have so many similarities that a professional gamer could also be also seen as a professional athlete. Hard work, dedication, and skill are all necessary to make it in either profession, and although they require different types of physical ability, both require an above ordinary physical ability to achieve their status. In addition, they both have sponsors, are known by many, and get paid hundreds of thousands of dollars for playing their sport or game exceptionally well. The similarity that makes professional athletes and professional gamers most alike is that both require an incredible amount of skill and dedication. Not any average person can pick up a video game controller and play at the level of a top pro gamer just like not any average person can pick up a basketball and be the next Michael Jordan. People argue that gamers don’t work as hard, but they have to put just as many hours of work that traditional athletes put in training. Some athletes push their body to the utmost limit and put out tons of work controlling and improving their diet. So playing a video game for hours a day equates to completely changing your diet and hours of rigorous physical training? No, it does not, but we are not comparing the sports, just like golf doesn’t require as much physical abilities...
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...Cruz killed 14 students and 3 staff members with an AR-15 style semi- automatic rifle. While there were numerous causes for this tragedy, one particularly frustrating reason used by many republican senators as well as president Donald Trump, was violent video games.This isn’t the first time video games were being blamed after a shooter was identified as a teenage male, the same topic was brought up in the 2012 Sandy Hook shooting with Adam Lanza. Is there any truth to this? Can violent video games really turn you into a mass shooter? Ofcourse not. More than half of the games in the world are violent, GTA 5, one of the most popular games in the world, where you have more weaponry power than the military and can do nearly whatever you want, sold over 90 million copies worldwide by 2018, yet how come there haven’t been as many...
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...Essay 1 Rough Draft Competitive sports can have many positive effects such as health, fitness, and learning positive values such as sportsmanship, but should competitive sports be mandatory within our school systems, i think not. Competitive sports have been around for centuries. From the Roman empire with wrestling or the Native Americans with games such as Stick Ball or Winchishkin. Competitive sports can have positive effects such as fitness and personal health, but are those effects not also possible results of Physical Education classes or for the schools that have it, Personal health classes or if the students simply exercise? The debate on whether to make competitive sports mandatory in high schools has been a topic of debate for...
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...test during the school year. I, however, was focusing on mastering video games or doing physical activities such as play a pickup game of football or basketball. This is why I sometimes struggle with understanding a book or taking a test. When I was around the age of 10, a new video game came out, making me very excited. All I could think about was how great it would be to have it. The game was a football game called Madden NFL 2006, and not a day went by without me thinking about playing it. My mother was very supportive of me throughout my childhood years and often asked me what I wanted for my birthdays and Christmas. When the question came out, “What would you like for your birthday”, I knew exactly what to say. Without hesitating I told her Madden NFL 2006. Looking back now I should have asked for a more interesting product, such as a dirt bike, but being ridiculous, I choose this game instead. Once I received it, I couldn’t wait to play it, not even the birthday cake or the homemade ice cream my aunt made could stop me. Taking the plastic off of the case was the biggest problem; I mean it was like the producers wanted you to struggle before you experienced the greatness. After I had taken the plastic off, I slipped the game in the system and explored through the many new features of the game. Everything from playing exhibition games to playing a career with a created player was on this game. I couldn’t get off of it; I was playing it while everyone else...
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...umbrella of the movies and home entertainment industry. The company has been part of the wave that is taking this industry into the future in terms of how consumers are interacting with home video entertainment in particular. In general, we can observe that consumers are increasingly demanding more instant and personalized experiences when watching video entertainment as well as more mobile availability. There seems to be a “when I want it, how I want it” type of movement among consumers with declining interest in DVD’s and scheduled television programming and increasing use of online streaming or rental alternatives. Netflix is catering to these trends with its streaming service and seems to be well positioned, at least for now, to be successful in the future if it can manage to avoid more strategic “missteps” along the way. It is important to note how the public perceives and values films as an entertainment source here in the United States, something that directly affects Netflix’s business. Standard & Poor’s industry research for 2013 noted that “movies remain a cornerstone of the U.S. entertainment industry.” In 2012, about 1.36 billion movie tickets were sold in North America, adding up to about $10.8 billion in box office revenues. Consumers also spent about $18 billion on various home video formats in...
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...NCAA Brothel For many years, the NCAA college athlete organization has been a huge success with fans all over America. Millions of people attend big tournaments and exhibition games on the regular basis. Sports are no longer fun and games; it’s a business. Universities make an ample amount of money due to the praise college sports receive. Yes, some players on the team do go to school with a free scholarship, but is that it? People would be truly grateful to obtain a scholarship for an expensive university, but the situation that college athletes are in has to be examined closely. You can even compare the college athletes to your local prostitute. They are using their bodies for the income growth of huge universities, which will be the pimp. The school receives money from ticket sales, television contracts, sport-related merchandise, and many other sport-related revenue builders. The income that the universities obtain compared to what the athletes earn is nothing, a ratio of 1:0. Student athletes should be paid because they risk their health, it’s not fair financially, and it leads to students doing illegal acts. During the act of playing a competitive and physical sport, there are health risks that each player takes. Basketball players become injured all the time during playing their sport. Whether it’s an ACL tear, meniscus tear, broken ankle, there are all critical injuries that may jeopardize one’s career or pockets. The National Collegiate Athletic Association is...
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...Rivalry in Video Game Industry Introduction The video games industry faces an entirely new rivalry situation. After 11 years of leadership, Sony has nearly lost its strong positions on the market, which gives the other two players – Microsoft and Nintendo - the chance to compete for the leadership. While the goal of Nintendo is to stay in the industry, Sony and Microsoft aim to strengthen their positions on the home entertainment market, which is constantly growing. The key factors, the companies need to consider in order to gain a competitive advantage, are good marketing and well developed distribution, as well as providing a huge range of games with recognizable characters. As the market segmentation increases, it is of crucial importance to put an emphasis upon the new target groups and reqruit as many new players as possible. However, there are also a lot of factors outside and inside the industry, which play a major role and have to be considered in order to become a better idea of the state of the industry, and to estimate its profitability and tendency of growing. Summary of macro-environmental analysis Stricter legislation both advantageous and disadvantageous for the video games industry is expected. As governments become more concerned about the increasing violence among teenagers the control of video games content is strengthened. On the other hand the laws against piracy aim to reduce the number of the illegaly copied games. With the rise of the...
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