To the Faculty of College of Information Technology and Computer Studies Pamantasan Lungsod ng Muntinlupa
NBP Reservation, Brgy. Poblacion, Muntinlupa City
Presented by:
Casugay, Darryl John B.
Matala, Jessie C.
Piacedad, Julito Jr. F.
CHAPTER 1
INTRODUCTION
Many of us are familiar to the videos games like Sonic, Donkey Kong, Space Panic and very famous Super Mario that become a part of our childhood that we used to play with our neighbors or classmates. Way back 1980’s or 1990’s playing videogame is very expensive, you need to buy first a specific game console for the game that you can only when are inside your house, today mobile games are very in demand because of the production of smartphones, we can now play anytime we want and anywhere we want. The goal of this thesis is to developed a 2 – Dimensional Android Game that will satisfy the user expectation that we offer in our application. A gameplay that will interact to the user eye – coordination and finger reflexes and a Game design that will make you reminisce that old videogames that we loved. Gameplay is the framework of a game, this is where player interact to the game. It is the responsible for player experiences to the game world. Good game design is one of the reason a game should play. It determines the form of gameplay, user experiences to the virtual world, choices that will made, the story – line used and the whole function of it. Richard Rouse III wrote once that game design determines what win or loss criteria the game may include, how the user will be able to control the game, and what information the game will communicate to him, and it establishes how hard the game will be. So game design is very critical to the user that it will decide whether the game is a trash or have a “wow factor” to the player. Background of the