Introduction
This report was limited only to data presented in the two reference videos.
The candle experiment was design by a man named Karl Duncker in the year 1945. Karl Duncker was a psychologist. This puzzle is used in the field of behavioral science. The terms of reference used were two videos called “The puzzle of motivation” and a YouTube video called “Drive: The surprising truth about what motivates us” by RSA Animate. This candle problem was repeated over the years in studies including students at the Massachusetts Institute of Technology (MIT) a university in the United States.
Method
All data collected was Qualitative Data derived from the reference videos. The method of the experiment in the videos was very simple. You are presented with a puzzle. It is a photo that has a tray of thumbtacks, a candle, and a matchbook. The purpose of this puzzle is for you figure out how to attach the candle to the wall without getting wax on the table. Sam Glucksberg used Karl Duncker’s “Candle Problem”. This experiment was trying to gain insight about how people are affected by incentives. He took a large group of volunteers and put them into three separate groups. The groups were all given different incentives for the completion of the Candle Problem. He explained to one group that the experiment was to establish norms and averages for how long it takes for someone to solve this kind of problem. To a second group he told them they would be rewarded if they were in the top 25% of the fasted people to solve the problem they would get five dollars. He also said that the person that finished first would get twenty dollars.
The experiments were also repeated but this time the tacks were sitting on the table next to the box and the other items. The three new groups were given the same incentives and the average times dropped dramatically. All of the test