...audiences and consequently, a given series may have aspects of a range of genres. Anime is most frequently broadcasted on television or sold on DVDs either after their broadcast run or directly as original video animation. Console and computer games sometimes also feature segments or scenes that can be considered anime. Manga is Japanese for "comics" or "whimsical images". Manga developed from a mixture of Ukiyo-e and Western styles of drawing, and took its current form shortly after World War II. Manga, apart from covers, is usually published in black and white but it is common to find introductions to chapters to be in color, and is read from top to bottom and then right to left, similar to the layout of a Japanese plain text. Financially, manga represented in 2005 a market of ¥24 billion in Japan and one of $180 million in the United States. Manga was the fastest growing segment of books in the United States in 2005. Anime and manga share many characteristics, including: exaggerating of physical features, to which the reader presumably should pay most attention, "dramatically shaped speech bubbles, speed lines and onomatopoeic, exclamatory typography..." Some manga, a small amount of the total output, is adapted into anime, often with the collaboration of the original author. Computer games can also give rise to anime. In such cases, the stories are often compressed and modified to fit the format and appeal to a wider market. Popular anime franchises sometimes include...
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...audiences and consequently, a given series may have aspects of a range of genres. Anime is most frequently broadcasted on television or sold on DVDs either after their broadcast run or directly as original video animation. Console and computer games sometimes also feature segments or scenes that can be considered anime. Manga is Japanese for "comics" or "whimsical images". Manga developed from a mixture of Ukiyo-e and Western styles of drawing, and took its current form shortly after World War II. Manga, apart from covers, is usually published in black and white but it is common to find introductions to chapters to be in color, and is read from top to bottom and then right to left, similar to the layout of a Japanese plain text. Financially, manga represented in 2005 a market of ¥24 billion in Japan and one of $180 million in the United States. Manga was the fastest growing segment of books in the United States in 2005. Anime and manga share many characteristics, including: exaggerating of physical features, to which the reader presumably should pay most attention, "dramatically shaped speech bubbles, speed lines and onomatopoeic, exclamatory typography..." Some manga, a small amount of the total output, is adapted into anime, often with the collaboration of the original author. Computer games can also give rise to anime. In such cases, the stories are often compressed and modified to fit the format and appeal to a wider market. Popular anime franchises sometimes include full-length...
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...FA ND OM UNB OUND —-1 —0 —+1 561-47344_ch00_1P.indd i 7/27/11 6:21 PM -1— 0— +1— 561-47344_ch00_1P.indd ii 7/27/11 6:21 PM FAN DO M U N BOUND Otaku Culture in a Connected World Edited by MIZUKO ITO DAISUKE OKABE IZUMI TSUJI —-1 —0 —+1 New Haven & London 561-47344_ch00_1P.indd iii 7/27/11 6:21 PM Published with assistance from Copyright © 2012 by Yale University. All rights reserved. Subject to the exception immediately following, this book may not be reproduced, in whole or in part, including illustrations, in any form (beyond that copying permitted by Sections 107 and 108 of the U.S. Copyright Law and except by reviewers for the public press), without written permission from the publishers. The author has made an online version of this work available under a Creative Commons Attribution-Noncommercial 3.0 License. It can be accessed through the author’s Web site at http:www.itofisher.com/mito. Yale University Press books may be purchased in quantity for educational, business, or promotional use. For information, please e-mail sales.press @ yale.edu (U.S. office) or sales @ yaleup.co.uk (U.K. office). Designed by James J. Johnson Set in Janson Roman and Helvetica type by Westchester Book Group, Danbury, CT Printed in the United States of America [[CIP info to come]] A catalogue record for this book is available from the British Library. This paper meets the requirements of ANSI/NISO Z39.48-1992 (Permanence...
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...Anime Addiction * * * Anime had widely spread in the whole world, its positive and negative effects are continuously being debated. 1.What is the history of Anime? 2.What are the reasons Anime Addiction? 3.What are the common positive effects of anime Addiction? 4.What are the common negative effects of anime Addiction? Intoduction A.Background information B.Importance of the paper C.Statement of the problem D.Definition of terms Anime addicton A.Reason of anime addiction 1.manga 2.video games 3.movies 4. anime series B. positive effect of anime addiction 1.culture 2.fashion 3.language 4.social interaction C.Negative effects of anime addiction 1.health 2.immoral activities 3.money disposal Conclusion. The rapid rise of anime has seen much controversy in this generation. We are bombarded with the popularity of anime where many people especially teenagers around the world were involved. anime Addiction is actually a very serious problem for it involves many people where only themselves can solve it. The history of anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in the West. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun’ichi Kōuchi and Seitaro Kitayama, referred to as the “fathers” of anime.[1] During World War II, propaganda films such as Momotarō no Umiwashi (1943) and Momotarō: Umi no Shinpei (1945) were made...
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...CHAPTER 1 Problem and Its Background Introduction The word Anime was just an abbreviation of the word animation. Moreover, Animation refers to computerized simulation of processes using images to form synthetic motion picture, also known as Graphics. In Japan, the word is used to refer to all animation. Outside of Japan, it's become the catch-all term for animation from Japan. For decades, anime was produced by and for Japan a local product, with a distinct look-and-feel to not just the artwork but the storytelling, the themes, and the concepts. Over the last forty years, as people recognized the uniqueness of it specially its drawings, animation and graphics, it becomes an international phenomenon, attracting millions of fans and being translated into many languages. A whole generation of viewers in the West has grown up with it and is now passing it on to their own children. Objective The findings in this study that have been based on my researches can help and also benefit people especially students. This will help them in the sense that it will enhance their knowledge about this certain topic. It will let them know how Animes created and work, and also in this study, it will let them realize how this first started before. Statement of the Problem This study aims to make students gain knowledge and determine their perceptions towards animation (anime). Specifically, it seeks to answer the following questions: 1. What is the history behind Animes before? ...
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...this TV-series are based on manga (Japanese comic books) like Dragon Ball Z, Pokémon, and Naruto. A few percent is based on games, a good example will be the short 12 episode TV-series based on the game Devil May Cry. The smallest percent goes to TV-series based on something different from manga and games. For example, Supernatural: The animation which is based on the American TV-series of Supernatural. Anime native language is Japanese, the TV-series are later created with subtitles with the language that demands it. Later on some anime are dubbed this means that the voice is rerecord to a language that demands it. To be able know which one is been watch subtitles or dubbed; the anime been watch will have after the name of the TV-series will have a short abbreviation of the language and the abbreviation of subtitles or dubbed. An example of this will look like Naruto (ENGDUB) this mean English dubbed or Naruto (ENGSUB) this mean English subtitles. There are different types of genres inside the anime, for example there is Kodomo (children), Shojo (girl), Shounen (boy), a great diversity for adults, and Hentai which is pornography. Inside the genre there are the normal TV-series genre action, adventure, supernatural, superpowers, romance, drama, and so on. Even though Shojo is for girls and Shounen is for boys they both try to appeal the interest of both sexes. Also there is a lot difference of this cartoon to American cartoon there style of drawing, culture and the main one...
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...According to Kumiko Saito, Japanese girls have thought about gender roles in the society inspired by those magical girl animes, which is “a mainstay of television animation programming that distinctly targets female prepubescent viewers” (144) after World War 2. The main topic of animes after World War 2 is heroism story. When people read those stories, they found there exists a big gap between Japanese women and female characters in manga. Sally the Witch(1966-68), the first magical girl genre anime, describes a story about a magic princess’ adventure in the human world and how Sally finally finds her responsibility. The magical world represents the traditional values like “[a] family consisting of an authoritarian father whose values are...
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...A Brief History of Anime Michael O'Connell Source: Otakon 1999 program book Early Days At the beginning of the 20th century, Japanese graphic artists began to feel the influence of two very powerful Western inventions: the newspaper comic strip and the motion picture. With its word balloons and linear story-line, the comic strip provided Japanese story-tellers with a structure that was readily accessible to the masses. Soon, popular cartoonists like Rakiten Kitazawa and Ippei Okamoto were producing their own serialized newspaper prints. These would eventually contribute to the development of the modern Japanese comic book or "manga" In 1914, cartoonists were among the first Japanese artists to experiment with animated motion pictures. Japan's first world-wide success was Kitayama Seitaro's short film Momotaro(1918). Although the Japanese animation industry continued to grow slowly, its one, last pre-war milestone was Chikara To Onna No Yononaka. Appearing in 1932, the short film was the first animated "talkie" in Japanese. Elswhere in the world, the animation industry was not only thriving but breaking new ground. The undisputed leaders in the field were Walt Disney and the Fleisher Brothers. People now forgot what a shock it was for Disney to even consider producing a full-length animated feature. But, when Snow White and the Seven Dwarfs appeared in 1937 to overwhelming popular acclaim, Disney demonstrated that animation could be just as expressive and viable a medium...
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...with this statement. Children can learn something from comic books. So, as long as children don’t spend too much time reading comic books, comic books could be good for them. I think reading books is good for children, but some children don’t like reading books. However, some of these children like reading comic books. It would be difficult for children who are not accustomed to reading texts to start reading books. But, once they come to like reading comic books, it would be a bit easier for them to start reading regular books. I mean, comic books could help children start reading un-comic text-based books. So, I disagree with this statement. I agree with the statement. First, there are many drawings in comic books, so children come to gain information from drawings. This means that they can’t have their own imagination about the characters in the book because the features of the characters have been already drawn. Therefore, they may become bad at getting information only from words. Moreover, in comic books, there are only lines...
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...has been watching T.V, drawing, playing videogames, and reading. In particular reading novels and biographies has applied to most, but a growing fad has been comics. From Marvel to DC as the big names in America, to Shojo to CLAMP in Japan, comics has grown to a worldwide fascination, as conventions and costume competitions broke out for the new comics emerging and for the old classics the fan base grew. There are many common and contrasting things that both types of these comics have. Being a comic artist myself I find it fascinating when the style of art depicts the type of comic it is, my particular favorite comics are from Japan and in the category of Shoujo. This means that the have larger eyes then other types of Japanese comics, the story revolves around a love story instead of a round of the main story that could be fantasy or a school setting the look of these types of comics have soft lines and many emotional senses in Japanese comics known as FullMoon o Sagashite, and Time Stranger Kyoko. Bold out line, dark black shading, and aggressive emotional faces, shown in Batman and Spiderman comics. American comics have a very one toned color scheme, meaning the back ground could be a variation of blues and reds depending on the time of day in the scene. Also these bold lines show the intensity of the scene. While with Japanese comics otherwise known as Manga, has sparked an interest in American culture where many people have become invested with manga and the shows that come...
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...All About Japan "A land of incredible diversity: modern yet steeped in custom; home of the friendliest of welcomes. A country of blazing neon lights and rugged mountains, coasts and valleys." Japan has a fascinating and multifaceted culture; on the one hand it is steeped in the deepest of traditions dating back thousands of years; on the other it is a society in a continual state of rapid flux, with continually shifting fads and fashions and technological development that constantly pushes back the boudaries of the possible. It could therefore be said that Japan is a country of stark contradictions and is in part this that makes it such a fascinating country to visit and unique tourist destination. If you are looking for something different you are sure to find it here! People One people, one race? Japanese people appear at first glance to be one of the most socially and ethnically homogenous groups in the world. It is reasonable to equate Japan’s rapid post-war economic development to the 1990s with social solidarity and conformism. Despite labour shortages since the 1960s, authorities resisted officially sanctioning foreign workers until the 1980s, relying on increased mechanization and an expanded female workforce instead (1). Until recently, Japanese workers have associated themselves primarily with the company they work for – a businessman will introduce himself as ‘Nissan no Takahashi-san’ (I am Nissan’s Mr Takahashi). By extension, we might get the idea that a Japanese...
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...“A study about the effects of watching Anime to the study habit of high school students.” A. Background of the Study Anime is a type of cartoon but rather, it is complex, mature, broader, and even the animation drawing is on a higher level than that of a mere cartoon. Anime, which originated in Japan, is drawn by a “Mangaka” (artist) into manga (comic) drafts. These drafts are then rearranged, colored and synchronized by a hundred of staff. After the sequencing, a “Seiyuu” (Voice Actor) will give life to the character. One second of movement needs twenty-five to thirty-five drafts of drawing. Since it originated in Japan, most of the Animes shows the culture and hidden beauty of Japan, its technological advancement, friendship, love and student’s life, the Japanese way. Popular nowadays, Anime had touched the heart of many viewers. Some popular Anime such as DragonBall Z, Ghost Fighter, Naruto and Voltes V. This Animes had dominated the media industry in the past few years. Japan has a very unique culture. The Philippines, on the other hand, lacks that kind of culture, that is, its very own culture is made of by the mixture of cultures of other countries such as America, Spain and China. That is why many Filipinos are fascinated with such culture. Anime proposed amazing concepts and catchy storyline that is humorous yet fascinating. It also features some future ideas about what would take place in the future and what technological advancements can people expect...
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...different things. In my mind there was only one question: "Why their eyes so big?" Where did all these cartoons come from? To find the answer one must look no further than in Japan, the birthplace of Japanese animation, and the main source for all of this madness. Japanese animation, also known as anime (pronounced "ani-may"), is a popular form of animation in Japan, which is quickly spreading in the world. The major difference between anime and American cartoons is that unlike American cartoons, which are only watched by children, anime is popular among the Japanese adults and is watched by millions. The audience is not merely directed to children but to teens and adults as well. The same applies to Japanese comics known as manga. The origins of Japanese animation art are in the cultural traditions of this nation. Despite the nearly century-long period when the animation as an element of contemporary art began to develop and occupy a leading position as at home and abroad, its origins, according to the experts go back to antiquity, where the Japanese culture is born. And it all began, as the written sources, with rice and works on the development of irrigation systems for rice fields. The difficulties faced by the ancient Japanese, led them to realize that the pledge of survival...
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...Anime: A little more than a childish indulgence When one thinks of the word “Animation”, the first word that arises within their minds is surely to be cartoons, in which they will conclude that all animation is for children. However if one pries in deeper and manages to see through the eyes of an experienced animator, they would understand that animation is more broad then they originally have believed. Furthermore, the focus of Japanese Animation “Anime”, can be explored in depth to show how its popularity managed to spread throughout the world beyond its origin. Anime in essence, is distinctly unique and easily distinguishable from “Western Cartoons” including the style of art, but most importantly the depth of plot due to the fact that much of Anime is influenced directly by Japanese culture. Death, angst, violence and the complexity of human emotions are frequent in Anime which helped its influences to stretch to adult audiences, broadening their market for all age groups. Some key models and figureheads of Anime include Osamu Tezuka, referred to as “the father of Anime” and Hayao Miyazaki, both of whom greatly helped achieve the success of Anime even outside of Japan. Conventions celebrating Japanese Animation is becoming more common, one of the biggest outside of Japan being Anime Expo in Los Angeles, the largest fan-base convention in North America with forty thousand attendees each year. Despite the variety of criticisms and hardships that...
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...obsessive interest in anime are called otaku. I. Anime II. The negative effects of Anime Addiction to students A. Academic B. Health C. Behavior III. The positive effects of Anime Addiction to students A. Increased Social Interaction B. Interest in arts C. Interest in Japanese Language and Culture D. Relieves Problem E. Influence their English Vocabulary Conclusion Anime Addiction is affecting the academic, health, and behavior of the students. Their parents don’t like their child watching anime, because they can’t focus in their studies. But it depends on the child that he will balance his study and the anime or not. References INTRODUCTION Anime is a style of animation in Japan, heavily influenced by the Manga (Japan comic) and typically featuring characters with large eyes, big hair, exaggerated facial expression and it is classified according to its genre. Nowadays, anime addiction is very rampant especially among students. People with obsessive interest in anime are called, otaku (Ninai, 2011). This study aims to answer this following question: 1. Why is anime addiction? 2. What are the negative effects of anime addiction to students? 3. What are the positive effects of anime addiction to students? This paper focuses only on the negative effects and positive effects of Anime Addiction to students. The main objective of this paper is to give information about Anime. This study also tries to find out why are anime addicting and the negative...
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