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A Rhetorical Analysis Of Video Games

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The text is mainly about video games playing an important part of college student’s life, however it’s also a cause to learning distractions among students. Carlson here at first state some really good main ideas that he took out from the report he chose; also, support the main idea of the report with some statistic and survey results. Later on, he shows some disagreement ideas (from others second sources toward the report) to kind of give us a diverse way of thinking toward a problem. Thus, I believe the Rhetorical Aim of this article is Inform and Explain, whereas the reporter states some brand new information and survey results base on the issue that I’ve never heard before. I feel like he is the perspective of Mr. Jones is also the idea

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