...Barbie has recently had her 40th birthday. It all started in the 1950s when Ruth Handler saw her daughter, Barbara, and her friends playing with paper dolls. They liked to imagin the dolls beeing different persons who were working, swiming, playing with friends etc. Ruth, who owned the company Mattel with her husband, understood that pretending how the future would be was part of growing up for kids. She did some research and found that there was room on the market for a doll like Barbie. Mattel had been making lots of toys before Barbie but when Ruth said that she wanted them to make a small doll for kids all the men in the staff had their doubts. Many different designs were done before the first Barbie was introduced on the 9th of march 1959. Barbie was named after Ruths daughter. Barbie was then a teen-age fashion model who was very different to the dolls the kids played with at that time. The buyers were at first skeptical to the doll but when Mattel started to make tv-commercials to reach out to the buyers it was an instant hit. Barbie is still the most popular fashion doll ever created. That is because she is always changing when the fashion and trends change. She wears everything from the Paris fashion to the more youthful look. For example the creaters changed her when the Beatles were popular and they made a copy of Jackie Kennedy when she was popular. In the 1970s Barbie wore very different clothes just to be trendy. She for example wore glittery disco outfits and...
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...Cs2093 Child psychology case one report tile: Piaget' s theory is it fit in with the Hong Kong society ? Student Name :Wong Nga Wai ,Emma(11675470) Section :54 Lecturer: Danny sir Introduction Cognition is ability of thinking、reasoning and recollecting . In 1921, Jean Piaget published the result of his groundbreaking research on child development .He set out four powerful stages of child which will shape our thinking for years to come . The first stage of child is beginning the new born to 2 years of age . We called this stage is sensorimotor period . In this stage , infants have developed the ability of sense perception and circular reaction which means that infants will repeat and repeat to do the same tasks until they form a new scheme. .Piaget find that infants possess the object permanence concept which situation is that infants understanding the object and event continue to exist but they can not find the object and event directly in this stage. Piaget believe that young infants (0-4months) can not search the disappearance of object and event . After that they will forget the object in their mind and sight. In the substage 3 , babies start to search for vanished objects. However , babies possess the ability of psychological operation in the stage 4.Therefore , babies will develop a exact thinker . Also , Piaget establish a concept of preoperational period in the two years to seven years of age children . In this...
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...influential in the transition between behaviorism and cognitive psychology. He is known as the originator of social learning theory and the theory of self-efficacy, and is also responsible for the influential 1961 Bobo doll experiment. A 2002 survey ranked Bandura as the fourth most-frequently cited psychologist of all time, behind B. F. Skinner, Sigmund Freud, and Jean Piaget, and as the most cited living one.[1] Bandura is widely described as the greatest living psychologist,[2][3][4][5] and as one of the most influential psychologists of all time.[6][7] In 1974 Bandura was elected to be the Eighty-Second President of the American Psychological Association (APA). He was one of the youngest president-elects in the history of the APA at the age of 46. Bandura served as a member of the APA Board of Scientific Affairs from 1968 to 1970 and is well known as a member of the editiorial board of nine psychology journals including the Journal of Personality and Social Psychology from 1963 to 1972.[8] At the age of 82, Bandura was awarded the Grawemeyer Award for psychology and is known as one of the most influential psychologists of the 20th century. [9] Contents [hide] * 1 Personal life * 2 Education and academic career * 2.1 Post-doctoral work * 3 Research * 3.1 Social learning theory * 3.2 Aggression * 3.3 Social cognitive theory * 3.3.1 Social foundations of thought and action * 3.4 Self-efficacy * 3.5 Moral agency * 4 Awards *...
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...4212 SEPTEMBER 15, 2010 TIMOTHY LUEHRMAN HEIDE ABELLI New Heritage Doll Company: Capital Budgeting In mid-September of 2010, Emily Harris, vice president of New Heritage Doll Company’s production division, was weighing project proposals for the company’s upcoming capital budgeting meetings in October. Two proposals stood out based on their potential to strengthen the division’s innovative product lines and drive future growth. However, due to constraints on financial and managerial resources, Harris knew it was possible that the firm’s capital budgeting committee would decline to approve both projects. She also knew that New Heritage’s licensing and retail divisions would promote compelling projects of their own. Consequently, Harris had to be prepared to recommend one of her projects over the other. The Doll Industry Revenues in the U.S. toy and game industry totaled $42 billion in 2008 and were projected to increase by 4.6% per year to $52.5 billion by 2013. The market was divided into two broad segments: video games (48%) and traditional toys and games (52%). The second segment was further divided into infant/preschool toys (14.5%), dolls (14.1%), outdoor & sports toys (12.3%), and other toys & games (59.1%) including arts and crafts, plush toys, action figures, vehicles, and youth electronics. The U.S. market for toys and games was dominated by large global enterprises that enjoyed economies of scale in design, production, and distribution. Revenues...
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...Running Head: EMPATHY AND SOCIAL LEARNING Developing Empathy: Nurturing Through Social Learning Abstract This paper explores the Social Learning Theory and how prosocial behavior, specifically empathy, is cultured through observation, modeling and imitation. Empathy is defined through a review of Bandura’s Bobo Doll experiment, Jeremy Sloan’s article on developing empathy and the impact it has on animals in our world, and an assessment of empathy in future criminal justice professionals. All provide evidence and data to support the finding that adults have lasting influence on children and how ones behavior is formed. Empathy is a vital trait and it’s a primary requisite for successfully managing daily experiences. Key words: Empathy, Modeling, Social Learning, and Development Introduction The development of empathy allows us the innate ability to relate to another’s experiences, motives and feelings. It is the foundation of compassion and caring, and is monumental in many of life’s challenges and successes. It is what allows us to learn from others and become responsible, caring adults. Many significant professions require empathy: medical care, fire rescue, education, criminal justice, and most importantly parenting. Tragic events such as slavery and the Holocaust illuminate the significance of empathy, it’s part in humankind’s wellbeing, and how requisite it is to encourage healthy development of the trait (Sajo, 2011). It is therefore of utmost...
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...packed his lined raincoat into a box. Americans were nice, Moto decided. He was not worried about his assignment in America. The land had been purchased, and Moto’s responsibility was to hire a contracting company and check on the pricing details. The job seemed straightforward. Moto’s firm, KKD, an auto parts supplier, had spent a year and a half researching U.S. building contractors. Allmack had the best record in terms of timely delivery and liaisons with good architects and the best suppliers of raw materials. That night Moto called Mr. Crowell of Allmack, who confirmed the appointment for the next morning. His tone was amiable. Moto arrived at the Allmack office at nine sharp. He had brought a set of kokeshi dolls for Crowell. The dolls, which his wife had spent a good part of a day picking out, were made from a special maple in the mountains near his family home in Niigata. He would explain that to Crowell later, when they knew each other. Crowell also came from a hilly, snowy place, which was called Vermont. When the secretary ushered him in, Crowell stood immediately and rounded the desk with an outstretched hand. Squeezing Moto’s hand, he roared, “How are you? Long trip from Tokyo. Please sit down, please.” Moto smiled. He reached in his jacket for his card. By the time he presented it, Crowell was back on the other side of the desk. “My card,” Moto said seriously. “Yes, yes,” Crowell answered. He put Moto’s card in his pocket without a glance...
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...University March 2013 Abstract Everyone, at one point or another, may display aggressive behavior. Where did this behavior come from? This paper will discuss opposing viewpoints on the role of media violence and video games in the development of aggressive behavior. Included herein will be a brief overview of Albert Bandura’s “Social Learning Theory”; a discussion of media violence and violent video games and their possible roles in the development of aggression; and the ethical viewpoints on violence in the media. This paper will conclude with an overview of all presented information. Media Violence and Violent Video Games: The Cause for Aggression – Yes or No? It is a beautiful, sunny summer afternoon and spending a few hours at the park seems like a great way to enjoy it. However, only a few minutes into it, Tommy pushes Sara off the swing and now going to the park does not seem to have been the best choice. Why did Tommy do this? What causes children to act aggressively? Is it because shortly before coming to the park Tommy played a violent video game; or maybe on his way out he passed through the room where his father was watching a breaking news story about a murder victim? The role the media and/or violent video games play in the development of aggression has been a long-time topic of debate. This paper intends to present opposing viewpoints on this subject by presenting an overview of one theory on how children learn - the Social Learning Theory;...
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...Language Center Entrance Exam USE a BLUE or BLACK PEN!!! Examination rules: 1. Candidates are not allowed into examination room before the senior invigilator has given permission to enter. 2. Candidates MUST produce their ID cards before being admitted to the examination room. 3. All coats, bags, brief cases and other materials must be placed in the designated are, usually adjacent to the senior invigilator’s table. 4. All reference books, materials, papers, magazines and journals must be deposited at the senior invigilator’s table. Unless otherwise stared in the examination paper they must not be within the sight or reach of candidates. 5. All work must be carried out on the official question sheets. No other paper may be used. 6. Candidates may not borrow anything from other candidates. Contact an invigilator if in doubt. 7. You are NOT allowed to use a dictionary. 8. Candidates may not leave the room once the examination has started for any reason, inclusive of going to the toilet during the exam. Candidates leaving the examination room will not be allowed to come back into the examination room. You are advised to go to the toilet immediately before the examination. 9. Talking to anyone other that invigilator in the examination room is regarded as cheating. If you need assistance, please raise you hand to get the attention of an invigilator. DO NOT CALL OUT or MAKE ANY OTHER SOUND TO ATTRACT ATTENTION. 10...
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...Globalization Versus Normative Policy: A Case Study on the Failure of the Barbie Doll in the Indian Market Priti Nemani* INTRODUCTION .......................................................................................... 97 I. GLOBALIZATION AND THE MULTINATIONAL ........................................ 99 A. Globalization Defined ................................................................ 99 1. The Key to the Kingdom: The Globalized Brand ............. 100 B. Barbie in the Global Economy ................................................. 102 1. Barbie‘s History................................................................. 102 2. Corporate Philosophy and Marketing Strategies behind Barbie ................................................................................ 105 II. MATTEL‘S BUSINESS VENTURES IN INDIA ......................................... 107 A. The Late 1980s: Barbie’s Tango with the License Raj ............. 107 1. The Licensing System ....................................................... 109 2. Limits on Foreign Direct Investment .................................110 3. Mattel‘s Joint Venture ......................................................... 111 B. India’s Economic Liberalization and Mattel’s Second Chance at Success...................................................................................113 1. India, the IMF, and the World Bank ...................................113 2. Mattel in India from 1993-2010 ...............................
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...(2000), personality refers to individual differences in characteristic patterns of thinking, feeling and behaving. The study of personality focuses on two broad areas: One is understanding individual differences in particular personality characteristics, such as sociability or irritability. The other is understanding how the various parts of a person come together as a whole. A number of different theories have emerged to explain different aspects of personality. Some theories focus on explaining how personality develops while others are concerned with individual differences in personality. The following are just a few of the major theories of personality proposed by different psychologists: Behavioral Theories, Psychoanalytic Theories. This paper focus on the Big Five personality dimensions to explain childhood personality development. Big Five Personality theory described the personality in childhood and later in life as a set of variations across five primary dimensions identified by researchers: extraversion, agreeableness, conscientiousness, neuroticism, and openness/intellect. Each bipolar factor (e.g., Extraversion vs. Introversion) summarizes several more specific facets (e.g., Sociability), which, in turn, subsume a large number of even more specific traits (e.g., talkative, outgoing) (Gosling, Rentfrow and Swann Jr, 2003). These basic factors can explain and predict individual differences over a wide range of settings, including mental health, job satisfaction, and work...
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...Author’s Note This paper was prepared for COUN 505 taught by Dr. Tina Walsh Introduction Resilience is a complex construct with many definitions. Most frequently, resilience can be defined as one’s ability to “bounce back” from an adverse situation. It is “interactive and contextual” (Prince-Embury & Saklofske, 2013, pg.19). However, some believe resiliency is a personality trait. There is some aversion to the use of resiliency, however, as it gives the impression that some are better than others. Resilience is applicable to both adults and children. This paper will focus on the childhood aspect of resilience. Over the years, it has been a topic of interest among researchers as to how some children manage to overcome adversity and thrive, while others suffer psychological and physical distress. As a result, much of the early research carried out on resilience looked at “three sets of factors implicated in the development of resilience: (1) attributes of the children themselves, (2) aspects of their families, and (3) characteristics of their wider social environments” (Vanderbilt-Adriance & Shaw, 2008, pg. 31). Recently, research has shifted from identifying key characteristics of resilient children to understanding how these factors affect a child’s ability to handle adversity. Despite extensive research on the subject, there is still controversy over how to apply these findings for practical use. This can be contributed to the fact that past research used multiple tests...
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...The Color of Sin: White and Black And Perceptual Symbols of Moral Purity and Pollution. Sherman and Clore (2009) aimed to look at aimed to look at three different conditions involving moral and immoral words appearing in either black or white. They also wanted to see if the time taken to name a colour differs when it black which connects to immorality or in white which relates to morality. In addition to this they added in 2 conditions which took place before naming the colours. They used a series of metaphors in order to explain many of their concepts. Their first study was based on an experiment done by Meier et al (2004) using the Stroop colour- word task (1935). They used the same words and found that immorality-blackness associations operate quickly and automatically. These associations influenced performance on the Stroop task, so a task that requires identifying colours does not require any moral evaluation and can be performed quickly. The second study was the same as the first but used a new set of words, in order to test whether the moral Stroop effect is susceptible to conditions that make immorality more prominent, this was similar to a study by Zhong and Liljenquist (2006). Alongside this task another small task was introduced where they had to read a story which either had a morally wrong or right answer. After analysis of the results they found that people, who showed no Stroop effect initially, were affected by simply being exposed to unethical behaviour...
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...Executive summary Hello Kitty was the name of a cartoon cat developed in 1974 by Sanrio Co. Ltd. (Sanrio), a Japanese company that sold character-branded goods in Japan and other parts of the world. Sanrio initially used the character to adorn petty merchandise like coin purses and pencil boxes targeted at small girls. However, after Hello Kitty became hugely popular, Sanrio extended the brand to a variety of other products. Sanrio Company, Ltd., based in Tokyo and with distribution throughout Japan and Southeast Asia, the Americas and Europe. In the Americas today, over 4,000 stores to sell Sanrio character merchandise. This includes Sanrio boutique stores Sanrio merchandise has many different kinds of categories including stationery, school supplies, bags, accessories, room décor, candy, and plush characters. The global toys and games market grew by 2.7% in 2008 to reach a value of $60.8 billion. In 2013, the global toys and games market is forecast to have a value of $69.1 billion, an increase of 13.7% since 2008. Sanrio’s marketing strategy is to raise the sale revenues in the increasing market condition as well as to maintain our loyal customers and attract more male customers; Sanrio will create different kinds of images of products to fit into different range of age, and repackage the old neutral characters such as Badtz-Maru (a male penguin), Keroppi(a frog), Shinkansen (a bullet train) to increase the male market on the seasonal promotion. There are so many competitors...
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...ACKNOWLEDGEMENTS All praises due to Almighty Allah who enabled me to complete the research work. I am pleased to avail myself of the opportunity to express my deepest sense of respect, sincere appreciation and heartfelt gratefulness to my Anthropology department, to honorable supervisor & teachers who helped me for increasing anthropological insights by their guidance in planning and execution of present research work, suggestions, inspirations, affectionate feelings and constructive criticism through the work. I am very grateful for the support that our seminar librarian has shown by allowing me to take books in case of necessity and within short notice. The support will always be remembered. I am indebted to my parents and my friends for their immense mental support and courage to perceive through all sorts of difficulties until this research work was completed. I really feel proud of my honorable respondents who helped me to collect data in regard of my research title. Their helping mind really impressed me. So, I show my deepest sense of respect to them. My supervisor, I thank you for your guidance that brought me to the end of this work. Your politeness & cordial behavior added encouragement to my work. December, 2014 | Roll No:09203219Registration no: 3552Session: 2008-2009MSS, Department of Anthropology | ABSTRACT Being the main force conditioning human relationship, sex is essentially political. In any social context, the construction of...
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...Review of Literature: 1) Duration of TV Viewing: According to the A.C. Nielsen Co. the average American watches more than 4 hours of TV each day (28 hours / week) i.e. 2 months of nonstop TV watching per year. Number of minutes per week that parents spend in meaningful conversation with their children : 3.5 minutes / week. Number of minutes per week that the average child watches Television 1680 minutes (4 hours/day). 70% of day care centers use television during a typical day. Dietz WH, Strausburger VC & et al in 1991 study entitled “Children Adolescents and Television” revealed that – American children spend more time in front of TV than at any other activity, with the exception of sleep.8 The same research shows that American children spend an average of 2 & 1/2 to 4 hours per day watching television depending on their age. The amount of time spent by American youth in most investigations was around 3-5 hours /day.8 The Kaiser report found Children ages 8 to 18 spent an average of 7 hours and 38 minutes a day consuming media for fun, including TV, music, videogames and other content in 2009, according to a 2010 report from the Kaiser Family Foundation. The report was based on a survey of 2,002 third- through 12th-graders, 702 of whom completed a seven-day media use diary. That was up about an hour and 17 minutes a day from five years earlier. About two-thirds of 8- to 18-year-olds said they had no rules on the amount of time they spent watching TV, playing...
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