...Computer Mediated Communication Final Reflection Paper on Group Collaboration Project COMM.444 The online environment, and in particular, computer mediated communication is an effective medium to provide the social aspect of learning emphasized with collaborative learning. Collaborative and cooperative interactions can occur within virtual teams and groups based on how information is exchanged and requiring group members to formulate opinions and facilitate goals to accomplish. The utilization of a variety of CMC tools also helped our group establish a more collaborative and cooperative approach towards developing content and creativity, distributing tasks, creating a more cohesive online work environment. Through formulating certain ideas through our topic of CMC and its influence in online dating, we were able to give and receive feedback and evaluation from peers, gain greater knowledge into CMC principles, develop virtual interpersonal skills and critical thinking skills which are very important (Harasim et.al. 1995). Active participation strengthens learning. A learner is regarded as present online only when he or she makes a comment. "Lurkers", that is those who read but do not comment, are not regarded as part of the learning environment. Our collaboration research group consisted of four members. We initialized our approach into the project by utilizing our email to contact each other about particular research topics of interest in relation to the influence of...
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...A Mediated World: A Study on the Media Equation Theory John Nolan Pelosi University of Kentucky A Mediated World: A Study on the Media Equation Theory We’ve all done it. Whether it is aggressively screaming at the sports team you are watching on television, or frantically warning the victim of a horror movie not to open the door, everybody responds to mediated communication systems. However, the majority of mass media viewers are unaware of just how often they are actively responding. Although there has been a relatively small amount of research done linking interpersonal and mass communication researchers, are constantly aiming to bridge the gap between the sub disciplines of communication. Throughout this research I will be exploring the Media Equation Theory through the mediums of televisions and computers. I will explain what the media equation is, and describe the impact of the two communication mediums. With previous research in mind, I will be discussing how humans have become obsessed with media, and provide historical context as to why. A mass majority of this research focuses on the link between psychology and communication regarding to the positive correlation between the two. More specifically, psychological politeness reports between ‘human to human’ interactions are compared to research reports between ‘human to media’ interactions to prove that life is media, and media is life. Theoretical Background The Media Equation is a general communication...
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...Convergent Idea Generation in Teams: A Comparison of Computer-Mediated and Face-to-Face Communication DAVID S. KERR Department of Accounting, Mays School of Business, Texas A&M University, College Station, TX 77843-4353, USA (E-mail: d-kerr@tamu.edu) UDAY S. MURTHY School of Accountancy, University of South Florida, 4202 E. Fowler Avenue BSN3403, Tampa, FL 33620-5500, USA (E-mail: umurthy@coba.usf.edu) Abstract Many tasks and decisions in business, including management consulting, are performed in group settings. Computer-mediated communication (CMC) tools (e.g., Lotus Notes) are increasingly being used by businesses to support teams in a variety of settings. Considerable research in information systems has demonstrated the advantages of “electronic brainstorming” (EBS) for generic tasks involving only divergent thinking. However, it is unclear whether the benefits of CMC extend to tasks that require both divergent and convergent processes. Per task–technology fit theory (TTF) (Zigurs and Buckland 1998), the use of computer-based group communication support tools, including “chat” systems in wide-spread use today, may be less effective for convergent processes than for divergent processes. This study experimentally compares the performance of computer-mediated and face-to-face (FTF) teams on tasks requiring both divergent and convergent processes. Consistent with theoretical predictions, the results revealed that computer-mediated teams outperformed FTF teams in the divergent aspects...
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...head: INFLUENCE OF ONLINE COMMUNICATION ON RELATIONSHIPS ! 1 Your Life on a Screen: The Influence of Online Communication on Modern Relationships Denise Arellano, Danielle Grommersch, Jonathan Infranco, Lindsey Lippert Point Loma Nazarene University Author Note Research conducted by Denise Arellano, Danielle Grommersch, Jonathan Infranco, Lindsey Lippert. Department of Communications, Point Loma Nazarene University. This paper was produced as a group research project for the Communications Research and Theories (COM465) course for the Fall semester of 2013. Correspondence for this paper should be addressed to Danielle Grommersch at dgrommersch116@pointloma.edu. ! INFLUENCE OF ONLINE COMMUNICATION ON RELATIONSHIPS Abstract Computer-mediated communication has increased in recent years, making it more socially acceptable as a means of interaction. This study explored the different ways that computer-mediated communication (CMC) develops and maintains relationships. Strong 2! correlations were found between the effect on one’s degree of communication satisfaction and self-disclosure on their choice of mode of communication. Findings also indicated a correlation between one’s motivation, intention, and communicator style and the perceived level effectiveness of the transaction. The level of satisfaction of a CMC interaction can be determined by one’s communicator style, level of experience with the technology, and intention of the communication. In addition, it was...
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...Europe: Lessons from an online survey. In proceedings of the 18th UKAIS Annual Conference: Social Information Systems. (pp. Availalable online). USIR. , and 2013, , in: , 19-20 March 2013, Worcester College, Oxford, UK. (conference paper) Acquisti, Alessandro, and Gross, Ralph. (2006). Imagined Communities: Awareness, Information Sharing, and Privacy on the Facebook.In Golle, P. and Danezis, G. (Eds.), Proceedings of 6th Workshop on Privacy Enhancing Technologies. (pp. 36--58).Cambridge, U.K. Robinson College. June 28-30. (conference paper) Acquisti, Alessandro, and Gross, Ralph. (2009). Predicting Social Security numbers from public data. Proceedings of the National Academy of Sciences, 106 (27), 10975-10980. (journal article) Adamic, Lada, Buyukkokten,Orkut, and Eytan Adar. (2003). A social network caught in the Web. First Monday, 8 (6). (journal article) Adrien Guille, Hakim Hacid, Cécile Favre, and Djamel A. Zighed. (2013). Information diffusion in online social networks: a survey. SIGMOD Record, 42 (2). (journal article) Agarwal, S., and Mital, M.. (2009). Focus on Business Practices: An Exploratory Study of Indian University Students' Use of Social Networking Web Sites: Implications for the Workplace. Business Communication Quarterly. (journal article) Ahmed OH, Sullivan SJ, Schneiders AG, and McCrory P. (2010). iSupport: do social networking sites have a role to play in concussion awareness? . Disability and Rehabilitation, 32(22), 1877-1883. (journal...
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...TECHNOLOGY AND SMALL GROUPS Recent advances in new communication technologies are not only changing how small groups interact, but are also redefining our notion of a small group. Although some organizations have used technology such as telephones and videoconferencing for some time, those communication tools are costly. New technologies, particularly the Internet, allow for asynchronous and synchronous communication among small group members at relatively low cost. These technologies are altering small group membership, functions, and processes. Research on Technology and Small Group Communication Most research on the use of technology in small group work compares groups that use communication technologies (such as discussion boards and videoconferencing) to those that meet face-to-face. With the rapid changes in communication technology, many problems associated with groups that do not meet face-to-face have been reduced or eliminated. Still, groups that never meet face-to-face can encounter difficult challenges. And yet, not meeting face-to-face also has its advantages. New communication technologies can create new environments that produce more open, fluid, and dynamic small group environments. For example, recent research suggests that online discussions facilitate collaborative learning in the university classroom. One study found that students who are actively engaged in online discussion earned higher grades in large lecture class and felt that they learned more...
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...Chapter I THE PROBLEM Introduction Millions of people play online games around the world, in April 2013 it was estimated that 671 million people worldwide played online games. Almost a quarter of these individuals did so on a daily basis and that number as a percentage of total online gamers continue to grow (comScore, 2013). An online game is a video game played over some forms of computer network, using a personal computer or video game console typically on the Internet. This network is usually the Internet or any equivalent technology; but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. One advantage of online games is the ability to connect to multiplayer games in which thousands of people can participate in a shared world and can return to that world day after day to see it grows and changes in response to one’s own actions, although single-player online games are quite common as well. A second advantage of online games is that a great percentage of games do not require payment. Third, that is worth noting, is the availability of a wide variety of games for all types of game players. While it may be true that online games are perceived to have advantages to players, their effect on behavior is worth looking into. As defined by McLeod (2008), human behavior is experienced throughout an individual’s entire lifetime. It includes the way they act based on different factors such as genetics, social...
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...history of human communication – invention of hieroglyphs. Those hieroglyph were amended into symbols and syllabary gradually. Many of our letters have a long pictorial memoirs. For instance, letter A. It wasn't really invented but more evolved. With the graphemic typefaces, started the second revolution in the history of human communication – invention of the printing press and papers. These innovations changed the functionality of our brain and we split it into the left part that is used now to reading and thinking and the right part is still involved in pictures and feelings. This split brain creates an enormous experiment in humanity one of which lead us to the third revolution in the history of human communication -invention of computer mediated communications. It actually started bartering face-to-face emotional...
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... | | |Management Communication Skills | Copyright © 2010, 2008, 2006, 2004 by University of Phoenix. All rights reserved. Course Description This course focuses on identifying and developing the communications skills necessary to manage individuals and groups successfully within business and work organizations. Students will identify their management communication styles and will assess and improve their effectiveness in the areas of interpersonal communications, group dynamics, diversity, motivation, team building, and conflict resolution. Policies Faculty and students/learners will be held responsible for understanding and adhering to all policies contained within the following two documents: • University policies: You must be logged into the student website to view this document. • Instructor policies: This document is posted in the Course Materials forum. University policies are subject to change. Be sure to read the policies at the beginning of each class. Policies may be slightly different depending on the modality in which you attend class. If you have recently changed modalities, read the policies governing your current class modality. Course Materials Hynes, G. E. (2011). Managerial communication: Strategies and applications (5th ed.). New York, NY: McGraw-Hill....
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...Social Networking and Education: Emerging Research within CSCL Abstract: In this paper I introduce a youth-initiated practice: online social networking that is transforming our society in important ways and has vast implications for learning research and education. I introduce the social and technical features that characterize social networking systems and outline results from emerging research that suggests the social and intellectual practices in which participants naturally engage and how these relate to the competencies increasingly valued in formal education. Next, I discuss one research projects which I am currently pursuing that build on early work and suggest how educational programs might employ such practices to advantage. Finally, I discuss what I see as the educative value of this technology in certain contexts and suggest a course for future research and development. My overall goals are to inform other researchers interested in pursuing similar projects and to stimulate interdisciplinary conversation about where such agendas fit within and advance the aims of CSCL. Social Networking Systems: The Next Wave of CSCL? Recent conference symposia, papers and journal articles within the CSCL community have demonstrated keen interest in learning from students’ everyday out-of-school socio-technical practices about how to better develop future technology-powered contexts for learning (Barron, 2006; Fields & Kafai, 2007; Forte & Bruckman, 2008; Gardner & Kolodner, 2007;...
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...Turkish Online Journal of Qualitative Inquiry, October 2010, 1(2) Informal Online Learning Practices: Implications for Distance Education Fawn Winterwood The Ohio State University, USA fwinterwood@ehe.osu.edu Abstract This qualitative ethnographic study examines five American teenagers‟ historical and current digitally-mediated multiliteracy practices within digital popular culture. The participants included three male and two female students of a private high school in the Midwestern United States. The study is framed by the notion that literacy is a socially, culturally, and historically situated discursive construct rather than a purely individualized cognitive endeavor. This social constructivist theory of literacy emphasizes the social conditions necessary to navigate the economic, social, and political worlds of the 21st century. The purpose of the study was to explore the students‟ multiliteracy practices that they enact through their activities within digital popular culture. Data collection methods included synchronous interviews facilitated by video conferencing tools as well as observation of the participants‟ online activities and member checks conducted via email and instant messaging. The analytic strategy employed during this study was informed by Clarke‟s (2005) situational analysis method. The study‟s findings indicate that literacy practices in which the study participants have engaged through informal learning activities within digital youth culture...
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...become a key component within the overall strategy for economic restructuring both in the developed and developing countries. The future of global economy and democratic polity in the twenty-first century is likely to depend on skilled, educated, and enlightened adult citizens. It was the World Conference on Education for All, held in Jomtien, (Thailand) in 1990 that highlighted the critical importance of addressing the learning needs of adults. In the context of globalization, basic learning skills and competencies are necessary not only for children, but also for adults, who are valuable human resources of every society. The new technological developments in information and Communication technologies (ICTs), such as satellite radio and television broadcasting, long distance telephony, computers and telecommunications have dramatically expanded our options for engaging in learning and teaching at the individual, community and societal levels. The hallmark of ICTs is their distributive power and ability to reach a large number of learners in the dispersed locations. To meet new adult literacy challenges in the present times, the use of ICTs in adult literacy education is indispensable. The question is how the ICTs can be used in making basic education, skills and knowledge available to those who are unreached by the existing system of education. With the phenomenal expansion of the...
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...Technology-Mediated Learning Environment -- TutorPro Patrizia S. Jackson IS535ON_C January 30, 2010 Professor McElyea Example used with permission from the student 2/18/2010. TABLE OF CONTENTS I. Executive Summary 3 II. Definition/History of Technology-Mediate Learning Environment 3 III. Background of Law Firm X 4 IV. Discussion of Current Business Issues 4 V. Proposed Solution 6 VI. Recommendations for the Executive Committee 8 VII. Attachments 11 VIII. References 13 I. Executive Summary This research paper examines the technology-mediated learning environment and the advantages of using online technology to facilitate staff training. Additionally, this paper discusses Law FirmX's implementation of desktop tutorial software program "TutorPro" with the purpose of increasing secretarial skill competency levels. This paper illustrates how FirmX can increase employee commitment, minimize resistance by effectively communicating the firm’s expectations. Lastly, this paper outlines recommendations on how FirmX's implementation of TutorPro will assist the firm's short and long-term goals in meeting their strategic goals and objectives. II. Definition/History of Technology-Mediate Learning Environment Definition TML is defined as an “environment in which the learners' interactions with learning materials (readings, assignments, exercises, etc.), peers and/or instructors are mediated through advanced information technologies.” (Alavi, M., &...
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...maintain their friendships. This research shows they use Facebook more to maintain and strengthen past and current friendships and less to meet new people. By defining Generation Y, it is evident recent studies on Facebook use and relationship maintenance has only examined the latter half of this group. Current literature provides a wealth of information on those born from 1990-2002; it does not provide studies on the earlier half of Generation Y, those born from 1976-1989. Generation Y encompasses a broad range of age groups. Given the continued emergence and integration of technology in everyday life, it is important to understand how it is being used. The proposed study aims to examine the way the elders of Generation Y maintain relationships on Facebook. B. Statement of the Problem The research intends to answer the following questions: 1) Do Facebook users born from 1976-1989 use the site to maintain relationships? 2) What relationship maintenance behaviors are commonly performed on Facebook? 3) Has the use of Facebook affected the way the early half of Generation Y maintains friendships? 4) Has the frequency of offline communication been replaced by online communication through Facebook for this portion of Generation Y? 5) Has this online communication affected the perceived quality of relationships for the early half of Generation Y? 6) How does relationship maintenance for the latter half of Generation Y compare to previous research on the early half of Generation...
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...Modern Computer Systems are Detrimental to our Human Instincts Lenny Miller Post University Dependence on Modern Computer Systems is Detrimental to our Human Instincts With every year that passes, we are becoming increasingly dependent on computers. From the first punch card readers to the iphone 5, computers have had a profound and sustaining effect on humanity. Since computers were first used in the medical field in the early 1960’s, specifically in bio-engineering, the lifespan of the average American has gone up 9.6 years. Computers have essentially shrunk the size of the earth as we know it by aiding us in travel, navigation, communication, and networking. Long gone are the days of months-long voyages and correspondence by pen and paper, taken by ship or horseback. The amount of information made available by computers is vast and practically unending. For these reasons and more, it’s hard to discount the positive impact computers have had on society. However, over-looked in all the praise of computers is the fact that they have eroded our ability to function independently. From math abilities to social skills and the ability to navigate from point A to point B, the negative aspects of computers are starting to outweigh the benefits. Our dependence on modern computer systems is detrimental to our human instincts. How many times in your adult life have you been faced with a fairly simple mathematical equation, such as figuring out a 20% tip on a $50 restaurant...
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