increased debate on Internet addiction where scholars argue whether individuals are addicted to the content displayed on the net or simply addicted to the platform. Scholars attribute excessive use of computers as a principle cause of Internet addiction. They further discriminate among three kinds of addicts: texting or emailing, gaming online and sexual preoccupation online. Social networks comprise one platform which involves excessive emailing and texting. Facebook addiction is considered to be a disorder
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which one they would like to watch. Teenagers enjoys’ watching anime because it gives them joy and it serves as an alternative to their problems and struggles in life. What Anime is “Japanese anime are animated productions featuring hand drawn or computer animation” (Wikipedia, 2015). The word anime can slightly vary depending on where you are. If you are in Japan, anime refers to the shortened form of romaji animashon but if you are outside Japan, anime refers to the kind of animation that is from
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them full reign online. Mental Health Problems Clinical coordinator at Illinois Addiction Recovery Shannon Chrismore wrote in the book, “Internet Addiction: A Handbook and Guide to Evaluation and Treatment,” about the comorbidity between technology addiction and other mental health problems, mainly depression and anxiety disorder. Chrismore found that 76 percent of those seeking treatment for technology addiction were also positive on a depression diagnosis; 24 percent were positive on an anxiety
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2014 TV Addiction Quite a few people jokingly say that they have a friend or family relative who is addicted to television. What they may not realize is it may in fact be true. In Marie Winn’s “The Plug-In Drug”, she implies that television addiction is much like a drug or drinking problem, and is difficult to stop. Winn writes her essay in a very simplistic manner, and focuses on the destructiveness of an addiction; she illustrates and compares the destructiveness of addiction to excessive
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CYBERPSYCHOLOGY, BEHAVIOR, AND SOCIAL NETWORKING Volume 15, Number 9, 2012 ª Mary Ann Liebert, Inc. DOI: 10.1089/cyber.2012.0034 Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games 1 Daria J. Kuss, M.Sc., M.A., Jorik Louws, M.Sc.,2 and Reinout W. Wiers, Ph.D. 3 Abstract Recently, there have been growing concerns about excessive online gaming. Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) appears to be particularly
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burning tobacco encased in cigarettes, pipes, and cigars. Casual smoking is the act of smoking only occasionally, usually in a social situation or to relieve stress. A smoking habit is a physical addiction to tobacco products. Many health experts now regard habitual smoking as a psychological addiction, too, and one with serious health consequences. Smoking risks Smoking is recognized as the leading preventable cause of death, causing or contributing to the deaths of approximately 430,700 Americans
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RESEARCH PROPOSAL A STUDY ON THE IMPACT AND ADDICTION BY USING THE TECH-GADGETS BY THE STUDENTS TO THEIR LEARNING PROCESS AT UNIVERSITY COLLEGE SHAHPUTRA: A STUDY ON COLLEGE STUDENTS CHAPTER I Introduction 1.0 Background of the Study The term technology comes from the Greek word “techne”, which means the art or skill used in order to solve a problem, improve a pre-existing solution to a problem, achieve a goal, handle an applied input/output relation or perform a specific function; technology is
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in the apartment. For instance, I have two computers so there is always a free one for my parents to use. During last Thanksgiving, my mom bought another laptop computer. I was able to count how many times she has used it with my hands. Finally, that laptop computer was given to my cousin who started attending college last year. Currently, my mom is making plans to buy another replacement. The particular issue which affects me the most is my addiction to Internet and video
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Video Game Addiction Symptoms, Causes and Effects Although it is not yet recognized by the American Medical Association as a diagnosable disorder, video game addiction is a very real problem for many people. According to the University of New Mexico, recent studies suggest that 6 to 15 percent of all gamers exhibit signs that could be characterized as addiction. Though this disorder can have significant consequences to those suffering from it, its signs and symptoms can sometimes be very difficult
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he worked. By sixteen, Michael G. was an addict.(Nesbit : 1998) Compulsive gambling is an issue that is affecting millions of teenagers nationwide. The thrill of winning money and the attention gained from doing so is enough to cause an addiction. And since gambling is illegal for people under the age of eighteen, it seems more alluring to those who are not of legal age to play. Teens seem to think that gambling is harmless fun, but they have no idea of the problems that can come from it
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