...Videogames: A Consideration of Their History and Their Roles Videogames: A Consideration of Their History and Their Roles 3.A: Narrative Videogames have been and continue to be a great part of my life. Ever since the tender age of three I have been fascinated by the interactivity and the captivating graphics displayed by videogames. Furthermore, I have developed and retained an appreciation for the capacity that many well developed videogames have to blend competitiveness, the need for intellectual dexterity, and pure entertainment. I have long understood the task of producing a game with such comprehensive quality as both an art and a science. In any case, my videogame passion has slowly but surely charmed me into learning much about the philosophy of videogames, their design and development, and especially the history of videogames. Despite my life-long passion with videogames, I began a true self-propelled academic investigation into the world of videogames only a few years ago. I remember quite vividly that this intellectual journey into the world of videogames was prompted by a friend of mine who was intrigued by the fact that I was often engulfed in the world of videogames. During those days I was much younger and consequentially much more immature than now. Not only did I enjoy videogames, I spent a great deal of the few funds which I had on purchasing new games, much of my free time playing games, and a lot of time also discussing videogames in general...
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...To fully understand the importance of video games you need to take a look at all angles. Video games have been around for years and have impacted us more than you can imagine. From the very first prototype, to the futuristic simulations we have today, video games have changed the world as we know it. The video game industry is at an all time high. Video games are no longer a form of entertainment for few, but a world-wide phenomenon for people of all ages joining in on the fun. Consoles have a very long history; from the very start passionate people have been hard at work to make the industry what it is today. There are also guidelines that all video game companies must abide by as well, so it’s not all fun and games. A video game is defined as a game that involves direct input from a user to generate visual feedback on a device. The systems used to play video games are commonly known as platforms. These devices range from home consoles such as the PlayStation 3, Xbox 360, Wii to the personal computer, and all the way to the arcade system, where the video game was born. Video games were first made as a form of entertainment but have since evolved into a worldwide cult following. They are now used for entertainment, learning tools, and even training. The video game industry was first introduced as a commercial entertainment medium in 1971. This is where it all started. After the collapse of video games in 1983, there was a rebirth 2 years later which set in motion the events...
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...The console video game craze started off in November 1977, the year the Atari 2600 was released. It sold for 200 dollars and was an instant hit. The killer app for the system was the game Pong. This game consisted of a ball bouncing back and fourth on the screen, the player had to hit the ball with a paddle and the other player or computer would return the ball in the same manner. Atari offered many other games but none were as popular as Pong, until space invaders came along. Released in Japan in 1978 and 1979 in the US, Space Invaders became a world wide craze. According to an article found on http://retrogamer.merseyworld.com “kids stopped listing to music, playing sports or going to the movies, they played Space Invaders. Space Invaders Greatly increased the popularity of the Atari 2600, video games became the new hot thing. Everything was going great for Atari until 1984 when the Atari 5200 was released. The system was a flop and it seemed to kill the video game industry in the US. While the US video game craze seemed like it was over, a new craze was starting in Japan. In 1983 a little company named Nintendo released a console named, Famicom. The system sold for 100 dollars in Japan and was very popular; however it was not released in the US due to the video game crash of 1984. In late 1985 The Famicom was released in the US as the NES (Nintendo Entertainment System). By February 1986 the NES had already sold over 30 million. The original US set came with two controllers...
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...The History of the Video Games The world of video games has played a part in several generations and they have always been entertaining for everyone. They have consistently evolved over the years keeping up with the times always offering gamers the best quality that is available. What started as mainly being played on televisions now is being played in hand held versions in addition to cell phones. Video games are evolving again with the games allowing the chance for everyone to get involved with the fun. From little toddlers to grandparents, there is a game out there all genres. I will explain each next-gen platform and its differences. The first system is the Nintendo Wii, Wii standing for we meaning that this console was built for everybody to play. This is the smallest console to date weighing in at only less than three pounds, over six inches tall, and it plays 12” inch discs in addition to eight inch discs from its predecessor the Nintendo GameCube. This console is motion censored based meaning that you have to move your body with the controller. This is the only that requires a memory card since there is not a lot of internal memory. This console is for everybody and it became instant hit and sold millions of units in a few short months. Next console is the X-Box 360, the second system released by Microsoft offering a more detailed online experience. With the ability to play others online the 360 has a social networking feel where you interact...
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...The console video game craze started off in November 1977, the year the Atari 2600 was released. It sold for 200 dollars and was an instant hit. The killer app for the system was the game Pong. This game consisted of a ball bouncing back and fourth on the screen, the player had to hit the ball with a paddle and the other player or computer would return the ball in the same manner. Atari offered many other games but none were as popular as Pong, until space invaders came along. Released in Japan in 1978 and 1979 in the US, Space Invaders became a world wide craze. According to an article found on http://retrogamer.merseyworld.com “kids stoppedlisting to music, playing sports or going to the movies, they played Space Invaders. Space Invaders Greatly increased the popularity of the Atari 2600, video gamesbecame the new hot thing. Everything was going great for Atari until 1984 when the Atari 5200 was released. The system was a flop and it seemed to kill the video game industry in the US. While the US video game craze seemed like it was over, a new craze was starting in Japan. In 1983 a little company named Nintendo released a console named, Famicom. The system sold for 100 dollars in Japan and was very popular; however it was not released in the US due to the video game crash of 1984. In late 1985 The Famicom was released in the US as the NES (Nintendo Entertainment System). By February 1986 the NES had already sold over 30 million. The original US set came with two controllers...
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...Skills Paper : “The importance of using Video/Photo Reference in 3D Animation” By: Jeremy Smith Using Video/Photo reference in 3D Animation is the most accurate way to produce high quality Animations. Getting up and actually physically acting out and recording a few scenes or taking pictures of yourself blocking out poses is very beneficial when animating. Being able to convey what you see in a video or in a photograph into a pose or a full-fledged animation is a great skill to have when animating. “Free handing” animations or animating without reference is not just tricky and hard to do, but is a poor way to animate. Not using reference when animating can lead to many problems and difficulties when making animations. Personally I extensively use reference when animating. The majority of the time I will actually get up and physically record myself walking around or doing certain poses in front of a camera. . Doing this is not just good reference, but allows you as the animator to kind of walk in the shoes of the character and get a certain feel for what the animation should look and feel like. Most of the time animations are done at a frame rate of 24 FPS (Frames Per Second). Lets say you are animating a simple walk cycle – having a character walk a distance – and say you want the walk cycle to be 3 seconds long, recording yourself doing the walk cycle will tell you the timing of the animation and what poses should be at what frames(the pose at second 1 of the recording...
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...Cultural Awareness on Iraq In thesis I talk about why Iraq has one of the world's oldest cultural histories. Iraq is where the Ancient Mesopotamian Civilizations were, whose legacy went on to influence and shape the civilizations Of the Old World. Culturally, Iraq has a very rich heritage. Iraq is an Islamic nation and has one of the most colorful histories in the world. The country’s traditions remain evident in many aspects of everyday life, the most common tradition is afternoon cup of tea also know as shy, it is a welcoming invitation to sit with your friends and family enjoy a cup of tea specially if you are not from this country. In the past, arranged marriages were common. However, “this practice is becoming more rare, and a law was...
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...This movie, a nominated Oscar movie in 2010 and directed by Quentin Tarantino, has raised various receptions among the movie critics. There might not be anything wrong by watching the first twenty minutes of the movie, but when the main character in the movie, Lieutenant Aldo Raine shows up and finally exclaims to his special team, “Each and every man under my command owes me 100 Nazi scalps,” the audiences will realize then, that this movie is not going to be like any other World War II movies. This movie clearly depicts sadism and it is very far from factual detail in history and yet, this movie was still a mega hit. To top it all, some movie critics given to this movie also benefited the movie’s ticket sales, made it into a blockbuster hit around the world, as it was released in more than 42 countries globally (Barnes, Brad Pitt Pulls Them In,...
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...The word “history” is a term defined as the study of past events, associated with someone or something. With it comes an overwhelming amount of documents, records, and physical artifacts collected and housed for society to dig through, in order to properly evaluate and learn from the past. Many times when written history is presented, it has been edited and re-edited by a secondary source writer, rather than composed by actual witnesses, which proposes a problem; that of the interjectory of the writers own interpretation. Lost is the authentic perspective or narrative from an actual person of a past event. Recorded oral history preserves the viewpoints of individual voices, whether wealthy or poor, having personal knowledge of past events through spoken assessments, recollections and...
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...even the history itself on how mankind was demolished? History, without us knowing, is being made every second that we are living. Unlike before, events now can be recorded in a blink of an eye. The development of technology allows individuals to update many events, some brilliant, some abysmal, with just a click of a button. It is exceptional to document many affairs going on in the world, but is it alright to have large historical data for future generations to access and scrutinize every little action we made through our time? A large historical records can lead to results to different effects and serious consequences. Not...
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...000 – Computer science, information, and general works • 000 Generalities • 001 Knowledge • 002 The book • 003 Systems • 004 Data processing and Computer science • 005 Computer programming, programs, data • 006 Special computer methods • 007 Not assigned or no longer used • 008 Not assigned or no longer used • 009 Not assigned or no longer used • 010 Bibliography • 011 Bibliographies • 012 Bibliographies of individuals • 013 Bibliographies of works by specific classes of authors • 014 Bibliographies of anonymous and pseudonymous works • 015 Bibliographies of works from specific places • 016 Bibliographies of works from specific subjects • 017 General subject catalogs • 018 Catalogs arranged by author & date • 019 Dictionary catalogs • 020 Library & information sciences • 021 Library relationships • 022 Administration of the physical plant • 023 Personnel administration • 024 Not assigned or no longer used • 025 Library operations • 026 Libraries for specific subjects • 027 General libraries • 028 Reading, use of other information media • 029 Not assigned or no longer used • 030 General encyclopedic works • 031 General encyclopedic works -- American • 032 General encyclopedic works in English • 033 General encyclopedic works in other Germanic languages • 034 General encyclopedic works in French, Provencal...
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...Assignment 1 1. Classifactory-Historical period: The field of archaeology had very crude beginnings with antiquarians - rich people cavorting around the world searching for artifacts they deemed as valuable, while usually destroying other important artifacts. There was no interest in the context or history of the people, the only concern was finding objects of value. In the mid-nineteenth century the approach to archaeology began to shift towards the development and study of chronologies, igniting what is known as the Classifactory-Historical period of archaeology - an archaeological paradigm that would last until the 1960s.This shift in focus was largely due in part to the acceptance of the antiquity of humankind, the concept of evolution,...
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...In today’s modern world, platforms such as the entertainment industry attempt to portray an image of history that they claim to have built on the truth. The truth is that for hundreds of years individuals have cherry-picked the parts of history that they approve of and presented them as facts. Today, the world is presented with limited historical data that does not come close to featuring the truly vast and complicated history of human civilization. Barker, Hanratty, Leuchter and Mand’s The Speedy attempts to cast a shadow of doubt on the general understanding of today’s world on important historical concepts. In The Speedy, ropes are portrayed as a metaphor portraying the structure of history, because the past is made up of the stories and...
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...MODULE C – History and Memory Sample 1 How has your understanding of events, personalities or situations been shaped by their representations in the texts you have studied. Refer to your prescribed text and at least TWO other related texts of your own choosing. History can be defined as “the methodical record of public events” where memory is defined as “the faculty by which events are recalled or kept in mind”. Thus history and memory interrelate as history can be seen as the contextual justification for memory. “The Fiftieth Gate” is a poignant interweaving of history and memory. The text follows protagonist, Mark Baker an historian, son of Holocaust survivors Genia and Yossl (Joe), on an historical journey through memory, to uncover the origins of his past and act as a catalyst for future generations to also connect with their history. Mark Baker’s journey through history and memory is also executed through his conventional ideas that memory is biased and less valid than history. There are numerous references to the discrepancies between the personal memories of his parents and the documented history Mark as an historian believes. In this way it is apparent that Mark is on a quest for verification, “my facts from the past are different”. This displays the flaw Mark traditionally notes in memory and his need for historical evidence. As responders accompany Mark on his journey, they also encounter the complexity of simultaneously being a son and an historian. This...
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...For thousands of years artists have been inspired by the world around them. Artists create beautiful paintings, sculptures, buildings and so much more that has been motivated by the history of their culture, the people around them, myths and stories, and great wars and battles. Wars, whether it be the Trojan War, WWI, or the Vietnam War have inspired artists to create outstanding works that captures and holds the viewers in so they can experience the visual and sensory impact that war has. The pieces of art that you will see on the VAM Tour today records the consequences and conflicts of war from not only from the men and women that fought in the battles but also the civilians that endured the repercussions of it. The first piece on the tour takes us back to Ancient Greece around 530 BCE. This particular piece is called Achilles and Ajax Playing Droughts by Exekias. It is a very famous amphora which is...
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