...“social web” does not exclusively belong to digital technology on the Web. On the contrary, social networks have been studied since the beginning of 20th century with the aim of comprehending how the members of a certain community interact and the mechanisms through which this interaction takes place, (Postigo, 2011). Today, social networking commonly refers to all those activities that are carried out within specific online services that provide free space and software tools, which allow users to create networks of people. In most instances, a social networking service is a website that allows individuals to construct a public or semi-public profile. The profile is usually made by filling out a template with the user’s personal data. This data is not only limited to the users’ vital statistics, but also includes the users’ hobbies, passions, interests, professional background and so on. While disclosing this type of information may sound like an invasion of privacy, the sites’ users are very eager to participate. Presently, Americans spend approximately one seventh of their time online, and 75% of that time is spent on a social website, (Townsend, 2012). The...
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...particular. The following factors matter a great deal to media: reach, immediacy, authenticity/endemic, engagement, geography and brand recall/uniqueness. Snapchat is performing off the hook on all fronts. 1. Reach Unless you work at Snapchat or are on the board – nobody really knows how many users they have but I think it’s well reported to be a shit-ton. Most people seem to accept that daily users are at least 100 million with monthly users > 200 million, perhaps higher. Any which way, Snapchat has large “reach,” which is a key measure for any advertiser. There is also a reported 8 billion videos viewed per day. And if you’re stuck thinking these are just kids sending stupid pictures to each other then you’re stuck in the past and simply won’t understand new media and how it’s changing. The huge leap forward for YouTube was UGC (user generated content) but this emerged into new stars, new ways of producing content and new ways of consuming it. And ultimately like the Innovator’s Dilemma, the product eventually becomes better and better to the point where an industry builds around it. Snapchat now has messaging (like WhatsApp, WeChat, etc) but also has “stories” (a day in the life of a user or media brand) and “discover” which is where short-form, professionally produced media exists. This should give you a taste of the...
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...How critical is User Generated Content for customer satisfaction in accommodation aggregator sites? 34.125 STUs max. Now 25111 + 1600 (2 charts) Introduction and problem formulation: The Internet has grown to be one of the most effective means for tourists to seek information in the planning process of their vacation. Tourists find themselves navigating through an immense amount of information that could be relevant for the planning, which can be experienced as being overwhelming for prospect travellers (Pan and Fesenmaier 2006). In this scenario, aggregator sites enable users to search for content specific for their area of interest, gathering the information needed under a single roof and functioning as an intermediary between prospect travellers and the travel industry. Because of the low barriers of entry, the proliferation of information aggregator sites has created a strong competitive environment, where sites are competing for the attention of customers on the online space. Online customers are characterized as having a short attention span, seeking information on multiple sites, and having a low barrier to switching to alternative sites (Chaffey, 2009). User satisfaction is then essential for the success of an aggregator site, in order to retain customers and to encourage repeated visits to the sites. It is the aim of this paper (mini-project?) to explore the critical success factors for customer satisfaction of accommodation aggregator sites. Accommodation aggregator...
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...is constantly evolving. Podcasting which was once associated primarily with just IPODs is providing a flexible avenue to communicate through audio content. User generated content and blogging continue to connect individuals and groups while providing an avenue to feel needed and part of something. People are using these avenues to create business, drive revenue, gain information, and advertise products and services, and present views on a variety of topics. Environment trends: Individuals and Corporations are starting to depend on the blogging industry, podcasting industry, and user generated content industry as a way to convey their message, connect with other individuals for feedback and instruction, or simply to market their brand and products. The sub industries of People Creating provide an environment to do just that. The podcasting industry provides record labels, musicians, media outlets, news outlets, and radio shows an avenue for consumers to listen to their product in a both flexible and economic environment. The way customers listen to radio programs, news reports, and even political debates offer a completely new way to enjoy technology. The user today can simply access a podcast through an internet or PC device and listen to their favorite content without even turning on a radio. The user generated content industry is utilizing the increase in demand for video sharing as ability for companies to increase and track customers through various media channels...
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...IMSService Innovation Claude Florin Multimedia Marketing Manager HP OpenCall Business Unit © 2006 Hewlett-Packard Development Company, L.P. The information contained herein is subject to change without notice IMS service innovation • 3G/IMS opportunities − 3G adoption trends − Users and services • 3G/IMS video services − Experiences in Europe − 3G video service portfolio • Innovation approaches − Business strategy − HP OpenCall IMS services 3 March 14, 2007 Copyright © 2007 HP - Claude Florin - HP OpenCall Business Unit Surfing on waves Communities and multimedia 1980s 4 March 14, 2007 1990s 2000s 2010s Copyright © 2007 HP - Claude Florin - HP OpenCall Business Unit Surfing on waves Data Rates (Mb/s) Mobile broadband technologies t c as d roa / b bs.) A u WB 0M s / WiMAX AN : 20 L 6 WiBRO W 0 (20 DVBH DMB EV-DO Rev A EV-DO Rev 0 GPRS 2003 2004 2005 100 Mobile IP network Video Quality 10 OFDM FLO WCDMA MBMS HSxPA Rel 6 HSUPA WLAN 5 EV-DO Rev B Rel 5 HSDPA 2 0.5 WCDMA 3G ( bile mo 2 6 00 : M 00 1 ) bs. su CIF 15 f/s 800 kb/s QCIF 5 f/s 128 kb/s SQCIF 5 f/s 48 kb/s time 2008 2009 2010 5 March 14, 2007 Copyright © 2007 HP - Claude Florin - HP OpenCall Business Unit 2006 2007 Surfing on waves US consumers interest in mobile video 20 Americas mobile video starting The rise of communities 15 on-line accesses 100 80 60 40 20 0 ...
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...this platform has changed the way people communicate and collaborate. The Web 2.0 platforms specifically discussed in module two are Delicious, blogs, wikis (in general), The Wikipedia, Twitter, Flickr and YouTube. However, if you have discussed other Web 2.0 platforms during the unit in tutorials or on the discussion board, you may select this platform if it is approved by your tutor at least one week before the essay is due. The word limit for this essay, excluding the reference list, is to be confirmed by David Cake (between 1000-1500 words). This essay asks you to analyse one of the Web 2.0 platforms that you’ve been examining in the unit, looking in particular at how that particular platform has changed the way in which users/participants both communicate and collaborate. Given the context in which you’re examining these technologies, it is a good idea to think about how Web 2.0 in general is thought to indicate a general shift in the character of online interactions and use these changes to help think about your chosen platform. You will be expected to use some of the readings/viewings provided in the unit, but you will also need to seek out appropriate secondary material. When selecting useful secondary material, please ensure you select credible sources which appropriate for the platform you are addressing and the broader academic context in which you are examining that platform. Please keep in mind that your essay should include a fully formed introduction...
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...Case 4: To Pay or Not to Pay: Zagat’s Dilemma 1. Substitute Products and Services: There are several substitute services to that of Zagat including Groupon, Google Places and Yelp. Yelp proved to be the most popular substitute of Zagat with growing popularity with 26 million users as opposed to Zagat with 269,000 visitors in January 2011. Customers: Zagat’s brand is recognized and used by food-lovers, travelers and restaurateurs. New Market Entrants: Zagat is a new market entrant into the online and mobile platform industry. Zagat is trying to enter the market as more consumers take advantage of online and mobile technologies. As they transition into the online and mobile platforms Zagat is facing opposition from current companies who offer free reviews content to consumers. Zagat implemented certain primary and secondary activities as they continued to expand their consumer base and move forward to online and mobile platforms. Some of those primary activities include establishing a pay wall to place their content relying on consumers to purchase the service for full online access, the fact that Zagat provides clear and concise impressions of restaurants as opposed to their Yelp competitor, re-launching their website in February 2011 with more free content to compete with other free online providers and developing smartphone applications for several mobile platforms. Some secondary activities include establishing integration with other social media outlets in their...
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...Wikipedia is the largest and most heavily used online encyclopedia in the 21st century. In this essay I will discuss the impact of Wikipedia as a primary source of information, and the effects this has on a fragmented audience. When used as a research tool, user generated content within Wikipedia can have a negative impact on the academic community. The nature of Wikipedia represents a fundamental shift in the relationship between the reader and the publisher. Through illustrating the ease to which Wikipedia offers this information transfer and how this constantly changing state impacts on culture and creative identity and place, I will expose the fraudulent nature of this over exhausted resource. The Hawaiian word for quick, Wiki Wiki is the basis for the name Wikipedia. Every article has an edit capacity, which allows any user, to add or delete content on any page. This Shortens the time frame needed to create, edit and publish content, making it the preferred tool for many people worldwide seeking answers and a path for basic research. Unfortunately it is also interpreted by some, as an authoritive source of information. However there is no gate keeping function in the program to ensure the authenticity of the information which is contributed. In defence, the functionality of the program which allows it to be constantly updated allows quicker access to many audiences and could be argued that it is a good way to stay informed and in touch with current issues. Although Wikipedia...
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...That may not seem like a lot (or maybe it does), but Generation Y is estimated to be the largest consumer group in US history. According to MarketingProfs Millennials' annual spending power of over $200 billion will eclipse Baby Boomers' by 2017. Many marketers think the recommendation of a friend or family member is the ultimate green light for consumers, but it turns out that Gen Y cares about recommendations from strangers more. More than 8 in 10 say user-generated content from people they don't know influences what they buy and indicates brand quality, while 51% say it is actually more important than the opinions of their friends and family, and far more trustworthy than website content. 65% of users aged 18-24 considered information shared on social networks when making a purchasing decision .On top of that, 2/3 of consumers use search engines to help them research and make purchase decisions Socialnomics reports that if you take a look at the world's largest brands, 25% of their search results return user-generated content from review sites, blogs, and social media updates. Millennials have integrated social media into their day to day lives, making access to the opinions of others easier than ever. With so much knowledge at their...
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...To reward the company for good service and help them make an improvement if needed. Hotel owners and property managers generated significant traffic through TripAdvisor. * Word of mouth is primary factor behind 20-50% of all purchasing decisions. * Owners & managers looked at it as an opportunity to interact & engage with consumers. * They tried to manage the location where reviews appeared and quality & quantity of reviews generated. 2. How does TA monetize its UGC? How does it differ from other UGC sites such as Yelp? Click-able Ads | Business Listing Service | Display Advertising | * 77% revenue,Text-basedAds* Users able to click other websites and check rates. * Hotels & online agencies pay per click* $.25 to $1.00 | * Premium offer.* Allowed to put in contact information* Advertise special offers.* $500 to $10,000 | * 12% of revenue.* sold by cost per thousand impressions.* $15 on average. | It differs from other UCG sites such as Yelp based on below points: * No subscription fees. * Not able to book the room directly. * Does not filter out bad reviews. 3. Why has TA been so successful in hotel reviews? Why is it not known for restaurants even though it has user reviews on over half-a-million restaurants? TA has been successful in hotel reviews as the TA site is quite user-friendly. Visitors...
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...Social Presentation Summary [Type the author name] 7/2/2011 [The following is a summary of the presentation “Social Media and You!” by, Presented on the] Summary: The presentation that I prepared for assignment two was related to social media, what it is and its effect on society today. I chose social media as my presentation topic because I feel that it is one of the most relevant issues or changes that we are seeing in society today, it has been said that the social media revolution is the biggest revolution since the industrial in the late 18th century (Patterson, 2011). I believe that as social media has such an enormous influence on a majority of people’s live today, my presentation will be something that everyone finds interest, engaging and hopefully has an opinion on. Social media has gone from being considered a fad or a novelty in the last 10 years to having an enormous impact on the way that nearly everyone in the world lives their lives. Whether it’s browsing current affairs on twitter, communicating with friends on Facebook, or scanning through the millions of informative or ridiculous videos on YouTube, or even all three! Not only do social media vessels allow us these common comforts that make our lives a lot more entertaining and easy, they also can serve a more serious purpose, a recent example would be the organizing of protests and even battles through social networking sites such as Facebook and YouTube in the Middle East (CNN...
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...My chosen topic for this assessment is the Westboro Baptist Church. My objective is to learn about the church and get an insight of a former member. My chosen online resources included Reddit and Youtube, as my two social media platform; Wikipedia and the group’s website as the two informational site I used to research on this topic. The Wikipedia page on Westboro Baptist Church (http://en.wikipedia.org/wiki/Westboro_Baptist_Church) gave me a good basis for my topic. I chose this informational site as it contained current information, historical background about the group, with links referencing current news articles and media coverages on the church. It also assisted me in identifying the group’s official informational site, www.godhatefags.com. The Wikipedia page gave me solid factual and unbiased understanding of Westboro Baptist Church, whilst the group’s website is a biased source of information, and a first-hand account from the church itself, which I found the most interesting. Their message on their website was conveyed via online articles, videos, open letters; this allowed me to get a deeper understanding of the church by reviewing the various media platforms on this website. Both informational website allowed me to assimilate the knowledge I learned from Wikipedia, combining with the new information I extracted on the groups website it gave me confidence to form my own personal view and raised my level of curiosity. Through my chosen online social media platforms...
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...EFFECTS OF GADGETS TO THE ACADEMIC PERFORMANCE OF FIRST YEAR – BLOCK SEVEN STUDENTS OF BACHELOR OF SECONDARY EDUCATION FOR THE SECOND SEMESTER OF THE SCHOOL YEAR 2014 – 2015 A Research Proposal Presented to Mrs. Corazon Castillo – Ruiz Associate. Professor, College of Education The National Teachers College Quiapo, Manila In Partial Fulfillment of the Requirements for the Course Writing in the Discipline By: ANTONINO, Glesa Lynn COMA, Sherlyn Jay GALLO, Christine MAGAT, Camille Rose APPROVAL SHEET Dear Ma’am: Good Day! Please accept our research proposal entitled: “EFFECTS OF GADGETS TO THE ACADEMIC PERFORMANCE OF FIRST YEAR BLOCK 7- BACHELOR OF SECONDARY EDUCATION STUDENTS OF THE NATIONAL TEACHERS COLLEGE.” This proposal is in compliance to the partial fulfillment of the requirements for the course Writing in the Discipline. Thank you for your guidance and approval. Respectfully yours, Group Four: Antonino, Glesa Lynn Coma, Sherlyn Jay Gallo, Christine Magat, Camille Rose ACKNOWLEDGMENT We, Group Four have taken a lot of effort in this research. However, it would not have been possible without the kind support and help of many individuals. We would like to extend our sincere thanks to all of them. First of all, we would like to express our special gratitude to our beloved Professor. Mrs. Ruiz. Thank you for giving us an opportunity to show and enhance our skills. Thank you as well for teaching and exploring...
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...24-hour challenge of Internet disconnection Last Sunday, I had an experience which I challenged myself – I asked myself not to communicate via the Internet for 24 hours in order to see how I would feel without contacting with the world through the Internet. I decided to stay disconnected with the social media in a day, the challenge started at 8am on 14/03/2015. This blog entry is to show my activities within the challenge. 8.00am (14/03/2015) I woke up and turned off wifi and mobile data completely. I did not turned off my cellphone because I love taking pictures, I want to capture moments of life – therefore I can use camera of my cellphone to make it. 8.30am It was considered early to me to wake up at this time. I got out of bed and did my personal hygiene in the morning. Turned back to my room, I decided to clean my room after busy weeks with schoolwork. Normally, I use my phone to check out my Facebook and messages, but I did not do it. I was quite satisfied to see my neat room. 9.15am I was hungry, I made instant noodle as a breakfast. I started feeling uncomfortable without using social media. Well, I really wanted to make it, so I continued the challenge. 10.00am After eating and cleaning stuff in the kitchen, I played some nice and sweet pieces of music on the piano. I really enjoyed it and did not think of what was happening in the social media. I played for 2 hours which made me have a calm mind. 12 noon I felt that I should check out my media account since...
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...Article Report- Social Media This article is based around the concept of social media. It provides the reader with a description of how many active users there were within different social media sites. It also provides information to the reader about the broad age of users of social media. It provides information on how social media has minimised the control companies have on information available about them and their products online. It displays how social media has revolutionised the way in which consumers can research information on products through blogs, reviews etc. The article provides a broad definition of social media by first looking at the history of social media from looking at the first social media sites such as unset the first worldwide discussion system right up the evolution of modern social media sites such as Facebook and virtual worlds such as Second Life. It also draws a line between two related concepts that are both knows and social media sites: Web 2.0 (multi author webpages e.g. Wikipedia) and User generated content (e.g. reviews created and posted online). It also indicates basic functionalities involved with social media sites such as Adobe Flash Player and Java Script. The article also shows how social media sites are classified through social presence/media richness and self-presentation and/ self-disclosure. The article reviews the challenges and opportunities of social media by breaking up social media into six distinct groups: collaborative...
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