Wii Encore

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    Nintendo Case Study

    a marketplace that isn't  bloodied by  the competition and is free of competitors.  Nintendo  identified  a  new  market  of  buyers  and  users,  many  of  whom  had  never  considered gaming.  To attract this new segment of noncustomers, Nintendo designed the  Wii,  a  console  which  appealed  to  a  far  greater  segment  of  users  than  conventional  gaming, even going  beyond  the “regular”  target age groups.  This  gave the  game a whole  new  dimension  of  buyers,  enabling  Nintendo  to effectively tap 

    Words: 387 - Pages: 2

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    Product Innovation

    came the Nintendo Wii. The project shows the innovation and technological enhancements in the products throughout the brief history mentioned above. The product – Nintendo Wii It was released in november2006 and it was an instant success as it was much awaited as unlike its competitors the Xbox 360 by Microsoft and the PlayStation 3 by Sony as it had virtual reality based game play. It is the smallest home console ever. Its controllers are the Wii Remote and nunchuk .The Wii remote uses accelerometers

    Words: 1290 - Pages: 6

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    Xbox Introduction

    broader audience, and get casual and non-gamers to purchase the Xbox 360 (The New York Times Online, 2010). Most of the software titles that use the Kinect are family-friendly or party games, much like the games consumers purchase along with the Nintendo Wii. Significantly, industry observers are calling the Kinect a “game-changer”, with technology that is clearly ahead of that of its rivals. In March 2011, more than 10 million units of the Kinect had been sold, making it the fastest selling consumer device

    Words: 279 - Pages: 2

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    Nintendo

    industry, and Japan's third most valuable listed company, with a market value of over US$85 billion. According to Gruden (2009), “The Nintendo has evolved over the years from the Nintendo Entertainment System, the Nintendo 64, all the way to the Nintendo Wii”. Nintendo of Europe (2010) points out, “Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario™, Donkey Kong®, Metroid®, Zelda™ and Pokémon®”. Nintendo

    Words: 1389 - Pages: 6

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    Nintendo Strategy

    themselves into the online gaming market due to short product life cycles. Nintendo maintains their competitive advantage through superior game and character development, for which it often owns the legal rights. In a technical comparison of the Wii against its major competitors, it is substantially outperformed in speed processing, memory, storage, networking, video output and multimedia output. If Nintendo wishes to maintain a competitive advantage, the niche market must be penetrated while

    Words: 4445 - Pages: 18

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    The History of Video Games

    the games allowing the chance for everyone to get involved with the fun. From little toddlers to grandparents, there is a game out there all genres. I will explain each next-gen platform and its differences. The first system is the Nintendo Wii, Wii standing for we meaning that this console was built for everybody to play. This is the smallest console to date weighing in at only less than three pounds, over six inches tall, and it plays 12” inch discs in addition to eight inch discs from its

    Words: 462 - Pages: 2

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    Nintendo

    2011 2 Abstract Nintendo has been a major contender in the video game industry for the past several decades, and has faced the challenge of developing and maintaining competitive advantage over the years. With the introduction of the Nintendo Wii console, the company gained a stronghold as a leader in the video gaming industry. However, competitors Sony and Microsoft are quickly gaining on Nintendo’s competitive advantage, forcing the company to monitor and reevaluate its strategies. To maintain

    Words: 1974 - Pages: 8

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    Marketing Management

    everything if the market takes a sudden turn. For example, a company may find that it gets the most profit selling the Wii gaming system, so instead of keeping a balanced inventory, it invests solely in buying Wiis to sell. If the Wii goes out of favor or the makers of the Wii begin to limit the price that can be charged for the system, the company that relied solely on its investment in Wiis could lose everything. Similarly, if a company focuses only on maximizing its profit, it may miss opportunities

    Words: 470 - Pages: 2

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    Nintendo's Continued Success

    Japanese game. Based in Kyoto, the company changed its business and has become well-known all over the world for its numerous innovations in interactive entertainment. Nintendo has been manufacturing and selling hardware and software for systems such as Wii, Nintendo DS and Nintendo DSi from the 1980’s. Mario, Donkey Kong, Pokémon, or Zelda for the most famous characters from Nintendo’s video games, still are great classic nowadays and are recognisable by most of people. The corporation is now one of the

    Words: 2607 - Pages: 11

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    Promotion/Pricing

    customers to provide service after sales is complete (Kotler/Keller 2012). Our Nintendo systems will carry a standard twelve-month warranty, which is one of the longest standard warranties in the video game industry. (The warranty for the Nintendo Wii console can be extended an extra 90 days by registering it online. Games and accessories sold separately carry a three month warranty. The warranty covers any manufacturing or workmanship defects and these will be repaired at no charge. If for any

    Words: 1224 - Pages: 5

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