...Summary Entertainment has often been regarded as a means of indulgence although it can prove fundamental to the development of ideas. Lack of entertainment can however cause the brain to shut down. Entertainment enables s sense of innovation. As a result, numerous ideas are created. Studies show that almost half of discoveries are done during entertainment when the inventor enjoys the task he partakes. However, over entertainment has its own pitfalls. This paper argues that society is becoming over entertained. Generation Fun: Are we as a Society Becoming over Entertained? In a society where we are overwhelmed by bright lights, images, and electrical gadgets it is worth questioning one of the most important parts of our society, Entertainment. Entertainment is multidimensional and could be personal or involve the general public. Playing a game of chess or scrabble could be viewed as a personal form of entertainment. Watching a movie however is a general form of entertainment as the experience is shared with the general public. As entertainment continues to become a trillion-dollar industry, the society has continued to live up to the entertainment culture of the “entertainment age.” The question, “Are we as a society becoming over entertained?” can be approached using different angles given its complexity. I have developed my point of view that as a society, we are spending too much time on entertainment or enjoyment. Entertainment can take an individual...
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...Pixels: Video Game Violence There are many speculations on video game violence and its harmful effects on the kids who have come addicted to playing them. Many people believe that video games are the ultimate cause of why we see aggression and violence from our youth today. In reality video games are not the main cause of this violence that is being seen. There are many factors that are not being accounted for when determining the cause of a child's violence. Factors such as abuse, depression, and environmental influences have more of an effect on children then actual video games. Violence in video games is not the reason children become violent. Said violence comes from the abuse, depression, and other environmental factors. My support for this claim is for many of reasons, but the big one being that I myself have played many violent video games as a child yet I have grown to be caring and refrain from violence towards other people. I have not committed a violent crime or acted aggressively towards another in any way. A major argument that comes up is that children act based on what they see. With today's advanced technology video games have become so clear and graphic that one could get lost into the "gaming world". Albert Bandura, a famous psychologist, did a study on children and aggression. The study showed that children who witnessed a bobo doll being abused by an adult also committed those same actions, sometimes worse and sometimes less when encountered with the...
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...people stopped to think of the negative side effects of television, until Postman released his findings. His novel repeats the words “the medium is the message”, which means that the way that we receive messages is going to change the overall meaning of the message. This applied directly to television, as entertainment was the way we received our information. Eventually, we began to prefer receiving our messages through entertainment, nearly cutting off many other mediums. His findings still apply to the more advanced technology we have today, such as the...
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...Masking for Effects Aspiring to idols and glorifying fictional characters has been the norm within society since Superman has been around. Little kids pretend play the roles of super heroes with hope that one day they may become one and even adults sometimes attend conventions with the same goals. They are loved for different reasons. Some being their powers, others being their appearance, but most commonly because it is someone to look up to. The start of WWI and WWII changed our countries face to a traumatic terror. Left and right loved ones were being sent out to defend the country and many weren’t returning. The public was in mental despair over the devastation and hope was greatly needed. Even though they were a fictional character it was still someone to turn to, Superman and Captain America soon became...
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...sexual explicit material on television and the effects that it has on children and families. Children watch hours of television a day and are influenced by its programming and advertising. Many children and teenagers are persuaded to initiate sexual acts that they see on television. They are also being educated by the programming on television versus their teachers and parents. The Influence of Sex on Televsion Introduction Even in the beginning of the life of television, certain individuals had dreams of making the television an entertainment phenomenon. Today, with more than 1 billion television sets spread throughout the world, and an average of 2.86 television sets in each household we rely more on television than any other communication device (Bleakley, Hennessy, & Fishbein, 2011). We use it for entertainment, communication, education, and recreation with entertainment being the main source for many people. With the television being the main focal point of so many households many individuals believe this common item is actually detrimental to our society. With its overwhelming depiction of sex, and how sex is portrayed in our society, it is enough to make one think that our world is being transformed into an entertainment reality. Although many individuals realize that television is not real, and they understand how to comprehend the difference between reality and fiction in our society the studies and facts speak louder that television...
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...ages of eleven to eighteen. Youth tend to be easily pressured or influenced into smoking marijuana by entertainment such as movies and music, as well as friends and family members that condone the habit. Since it is nearly impossible to overdose on marijuana alone, it is most favorable among adolescents because it does not pose an immediate threat to their immune system compared to other drugs such as cocaine and ecstasy. According to http://www.guide4living.com, marijuana has an active ingredient in it called Tetrahydrocannabinol, also known as THC, which causes many temporary side effects such as fatigue, distorted perceptions, rise in blood pressure, and hunger. Once the THC is inhaled it only takes a several seconds to travel to the user’s brain then it gradually flows throughout the remainder of their body. When adolescents frequently use marijuana it causes a significant decline in their cognitive skills, because their brains are still in a premature state and still has ample time to reach its optimal potential, when marijuana is continually smoked throughout the early adolescent stage until early adulthood, the chances of becoming addicted rises. Now that the some states has made it legal to use marijuana for medicinal purposes, it is up to the adults of society to inform adolescents of the hazards this drug can have, and show them how to overcome the pressures of society. When adolescents reach a certain age they have the urge to become independent in a quest to find...
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...What about Violence in Movies? Manabu Ozawa from Japan |[pic] | | |PHOTO BY THOMAS PETERS | | |"Action movies with violence take heat from adults who blame | | |them for real life violence because they are closer to reality | | |than other movies." | | "The question whether movie violence should be regulated or not is a difficult and complicated matter." Although many people criticize violent movies, if there is a movie which does not contain sex and violence, who will go to see that movie? Most major movies, such as "Lethal Weapon", "Die Hard", and "Independence Day", were really popular in spite of the fact that the "good guy" killed more people than the "bad guy" did. In my opinion, Hollywood tends to produce few kinds of movies--action, panic, love story, and comedy. Whenever I watch a movie or a video, there is at least one murder in each movie. The biggest number of deaths are in the panic movies, in my opinion. Action movies with violence take heat from adults who blame them for real life violence because they are closer to reality than other movies. For example, in "Natural Born Killers" we can see around 50 deaths, whereas in "Independence Day" thousands of people die. In both movies, tons of people are killed, though the ways to kill are different. The big difference between them is about reality. |[pic] ...
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...become universal, it is a common use of communication within today's society. Media is a way for people to stay in touch with individuals from around the world, keeping people up to date on what is occurring, as well as informing individuals on what is going on throughout the world and different countries. There are many forms of media such as; the internet, which is available through devices such as the television, a computer, and a cell phone. Media plays a crucial part in today's society and is only expanding as time allows. Media has become so dependent for the younger generation in today's society that they have been known to become powerless towards it and vulnerable to what they are told and thus forth begin to believe easier than older adults. Adolescents who pay attention to what is being shown through the media seem to often start believing what they hear and see, creating a concept of what they see as society's norms and expectations, and thus believing they should intern act and look this way. Media affects all aspects of youths lives, from how they should behave, how they should look and what they should wear and own. Often it is hard to see the effects that the media has on youth because it is seen as normal, only because all youth are trying to copy the same set of standards they seen in the media that they are afraid to stand out or be different. The influence of the media in today's society is obstructing youth from acknowledging social acceptance and well-being...
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...“Effects of Violent Video Games and Media on Aggressive Behavior” Gabin ,Pauline Palma, Keirsha Jhoanne J. Perona, Jerril A. Ramirez, Ma. Bernadette Riverside College Inc. Computer 2: Internet Research January 9, 2015 RESEARCH PAPER APPROVAL In partial fulfilment of the requirements for Computer 2 - Internet Research, this research paper entitled “Effects of Violent Video Games and Media on Aggressive Behavior” with the following subtitles: 1. What are the elements that provoke the child to take interest in violent media and games? 2. Does playing and watching anything remotely violent really affect a child’s behavior? 3. What is the behavioral result if the child is exposed to violent entertainment? 4. In what aspects can a child be able to stop his aggressive behavior? 5. What measures does the media industry have to do in order to put a stop to this? Has been prepared and submitted by Perona, Jerril A. Palma, Keirsha J. Gabin, Pauline C. Ramirez, Bernadette G. APPROVED BY: Mrs. Maritess Pomada January 9, 2015Coordinator, Psychology Department | Introduction “Effects of Violent Video Games and Media on Aggressive Behavior” It’s not a new issue – in the 1950s, psychiatrist Fredric Wertham wrote a book called “Seduction of the Innocent”, which claimed that comic books were unnecessarily exposing children to violence and causing them to become delinquent. Although Wertham’s methods...
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...real and that the legend of vampires was a series logical fallacies and false deductions. Over time, the vampire legend has been reproduced and used by media companies to make a profit, and to most of society the modern day aristocratic vampire and the 18th century version have little to no relation at...
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...tickets. Because of the hold it has on a person, it can cause several harmful effects such as health issues, emotional instability and astronomical financial burdens. Even though some have fooled themselves in believing that it is just for fun and enjoyment, the real truth is it can be a life changing experience. In 1998, people gambling in this country lost $50 billion in legal wagering and by 2003, the figure jumped to more than $72 billion. The number one gambling addiction is casino gambling. Gambling addictions which, is sometimes called compulsive or pathological gambling, is a disorder in which you cannot control yourself. The different structures and sounds once you enter into the casino surrounding gives an adrenaline rush that causes the urge to gamble. The urge to want more money comes about when a big jackpot is won. There are various symptoms of gambling addiction. One symptom of gambling addiction begins is lying when confronted about the problem. Another way of detecting addiction is when they gamble with money that is needed to pay bills, buy food or any necessities that are needed for everyday living. There are treatments for casino gambling addiction. Psychotherapy, which deals with showing the gambler how to reject the temptation and urges, is the most effective treatment. Gamblers Anonymous is another way to help combat gambling addiction. Internet gambling impact on society is growing rapidly. Technology plays a vital part in the advancement of internet...
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...Jennifer Siebel Newson’s documentaries The Mask You Live In and Miss Representative are quite significant testimonies in today’s society. Both documentaries analyze the effect that society has on both genders, both male and female. It’s conspicuous that societal norms are form of confinement for the individuals that live with in it. It’s a prison for the children that must grow up with and follow the rules of such discriminatory ideals. Acknowledged as a convention to explore the religious, social, and civil problems and the rights of the Women all over the United States, the Seneca Falls Convection was the very first women’s rights convention. It garnered large amounts of widespread awareness and influenced several of the other conferences...
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...March 21, 2012 Effects of the Transition to a Visual Culture Lucinda Whitfield Western Governor University The world has begun to move to a culture full of visual images, this transition has even had an impact on literature and has shaped our world into a visual culture. In this paper, the writer will investigate the effects of visual literacy on society. Visual images are observed in many facets of global society. Vast amounts of information today is embedded in forms of media that does not solely rely on linguistics causing the new digital generation to have a need to develop new types of literacy skills. Messages that were once conveyed through literary texts are now communicated through other forms of media that are enhanced or supported by visual images. The emergence of a growing visual culture has led to a steady decline in literary culture and has several underlying effects. Mirzoeff argued (1998) “the visual culture defines and delimits the post-modern present in that the culture that we call postmodernism is best imagined and understood visually, just as the nineteenth century was classically represented in the newspaper and the novel” (p.5). Understanding what is seen versus what is read will likely continue to be an important acquired and needed skill for people of all ages. Several trends are believed to be contributors for the need to attain new literacy skills. In a time of reality television, movies, video gaming, and digital billboards, it is rare...
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...opinions and debates in society. Questions, comments and concerns revolving around how and what the system should do about the limits teenagers have only added to the stereotypical yet evidently true battle between the youth and the more matured adults. In one case, teens have suffered losses as big as having to complete school or acquire a GED to reach a certain level of employment. While in other cases, the fight for earning one’s driving license at the age of sixteen appealed to the favor of teens. Currently, the dispute that is now being presented touches a subject that if ever addressed by the government, would change the way America operates forever: the age of consent for drinking. The debate is simple- the teens want it lowered against the adults who would like it to stay the same. The issue stirs major controversy mainly to focus on the safety of young adults, and how the consumption of alcohol can affect the mortality rate in their age bracket. However, there are firm rebuttals that show that lowering the legal drinking age to eighteen can not only benefit society, is the only fair addition to the list of rights and privileges one assumes when they reach America’s definition of adulthood. The pros and cons of the issue both have their strong and weak points aimed towards convincing their respective counter retorts. Yet when push comes to shove, it’s hard to deny that the law surrounding the drinking age in its standing, is not only unfair to young adults, but hypocritical...
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...get a comic book fully devoted to telling his adventures.” Pop-culture pundit John Romaniello believes comic book characters are the contemporary juxtapositions to the gods of ancient lore and that themes within the books themselves have evolved as a result of changes in societal circumstances. Romaniello described this idea in an article on his blog, titled Understanding Heroism: A Look at Modern Mythology and the (Super) Appeal of Superheroes. “Comic books are the American mythology,” explains Romaniello. “And, much in the same way Zeus and Poseidon and Perseus come down to us from the Greeks, Superman and Batman and the X-Men represent the culture that birthed them. These are our Gods and Heroes, our stories—and our commentary on our society. Comic books have chronicled our history, and touched on World War II, the War on Drugs, the current climate of...
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