...Chapter 1 The Problem and its Setting Introduction Nowadays, we can easily found children as young as two years old are playing with an electronic devices and gadgets anywhere. That is not only the video games that make the children stay, it is also includes television, mobile phones and smart phone application, computers, tablet computers, PSP games and etc. Children tend to be active consumers; many electronic products and gadgets’ commercial have been targeted to young children market. Parent may find it easier to make their children stay in one place by giving them a gadget to play with. The benefits of exposure of electronic devices and gadgets to children: Everything has its usefulness and also its negative aspect on over-exposed to the devices and gadgets. Besides the abovementioned points, let us look at the benefit of using the devices. For younger children below preschool age, the gadgets may positively help them to stimulate their senses and imagination. Some may help’s to promote listening ability, learning of sounds and also speaking ability. Electronic devices and games play positive effects in encourage cognitive learning and development of analytical skills. This may help’s in build-up innovative thinking, investigative skills, strategic thinking and foster the creativity potential of kids. They may improve manual dexterity and making the children computer literacy. Besides that being an educational and learning media, a lot of people have an opinion that...
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...Effects of electronic gadgets on children Gadgets - Yes or no? With the advanced of modern technology nowadays, electronic gadget has become part and parcel of our life whether at working place or at home. Without knowing,our children has been exposed to gadgets very early in their life. Experts have warned that parents who allow babies and toddlers to access tablet computers for several hours a day are in danger of causing “dangerous” long term effects. A study done by Dr Nirmala Karuppiah from the National Institute of Education’s (NIE) in Singapore in 2013 looked at how pre-schoolers in Singapore use gadgets such as computers, tablets and smartphones. The study found that 65% of the children started playing with electronic devices before they turned three.Most of the children – 95 per cent – played video and simulation games on the devices. Half of them said they used them to play educational games such as spelling quizzes. Other uses include surfing the Internet and social networking. Personally,i am not against gadget usage among children,but having said that, we all as parents should aware that its usage should be done with moderation. Children should be supervised and there should be rules on 'how much' time can be spent on gadgets per day. There are always risks involved if the children misuse or use it without supervision and limitation. The bad effects of unsupervised and excessive electronic gadget usage are as follows: Child become addicted to gadgets and develop...
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...Nowadays, we can easily found children as young as two years old are playing with an electronic devices and gadgets anywhere. That is not only the video games that make the children stay, it is also includes television, mobile phones and smart phone application, computers, tablet computers, PSP games and etc. Children tend to be active consumers, many electronic products and gadgets’ commercial have been targeted to young children market. Parent may find it easier to make their children stay in one place by giving them a gadget to play with. The benefit of exposure of electronic devices and gadgets to children Everything has its usefulness and also its negative aspect on over-exposed to the devices and gadgets. Besides the abovementioned points, let us look at the benefit of using the devices. For younger children below preschool age, the gadgets may positively help them to stimulate their senses and imagination. Some may helps to promote listening ability, learning of sounds and also speaking ability. Electronic devices and games play positive effects in encourage cognitive learning and development of analytical skills. This may helps in build-up innovative thinking, investigative skills, strategic thinking and foster the creativity potential of kids. They may improve manual dexterity and making the children computer literacy. Besides that being an educational and learning media, a lot of people have an opinion that they are good medium to distract peoples stress...
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...ENG 111 Prof.Mahua De Nowadays, with the growth of new technologies, children pay more and more attention towards the electronic gadgets such as computers,PSP games ,smartphone ,tablets computers, television and so one .Also children tend to be active consumers while many electronic gadgets’ commercial have been targeted to young children population. Sawyer (2010) according to a to a new study by the Kaiser Family Foundation children spend more than 75 hours per week on their electronics devices. To solve this problem among the children population using electronic gadgets should be monitored because children waste too much time on the electronic devices, they have difficulty to focus on one task and also can cause them some health issues. Children waste too much time on their electronic gadgets, so they do not have enough time to do anything else. Sawyer (2010) wrote that Children spend more than 75 hours weekly on their electronic devices, which means the time wasted is more than full time working hours of an adult per week. They do not have time to do learn any practical skills from their parents such some cultural and family tradition. If they live with their grandparents, they could have use this to learn more thing from them such as second language if their grandparents are not native American. Children can easily set up any electronic devices. They know how to use a smartphone, make a phone call, open internet browsers themselves...
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...Technology is relatively new in terms of its prevalence with children. As many parents are not as up-to-date with the latest gadgets, they tend to have little knowledge on the possible effects technology might bring. But technology, while useful, brings many negative effects to teens' lives. Parents who have technophile kids should be aware of the possible risks and dangers. Predators Informed parents know that the media blows the prevalence of online sexual predators out of proportion. However, they do exist, and they often go after easy targets, namely children. Technology such as the Internet and smart phones give both children and predators the ability to make contact with large amounts of new people. Uninformed children might feel they are making a friend but in fact are running the risk of being preyed upon. The key risk here, though, is not the predator but the lack of adult knowledge about technology and the lack of supervision parents give to their children’s online behaviors. Parents who feel bad prying into their children’s lives are ignoring the fact that most children, especially teens, are sexually curious, willing to take risks, and have poor decision-making behaviors. So, while not common, sexual predators do exist and should be something parents talk to their kids about before allowing them full reign online. Mental Health Problems Clinical coordinator at Illinois Addiction Recovery Shannon Chrismore wrote in the book, “Internet Addiction: A Handbook and Guide...
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...Use of Electronic Gadget in Malaysia Schools Nalni Devi Subramainama, Amizah Mohd Taffy Ganb, Devakumaran Rajamohanc a,b,c Master in Engineering Business Management Razak School of Engineering and Advanced Technology Universiti Teknologi Malaysia International Campus Kuala Lumpur, Malaysia Abstract Due to demands to full fill necessity of K-economy towards Vision 2020, Malaysia is now on the race to create more Information Technology (IT) literate. Education sector has been targeted to be an introduction sector to implement Information and Communication Technology (ICT) tools to advance learning and teaching processes. As such, Government of Malaysia has been working on few strategies to introduce electronic gadget applications in Malaysian schools to improve quality of education inclusively. In this study, we have conducted a survey to study the needs and acceptability of electronic gadgets such as mobile phones in schools, then analyzed outcome of survey accordingly. The result of the survey shows level of acceptance on the use of electronic gadget in schools and ethical consideration has been considered to decide best decision to overcome its negative impacts. Based on ethical consideration, the use of electronic gadgets in schools should be permitted as it brings more valuable benefits towards nation and society well-being. Malaysian to maintain high level of ethics and morality act to be able to use and handle knowledge well. Keywords: IT gadgets; Mobile...
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...REVIEW OF RELATED LITERATURE AND STUDIES This chapter contains the gathered researches from different sources. These different studies will be used as a guide and support to the research. The related literature starts with the good and important effects of different gadgets used in learning areas and goes on with the possible effects that might happen to Students when technology is being used extensively. On the later part of the chapter are the gathered related studies and articles done by various researchers. Foreign Literature Jessica White (2005) said that, technology has completely changed the scope of education in America. Most states require a technology aspect to their school improvements plans. They have embraced the idea that using technology in their classroom makes the subject anything from math to art-more accessible to many kinds of students. Educators, administrators, parents, and students are so well-versed in technology that it has become norm in even the most economically disadvantaged schools. She also stated that controversy exist about some students having access too much information. Some internet sites are not monitored by educational sources. Students who have not been taught the proper way to research on the internet might make a research hypothesis based on a website whose information is untrustworthy. Educators should be cautious and explain exactly what their expectations to their students are. Plagiarizing-detection software checks that students...
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...Chapter 2 REVIEW OF RELATED LITERATURE AND STUDIES This chapter contains the gathered researches from different sources. These different studies will be used as a guide and support to the research. The related literature starts with the good and important effects of different gadgets used in learning areas and goes on with the possible effects that might happen to Students when technology is being used extensively. On the later part of the chapter are the gathered related studies and articles done by various researchers. Foreign Literature Jessica White (2005) said that, technology has completely changed the scope of education in America. Most states require a technology aspect to their school improvements plans. They have embraced the idea that using technology in their classroom makes the subject anything from math to art-more accessible to many kinds of students. Educators, administrators, parents, and students are so well-versed in technology that it has become norm in even the most economically disadvantaged schools. She also stated that controversy exist about some students having access too much information. Some internet sites are not monitored by educational sources. Students who have not been taught the proper way to research on the internet might make a research hypothesis based on a website whose information is untrustworthy. Educators should be cautious and explain exactly what their expectations to their students are. Plagiarizing-detection software checks that...
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...INTRODUCTION Gadgets are important to the society. They are man-made technology that is highly accessed by this generation. It is said that electronics gadgets modifies the world. This will show the true power of electronically gadgets. There are many types of gadgets. The gadgets that are usually used by students are smart phones, tablets, televisions, laptops, computers, X-box and kinect. The researchers picked this topic because technology has gotten more attention than the studies of the students of this generation. They would like to know what would be the reason why the youth is more interested in gadgets than their academic performance and the knowledge and skills that they would develop in school. They want to know what they could gain from using gadgets and what they will lose in using these objects. They would also like to be informed about what the changes in behavior and thinking that could affect the growth of a student. They want to asses if the spread of technology would become a distraction or a help to a student. The investigators were appealed to the topic because gadgets are now able to provide easier access to information and educational advantages. Gadgets get the attention of the students because of its engrossing and fascinating presentations of information. This also helps the parents who are unaware of the effects of gadgets to their child’s study. Overuse of gadgets may result to interference with the student determination and ability to learn. Technology...
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...MODERN GADGETS TOWARDS THE STUDY HABITS OF GRADE 10 STUDENTS OF MONTESSORI DE STO. NINO OF MEYCAUAYAN, BULACAN A Research Proposal Presented to The Faculty of the Montessori de Sto. Nino of Meycauayan In Meycauayan City, Bulacan In Partial Fulfillment Of the Requirements for the Subject Research Prepared By: Justine Matthew T. Egea Daniel Joshua D. Domanais Andrea Mae D.L. Peralta Luisa Paola F. Salamat Tommy Jay G. Takada ACKNOWLEDGEMENT CHAPTER 1 The Background and Problem of the Study CONTENTS: * Introduction * Statement of the Problem * Hypotheses * Significance of the Study * Scope and Limitations of the Study * Conceptual Framework (?) * Definition of Terms INTRODUCTION Present day is sometimes referred to as the “Era of Electronic Gadgets”. Almost every person in the world own a gadget except for those people who do not have enough money to buy one. Even kids nowadays use gadgets for playing instead of going outside with some friends. Electronic Gadgets creation is one of the biggest step of the human kind towards a bright future. Gadgets are present in everything we do, from the simplest thing like taking notes up to the most complex things like making machines. Gadgets can be a form of communication to other people or socializing, from texting by using mobile phones to emailing or chatting through social networks. Electronic Gadgets are big deal to everyone, in every hour, every minute and every second people use gadgets. These are...
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...REFERENCES 3.1 Recommendation ……………………………………..........6 3.2 Conclusion ……………………………………………...6 3.3 References ……………………………………………….7 CHAPTER ONE INTRODUCTION 1.1 BACKGROUND OF THE STUDY In the year where electronic gadgets are not yet invented like computers, students are not yet engage in activities using technologies. Students rely on books and visit library facilities to study, read their notes and review their school lessons. During those years, despite the lack of computers and hi-tech gadgets students still achieve high and good grades and the students are still focused on their studies. They strive hard just to attain higher and better grades in their education. As years passed, industrial evolution occurred and great changes and improvements happened. One of these changes in the invention of the computer. Some people can’t afford to buy one for themselves or for their children. But for people who have enough money to buy themselves a computer, they are lucky because they can use the computer to do their home works and projects. Students who can’t afford to buy a computer just go to the library to read book, to do research work, and to make their school project....
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...Background Study According to a dictionary definition, “A gadget is a small tool or device that has a specific useful purpose and function. Gadgets tend to be more unusual or cleverly designed than normal technology.” Our lives were changed by technology since the 20th century. Many gadgets that were invented back then were now forgotten or disregarded. All gadgets were created differently. In fact most gadgets are built on the newest technology. Devices fall into four categories: mechanical, electronic, programmable, and application. Mechanical gadgets include the wheel, the pulley, the bicycle, the sail boat, and the sort. Followed by electricity, gadgets were improved and taken to a new level as inventors discover a different uses of newly applied electricity. The television, radio and quartz watch are some of the examples of electronic devices. After electricity, inventors toyed around with electronic information via microprocessor where begins the age of programmable devices such as computers, and later, MP3 players and the iPhone. Application gadgets include iTunes, Microsoft Office, and other computer applications that customize our experience in programmable devices. In today’s generation, modern technology has improved people's lives in many fields such as medicine, work, industry, and especially in education. This helps not only the professionals but also the children and students at the very young age. Way back then where technology does not still exists, student...
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...1.0 INTRODUCTION 2.1 BACKGROUND OF THE STUDY Media is everywhere. TV, Internet, computer and video games all vie for our children's attention. Nowadays, we can easily found children as young as two years old are playing with an electronic devices and gadgets anywhere. As students head back to school with the latest tablets, laptops and smart phones in their knapsacks, some parents worry the abundance of gadgets in their children's lives could be affecting their grades and health. President of Early Childcare and Education Council (ECCE Council) Prof Datuk Dr Chiam Heng Keng said television should never be used as "babysitters" or "educational" tools. "Scientific studies by neuroscientists have shown that for 100 billion neurons (brain cells) to be wired to form neural paths, a young child needs to interact with human beings and things in their environment. In 2010, a joint study by Ohio State University and Open University of the Netherlands surveyed 219 students and found a relationship between Facebook use and negative academic performance. It found Facebook users had GPAs in the 3.0 to 3.5 range and studied one to five hours a week; non Facebook users had GPAs in the 3.5 to 4.0 range and studied 11 to 15 hours a week. Gadgets also affect health of the kids. According to the Active Healthy Kids Canada 2012 report card, 10- to 16-year-olds get an average of 6 hours and 37 minutes of daily non-class work screen time. Only 19 per cent of this age group met the Canadian...
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...TECHNOLOGY TAKING CHILDHOOD AWAY FROM CHILDREN In the present day world, the I.T. age, the age of computers, laptops, Androids, Blackberrys, I-pads etc. its impossible to see life without the use of some technology or other. While Technology is indeed a boon and the revolution brought about in the industry has completely changed the way we live, there seems to be some major drawbacks like misusing the technology or addiction/fascination of latest gadgets etc. Presently, a gadget is no more treated a helping device, but has evolved more as a status symbol and there is this fascination of having the best one in the market, whether one truly has the use of it or not. And such fascination is not only in the youth or the adults, the children are more attracted towards the gadget world. We have barely come to a conclusion that how much of watching the television should be permitted to kids. Now we have a host of other issues like how much of internet is acceptable to kids?, how much just how much should a kid learn about and use the cell phones and tablets? The market for kids is much greater than those of grown ups. About 72 percent of iTunes’ top-selling “education” apps are designed for preschoolers and elementary school children. The market is flooded with electronic games and apps for the kids. On the surface things appear to be pleasing, The interactive apps, the educating apps etc. makes parents feel proud when a child responds to the screen. However, looking deep...
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...EFFECTS OF GADGETS TO THE ACADEMIC PERFORMANCE OF FIRST YEAR – BLOCK SEVEN STUDENTS OF BACHELOR OF SECONDARY EDUCATION FOR THE SECOND SEMESTER OF THE SCHOOL YEAR 2014 – 2015 A Research Proposal Presented to Mrs. Corazon Castillo – Ruiz Associate. Professor, College of Education The National Teachers College Quiapo, Manila In Partial Fulfillment of the Requirements for the Course Writing in the Discipline By: ANTONINO, Glesa Lynn COMA, Sherlyn Jay GALLO, Christine MAGAT, Camille Rose APPROVAL SHEET Dear Ma’am: Good Day! Please accept our research proposal entitled: “EFFECTS OF GADGETS TO THE ACADEMIC PERFORMANCE OF FIRST YEAR BLOCK 7- BACHELOR OF SECONDARY EDUCATION STUDENTS OF THE NATIONAL TEACHERS COLLEGE.” This proposal is in compliance to the partial fulfillment of the requirements for the course Writing in the Discipline. Thank you for your guidance and approval. Respectfully yours, Group Four: Antonino, Glesa Lynn Coma, Sherlyn Jay Gallo, Christine Magat, Camille Rose ACKNOWLEDGMENT We, Group Four have taken a lot of effort in this research. However, it would not have been possible without the kind support and help of many individuals. We would like to extend our sincere thanks to all of them. First of all, we would like to express our special gratitude to our beloved Professor. Mrs. Ruiz. Thank you for giving us an opportunity to show and enhance our skills. Thank you as well for teaching and exploring...
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