Structure", "Workflow Diagram" and "Class Diagrams" are some of the most common ones are used. Question 2. What is Pseaudocode? Pseudocode is an informal high-level description of the operating principle of a computer program or other algorithm. It uses the structural conventions of a programming language, but is intended for human reading rather than machine reading. Pseudocode typically omits details that are not essential for human understanding of the algorithm, such as variable declarations, system-specific
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housing, locations 3. Design a class named CustomerRecord that holds a customer number, name, and address. Include methods to set the values for each data field and print the values for each data field. Create the class diagram and write the pseudocode that defines the class. [pic] class CustomerRecord private num CustomerNumber private char Name private char Address public setCustomerNumber (num Number) CustomerNumber = Number return public setName (char newName) Name=newName
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Exercises 1. What is output by each of the pseudocode segments in Figure 5-22? Answer: a. 5, 22, 5 b. 4, 6, 7 c. 5, 6 d. Goodbye Goodbye Goodbye Goodbye Goodbye Goodbye Goodbye Goodbye Goodbye e. Hello Hello Hello f. Adios Adios Adios Adios Adios Adios Adios Adios 2. Design the logic for a program that outputs every number from 1 through 10. Answer: A sample solution follows Flowchart: Pseudocode: start Declarations num number housekeeping()
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2. ALGORITHMS, FLOWCHARTS, DATA TYPES AND PSEUDOCODE 2.1 ALGORITHMS The term algorithm originally referred to any computation performed via a set of rules applied to numbers written in decimal form. The word is derived from the phonetic pronunciation of the last name of Abu Ja'far Mohammed ibn Musa al-Khowarizmi, who was an Arabic mathematician who invented a set of rules for performing the four basic arithmetic operations (addition, subtraction, multiplication and division) on decimal
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Lab 3: Input, Processing, and Output This lab accompanies Chapter 2 (pp. 56-68) of Starting Out with Programming Logic & Design. Chris Garcia Name: ___________________________ Lab 3.1 – Pseudocode This lab requires you to think about the steps that take place in a program by writing pseudocode. Read the following program prior to completing the lab. Write a program that will take in basic information from a student, including their name and how many credits they have taken in
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The programmer uses the algorithm/flowchart/pseudocode devised in Step 2 along with knowledge of the programming language, say, Visual Basic. 5. Test and debug. Locate and remove any errors in the program. As the program is typed, Visual Basic points out certain types of program errors. The other types
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CMIS 102 Hands-On Lab // Week 3 Overview: This hands-on lab allows you to follow and experiment with the critical steps of developing a program including the program description, analysis, test plan, design (using both flow chart and pseudocode visualization), and implementation with C code. The example provided uses sequential and selection statements. Program Description: This program will calculate the area of a right triangle. The program will ask the user to enter the base and height and
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attachments or individual files created for this lab, space is set aside in the lab for students to insert completed exercises. Directions are provided to students on copying and pasting. Learning Objectives for this lab include: 1. Identify pseudocode keywords. 2. Identify flowcharting symbols. 3. How to declare variables with appropriate data types. 4. How to assign values to variables. 5. How to take in input from the computer user. 6. How display output to the screen.
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Pseudocode for the program // Declaring variables Declare Integer InternetHits[10] Declare Integer i // Loop for inputting values For i = 0 to 9 Print 'Enter the value-' Print i+1 Input InternetHits[i] End For // End of Program. 1. #include <stdio.h> 2. int main () { 3. int internetHits[10]; 4. int hits; 5. int counter; 6. for(counter=0;counter<10;counter++){
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Clearly describe variable names and definitions. Include all necessary formulas and example calculations. 3. Display pseudocode of your overall design including the Main module and the order of the module, subprogram and function calls. 4. Create a Hierarchy chart for the overall program in raptor 5. detailed pseudocode for each module, subprogram and function. 6. Add pseudocode comments with all major functionality and most minor functionality commented 7. Show test plan covering all major functionality
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