...highly likely you’ve played a game before on a computer or a console, against the artificial intelligence of the computer as your only obstacle. And while gaming this way is still (as it has been for a very long time) very popular, your broadband connection gives you instant access. Online gaming addiction, is now based in Melbourne. The introduction Since 1990s a number of computers, video and online games have been developed. Some of gaming dangers online gaming addiction opens kids up to other dangers, too. Chatting online with other game players may expose them to online. Seemingly addicted to games. Although video game addiction is not a new observable fact, the introduction of an online component in the current generation of games. Online gaming addiction is caused by the constant updates and the never ending game play; this is solved by limiting online game. In fact do not know they are addicted to the online games or its harmful effects. The consequence of online game addiction could be serious. Gaming achievements its more of an addiction than an innocent little game. The slope between a gaming addiction and gaming for fun is a slippery one. Video games. The aim of this research is to find out the BSIT 2A‟ attitude towards the effects of addiction in online games. This research will focuses on finding the student’s attitude towards online games and also finding the significant difference between BSIT 2A attitudes towards online games with regard to gender of the...
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...Computer game addiction has become a major problem in our society, since many children and teenagers play an excessive amount of hours of computer games a day and develop countless problems such as violent behavior and social isolation. In the past, not many people really cared about computer games being violent, it was not a hot topic as it is today. But within the past few years, with games becoming more realistic and violent, there have been certain acts of violence committed by individuals who have been known to play such games. As an example, in China a 13 years old boy killed himself after playing for 36 hours straight. The boy left a suicide note saying he wanted to join the heroes of the game he worshiped. Guilty pleasures like video games, television, and candy are tolerable when done in moderation. The problem with computer games is that unless they are controlled or limited, they can endanger not only one's social life ,but also one's health. Those who believe games containing violent gameplay and images are to blame for some murders would often assume that because of gun crime in some countries, like USA, has gone up during the time these games have been around. The way some see it is that if a child sees and plays games that contain, for example gang violence from a young age, then the child may be more likely to think of such things as acceptable. As an example, the game "Counter-Strike" became a huge hit when I was little. This computer game promoted violence...
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...ago, a Filipino consider his/her childhood complete if he experienced playingtrumpo (top), playing sipa (the Philippines' national sport), playing taya-tayaan (a game of tag)or playing other physical games. Filipino children really loves hide and seek which we call tagu-taguan. I also experienced playing these games which made me consider my childhoodcomplete. Today, the children here in the Philippines consider computer games more fun thanthe physical games which I used to play. If a person asked a kid if which of these he/she prefers,the kid will likely answer computer games. I admit that these games are really addicting whichmade me think if these things have good effect on a person.Computer games can be dangerous to children. It can be a threat to their physical healthbecause these computer games can lead to obesity, seizures, muscular, postural or evenskeletal disorders. These things happen due to overindulgence and addiction to a certain game.Another disadvantage of computer gaming to a child is seen in playing violent games. Violentgames can cause physiological arousal, increased aggressiveness behavior of a child anddecreases a child's pro social helping. (Gentile, D.)Even though video games are harmful, there are also things which computer games canprovide which can be beneficiary to children. Computer games can develop better following of instruction; improve problem-solving, hand-eye coordination, fine motor, spatial, planning,resource management and management skills...
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...leading problem concerned by the society regarding gaming is Game addiction which leads to a lot of complications. Many people find computer games a great way to escape from the stressful reality as these games provide a high level of quick gratification. You are almost constantly being rewarded and, when you lose, you get to easily start over to work on your goal. This fact predisposes the risk of game addiction. As people get addicted to computer games, they will prefer staying in front of the computers all the time that they skip meals, refuse going out for work or school, do not sleep and exercise enough. They start to lose their social ability and also mix up the real and virtual world which may pose a risk not only to themselves, but other people especially their close relatives. Only earlier in May this year, A heavily game-addicted South Korean couple who left their baby to starve while raising a "virtual child" on the Internet were given prison. This revealed how game addiction can lead to harm of others. The excessive gaming of game addicts also poses harm to their own health. There are many computer-related diseases. One most common disease is Repetitive Strain Injury, an injury of the musculoskeletal and nervous systems, mainly in the upper limb for gamers, due to repetitive use of their upper limb in playing the computer games. Also, Computer vision syndrome condition resulting from focusing the eyes on a computer display for protracted, uninterrupted periods of time...
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...tired and wired {epilogue} So I wait for you like a lonely house till you will see me again and live in me. Till then my windows ache. --100 Love Sonnets, Pablo Neruda. For every dawn a twilight falls, for every star a flame. --- The girls have been named for the sisters lost, in the hope that they might recover the beauty of family through memory. The new mother leans over the crib, trailing fair fingers over fairer faces, long dark eyelashes on tiny cheeks. The father is leaning in the doorway, smiling. He’s hoping that the girls will get his smile and their mother’s hair. The doorbell rings, and the father straightens up, leaving the mother to marvel over her twins. There is a sound of surprise, then shouting and laughter. The godfather is here. He steps in, falls straight to his knees, soundlessly, on the carpet, and silently looks at the mother, asks for permission. She smiles and nods, and he takes the girls into his arms, one by one, and looks down at them as if they are made of gold. One of the girls curls her minuscule fist around his hair and the other one coos. Their eyes flash red and the crib bursts into flames. Immediately, the godfather starts crying, great, heaving sobs that don’t cease even when the mother and father rush forward and embrace him, laughing. Fire, water, air, earth. Family. --- The first thing the earthshaker and the teleporter do when they reach home is to get rid of all the cigarettes in the house. Under the sofa, inside the...
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...Title of the Study: Computer addiction when it comes to online games Purpose of the Study: To provide additional information of the disadvantages if one is addicted to computer games. To be a reference of one of those future researchers and also can be used by many of the students. The purpose of study is to: 1. Identify the effects of computer addiction. 2. Interview the young people in how they engaged with the computer games. 3. Give the examples of the games where the teenagers become addicted. 4. Identify what makes teenagers addicted. 5. Know what are the risks for the teenagers is. Significance of the Study This research or study regarding to the computer addiction is made to know what the effects of computer games are for the youths today. Online games are the favourite past times of the teens and even to the children. Therefore, this study will give an advantage on how they will be aware to the consequences. To the Parents. This study will help them to become conscious of this computer games. Inform their children about the effect of the computer addiction to the mental thinking of one individual. To the Teenagers. This study will help them to control their addiction on computer games. This study will also make them aware in what will be the bad effects of it. To the Future Researchers. This study will help them to have more information or an additional reference on their research. Conceptual Framework 1st try ...
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...EFFECTS OF INVOLVEMENT IN COMPUTER GAMES TO THE STUDY HABITS OF THE MARIAN FRESHMEN STUDENTS DURING THE FIRST SEMESTER OF SCHOOL YEAR 2012-2013 A Research Presented to Mr. Paul C. Morales Saint Mary’s University Bayombong, Nueva Viscaya In Partial Fulfilment Of the Requirements in _________________________ Submitted By: Kimberly Anne Martinez Lloyd Rico Antonio Manuel Douglas Inaldo Leigrich Salvador Herman Anthony Aseron February 2013 Chapter 1 THE PROBLEM AND ITS BACKGROUND Rationale Modernization of living has a great impact to one of us, specifically in the field of technologythat introduces us to this, computer age because of its many benefits that makes our lives better and helps us do work a lot better. One evidence is the excessive of use of computers of some Marian students, it gives us a faster access to the world and is very beneficial to our studies like doing paper works and at the same time, entertainment. But as computers became more popular, some students overused it and become a bad leisure for them causing them to skip their classes, they could not concentrate, and they become irresponsible, they didn’t do their school stuffs and obliviously overspending their allowance in paying a gaming computer unit and a bet. Lessen, determine and prevent computer addiction, are in the mind of the researchers in conducting this study. STATEMENT OF THE PROBLEM The primary aim of this study is to obtain relevant...
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...PSYCHOLOGY OF CONFLICTS * What is conflict? * This is a state of opposition, disagreement or incompatibility between two or more people or groups of people, which is sometimes characterized by physical violence. * It is also an inevitable part of our life. * TYPES OF CONFLICT A. Approach-approach conflicts * Occur under two conditions: people attracted about equally to goals. But, carrying out one goal means abandoning the other. Example: You have to choose between buying a car or travelling to Europe. On the same night you want to attend a party and a movie. * Research suggest that approach-approach conflict are easier to resolve than any other type. B. Avoidance-avoidance conflict * When a person is simultaneously repelled by two goals and obliged to select one. * This conflict arouse a great deal of anxiety typically, and they are difficult to resolve. Example: you must choose to clean your room or do the dishes. * Research shows that as organism approach an unattractive choice, it becomes more repellent. C. Single approach-approach conflict * When a person is attracted to and repelled by one goal. Example: An otherwise appealing career may require a lot of education. A luxurious car is costly. Should I have the dentist take care of my cavity? * These conflicts also are difficult to resolve and generates much anxiety. D. Double approach-avoidance conflict * Have two goals, each with good and bad...
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...ON COMPUTER ADDICTION IN MINESKY INTERNET CAFÉ A TERM PAPER PRESENTED TO: MRS. GRACE CABAHUG FACULTY HIGH SCHOOL ENGLISH DEPARTMENT UNIVERITY OF CEBU IN PARTIAL FULLFILMENT OF THE COURSE IN: ENGLISH IV SUBMITTED BY: ARGONILLO, RONALDO JOSE A. BACUS, DAVE DOMINIC J. BACUS, MIKE KEVIN BARTOLABAC, ROALD SAMUEL M. BOYBOY, JUNAREY A. ACKNOWLEDGEMENT We, the first group of 4th year Ivory thank all of the people that have given their support. First and foremost, we thank Mrs. Grace Cabahug, who taught us all necessary knowledge to complete this task and for the opportunity to make this meaningful activity. We also thank the other people within the University of Cebu for giving us other necessary things that helped pave the way to create this activity. To our classmates, whom without the casual interactions. Also, to our parents, classmates, and everyone else who lent a helping hand. And of course STATEMENT OF THE PROBLEM The purpose of this study is to understand computer addiction. More specifically, it aims to answer the following questions: 1. What is computer addiction? 2. When is a person considered as a computer addict? 3. What are ways to remedy computer addiction? 4. How does computer addiction affect the society? 5. What are the causes of computer addiction? STATEMENT OF THE HYPOTHESIS 1. Computer addiction is the obsessive need to of using computers to play...
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...COMPUTER ADDICTION Introduction One of the freshmen student didn’t go school because he/she want to play computer all day long. Some student enjoys using computer because they want to feel what they want out of reality. In some cases, they don’t matter what will happen to their grade, they just want to hold computer and that it. They feel happy or cheerful in their life when they in front of computer. So what is wrong with these people? Several scientists and the media in general are classifying cases like these as computer addiction. Most of us know or have at least heard about the phrase 'computer addiction'. The media usually throw it around whenever a shocking story like the ones above surface. Naturally it has become a hot topic of debate. Some support computer addiction as a legitimate idea and are for its recognition as a mental disorder. However, others argue that it is merely a form of escapism from an intense physiological issue. A computer is a general purpose device that can be programmed to carry out a set of arithmetic or logical operations automatically. Since a sequence of operations can be readily changed, the computer can solve more than one kind of problem. Addiction is a medical condition that is characterized by compulsive engagement in rewarding stimuli, despite adverse consequences. It can be thought of as a disease or biological process leading to such behaviors. The two properties that characterize all addictive stimuli are that they...
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...Computer Game Addiction Stats and Research * Personality traits like trait anxiety, sensation seeking, neuroticism, and aggression appear to be related to the development of gaming addiction. Mehroof, M et al. (2010). Online gaming addiction: The role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychology, Behavior, and Social Networking, 13, 313-316. * Regions of the brain associated with cravings in substance abuse also appear to be activated in gaming addicts when they view images of video games. Ko, C. et al. (2009). Brain activities associated with gaming urge of online gaming addiction. Journal or Psychiatric Research, 43, 739-747. * There is a difference between "excessive gaming" and "addictive gaming". Two gamers may play for an identical number of hours each day, but their psychological motivation and the meaning that gaming has within their lives can be very different. Gaming addiction should be defined by how much the game negatively impacts others areas of life, not by how much time is spent playing. Griffiths, M et al. (2010). The role of context in online gaming excess and addiction: Some case study evidence. International Journal of Mental Health and Addiction, 8, 119-125. * In a volunteer sample, 41% of online gamers acknowledged that they use gaming as an escape. In the same sample, 7% were viewed as "dependent". These gamers possessed several behavioral attributes that...
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...Head: Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26, 2008 Journal of Media Psychology, V 13, No. 2, Spring, 2008 Abstract With the growing popularity of online video games, there have been anecdotal reports suggesting that these games are highly addictive, with some gamers spending in excess of 40 to 50 hours per week playing. Thus, research into the individual characteristics that lead to excessive play is warranted. This paper examines two individual variables – personality and perceptions of media – and explores how they relate to online game play, specifically online game addiction. By presenting a revised metric for online game addiction, this paper explores the relationship between addiction and both personality and perception. Online addiction is presented in this paper as a process addiction with four unique factors: perceived social sanctions, excessive play, uncontrollable play, and displacement. Both personality and perception are found to be significantly associated with online game addiction. These results are interpreted and discussed, and future research direction is suggested. Keywords: online game addiction, Big Five personality traits, media perception, MMOs Perception and Addiction of Online Games as a Function...
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...Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26, 2008 Journal of Media Psychology, V 13, No. 2, Spring, 2008 Abstract With the growing popularity of online video games, there have been anecdotal reports suggesting that these games are highly addictive, with some gamers spending in excess of 40 to 50 hours per week playing. Thus, research into the individual characteristics that lead to excessive play is warranted. This paper examines two individual variables – personality and perceptions of media – and explores how they relate to online game play, specifically online game addiction. By presenting a revised metric for online game addiction, this paper explores the relationship between addiction and both personality and perception. Online addiction is presented in this paper as a process addiction with four unique factors: perceived social sanctions, excessive play, uncontrollable play, and displacement. Both personality and perception are found to be significantly associated with online game addiction. These results are interpreted and discussed, and future research direction is suggested. Keywords: online game addiction, Big Five personality traits, media perception, MMOs Perception and Addiction of Online Games as a Function of Personality Traits Computer games...
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...The Effects of Computer Games to the Academic Performances of the selected HSU Students Submitted by: Cabasal, Vince Alain S. G11-82 Submitted to: Prof. Ronilo Dacara Chapter 1: Background of the Study: The purpose of the this study is to know if playing computer games affect or doesn’t affect his/her performance in school, also to know that are they addict to the specific game they play to know if their english speaking had improved and to know if they gamble with the use of computer games. Objectives: The objectives for my research are to know if playing computer games: * Addictive * Making their performances in school activities. * Improve their performances on school. * Improve their english speaking skills. * Make them an open minded person. * Do they gamble? Significance of the Study: 1. HSU Students who played computer games, learned to control their habit in playing. 2. Their Parent’s/Guardian at home because they should tell the effects of playing long in front of the screen. 3. The school Guidance Councilor because some of HSU Students from Grade 11 are cutting in class. Scope and Limitations: This study is limited to the HSU Students who played computer games, whether in a computer shop or at home and with or without age limit as long as they play computer games. Chapter 2: Review of Related Literature: Gaming frequency, time, and types of gamer: ...
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...such things like video games. Now it is a problem for young people, because uncontrolled way of playing leads to unexpected and sad consequences. In May 2013, video game addiction was added to the “Diagnostic and Statistical Manual of Mental Disorders” in the Conditions for Further Study section as "Internet Gaming Disorder" (Petry, 2013), this information confirms that problem is existing and need an investigation. The following several literature reviews presented main information about reasons and effects of video game addiction among adolescents. In the article written by Kimberly Young (2009), in details described the consequences of video game addiction and some therapies and methods to avoid this problem. Author briefly shows impacts of gaming and life of addicted person. There are a lot of accidents when people suffer or even died from many hours playing. Online gaming is an emotionally draining and time-consuming activity. To create more time for the computer, gaming addicts neglect sleep, diet, exercise, hobbies, and socializing (Young, 2004). Author claims that because of addiction, they have several serious problems like health: stress, eye strain, back strain, loosing or vice versa gaining weight; and social: bad relationships with family and friends. Article called “Video Game addiction and social responsibility” written by Mark Griffiths (2010) also shows the audience meaning of such problem and defines why game makers started to include...
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