S'pore youth savvy with finances: survey Daniel Buenas 392 words 8 September 2005 Business Times Singapore English (c) 2005 Singapore Press Holdings Limited SINGAPORE'S youth value education and family, have entrepreneurial tendencies and are not ignorant when it comes to financial choices, a survey has found. In the face-to-face survey of 1,400 Singaporeans aged 15-29 by Ngee Ann Polytechnic, it was found that 44 per cent had life insurance, and of those who did, a quarter had between
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Virginia Sunday, May 12, 2009 Table of Contents Introduction 4 Diagnosis of Need 5 Target Group 6 Vision Statement 6 Goals 7 Lessons Gleaned from Scripture 8 Formulation of Objectives 12 Competencies Expected of Disciples attending Recovery in Refuge 12 Selection of Content 13 Setting Captives Free 13 Life Principles for Worship from the Tabernacle 14 Celebration of Discipline 14 Shatter the Darkness 14 Scope and Sequence Plan 15 Phase 1: Repentance, Redemption
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Neuron Perspective Children, Wired: For Better and for Worse Daphne Bavelier,1,* C. Shawn Green,2 and Matthew W.G. Dye3 of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627, USA of Psychology, Center for Cognitive Sciences, University of Minnesota, Minneapolis, MN 55455, USA 3Beckman Institute for Advanced Science and Technology, University of Illinois at Urbana-Champaign, Urbana, IL 61801, USA *Correspondence: daphne@bcs.rochester.edu DOI 10.1016/j.neuron.2010.08.035
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Introduction It has been hailed as perhaps the most important invention of the 20th century. The Internet has revolutionized the information and communication flow of people, changing the way we interact with others, gather and disseminate information, do business, express and entertain ourselves. Yet, for all its benefits, the Internet has also been identified as an accessory to issues including extra-marital affairs, pornography, and gambling. There also appears to be a growing concern, especially
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what is referred to as “media effects” debate which to a great extent focuses on the potentially negative impact of the media on young people’s lives: video violence, gambling, educational performance, mass consumerism, etc (Miles, 2000). Steele & Brown (1995) identifies three main reasons why media influence should be given a closer look: 1. Young people spend more time with the
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foundation for more in-depth empirical research, and can be used to develop policy recommendations to deal with this growing phenomenon. A qualitative research design was used, and three preliminary research questions were formed to guide this study: (1) How common is the use of social media (i.e., Facebook, MySpace, Twitter, and LinkIn) among college students? (2) For those students who do utilize social networking sites, on average how much time do they spend on those sites collectively per day and/or
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EFFECTS OF SOCIAL NETWORKING TO FOURTH YEAR STUDENTS OF THE HIGH SCHOOL DEPARTMENT OF STA. TERESA COLLEGE . CHAPTER I THE PROBLEM AND ITS SETTING I. INTRODUCTION The advent of technology in media has been changing dramatically. Its ubiquity and pervasiveness made certain effects that are conspicuous nowadays. In this generation, the internet – one of the new forms of media – offers services that cater and offers not only a bundle of information. This transition of technology leads
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Cellular Technology and Society Today , Political & Economic ., Health, Psychological & Sociological , Cellular Technology & History , Moral & Sociological DeVry University LAS432 Society, Ethics, and Technology Abstract The following paper will discuss the psychological and sociological impact of cellular technology. Cellular technology has seen rapid growth in technology and in personal use. Texting has now become the dominant means of communication and actual conversation skills are
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STUDENTS’ ACADEMIC PERFORMANCE AS INFLUENCED BY THE USE OF SOCIAL NETWORKING SITES AND OTHER ONLINE ACTIVITIES Chapter 1 INTRODUCTION Background of the Study In this age of globalization, the advent of internet is something that has shaken almost all spheres of personal, social and professional human life. Wikipedia.org, 2012 cited that with the rapid growth of people who use or have access to the Internet, millions of people can stay connected together using the web provision called Social
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REVIEW ON SOFTWARE ENGINEERING FOR COMPUTER GAMES Name: Course: Date Page 1 Abstract Games have often been very common in the past period of time, but with the discovery of computer games, they have penetrated. In spite of the third vista to computer games which is verifiable, it pertains to investigating what characteristics those who play such games anticipate from the gaming using the computer. Permit us state the meaning of a computer game as a play which is undertaken with an aid
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