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Unme Jeans Case

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Submitted By srabraham
Words 1885
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Marketing for Management
UnME Jeans Case
Team 6
11/25/13

1) I would suggest Foley should pursue the Zwinktopia media plan. I believe that this is her best choice based on several reasons. First, compared to YouTube and Facebook, Zwinktopia’s targets market is girls 13-24 and focuses on the contents of fashion and music, which fits right into the target group of UnME jeans. Second, second life virtual product sales (Exhibit 10) showed that apparel comprised the largest percentage (34%) of purchases made on SLexchange. Also, by mid-2007, second life appeared to be losing ground to other virtual worlds such as Zwinktopia. Therefore, it is reasonable to believe that marketing on Zwinktopia will not only increase UnME brand awareness, but also would increase sales. Third, UnME will have its virtual retail store to announce any products when new jeans are release in the real world. Also, the platform allows users to design the jeans for their avatar, which they could then share with other avatars. I believe Zwinktopia is a good platform that would better convey the message that Foley wants sends to the target customers. In addition, Zwinktopia’s marketing plan is the most economical one among all social medias. Zwinktopia has cheaper one-time charge fee, and the cost of using Zwinktopia is $100,000 annually while $150,000 for Facebook quarterly, and $300,000 for YouTube plus CPM of $40.
In sum, adopting Zwinktopia would directly reach out UnMe’s target teenage and deliver UnME’s concept. Also, using Zwinktopia has lowest financial risk compare to Facebook and YouTube.

2) The benefits of advertising with Zwinktopia are three-fold. First, launching the virtual UnME jeans retail store on Zwinktopia would inform the users about new products in real world and stimulate in real-world purchasing. Second Zwinktopia could design jeans by themselves through Zwinktopia

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