...In today's modern world, computers are an essential part of everyday life. Around the globe, children often use computers from a very young age. Although it is important for children to participate in various well-balanced activities, in my opinion, children who use the computer daily are actually developing a critical skill for future success. The bases for my views are personal, academic, and professional. From a personal point of view, computers are an invaluable resource to help young people explore the world around them. For example, children who use Internet to satisfy their curiosity about diverse topics are already becoming independent learners. No child with a computer is ever bored! By starting early in their lives, children feel totally at ease around computers; they are also able to take advantage of the wide range of services computers provide. From an academic viewpoint, children have no choice but to master this technological invention. For instance, when I was in university, students brought their laptops to class to take notes, do research and exchange information. They wrote assignments, created presentations and developed databases. Children who build early confidence and experience in these abilities are at a distinct advantage over those who have not. From a professional perspective, the computer has found a permanent place in the workplace. Today, employers still pay to provide computer training to their employees. Tomorrow, corporations will expect prospective...
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...THE EFFECTS OF COMPUTER GAMES TO THE ACADEMIC PERFORMANCE OF THE GRADE VI PUPILS IN ___________ELEMENTARY SCHOOL S. Y. 2010 - 2011 A Research Proposal Presented to the Faculty of the College Department ________________________________ Quezon In partial fulfillment of the Requirements for Research 2 ________________________ October 2010 Chapter I INTRODUCTION Background of the Study Computers are ubiquitous. As computers have become less expensive they have been purchased by more and more families for their homes. Because of this, many children begin to use computers at an early age. Even if computers are not available in their home, children almost certainly will begin to come into contact with computers in school. Some adults are amazed by how readily young children use computers. Many children find that using computers gives them a sense of power and accomplishment. And, unlike many adults whose first or primary contact with computers is work related, most children first use computers for entertainment purposes and games. This is by no means the only use that children have for computers. Because computer use is promoted in schools, and because computers are so ubiquitous, children have a great deal of exposure to them. Not everyone, however, is comfortable with the use of computers by young children. Some, including the Alliance for Childhood, have called for a halt to the...
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...THE EFFECTS OF COMPUTER GAMES TO THE ACADEMIC PERFORMANCE OF THE GRADE VI PUPILS IN ___________ELEMENTARY SCHOOL S. Y. 2010 - 2011 A Research Proposal Presented to the Faculty of the College Department ________________________________ Quezon In partial fulfillment of the Requirements for Research 2 ________________________ October 2010 Chapter I INTRODUCTION Background of the Study Computers are ubiquitous. As computers have become less expensive they have been purchased by more and more families for their homes. Because of this, many children begin to use computers at an early age. Even if computers are not available in their home, children almost certainly will begin to come into contact with computers in school. Some adults are amazed by how readily young children use computers. Many children find that using computers gives them a sense of power and accomplishment. And, unlike many adults whose first or primary contact with computers is work related, most children first use computers for entertainment purposes and games. This is by no means the only use that children have for computers. Because computer use is promoted in schools, and because computers are so ubiquitous, children have a great deal of exposure to them. Not everyone, however, is comfortable with the use of computers by young children. Some, including the Alliance for Childhood, have called for a halt to the...
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...The Impact of the Internet on Children Introduction & Background With the advanced development computer technology, currently, the internet is prevalently spreading nearly everywhere in our life, work and study. In fact, the internet is a double-edged sword. On the one hand, the internet can help us to handle lots of complicated matters and make people broaden their horizons through the internet. However, according to the research, most of the people, especially lots of children, are influenced by the internet negatively in terms of time management, addiction to the online games, free pornographies and adult films, physical health and family relationships. Therefore, we must come up with some solutions which based on parental control and parental support to figure out these problems of the internet on children. Specific negative impacts of the internet on children One of the negative impacts of the internet on children is disrupting the time management in their normal life. As mentioned in the article “Internet parenting styles and the impact on Internet use of primary school children,” the authors Valcke, Bonte and Rots (2010) indicate that children cannot schedule time properly because of the internet disturbance. According to a sociological survey based on a group of questions given to some of Romanian parents (Muresan, Catalano & Bocos, 2010), 16.73% of the parents think their children spent lots of time on the internet, and less time on other outdoor activities...
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...other physical games. Filipino children really loves hide and seek which we call tagu-taguan. I also experienced playing these games which made me consider my childhoodcomplete. Today, the children here in the Philippines consider computer games more fun thanthe physical games which I used to play. If a person asked a kid if which of these he/she prefers,the kid will likely answer computer games. I admit that these games are really addicting whichmade me think if these things have good effect on a person.Computer games can be dangerous to children. It can be a threat to their physical healthbecause these computer games can lead to obesity, seizures, muscular, postural or evenskeletal disorders. These things happen due to overindulgence and addiction to a certain game.Another disadvantage of computer gaming to a child is seen in playing violent games. Violentgames can cause physiological arousal, increased aggressiveness behavior of a child anddecreases a child's pro social helping. (Gentile, D.)Even though video games are harmful, there are also things which computer games canprovide which can be beneficiary to children. Computer games can develop better following of instruction; improve problem-solving, hand-eye coordination, fine motor, spatial, planning,resource management and management skills. It can also teach multitasking, quick-thinking,accuracy and strategy to children. (raisesmartkid.com) Actually, the positive and negative effects of video games depend on how long...
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...Effects of Digital Technology on Health Name: Course: Tutor: Date: Effects of Digital Technology on Health Introduction The levels of technology have increased at a high rate in the last decade, and the use of digital electronics has become more common. Technology has a lot of benefits but also has side effects if not used to a certain limit. In the current generation, the use of digital electronics such as computers, video games and mobile phones has become the norm and it’s proving to have a negative health impact. Such electronic devices are very common among the youths, and they use them very often for both academic and entertainment purposes. Despite their health risk, it is unavoidable to use such devices and one can only control the rate of use but cannot evade using them Computers A computer is a device that is meant to ease work as well as make data organized and easily accessible. In the developed countries, children are introduced to computers at a very tender age, and they use them for the rest of their lives and hence are hardly hit by the negative effects. Computers pose a risk of the user suffering from musculoskeletal disorders due to the repetitive poster and body movements one has while using the computer (Karavidas, Lim, and Katsikas, 2005, p.699). The continuous use of a computer can make on experience pain on the fingers and upper arm since these body parts are in action while using the computer. The repetitive use of the...
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...Essay Computers are becoming common in family and hence children have more time using the computers. In other words, it takes children an increasing amount of time on computers. Nevertheless,some studies suggest that children are affected a lot in negative aspect by using computers excessively. The essay will explain the effect of computer use on children, focusing on children’s physical health, psychological health and development. Being exposed to computer for prolonged periods is harmful for children’s physical health. Children’s muscles are likely to be injured since the design of computer use workstation is not suitable for children (Shields&Behrman,2001). In addition, children may be overweight when using computers for extended periods of time and hence the possibility of obesity is increased. As children spend their time playing computer games instead of doing some physical exercises, their body can easily get weaker. More than two hundred people suffer injury from excessive computer use, which is reported by the Occupational Safety and Health Administration (Shields&Behrman,2001). The psychological health is also be negatively affected by excessive computer use. An in-depth analysis about the effects on children suggests that children who are addicted to computers often feel lonely and depressed (Shields& Behrman, 2001), because they have little time communicating with other people. The research on violent computer games suggests that playing such games...
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...Playing a computer game every day can have more negative than positive effects on children. Do you agree or disagree? Video games are developing rapidly, and many children like playing them. Unfortunately some of children play them all day without taking a break or speaking with other people. This essay will describe the negative and positive effects of playing computer games every day on young people, and then compare them. The young can learn educational subjects from playing games. For example, they can learn problem-solving skills. If they cannot finish a stage in a game, they have to think of how to play it to finish the stage and to try it again. If they still cannot finish the stage, they have to think of another method. Furthermore, some computer games are for education and through playing these games, children can learn math and spelling. However, negative effects of playing computer games every day are often researched and discussed. Firstly, playing games every day for a long time is unhealthy for the young. In my opinion, children should play sports outside, which make them healthy. Subsequently, playing games every day may cause bad eye sights. Moreover, playing games may make adolescents aggressive. Young people are developing and don’t have appropriate moral values. Children enjoy the sense of accomplishment when they kill a character, then they can become violent or might not recognize the differences between real and virtual worlds. I Japan...
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...EFFECTS/ TECHNOLOGIES Effects of Todays Technologies Lisa Newman University of phoenix It seems like nowaday, technology is taking over the everyday lives of american. Technology such as computers, i pads, i phones, video games, and many other ones that companies has came out with in the last several years is really having a negative effect on our society. Children are staying in their rooms after school and playing video games rather than going out and socializing with others that are their age. When it comes to having a family meal and getting to tell your family how your day was, families are now watching television as they eat or on their cell phones at the dinner table, Another way that technology has had an effect on society is through the weight problem. Instead of getting out and getting just a little exercise a day, individuals would rather sit in front of a computer screen or video game just exercising their thumbs, fingers, and wrist. These are just a few examples of how new technology is have a negative effect on our society. Families today are spending more time on their new technology devices then they do with each other. Even if it is spending time in the living room, members of the family are paying more attention to the television then they are to each other. Parents and children spend more time on the internet then they do getting to know what is going on each others...
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...Access to computers has increased significantly over recent decades, and the number of children playing games on computers has increased too. This essay will consider the positive and negative impacts of this and discuss ways to mitigate against the potential negative effects. With regards to the positive effects, playing computers games can develop children’s cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at school. For example, children need to follow instructions, solve complex problems and use logic in many of the games that are currently popular. Such experience will be beneficial to a child’s progression into an adult. However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain. The problem is that in many of the games children are rewarded for being more violent, and this violence is repeated again and again. For instance, many games involve children helping their character to kill, kick, stab and shoot. This may lead to increased aggressive feelings, thoughts, and behaviours. In order to minimize these negative impacts, parents need to take certain steps. Firstly, some video games are rated according their content, so parents must check this and ensure their children are not allowed to have access to games that are unsuitable. Parents can also set limits on the length of time games are played. Finally...
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...Study About The Effects Of The Internet On Children Santos, Divine Agnes DS. BS Business Management 8:30-10:00 am In Partial Fulfillment of the Requirements for English10 Prof. Cynthia Sanguyu University of the Philippines Diliman Extension Program in Pampanga ABSTRACT This study is all about how the Internet affects the children. The researcher focused on the effects of the Internet in the development of children physically, socially, cognitively, and emotionally. This study also tackles about how the digital and modern media can influence the children in both positive and negative ways. It also shows solutions to the hazards of using the Internet. By reading this paper, a reader may be guided on how to use the Internet properly and may be informed on what will be the consequences if it will not be used properly. BACKGROUND OF THE STUDY Living in the modern century, everything instant is what almost everyone prefers. One of these instants of the modern technology is the Internet which children most likely to use. That is why the researcher chose “The Effects of the Internet on Children” as her topic because she wants to know what the Internet can offer for the children. She wonders why almost all the children would like to use the Internet. She also wants to know if the knowledge that the Internet offers helps in the physical, social, cognitive and emotional development of children or if it just lead to simple or serious hazards to the children. SIGNIFICANCE...
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...Video games Effects on Children: Student’s Name: Institution’s Name; Date of submission: My topic is the effect of video on children. In America, 81% of young people play at any rate once per month, 8.5% of them are dependent and "the normal 8-to 12 year-old now plays 13 hours of computer games every week, while the normal 13-to 18 year old plays 14 hours of computer games every week" (Metrics 2.0, 2007). Since computer games are so unmistakable in children' lives, it is hard to keep them from playing computer games entirely– however is that even essential? Through the research of my topic, I hope to understand how video games are really affecting the lives of children. With such an assortment of amusement sorts out there, it is hard to say if computer games as a rule are great or awful.my argument is that, majority of parents today do not pay attention to the kind of videos that their children are watching and this could affect their development. Fortunately, there have been incalculable studies done on this and data on the upsides and downsides can be effectively found. Negatives of Video Games There are different sorts of computer games accessible in today's industry. Computer games are proposed to target distinctive parts of a tyke's life. These computer games are included an assortment of instructive, genuine, and easygoing diversions, yet as a general rule, what kid is going to pick an amusement about learning versus an amusement where they can slaughter zombies or...
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...changing in many aspects until now. It makes the people’s life easier than the usual and is greatly helpful and useful especially to the students. Technology invented gadgets like computers and laptops that students can use in their studies. These gadgets changed how students learn, process and obtain new or old information. These can also use when it comes to finishing their task and completing their school works because students can freely visit many educational websites. Students can also play educational games, which can help them improve their critical thinking and problem-solving skills. However, technology has also negative effects like other things. Like computers, instead of using it for research purposes, students tend to use it for playing games like DOTA and Couter Strike. Students also use it for just viewing or signing in their social networking pages. Computer is a factor that distracts or steals away the attention or the focus of the students in their studies. Students abuse the power of technologies. Computer technology has positive and negative effects in the lifestyle of the students. Computer were invented to help students and not the be abused by the students which brings negative effects. But, majority of the results that were gathered presents that most students agree that computer technology is a good material that helps in the study habits of students. B. Statement of the problem Technology has helped create an entirely new educational platform and...
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...at a computer to play Pong or Donkey Kong. The newest-generation gaming consoles are as powerful as personal computers, and can accomplish many of the same things. And today's games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. These virtual worlds can be complicated and perplexing to parents, which is why it's important for you to understand what your child is playing and when to get worried. Did You Know? * In 2009, over 11 million people played World of Warcraft, an online, subscription fee-based multiplayer game. * According to one study, nearly 1 in 10 young gamers displayed behavior patterns similar to addiction.1 * The Kaiser Family Foundation found that 8- to 18-year-olds are exposed to an average of 10 hours and 45 minutes of media each day. Whether your child is an avid gamer or rarely picks up a controller, it's important to understand the world of video games--especially in the age of online gaming--so you can make your child's experience with games both a positive and a beneficial one. ————— 1. Douglas Gentile, “Pathological Video Game Use among Youth 8 to 18: A National Study,” CHAPTER I INTRODUCTION Background of the study The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing with toys, instead, they spend their free time in their homes, internet cafés or computer shops...
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...related literature and studies regarding topic about the students who plays MOBA games (Multiplayer Online Base Arena) and its effect to their study habits and time management. Studies on productivity provided ideas as to how to design our own study, while the studies on work breaks gave us an idea of how merely not working for a segment would affect our study. This would mean that we could have a clear idea of the effect of the games themselves rather than merely the break. Foreign Literature A paper made by Thomas M. Connollya, Elizabeth A. Boylea, Ewan MacArthura, Thomas Haineya, James M. Boyleb from University of the West of Scotland, High St., Paisley PA1 2BE, Scotland, United Kingdom and University of Strathclyde, Glasgow, Scotland, United Kingdom with a title of “A systematic literature review of empirical evidence on computer games and serious games” examines the literature on computer games and serious games in regard to the potential positive impacts of gaming on users aged 14 years or above, especially with respect to learning, skill enhancement and engagement. Search terms identified 129 papers reporting empirical evidence about the impacts and outcomes of computer games and serious games with respect to learning and engagement and a multidimensional approach to categorizing games was developed. The findings revealed that playing computer games is linked to a range of perceptual, cognitive, behavioural, affective and motivational impacts and outcomes. The most...
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