...schools, is made up of students stereotyped as “band geeks/nerds”. When in reality, band is composed of students who have a love and expressive passion for music. Marching band on the other hand, is a part of band, usually found in high school, that incorporates music and visuals into one extremely vigorous sport. It is a genuinely important part of high school, because not only can give you great looking calf muscles and exercise, but it can also help you multitask and build leadership skills. Although it may require great deal of hard work and practice, the fun that comes with marching band makes all that work worth it. For example, during marching season the whole band develops into one enormous family, and in this family, we go on trips together, we go to games together, and we enjoy every bit of it....
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...Computer Addiction: Defining the Problem and Finding the Solution In today’s society, it is an acceptable idea for people to obtain information via the computer and the internet. With most things in life, there are disadvantages. Computer technology has shown that there are many disadvantages in using this device. Computer addiction, an ongoing problem, causes problems such as addictive behavior, obsession and multitasking dilemmas. What are the disadvantages of using the Internet? The internet teaches us how to interact with people and places all over the world. There are downfalls to this convenience that we are not told about beforehand. Some of these downfalls occur as psychological disorders, addictions, obsessions and in multitasking. Computer addiction is an ongoing problem in 2015. We need to find a solution. Computer addiction fits the definition of a psychological disorder, a psychological disorder of thought or emotion, a more neutral term than mental illness. For example, Sharon Jayson in her article in USA Today refers to experts who think technology is “rewiring our brains.” Psychological disorders like anxiety, narcissism, addictions and compulsive behaviors that people have are due to excessive computer use. Mary Sykes Wiley, agreeing with Jayson, states that being on the computer is like Cybercoke. It’s an instant high, zooming from link to link. Emily Listfield also uses Jayson’s same words to indicate that the computer internet may even be “rewiring...
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...I am long overdue on a review of this book, which I feel bad about because I really enjoyed it. Maybe I didn’t get to it because I was too busy multitasking… First off, this is written as a business novel. Lately, I have been really weary about business novels. For one, I’m not a novel reader and, since The Goal, the only business novels I’ve liked and gotten through are SHORT ones, including All I Need to Know About Manufacturing I Learned in Joe’s Garage: World Class Manufacturing Made Simple and The Ice Cream Maker: An Inspiring Tale About Making Quality The Key Ingredient in Everything You Do (my review here). This book, written by business coach Dave Crenshaw, tackles the idea of “multitasking” — that we can do two things at once. If you think about multitasking from a Lean perspective, you might think about the practices of Standardized Work. In a factory, standardized work assumes a person can really only do one thing at a time. At most, you might reach for a part with your left hand while simultaneously reaching for a tool with your right. But, this is a relatively simple task that, in a repetitive manufacturing environment, can be done without thinking and through a lot of muscle memory. In professional settings, we often trick ourselves into thinking we can multitask. While on conference calls, people play Minesweeper or surf the web. This works, except for when you realize you haven’t been listening or someone calls on you and you can’t answer — it’s embarrassing...
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...instant messaging, it seems more and more people would rather just be a face behind a screen. No face to face interaction, or to even “hear” what your loved ones have to say. That was Natalie’s point that the new ideals of constant texting are killing the communication between people. People who text seem to have a harder time saying what they mean and feel it easier to write it, but is that okay for both parties? This is a question that one should ask the next time we’re about to hit send. This ruined Natalie’s relationship so maybe “texters” should take a lesson. Young people today are in a constant state of socialization. They are never out of reach from anybody that has their number and today's smart phones constantly bombard them with updates from social networks and email. While this has increased the speed and frequency in which we communicate, it has also given rise to some very disturbing trends. One example is how so many young people now spend far more time text messaging than talking on the phone or in person and as a result, interpersonal skills suffer and the art of meaningful conversation is becoming lost. Young people have become so much more comfortable text messaging, that many times, they would rather text someone than talk to them face to face, even when they are in the same room. It is not uncommon to find students...
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...H E L P W A NT E D 2010: An examination of new media skills required by top U.S. news companies A uthors: Deb Halpern Wenger University of Mississippi 129 Farley Hall University, MS 38677 drwenger@olemiss.edu Lynn C. Owens Department of Communications Peace College Kristine Trever School of Mass Communications Point Park University H E L P W A NT E D 2010: An examination of new media skills required by top U.S. news companies Debora W enger, L ynn C . Owens, K ristine T rever Determining the skills needed for employment and success in the journalism profession has never been more important. In a period of severe economic stress, journalism companies continue to hire staff, but at much reduced levels and amid vast layoffs, particularly within the print industry. Against this backdrop, this paper explores the impact of technological and economic change on the hiring practices of American news media organizations. A content analysis was conducted over a period of three months in 2008 and 2009 for all the employment opportunities posted by the top ten newspaper and broadcast journalism companies in the United States. Each year, more than 700 postings were coded to determine the most desirable skills and attributes for job candidates and the amount of emphasis placed on multimedia expertise. The study also relied on interviews with recruiters for these companies who share their own views on what makes a desirable job candidate and reflect on some of...
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...psychology is made up of the characteristic patterns of thoughts, feelings and behaviours that make a person unique. In addition to this, personality arises from within the individual and remains fairly consistent throughout life. Experience and academic research has shown that an individual’s personality has a strong influence on how they work within an organization. One's image in the eyes of other people is important. If one is to represent a company and indeed one's self, an image of orderliness is vital, to win confidence. * According to Koontz (2007) many opportunities for development can be found on-the-job. Trainees can learn as they contribute to the aims of the enterprise. However, because this approach requires competent higher – level managers who can teach and coach trainees, there are limitations to do on-the-job training. Planned progression is a technique that gives managers a clear idea of their path of development. It may be perceived by trainees as a smooth path to the top, but it really is a step-by-step approach which requires that task to be done well at each level. Trainees learn about different enterprise functions by job rotations. They may rotate through: non-supervisory work, observation assignments (observing what managers do, rather than managing themselves) and therefore has positive aspects and should benefits the trainees. “Assistant - to” positions are frequently created to broaden the viewpoint of trainees by allowing them to work closely with...
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...planning for an upcoming project, estimates for task durations are required. In order for the plan to be treated as realistic, much time is spent ensuring estimates are accurate. Accurate estimates give us increased probability and high-confidence in the task completing on time. This allows additional safety time beyond the work content time required to be embedded within the task duration. The more safety in a task the more there is a tendency to behave in the following ways: * Not starting the task until the last moment (Student Syndrome) * Delaying completion of the task (Parkinson’s Law) * Murphy’s Law Student Sydnrome: The student syndrome is a form of procrastination, but it usually includes more of a plan and sincerely good intentions. For example, if a student or group of students goes to a professor and asks for an extension to a deadline they will usually defend their request by noting how much better their project will be given more time to work on it; they request this with all the right intentions. In reality most students will have other tasks or events place a demand on the time they fully intended to commit to improving their paper or project. In the end they will often end up close to the same situation...
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...world has been expanding immensely for the past four decades and has become the worlds most prominent source of entertainment. With this expansion there are now professional gaming teams that compete in tournaments around the world playing for prizes and titles. Not only do these games require good hand eye coordination but they focus more on the mind. Strategy games, first person shooters, and adventure games are some of the most popular genres that are played by teens and young adults. With this growth of gaming it is assumed that these games will hinder a children's ability to learn in school and can affect a persons mental health negatively. People don't view these games as having any positive effects, and are viewed as a negative form of entertainment. The reality of this subject is that video games can supply many benefits towards the human brain, give us new ways of reacting to problems, and can expand a child's potential in their education. Since teens and young adults spend a good amount of time interacting with these games through their everyday schedule it has been given a negative title by most parents. Parents fear for their child's education and doubt that video games actually have any benefits towards the brain. These games contain a lot of problem solving which forces the player to use their brain quick and instinctively. Our brains aren't used to these quick rapid actions on a daily basis so it exercises us to solve problems quicker and more efficient. In...
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...and no aspect of our lives is untouched by some form of technology or another. Technology is defined as “the practical application of science to commerce or industry”. Technological development into present day has been meteoric to say the least. With the advancements of nearly every aspect of human life having some tie with technology, one might start to see a synergistic relationship between humans and technology. However, while some would believe this relationship has been beneficial for us, we believe there have been detrimental effects from our growing dependence on technology. 1 Introduction No one can argue against the fact that the human race has made enormous bounds in advancements in the last century. From developments in technology which affect society, how we communicate, the field of medicine and education. Technology has not left any aspects of our lives untouched. There will be no shortage of people who would argue that the technological advancements of the 21st century have been beneficial to society. While beneficial, we believe that, as a society, we must realise the magnitude of our dependence on technology and the ramifications if it were to be taken away from us. This paper argues that humans have formed a detrimental symbiotic relationship with technology in its many forms. This paper will investigate the changes that technology has affected, and show that we are becoming less dependent on ourselves and more detrimentally dependent on our technological accomplishments...
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...This article appeared in a journal published by Elsevier. The attached copy is furnished to the author for internal non-commercial research and education use, including for instruction at the authors institution and sharing with colleagues. Other uses, including reproduction and distribution, or selling or licensing copies, or posting to personal, institutional or third party websites are prohibited. In most cases authors are permitted to post their version of the article (e.g. in Word or Tex form) to their personal website or institutional repository. Authors requiring further information regarding Elsevier’s archiving and manuscript policies are encouraged to visit: http://www.elsevier.com/copyright Author's personal copy Computers in Human Behavior 26 (2010) 1237–1245 Contents lists available at ScienceDirect Computers in Human Behavior journal homepage: www.elsevier.com/locate/comphumbeh FacebookÒ and academic performance Paul A. Kirschner a,*, Aryn C. Karpinski b a Centre for Learning Sciences and Technologies (CELSTEC), Open University of the Netherlands, Valkenburgerweg 177, 6419AT Heerlen, The Netherlands The Ohio State University, The College of Education and Human Ecology, The School of Educational Policy and Leadership, 29 West Woodruff Avenue, 210 Ramseyer Hall, Columbus, OH 43210 b article info Keywords: Facebook Social networking software Grade point average Academic performance abstract There is much talk of...
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...Check the score of the Mets game; text your sister that pun you just thought of about her roommate’s new pet lizard (“iguana hold yr hand LOL get it like Beatles”); refresh your work e-mail, your home e-mail, your school e-mail; upload pictures of yourself reading this paragraph to your “me reading magazine articles” Flickr photostream; and alert the fellow citizens of whatever Twittertopia you happen to frequent that you will be suspending your digital presence for the next twenty minutes or so (I know that seems drastic: Tell them you’re having an appendectomy or something and are about to lose consciousness). Good. Now: Count your breaths. Close your eyes. Do whatever it takes to get all of your neurons lined up in one direction. Above all, resist the urge to fixate on the picture, right over there, of that weird scrambled guy typing. Do not speculate on his ethnicity (German-Venezuelan?) or his backstory (Witness Protection Program?) or the size of his monitor. Go ahead and cover him with your hand if you need to. There. Doesn’t that feel better? Now it’s just you and me, tucked like fourteenth-century Zen masters into this sweet little nook of pure mental focus. (Seriously, stop looking at him. I’m over here.) Over the last several years, the problem of attention has migrated right into the center of our cultural...
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...Associate Professor Norhaziah Md Salleh PRODUCTION Editor: Mr. Terence Too Yang-Yau In-house Editor: Ms. Jeanne Chow Graphic Designers: Ms. Patsy Yap and Ms. Leong Yin Ling Wawasan Open University is Malaysia’s first private not-for-profit tertiary institution dedicated to adult learners. It is funded by the Wawasan Education Foundation, a tax-exempt entity established by the Malaysian People’s Movement Party (Gerakan) and supported by the Yeap Chor Ee Charitable and Endowment Trusts, other charities, corporations and members of the public. The course material development of the university is funded by Yeap Chor Ee Charitable and Endowment Trusts. © 2008 Wawasan Open University First revision S1 2011 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without prior written permission from WOU. Wawasan Open University Jalan Sultan Ahmad Shah, 10050 Penang. Tel: (604) 2180333 Fax: (604) 2279214 Email: enquiry@wou.edu.my Website: www.wou.edu.my UNIT 1 C Introduction to computers Contents Unit 1 Introduction to Computers Course overview Unit overview Unit objectives 1.1 Computer concepts Objectives Introduction History of computers Computer defined Computer capabilities Hardware and...
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...3: Critical Thinking and Adjustment Module 1.4: How Psychologists Study Adjustment Module 1.5: Psychology in Daily Life: Becoming a Successful Student CHAPTER REVIEW RECITE! RECITE! RECITE! REFLECT REFLECT REFLECT YOUR PERSONAL JOURNAL Copyright © 2010 John Wiley & Sons, Inc. Did you know that… ❚ Multitasking while studying can damage your grades? (p. 6) ❚ Genetics influences many psychological traits and even our preferences for different types of occupations? (p. 8) ❚ White, Euro-Americans are now a minority in the nation’s most populous state? (p. 12) ❚ Women were once not permitted to attend college in the United States? (p. 13) ❚ You could survey a million voters and still not predict the outcome of a presidential election accurately? (p. 23) ❚ You are more likely to eventually get a divorce if you live together with your future spouse before getting married? (p. 27) ❚ Cramming for a test is not more likely to earn you a good grade than spacing your study sessions? (p. 33) Oleg Prikhodko/iStockphoto ❚ ❚ ❚ ❚ ❚ ❚ ❚ ❚ ❚ ❚ B eth, 22, a fourth-year chemistry major, has been accepted into medical school in Boston. She wants to do cancer research, but this goal means another seven or eight years at the grindstone. Kevin, her fiancé, has landed a solid engineering position in Silicon Valley, California. He wants Beth to come with him, take a year to start a family, and then go to medical school in California. But Beth hasn’t applied to medical school in California...
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...that we depend a lot on technology to communicate with each other. In order to make these methods more efficient and immediate, a form of tech speak has developed and due to frequent, constant use, has begun to creep into the school classrooms. Tech speak is a form of slang that shortens words to make text messaging faster. It also includes emoticons, a way of using punctuation marks to make a picture of a face or whatever the user wants to form. Technology is making us bad spellers with the use of spell checkers and autocorrect. This texting lingo is also damaging our youth’s written language skills because students are finding it increasingly difficult to switch between using tech speak and proper grammar. Further, texting is hindering students’ abilities to focus in class, hurting their grades. Finally, college entrance officers are reporting application essays with tech speak and acronym shortcuts being submitted by prospective students that end up causing the student to be denied entrance to the college. Tech speak is becoming increasingly more evolved and complex in its own way. Students who use tech speak, or texting lingo, tend to ignore punctuation and capitalization rules, use acronyms to shorten sentences (i.e.: “BRB” means “be right back, and “TTLY” means “talk to you later”), drop consonants and vowels, and sometimes even use numbers in place of where letters should be (i.e.: “C U L8R” means “see you later”). With the increased usage of technology for writing and...
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...me how in all the hoopla and debate these days about the decline of education in the US we ignore the most fundamental of its causes. Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach. Today’s students have not just changed incrementally from those of the past, nor simply changed their slang, clothes, body adornments, or styles, as has happened between generations previously. A really big discontinuity has taken place. One might even call it a “singularity” – an event which changes things so fundamentally that there is absolutely no going back. This so-called “singularity” is the arrival and rapid dissemination of digital technology in the last decades of the 20th century. Today’s students – K through college – represent the first generations to grow up with this new technology. They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age. Today’s average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games (not to mention 20,000 hours watching TV). Computer games, email, the Internet, cell phones and instant messaging are integral parts of their lives. It is now clear that as a result of this ubiquitous environment and the sheer volume of their interaction with it, today’s students think and process information fundamentally...
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