See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/235265707 Effects of mobile gaming patterns on learning outcomes: A literature review ARTICLE in INTERNATIONAL JOURNAL OF TECHNOLOGY ENHANCED LEARNING · DECEMBER 2012 DOI: 10.1504/IJTEL.2012.051817 CITATIONS READS 7 995 3 AUTHORS: Birgit Schmitz Roland Klemke Deutsche Telekom Stiftung, Bonn Open Universiteit Nederland 23 PUBLICATIONS 41 CITATIONS
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SWOT Analysis on Electronic Arts Sports [] [Name of Instructor] [Course Title] [Date] Background of the Company Electronic Arts (EA) are an international organization that deals with the development, marketing, publishing and distribution of video games all over the world. US census bureau identified electronic arts as software publishers industry. EA is well-established and independent producers of video games and according to the study by Thompson (2007), EA made global market
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deficiencies in the leadership of CanGo Inc. We have also provided some recommendations for the management team to improve their weaknesses so that the company can continue to stay successful in achieving its goals and launching itself to the online gaming industry. (1) There is a lack of mission, vision and value in CanGo Inc. Liz, the founder and CEO started her company with an emergent strategy process. This strategy would not allow the company to stay successful in the long run. Liz thinks that
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designed to secretly monitor and log all keystrokes. There is a lot of legitimate software which is designed to allow administrators to track what employees do throughout the day, or to allow users to track the activity of third parties on their computers. However, the ethical boundary between justified monitoring and espionage is a fine line. Legitimate software is often used deliberately to steal confidential user information such as passwords. Most modern keyloggers are considered to be legitimate
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Executive Summary The purpose of writing this report is to evaluate and provide sound advices to the company, Venture Simulation Ltd on its business simulation game, Sim Venture. Several recommendations will be given for future improvements based on the main business areas of the company. In recent years, the business simulation industry is growing rapidly. With outstanding product design and feature, more and more educational institutes and commercial organizations demand the business simulation
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Individual Organisation Type Video Gaming Industry UNITED STATES Country Nintendo of America Inc., established in 1980, is a subsidiary of Nintendo Co. of Japan. They have been the worldwide leader in the creation of interactive entertainment; they have sold more than a billion video games to the world (Nintendo 2010). In 2006, Nintendo created the revolutionary video game console “The Wii". The Wii was designed to attract larger demographic users than other gaming systems. It was, and still
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actually occurring? To the individual, it is actually occurring because he has entered the world of virtual reality. The world of virtual reality has endless possibilities to allow individuals to experience a new world. From its earliest uses to enhance gaming to its more developed use of training military personnel, the world of virtually continues to fascinate those who develop, use, and seek acceptance for it. The world of virtual reality is limited only by the imaginations of those who choose to enter
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Merging personal computers with consumer electronics Edmund Wilson III Colorado Technical University Online ENG202 12/10/2010 Merging Consumer Electronics with Personal Computers The invention of the computer had two primary goals: convenience and flexibility. Its convenience provides ways for people to effectively complete a task. The flexibility further allows the user to perform a multiplicity of functions simultaneously. For example, an English inventor and Mathematician named Charles
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deficiencies in the leadership of CanGo Inc. We have also provided some recommendations for the management team to improve their weaknesses so that the company can continue to stay successful in achieving its goals and launching itself to the online gaming industry. (1) There is a lack of mission, vision and value in CanGo Inc. Liz, the founder and CEO started her company with an emergent strategy process. This strategy would not allow the company to stay successful in the long run. Liz thinks that
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SurSaleS, Demographic, anD USage Data 2014 eSSential FactS aboUt the compUter anD ViDeo game inDUStry [i] “our industry has a remarkable upward trajectory. computer and video games are a form of entertainment enjoyed by a diverse, worldwide consumer base that demonstrates immense energy and enthusiasm for games. With an exciting new generation of hardware, outstanding software, and unmatched creativity, technology, and content, our industry will continue to thrive in the years ahead
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