...186 Course Syllabus Media Influences on American Culture 6 – 10 p.m. Tuesdays Course Start Date: 06/14/2011 Course End Date: 07/12/2011 University of Phoenix South Florida Campus Miami Learning Center 11410 NW 20th Street, Miami, FL 33172 Whenever there is a question about what assignments are due, please remember this syllabus is considered the ruling document. Copyright Copyright © 2011, 2009 by University of Phoenix. All rights reserved. University of Phoenix® is a registered trademark of Apollo Group, Inc. in the United States and/or other countries. Microsoft®, Windows®, and Windows NT® are registered trademarks of Microsoft Corporation in the United States and/or other countries. All other company and product names are trademarks or registered trademarks of their respective companies. Use of these marks is not intended to imply endorsement, sponsorship, or affiliation. Edited in accordance with University of Phoenix® editorial standards and practices. Course Description The course provides an introduction to the most prominent forms of media that influence and impact social, business, political, and popular culture in contemporary America. It explores the unique aspects of each medium as well as interactions...
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...Influence of Chinese Culture on World Markets China has one of the largest populations in the world, it stands to reason cultural beliefs and trends would hold sway with many of the major manufacturers who sell internationally. Markets such as music, movies, television and video games are all affected by the preferences of one of the largest consuming countries on Earth. If a certain type of movie is popular the time, it’s only reasonable that the movie producers would cater to that. The influences are wide spread and well defined in nearly all forms of pop culture. China, as a nation, is growing very rapidly, both economically and in terms of population. They’re spending power has grown nearly 57% in the last five years alone. This allows them to invest in foreign markets on an immense scale, and therefore hold considerable sway over what is produced and distributed. Industry is moving East, and as such, so is a lot capital which fuels this investment. The continuing growth is expected to be at least 30% in the next year for most major industries. Movies with martial arts sequences tend be very popular. Even if the actors are not themselves of Asian descent, the fighting styles are visually interesting, and therefore the movies do well. Actors like Jet Li, Jacky Chan and many, many more have revolutionized movie making by implementing different forms of karate, tai kwan do and other fighting styles. Movies like The Matrix, Crouching Tiger, Hidden Dragon and The Last...
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...Essay F Influences of Pop culture Influences of Pop Culture Pop culture is the entirety of ideas, perspectives, attitudes, images, and other social network activities. It involves everything from video games, music, TV, movies, to the Internet. Pop culture has a massive impact on today’s society. In the past it mainly influenced younger people; now, it seems to affect all age groups. A large section of the population identifies themselves through popular culture as depicted on the television; their behavior is imitated by the ideas that the numerous TV shows present. This type of action is a bad influence on us as people and to our society. American TV shows have changed the ideas of people about matrimony, family, and social behaviors. It influences our lives in many ways, from the way we do our hair to the way we dress. If a celebrity does it then society will follow. Today’s media has a huge effect on the youth; a prime example rappers the song "Snap Backs and Tattoos". Shortly after this song, everyone had a snap back and were going out to get more tattoos. You can look at kids cartoons and see the influences of pop culture. Just by listening to music can affect the thinking of youths. Dingle 2 Certain celebrities and video games are setting bad examples for all the youth and even adults in this world. These examples affect the way we think of ourselves, and how we associate with others. The most popular video games are “Call of Duty”, “Grand Theft Auto”, and “Madden...
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...FINAL ESSAY PT. 1 As the news director of local television station if I had to decide between a local story such as the city council closing three city parks to save money, or a major celebrities death for the lead story for our local nightly broadcast I would choose to make the city council closing three city parks to save money the lead story. I would make this story the lead story because as the news director for the local television station I have a responsibility to the local public to keep them informed of news stories involving their town. Unlike the big networks, or the 24 hour all news stations who serve a worldwide audience, My local television station serves a local public who may depend on me to stay informed of any significant news stories that involve their town. Chances are the celebrity death story has already been broadcast on the big news networks as well as other forms of media like radio, and internet. So, as the news director in charge of the local news I would run the city parks closing story as the lead because not only is it my responsibility to run stories that involve the local population of my viewing area but it is my social responsibility as a journalist to report stories that are relevant to the viewers. I believe a city losing its parks would be more important to the local viewers then a celebrity death. I also believe the ratings would still be better because I would still cover the story about the celebrity death I just would not...
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... | | |Media and American Culture | Copyright © 2011, 2010, 2009 by University of Phoenix. All rights reserved. Course Description The course provides an introduction to the most prominent forms of media that influence and impact social, business, political, and popular culture in contemporary America. It explores the unique aspects of each medium as well as interactions across various media that combine to create rich environments for information sharing, entertainment, business, and social interaction in the U.S. and around the world. Policies Students will be held responsible for understanding and adhering to all policies contained within the following two documents: • University policies: You must be logged into the student website to view this document. • Instructor policies: This document is posted in the Course Materials forum. University policies are subject to change. Be sure to read the policies at the beginning of each class. Policies may be slightly different depending on the modality in which you attend class. If you have recently changed modalities, read the policies governing your current class modality. Course Materials Campbell, R., Martin, C., & Fabos, B. (2010). Media and culture: An introduction to mass communications (7th ed.). Boston, MA: Bedford/St. Martin’s....
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...Final Hum/176 January 29, 2012 Angela Thomas Final Part One- Option #3 My reporter was caught fabricating sources and making up facts. The way I would deal with this situation is first evaluate how much damage was done. I would want to know the facts of the actual story and compare it to the fabrication. I would then attempt to control the damage to the best of my ability by removing it the best I could from the Internet and our website. After I evaluated how much damage was actually done, I would want their reasoning for doing something that they knew was wrong? I would explain to my employee that our role as a news station is to deliver the most credible information that we have, because we owe it to the public to give them the facts. I would ask them if they knew the importance of ethical and legal compliance to online information. The next step is to find out if any copyrighted information was used. If there was copyrighted information involved, lawsuits could be filed against our network. I would also explain that we could lose ratings and face penalties for giving inaccurate information. I would make sure that they understood the seriousness of their actions and the legal consequences they may face because of their poor choice. I would make sure that they understood that the media has changed dramatically in the last century and now everyone has access to the false story they wrote. The significance of immediate news media is that now people can get the...
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...Samantha Wilson Dr. Carter English 112 FO1 24th February 2013 Pop culture and Our Society Pop culture gives the notion of having a lot of negative implications associated with it. Opponents accuse the mass media of minimizing the intellect of society. Pop culture has grown increasingly more complex over the past thirty years. Some of the biggest influences of style in pop culture stems from watching television, genres of music, video games, the internet and individual trends and fashions. Television plays a major role in present day pop culture. The Nielsen Company estimates that there are 114.7 million United States households with a television. Commercials, music videos, and television shows that push the limits of the FCC, are in a continuous rotation on most networks. TV shows have changed a lot over the past thirty-five years. Also, people have changed their thoughts and perceptions about family concepts, social behaviors, personal interactions, and what’s acceptable in society. Families are no longer viewed perfect as they were once portrayed. Television shows with families like the Cosby’s, the Cleaver’s (Leave It to Beaver), and the Brady’s (Brady Bunch) have become obsolete to today’s suggestive humored sitcoms. Nowadays most television shows are based upon sex, drugs and violence. Sex and murder have become the norm on primetime television. Media news today did a study with 600 films and 5,000 students to find that movies play an important role in people lives (medical...
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...A Breeze through Popular Culture Often parents and adults say that we teenagers text too often, play video games for vast hours, and that we watch unworthy fake news programs. In addition they say that all this diminishes our intelligence, however this is not one hundred percent true. Furthermore, I will acknowledge that text speak, video games, and fake news are instead changing the way people think in a positive manner. Although this is not a traditional way of gaining knowledge, it is still a growth that people who think in a conservative way have to accept. Text speak, video games and fakes news, have created a different way of learning, enhanced our communication skills, and they have increased our imagination. An examination of 2B or Not 2B by author David Crystal, Extra Lives: Why Video Games Matter by author Tom Bissell, and The Good, the Bad, and The Daily Show by author Jason Zinser will reveal to us how text speak, video games, and fakes news also result in positive outcomes. Text speak, video gaming, and fake news have revolutionized the way we learn. David Crystal, well known for his work in English language studies and linguistics, says in his essay 2B or Not 2B that text speak is not something alien to us, the way we use text speak is what is different. It is important that we teenagers establish to parents, adults, and teachers that we are not destroying the English language neither adapting poor writing habits by abbreviating words. I have made the conclusion...
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...Popular culture has been traits that have been passed down from generation to generation. Today many people have come to understand culture to be everyone in today’s society. In today society the trends are what make up ones culture. Most people care about what everyone else thinks than what one actually feels or wants. Culture The study of culture is very important to our society some have been studying his or her past identities for years. Studying culture allows us as humans to understand each other as different people. American culture may be defined as a modern day way of life. The word culture can have many different meanings, for some people it can be appreciation of literature, music, art, food, and clothing. “Ray B Browne defined it as the cultural world around us that is our attitudes, habits, and actions: how we act and why we act; what we eat or wear; our buildings roads, our politics, and our religion.” (Wilson & Wilson 2001 p. 4) Trends When referring to the three major trends in popular American culture; one’s opinion it would be television, clothing, and video games. People in today’s society worry too much about what other people think about them. Take a young teenager in high school if she does not wear a certain type of clothing she can be bullied about it. If she wears a certain style of clothes that a re consider too revealing she will be stereotyped. When talking about television in one’s opinion the commercials that come on are always referring...
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...Influence of Entertainment Media HUM/186 20 Oct 2014 Jackie Rose Influence of Entertainment Media The three significant forms of visual entertainment media that have shaped our culture are movies, television and video games. These three have been a staple or lifestyle in almost every American household. Motion pictures have been around since the early twentieth century. During this time movies were the most popular form of entertainment. Movie theaters continued to be the go to form of entertainment until the fifties, when the television came to be. Televisions sets grew in popularity due to their affordability and as a result movie theaters felt the blow. Movie producers had to become more creative in order to compete with televisions. Technology continued to progress and the movie industry used this to their advantage. Production costs for the films began to rise and as a result the movie industry stopped making low budget films. Every producer wanted to outdo the next and make the next big thriller. This allowed them to spend more on their efforts. The invention of the television was founded in 1920 but it was not granted acceptance until after World War II. Television programing grew rapidly in the 1950’s due to funding and it became commonplace. In the sixties color television began to arise although in the fifties shows were produced in color. Eighties and nineties gave life to cable and the beginning of satellite transmissions. The...
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... THE ROLES OF CULTURE AND TECHNOLOGY ON THE FUTURE OF ENTERTAINMENT ——————————————————— Patience Madigan TABLE OF CONTENTS 1. INTRODUCTION ……………………………………………………………….. 4 THE ROLES OF CULTURE AND TECHNOLOGY IN THE FUTURE OF ENTERTAINMENT 1.1 OVERVIEW ……………………………………………………………… 4 1.2 OBJECTIVE ……………………………………………………………… 4 2. DISCUSSION …………………………………………………………………… 5 2.1 TECHNOLOGICAL FORCES ON ENTERTAINMENT INDUSTRY … 5 2.1.1 1950’s ……………………………………………………………… 5 2.1.2 1960’s ……………………………………………………………… 5 2.1.3 1970’s ……………………………………………………………… 5 2.1.4 1980’s ……………………………………………………………… 5 2.1.5 1990’s ……………………………………………………………… 5 2.1.6 2000’s ……………………………………………………………… 5 2.2 CULTURAL FORCES ON ENTERTAINMENT INDUSTRY …………. 5 2.2.1 1950’s Mass Culture ……………………………………………….. 6 2.2.2 1960’s Counter Culture …………………………………………….. 6 2.2.3 1970’s Punk Culture ………………………………………………... 6 2.2.4 1980’s Heavy Metal and Rap Culture ……………………………… 6 2.2.5 1990’s Grunge and Rave Culture ………………………………...… 6...
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...be a place where people become victimized by others. The threat of violence can keep students away from school, prevent them from going to after-school events and leave them in fear every day. Although modern technology is an asset we value in this country, it can also affect the lives of our youth in a negative way. Popular culture and technology have become causes of school violence in this country. A new form of bullying has developed along with advances in technology. Through cyber-bullying, children are able to torment one another through the use of cell phones and computers. Video games have had a huge impact on pop culture. Most teens and young adults today have some sort of device to play video games on, whether it is a playstation 3 or a computer, and although it is a form of entertainment, studies have shown that playing violent video games can increase a person’s aggressive thoughts, feelings, and behavior. Americans have become more dependent on their cell phones than conventional phones. People can now send text and video messages, e-mails, and get on to the internet through their cell phones. Although the phone has come a long way in pop culture through technological advances, it has its downfalls. People have now turned the phone into a way of harassing others, especially in the school systems in America. A teen in Ohio recently took her own life because of a nude picture she sent via text message that was sent throughout the school by an ex-boyfriend. When...
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...Impact of Pop Culture Western culture has always been influenced by ideas and content perceived as popular by others. The compilation of these cited works provide insights as to how social media and entertainment outlets continue to formulate perspectives and influence culture within western society as well as emerging global markets. The selected writings provide information specific to the societal impacts of watching TV, playing video games, and communication through social media networks. Bissell, Tom. "Extra Lives: Why Video Games Matter” They Say I Say, The Moves that Matter in Academic Writing With Readings. 2nd ed. Ed. Gerald Graff, Cathy Birkenstein, and Russel Durst. New York: Norton, 2012. 349-362. Tom Bissell describes his personal experience playing the newly released video game Fallout 3 on November 4, 2008. Bissell expresses how he played the game for seven hours straight and missed watching the CNN International broadcast of the United Sates Presidential election results that occurred this same date. The remainder of the article Bissell describes the related game content and characteristics for which he expended his time. Bissell evaluates and provides specifics regarding the games atmospheric graphic elements, overall style, and in-game play intelligence. Bissell expresses that he is more interested in video games that tell stories. Bissell evaluates the differences between films and video games by which the player creates the game experience...
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... This article examines the effects of increased student usage of traditional video games as well as online games. The demographics of the typical game player will be examined along with effects on the individual development and sociological perceptions. This article will also look at the potential education utility of video games and the effect of games on student engagement and social development. The College Gamer Recent data from UCLA’s Higher Education Research Institute provides useful information about video game usage on college campuses. The data show that most college students have played video games, many play them regularly, and a small percentage use them as a primary means of entertainment and leisure. In the 2009 Freshman Survey, around 1% of respondents admitted to playing over 20 hours of videogames per week. Over 35% of the respondents stated that they play at least one hour per week. There is an enormous gender disparity in the amount of time spend on videogames. While less than 1 in 50 incoming freshmen women played more than 10 hours of videogames per week, 1 in 10 males admitted to doing this (UCLA Higher Education Research Institute, 2009). The disparity increases with 10 times more males than females admitting to playing more than 20 hours per week. Video game usage tends to drop significantly during the first year of college. Over 7% more students report playing no video games at all after the first year than they...
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...Running Head: TELEVISION IN AMERICAN CULTURE AND YOUTH 1. Television in American Culture and Youth Today Gwendolyn E. Allen Liberty University Television in American Culture 2. Figure [ 1 ] Home of the Heatons Television directly affects children today in many different ways. Media consumes much of people’s time through television and internet. Television has been a part of Americans lives for many years. When television was young the shows it aired were wholesome and rated G, television was not available constantly, and there were three channels available. Now day’s television can be viewed constantly, many channels are available, and what was once HBO material is now basic cable. Television influences American teens behavior, health, morals, and intelligence. This image is from a website entitled Home of the Heaton’s. The author is unknown but the point of this cartoon is clear. The left image shows a man in the year 1990 with a slender build with a large older model television next to him. The image on the right shows that same man eighteen years later in 2008 with a much heavier build and a new model television next to him. This cartoon is sending the message that television has affected the obesity...
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