...future that is remarkably similar to our current society. His science fiction novel tells the story of a community that relies on technology advancements to guide them in their everyday lives. His characters live in a fast passed society where they don’t read books, watch a lot of TV and drive very fast just like the people today. Bradbury does a nice job at predicting what the world would be like. We are always demanding more advanced machinery, and from the past, we have grown into a much more technological society. Lately, more and more people not only want more technology, they want it to be faster and faster. Faster computers, faster internet connections, better and faster cell phone connections, faster phones, and faster and more powerful cars, just to name a few. People don’t want to waste time anymore waiting for things to load even though they spend hours and hours doing meaningless things on their phones and computers. We want things done quicker without as much effort. We want things to take less to do them so we can have more for other things. Although Bradbury’s technology is more advanced than ours, we too are becoming a world consumed by technology advancements. Our society is similarly addicted to television and many people aren’t choosing to read for leisure anymore. Especially when TV is easiyly accessible and super addicting. Novels and plays are being made into movies all the time so there’s not a point in reading when you can just go see it in theaters...
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...impressed by how far out worlds technology have come and how advanced our civilization has become. He got his new smartphone and three years later, it is much more advanced than before. Jonathan Franzen is telling about how we live our lives and how we make in this case the smartphone so personify and makes us addicted to technology. Franzen is also talking about his new phone and bringing to debate about we personify and threat our new technology equipment we have with us every day. The ultimate goal with technology is “to replace a natural world that is indifferent to our wishes – a world of hurricanes and hardships and breakable hearts, a world of resistance – with a world so responsive to our wished as to be effectively, a mere extension of the self” (p.2.55-61). Then Jonathan Franzen starts debating about technology and it is trouble by real love, and has no choice to trouble love in return. The way Jonathan Franzen engaging the audience is creative and very interesting. He is admitting that he is an old man at 51 years and he have become really tired of the use of technology, but even though he admit he have become addicted to his smartphone Blackberry and almost speaks like the smartphone was his girlfriend “Over the years bloom had faded from our relationship (..) I’d developed trust issues and some doubts about Pearl’s very sanity” (P. 1. 17-21). Franzen speaks about love, and the ‘love’ he speaks of is about the love to the technology the humankind have created. The...
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...drug abuse, and will lead to a much more serious problem- addiction. Using drugs is a way for teens to escape from their reality for a while so they can feel a little better. There are many teenagers that have been bullied or are being bullied. Bullying can be physical or verbal and can inflict significant damage on many. Along with the advanced technology, bullying can be done anonymously and make things even worse. Because of bullying, the suicide rating among teens has increased and has resulted in many to drop out of school. Most victims of bullying turn to drugs and self-harm than to an adult to talk about it because they feel alone and that no one would be able to understand. Self-harm is a way of expressing and dealing with emotional distress. Some teens can hide their cuts and lie about how they are feeling, but deep down they are dying. Teens self-harm to distract themselves from the pain they are feeling inside. As illogical as it may sound to others, self-harming can be soothing. Self-harm can relieve the pain temporarily, and can quickly be followed by other feelings such as shame and guilt. This is also an issue that can be addicting and hard to turn away from....
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...the advancements of technology can be bad there is proof that it has distracted people from the simple things in life that are necessities to focus on. In todays society text messaging is the most common way of getting in touch with people, however cellphones are becoming a major distraction. Texting has become so severe that people would rather sit on their phones and talk to certain people then talk to the actual people they are with. Everyday I notice a peer texting during class, they become glued to their phone and are not aware of the conversation happening around them. All over Plymouth and all other college campuses students are constantly distracted by texting in the class room. As texting becomes more common so does texting and driving, which “caused around 1.3 million crashes in 2011”(text statistics). and has significantly increased since then. It should be common courtesy to keep your phone away while driving to protect others, however millions of people are doing it every day because they are addicted. The constant use of cellphones in todays society continues to increase and with that phones have taken over the classroom and the road. Most teenagers these days have “Smart Phones” which are phones that are able to access the internet, play games, text, and take photos. The most common smartphone’s on the market are the Iphone and the Android. Both devices are similar to one another and can download applications. Smart phones have become so advanced that they can practically...
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...Fall Down, this is a heroic work of cultural and medical journalism. With it, Skloot reminds doctors, patients, and outside observers that however advanced the technology and esoteric the science, the material they work with is humanity, and every piece of it is precious.” In Miller’s review of “The Immortal Life of Henrietta Lacks,” she focuses almost solely on the aspect of Henrietta’s family and the injustice done to them. She lightly mentions what these cells have done for ethics and medical research but how most importantly Skloot was able to tell a story from “the Lackses’ perspective.” I agree wholeheartedly with this statement and I do not believe this book would have been near the success that it is without including the Lackses’ side of this story of unjust ethics and racism in the medical and research field....
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...In the book Fahrenheit 451 by Ray Bradbury, there is a strong dependence of technology. In the book society has a new level and dependance of technology. People and family members are being replaced by “parlors”. To many people consider these “parlors” are considered and treated like their family. In the world of Fahrenheit 451 many of the characters are given a sense of replacement from their loved ones, and aren't even treated like family anymore. Technology including parlors and robots are changing the culture and society in the book. In the book many people in society are being replaced by machines and other devices. When Mildred (the main character's wife) overdoses on her sleeping pills and has to get her stomach pumped the operator...
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...In Brave New World, Aldous Huxley provides us with a strange yet appealing futuristic world. Huxley throughout the book argues the points that author George Orwell makes in his book “1984”. Neil Postman made six assertions that varied when comparing them to today’s contemporary society. Some of these assertions are either highly valuable or fail to meet the standards of today’s advanced society. In one of Postman’s quotes, he states that “As he (Huxley) saw it, people will come to love their oppression, to adore the technologies that undo their capacities to think.” Postman describes the lost of thinking for ourselves and how society has lost all ability to use imagination. What we seem to imagine is all given to us through social media and television. Everything around us is intensified, to create a series of propaganda and influences. Both Orwell and Huxley believed that our thoughts and imaginations are a complication of our own...
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...grades 4-12 access the popular website. A lot of people know the risks of using Facebook and still allow their children to have access to it. The social website does have positive features for children like it allows for the development of “social capital,” or the amount of friends he/she has, can make the child feel important and loved, and it also can give the child the opportunity to get involved in social events and charities in their community (Smith, 2011). Even though there are positives for minors, there are also severe negatives that go along with it; for example, using Facebook wastes a lot of the child’s time, they truly have no privacy, and it acts as a moral disconnect. First, being one who uses a lot of technology and studying in the technology field, I know how much time can be spent in front of a monitor for countless hours doing absolutely nothing. An article written by Fodeman & Monroe (2009) states, “We have concerns for children and teens today growing up in a world where they are wired 24/7 without a break.” This means that because the Facebook website is live at any given time and day; therefore, without parents controlling their kids’ time for computer usage, they can be on the website for numerous hours at a time. The authors also write in their article, “For some, it even raises their anxiety level to be without their cell phones for even a few hours!” I know, from my personal experience, that I cannot leave my house without my cell phone. With this...
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...Running head: Marketing Strategy for Products Discuss the type of product the company will offer and identify its primary characteristics. The type of product the company will offer is a game system called the Genius 3D. Some of the primary characteristics of this gaming system are portability, 3D graphics and twelve month warranty. The Genius 3D game system has the ability to be played anywhere at any time. Genius 3D is the size of the Blackberry Playbook tablet, which is seven inches. It has a screen, keyboard, and up to four USB controllers that are the size of an iPod. The controllers can be wireless, and then there are some with cords, so it just depends on the user’s choice. The controllers of the Genius 3D is fully touch screen, so there is no major risk of buttons popping of the controller. Instead of constantly rolling up the controller when the user is done playing, the controller has a button that retracts the cord itself, so there is a less chance of shortage within the cord. Genius 3D comes with a carrying case that can hold the game system itself along with the controllers. Genius 3D has 3D glasses that does not require the user to have 3D glasses. The 3D graphics has high definition. The graphics makes the game seem as if it can reach out and touch you. First-person shooter games are great to play on the Genius 3D because it brings the graphics out even more to the user, and it makes them feel like they are actually in the game. Genius 3D has the...
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...Case 4: Nintendo: Reviving a Company, Transforming a Market I. Case Background Nintendo is one of the household names when it comes to home video game consoles. It was a market leader until the launch of Sony’s Playstation and Microsoft’s Xbox. However, the launch of Wii in 2006 brought back Nintendo’s former glory and is now the company’s best-selling console. Wii focused on two things to transcend their competitors, PS3 and Xbox. First, as a low-price leader, they have a more favorable benefit-tocost ratio and second, they focused on “the fun of playing rather than cold tech specs”. With Wii being an instant smash hit in the market, how will Nintendo sustain this momentum and secure the future full of uncertainties? Point of View: Nintendo Management, year 2008. II. Issue Identification: How will Nintendo sustain the demand for its product, Wii, from non-traditional users while at the same time targeting the hardcore gamers into the brand? III. Situational Analysis Social: Escape from reality. Video gaming let the users stray away from reality, making them feel like they are really in the game having fun and not worrying about the harsh realities of life. Fun and sense of accomplishment. For some, gaming is a way to relieve stress and to have fun during leisure time. For others, video games are played seriously with aims of accomplishing the game successfully. Media for socialization. Video gaming usually involves not only one person. It is a catalyst of socialization, giving...
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...in the palm of our hands. Whether we choose to live a healthy or sedentary lifestyle, it will determine the state of our mind, and therefore quality of life. Age Discrimination in the Workplace Unfortunately, age discrimination is a reality in today’s world. Generally, when we think of ageism, we picture older workers experiencing trouble finding a job or being treated as incompetent in the workplace (Novak & Campbell, 2010, p. 215). When I spoke to Jean, an assistant oral surgeon, she however said she did not experience any age discrimination in her workplace. In fact, she became really close friends with the surgeon. Jean felt it was time for retirement once the office replaced all their equipment with new technology, “the technology was just way too advanced, and that’s when I realized it’s probably time for me to retire at 69. Plus, I don’t want to work for too long and deprive the young from this wonderful job opportunity,” (Jewell 2011). Jean has been married for an incredible 54 years to her husband Peter, who did however encounter slight age discrimination at his workplace. Peter worked for over half a century, the majority as a manager at General Motors. “I was kind of forced into retirement, but I didn’t retire until I...
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...Chapter 1 INTRODUCTION Background of the Study Computer has led to groundbreaking outcome which completely revolutionized the society. One display of these fast growing advancements to society is computer gaming. Teenagers who are playing these computer games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. In 2006, Luke Ahearn stated that “Game development is booming! In the past few years many books have been written, more information than ever is available on the internet, and many colleges are offering courses – even degrees – in game development.” In addition, Adams & Rolling (2007) stated that games are created to serve a purpose and they are related to the human desire for play and our capacity to pretend. Also video games are forms of art, thus aesthetics are part of their design. It’s also shown in some studies that computer gaming helps the brain, especially to the young at age, to develop their logic skills. “Computer-based video games can clearly facilitate students’ learning performance. This finding indicated that computer-based video game playing not only can improve participants’ fact differentiation/recall processes, but also promotes problem-solving skills by recognizing multiple solutions for problems.” (Chuang & Chen, 2009, p.7). In addition, playing computer games according to some research...
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...E-sport tournaments and customer engagements Name Course Title Instructor Date The role of the e-sport tournaments activities in increasing customer engagement in video game industry in China E-sport tournaments E-sport is basically, competitive gaming that involves computer games and other related forms of games that can be addictive. Many people who involve themselves in the sports can get addicted to them in the case where there are structures that enhance their engagement in the games and tournaments. The customer can easily be engaged when the sports have aspects of addiction that can come as a result of elements of reward. The Chinese video game industry is worth millions of dollars and needs to keep the customers in order to enhance the flow of profits and growth of the e-games through addictive tournaments. E-tournaments do engage customers and make the games addictive because of the continuous engagement in the same and the rewards that come from customer performance. Gaming is a popular TV sport in Korea with channels, leagues, teams, superstar players dedicated, adoring opportunities of multinationals and female fans have ignored. Ongagemenet, the first cable TV channel solely devoted to online gaming, celebrated the 10th anniversary of the Star League, which was a testament to the popularity and longevity of a phenomenon of TV gaming that is popularly known as e-sports. The popularity of a single platform of a game, Starcraft has swept the Korean nation...
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...Communication is in the process of changing itself. It will always do this and always has throughout due mostly to technology and the way we see ourselves but at this point in time there a revolution occuring. The beginnings of this new change in communication took place through the Internet. It started out simply as email and instant messaging. This has been around for over ten years. Though an advanced form is in the works. It is people communicating by means of Web 2.0. Web 2.0, is the name for the massive forms of new communication of Myspace, Facebook, and other Social Networking Sites. People go on these sites, not just teens anymore, and interact with fellow networkers. It might have been cute and nice in the beginning but now some are getting addicted and living in these worlds that are technically extensions and some are even fantasy such a Secondlife.com Now I could write for months about these topics and sites but I would like to narrow it down to two websites on one topic. This is an informal paper in the sense that its methodology wouldn’t bode well with those of the social sciences. Also, I took surveys and they weren’t all random so from a statistical standpoint it is not a true sample. At the same time, I feel those I have chosen are from a wide range of “Myspace and Facebook backgrounds” though in this paper I generally found that Myspace has been eliminated among my social peers and is almost obselete. Though it still has credence. Alot can be...
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...Palm Beach State College How War On Drugs Effects Everyone Gregory Mullen Police Administration 1 Frank Aiello 4/23/13 There have been many issues of drug trafficking and decriminalizing substances like cocaine and marijuana for many years throughout a lot of countries’. There has been a huge timeline of situations that we have experienced and faced with during the 70s through the 21st century. This information about to be given just shows how easy it is to get mixed in with drugs. The 60s led up to the 70s of drug war conflicts between people in the world. But before the 70s the government just thought of drug use was a social disease and would die out soon enough before it became a problem. In 1971 president Nixon said that drugs were too much of an issue to not recognize it throughout the U.S. so he announced the War on Drugs. That was four decades ago and today it still is a major issue in today’s society and does not seem to be taken control of. He also said that it is “public enemy number 1.” Even though in 1972 the prisoner rate had fallen dramatically throughout the U.S. In 1973 Nixon created the DEA (Drug Enforcement Administration) which was a statement to put an end to drug trafficking and to enforce all of the public safety departments to start cracking down on this particular subject. The budget in 1973 was 74.9 billion dollars (Drug Enforcement Administration). “By 1975 the Columbian police took 600 grams of cocaine, then the drug traffickers took...
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