...Managing New Product Development Teams Topic: Managing New Product Development Teams CASE STUDY W/QUESTIONS (MUST ANSWER ALL DISCUSSION QUESTIONS) Skullcandy: Developing Extreme Headphones1 In 2001, Rick Alden was riding up a ski lift and listening to music on an MP3 player when he heard his phone ringing, muffled in the pocket of his ski jacket. He fumbled around with his gloved hands, trying to get to the phone before it stopped ringing, and at that moment he thought “ why not have headphones that connect to both a cell phone and an MP3 player?” 2 In January of 2002 he had his first prototype built by a Chinese manufacturer, and by January of 2003 he launched his company, Skullcandy. 3 Building an Action Sports Brand Alden had an extensive background in the snowboarding industry, having previ-ously founded National Snowboard Incorporated ( one of the first companies to promote snowboarding) and having developed and marketed his own line of snowboard bindings. His father, Paul Alden, had played many roles in the indus-try, including serving as the president of the North American Snowboard Association, which helped open up ski resorts to snowboarders. His brother, David Alden, had been a professional snowboarder for Burton, and a sales repre-sentative for several snowboard lines. Thus when Alden began creating an image and brand for the headphones, it only made sense to create a brand that would have the kind of dynamic edginess that would attract snowboarders and skate-boarders...
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...A STUDY ON THE CONSUMER BUYING BEHAVIOUR OF HEADPHONES IN INDIA Phase III By SECTION C – GROUP V Asmita Vilas Moghe – 13PGDM137 Astha Garg – 13PGDM138 Deeva Choudhury – 13PGDM139 Modhura Roy – 13PGDM149 Navisha Verma – 13PGDM151 Nikhil Gupta – 13PGDM156 By SECTION C – GROUP V Asmita Vilas Moghe – 13PGDM137 Astha Garg – 13PGDM138 Deeva Choudhury – 13PGDM139 Modhura Roy – 13PGDM149 Navisha Verma – 13PGDM151 Nikhil Gupta – 13PGDM156 CONTENT S. No. | Content | Page No. | 1. | Internal Factors | 2 | 2. | Methodology | 2 | 3. | Response analysis | 3 | 4. | Summary of Responses | 15 | 5. | Marketing Implications | 16 | 6. | Appendix | 17 | INTERNAL FACTORS The major factors affecting all our respondents are: * Motivation/ Needs * Personality * Emotion * Involvement * Self Concept * Attitude Methodology 1. A questionnaire was prepared that focused on the questions that were based on internal factors that drive the consumer buying decision. 2. Through the questionnaire we have gathered information about their behavior and analyzed their responses. 3. For the personality, an online personality test was taken and the responses taken as a base for all further analysis. 4. The interview was around 30 to 45 minutes long. 5. According to interview conducted, we have analyzed the decision making process and listed down the various factors that are present. 6. The interview was conducted face...
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...slowly rock back and forth making room for you to breath. Also always going with a buddy making sure someone knows where you have been if an accident like this is to occur (Cadman). Lastly, some tips from Kevin from Snowboarding ProCam on YouTube gave five tips on how to successfully ride powder. Kevin states, “spray snow at the side of each turn the more snow you spray the more you will control your speed” (Skullcandy). In order to do this you have to apply pressure to your tail early into the turn. Steering in powder is more difficult because of all the snow you have to go through. When it comes to steering you have to use your entire body. By using your knees, hips, and shoulders together it makes steering easier. Maintaining speed is also crucial when it comes to riding in powder. In order to keep up your speed while riding more mellow train make wider turns and don’t spray snow as often. Planning is also something to keep in mind, making sure you don’t get stuck on any flat areas with no speed. Also plan your turn shape for the type of terrain you are riding in (Skullcandy). Reflection I have never been interested in writing a research paper. Although the topic I chose made myself interested in finding information because snowboarding is a hobby of mine. I have learned to be patient and sift through the research you find to have credible sources. With having solid information for your topic that you want to expand your knowledge on it becomes easier to put a paper together...
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...Title Page Module: MGT3130 Innovations and Technology Management Name : Abdo Abdullahi Student Number: M0027455 Module leader: Mr Hong Woo Question 1: In the Skullcandy case (Chapter 12, Schilling 2010), would you characterise Skullcandy’s new product development team structure as Functional, Lightweight, Heavyweight or Autonomous and why? Provide your analysis with justifications. Question 2: Discuss the main sources of innovation, and what are particularly important for a company such as Skullcandy and why? MGT3130 Innovation and Technology Management – CP2 Question 1 Skull candy team structure can be characterised as hybrid lightweight and heavyweight. On the basis of it being lightweight the skull candy team members would still reside in their functional departments (Melissa A. Schilling 2010). The light weight teams at Skull candy have a very clear functional affiliation and would only work on the project that is given part time. The location of the team members of the Skull candy will always be in their functions thus allowing them to easily work together. Therefore the team members conduct the projects in their own departments (V. Patrick et all 2007). The functional departments will always have the responsibility of the work being done in that department. The skull candy case shows that there is close contact between the team members and also the functional managers and the project manager. Skull candy light weight team structure is cross-functional...
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...expected, but hedonic value is the game changer. The consumer expects their purchase to do the job. The consumer wants the product gives the them a feeling after its purchase. 5. Edison’s” genius is 1 % inspiration and 99% perspiration,” observation is partially correct. I feel ambition as a component because anyone can have inspiration and work hard. Ambition adds the constant want to move higher while perspiring. Case 1-2 1. It seems luxury products were invented in Western Europe and introduced to the United States. Western Europe also invented the first car. The United States, as well as Japan, have made most of the technology innovations and introduced them around the world. 2. Canon (Japan), Vizio (US), Ralph Lauren (US), Skullcandy (US), Sony (Japan). Most of my products are made from American companies. Some companies, like Vizio, actually get most of their product parts from foreign companies and assemble them in the US. Most technology comes from the US, while some designer clothes are from Europe. 3. Most of my colleagues know that certain brands are foreign, but when asked where the product came from, most of them didn’t know. 4. Perceptual Map 5. Companies can continue what they are doing. They can offer their...
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...Print Summary | ------------------------------------------------- Top of FormBottom of Form | | | | | | | Inspiron 17R Turbo | | | | | | | | | | | | | My Selections | All Options | Inspiron 17R Turbo | | | | | | Date | | 01-01-2013 23:18:01 India Standard Time | | | Catalog Number | | 78002 indhs1 | | | | | Catalog Number / Description | | Product Code | | Qty | | SKU | | Id | | | | | Processor: 3rd Generation Intel® Core™ i7-3630QM processor (6M Cache, up to 3.4 GHz) | | 7MH24 | | 1 | | [338-16353][340-24751] | | 146 | | | | Operating System: Windows 8 Single Language, English (64bit) | | W8EMENA | | 1 | | [340-30033][616-10838][619-38073][619-38082] | | 11 | | | | Memory: 8GB 2 DIMM (4GB x2) DDR3 1600Mhz | | DG8X9 | | 1 | | [370-21724] | | 3 | | | | Hard Drive: 2 x 750GB 5400RPM SATA Hard Drive | | H7Y05-XM6K2 | | 1 | | [400-22968][401-13388] | | 8 | | | | Additional Hard Drive: mSATA SSD - 32GB | | 13JRT | | 1 | | [340-27511][340-27512][400-24062] | | 23 | | | | Video Card: NVIDIA GeForce GT 650M GDDR5 2GB (3D) | | 5026326 | | 1 | | [450-17808][490-13302] | | 6 | | | | Display: 17.3" 3D Capable FHD WLED True-Life (1920x1080) | | 5026331 | | 1 | | [230-12254] | | 760 | | | | Base: Inspiron 17R Turbo (7720) BTX Base | | 5026325 | ...
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...Hedge Fund Summary The Hedge Fund Project gave me an insight of what trading is like. In the beginning, I wanted to pursue this aggressively. It did not take long for me to realize I really had no idea what I was doing. I started to invest in large company stocks and waited. Returns were following the S&P and if I were to see results quicker I needed to risk more. I bought some small company stocks and realized they changed quite rapidly on a daily basis. I used a fundamental approach to picking my investments. Each week I would watch the news about company mergers or information that would affect certain stock prices. I also chose stocks that I knew would rise based on historical performance. Also, I chose companies that I personally like and use on a daily basis, like Costco and Target. My father has worked at CSX for years and I have an edge on getting information about the company from him (public of course). When it came to choosing more risky investments, I used Yahoo Finance and Google Finance as my tools to spot them. I choose poor performing stocks to buy and hope for a good turn around. It proved successful with Education Management. However for other stocks like Sequans, it performed very poorly. I was basically gambling on whether they would bounce back. I soon realized it is not so simple to trade in the markets from day to day. There really is no strategy on how to make money fast. Without considering the limitations of Stocktrak, I know I would be crushed...
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...Table of Contents Summary 2 Section 1 - Sector/Sub-Sector Profile 3 Sector: Home-Entertainment 3 Sub-Sector: Portable Audio Equipment 6 Sub-Sector: Headphones 7 Marketing Activities of Competition 10 Section 2 - Innovation and Entrepreneurship theory 13 Innovation 13 Entrepreneurship 16 Section 3 - Innovation and Change 22 Section 4 - Entrepreneurship and Opportunity 28 Conclusion 30 Appendix 1 - Dimensions of Innovation 33 Appendix 2 - Audio Advertising Expenditure 34 Appendix 3 - NTBF Cash Flow Profiles 35 Appendix 4 - Bone Conducting Patent 36 Appendix 5 - The Case for India 46 Appendix 6 - The Case for Northern Ireland 49 Appendix 7 - The Case for China 55 References 72 Websites 75 Summary This assignment will examine how an innovative development in headphone technology will move from design concept to retail examining the role that innovation and entrepreneurship play in this. We will examine the sectors that the new headphones will be placed in from a retail point of view taking an overview of the sector and then looking at some of the major companies that dominate the headphone market currently. We will examine three possible market locations both from a retail perspective and a development perspective to establish the best possible location for the development of this innovative product. We will then examine the role of the customer and how their role has shaped the development of this concept...
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...Marketing Plan Situation Analysis OrigAudio; a small company that specialize in audio accessories that make music on the go possible. Unlike other companies their customizable products offer a way for customers to showcase their creativity and style. (Szymczak, 2010) This reputation of product customization works as one of OrigAudio business strengths as it sets their products apart from other audio accessory products. Having this unique selling position is crucial for a brand like OrigAudio, as being apart of a booming personal audio market comes with the threat of fierce competition like Skullcandy, Phillips and Beats who all create similar products. (Luchies, 2014) But already being apart of this booming market also works in OrigAudio’s favour. It makes the opportunity of introducing new products easier as they’ve already penetrated the market and consumers already have their attention. The continual advances of society’s technological environment puts pressure on OrigAudio to align their products and marketing strategies with these changes. Technology has changed the way people consume media and advertising with the main place of consumption being an online or digital source instead of the traditional adds in the paper or magazines. (DeMers, 2013) Also, the explosive growth of technological products like smartphones and tablets comes the need for complementary accessories that are compatible with new technologies. So OrigAudio continually have to innovate their products...
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...VIRAL MARKETING STRATEGY ON SENNHEISER PREPARED BY HARSHAD MAHAJAN KETAN CHOUGULE LAVKUMAR SUTHAR Index 1. ABSTRACT 2. IMPETUS 3. DESCRIPTION OF A COMPANY 4. ACTUAL MARKETING CONCEPT 5. TARGET GROUP 6. VIRAL MARKETING STRTEGY 7. POSSIBLE POTENTIAL 8. MARKETING CHANNELS 9. RECOMMENDATIONS ABSTRACT Sennheiser is a German audio company, which produce headphones, microphones and other electronic accessories. They have a rich history and have maintained substantial position in market till now. Usage of effective marketing strategies has helped them to keep their market during recession period. People at Sennheiser say that ‘They are not obsessed with image, they are obsessed with sound’. This obsession has motivated them to be innovative in their respective field and provide premium quality products to their customers. As a result, they have a loyal customer base. Unique and funny content in their marketing methods creates interest in customers. Sennheiser arranges various marketing campaign, in which users can actively take part. This way they can make direct connection to customers and know customers demands. Social media is also important part of marketing. Sennheiser is also active on various social media sites, which is really helpful to target young people. In this report how Sennheiser can expand their customer base using effective viral marketing strategy and meet change in demands...
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...University Venture Fund Needle.com Jaren Rogers Basic Company Description Needle.com was founded by Morgan Lynch on November 1st, 2009. It is an online company that licenses its chat software to ecommerce companies. The company then hires experts of a certain product that work as independent contractors with the flexibly of working from anywhere with flexible work hours. These experts chat to customers online when the customer has visited a website that uses Needle’s chat software. Gamification is used as a tool to give the experts who chat to customer’s incentive to do well and be compensated. Business Model Needle licenses its proprietary chat software to online retail companies. This licensing agreement drives the revenue for the company. The company hires independent contractors to assist in giving knowledge about the products that Needle licenses to. The large expenses that Needle demands are for research and development, salaries for independent contractors, overhead and sales force. Product A customer visits a company that is partnered with Needle and starts browsing for a product. On the site there is button that says something along the lines of “Talk to an Expert Now”. Once the customer clicks the button, a screen pop comes up, the customer is asked to type in their name, and a friendly “Hello, How are you today?” comes up from a Needle product aficionado 1099 employee. The company is constantly innovating and is currently experimenting with...
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...wiL1084x_fm_i-xxiv_1.indd Page i 1/10/11 7:53:00 PM user-f499 /Users/user-f499/Desktop/Temp Work/Don't Delete Job/MHBR231:Wild:203 Managerial Accounting John J. Wild University of Wisconsin at Madison Ken W. Shaw University of Missouri at Columbia 3 rd edition wiL1084x_fm_i-xxiv_1.indd Page ii 1/10/11 9:14:31 PM user-f499 /Users/user-f499/Desktop/Temp Work/Don't Delete Job/MHBR231:Wild:203 To my students and family, especially Kimberly, Jonathan, Stephanie, and Trevor. To my wife Linda and children, Erin, Emily, and Jacob. MANAGERIAL ACCOUNTING Published by McGraw-Hill/Irwin, a business unit of The McGraw-Hill Companies, Inc., 1221 Avenue of the Americas, New York, NY, 10020. Copyright 2012, 2010, 2007 by The McGraw-Hill Companies, Inc. All rights reserved. No part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written consent of The McGraw-Hill Companies, Inc., including, but not limited to, in any network or other electronic storage or transmission, or broadcast for distance learning. Some ancillaries, including electronic and print components, may not be available to customers outside the United States. This book is printed on acid-free paper. 1 2 3 4 5 6 7 8 9 0 DOW/DOW 1 0 9 8 7 6 5 4 3 2 1 ISBN 978-0-07-811084-9 MHID 0-07-811084-X Vice president and editor-in-chief: Brent Gordon Editorial director: Stewart Mattson Publisher: Tim...
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