...grown music producer, hip hop music production has changed drastically in the past decade as the advent of digital computers and the internet has reciprocated the face of hip hop music production. Hip hop has always been intimately tied to technology however, it is important to note that the creation of hip hop music has never required the latest and greatest equipment. The earliest pioneers of hip hop used the analog hardware abandoned by the recording industry who were in search of even better equipment; two turntables and a microphone has been the equipment of choice for many hip hop artist as well as producers over the years. While Hip Hop has not yet led directly to advancements and innovations in the technologies of music engineering equipment, its producers have revolutionized the use of the technology in ways that incorporate priorities of black culture. How has technology shaped the creativity of hip hop, well one Carlos Bess commented that, while high-end digital hardware and software are becoming cheaper, its price tags are still out of range for the beginner producers. Carlos, who has spent his last 10 years as a studio sound engineer, was convinced that skill was a better determining factor when judging weather someone could escape the bedroom and enter the big time. Carlos went so far as to say that he felt that the new equipment simply created lazy producers who could only produce more beats, not better beats. Even though we have seen the evolution of the...
Words: 1110 - Pages: 5
...pace in the digital world with innovation and creativity that has been missing from the company for the past 20 years. The introduction of the iPod, a brilliant merger of technology, business, and entertainment, catapulted Apple back into the mainstream. CAPITALIZING ON NEW TRENDS In 2000, Steve Jobs was fixated on developing video editing software for the Macintosh. But then he realized millions of people were using computers and CD burners to make audio CDs and to download digital songs called MP3s from illegal online services like Napster. Jobs was worried that he was looking in the wrong direction and had missed the MP3 bandwagon. Jobs moved fast. He began by purchasing SoundStep from Jeff Robbin, a 28- year-old software engineer and former Apple employee. SoundStep was developing software that simplified the importing and compression of MP3 songs. Robbin and a couple of other programmers began writing code from scratch and developed the first version of iTunes for the Mac in less than four months. This powerful and ingenious database could quickly sort tens of thousands of songs in a multitude of ways and find particular tracks in nanoseconds. Jobs next challenged the team to make iTunes portable. He envisioned a Walkman like player that could hold thousands of songs and be taken anywhere. The idea was to modify iTunes and build a tiny new system for what was basically a miniature computer, along with a user interface that could sort and navigate music files with the...
Words: 1425 - Pages: 6
...Technologies The affects of the iPod on music industry Table of Contents Section 1: Introduction Page 4 Section 2: Technology Adoption Page 4 Section 3: Value Chain Page 5 Section 4: Relationships Page 6 Section 5: Conclusion Page 7 Section 6: References Page 7 Introduction The purpose of this report is to discuss the functions and features of Apple’s innovative MP3 player. I will be relating to the Schumpeterian model, as to how the iPod led to rapid mainstream adoption, whilst similar products failed. I will also consider the opportunities which promoted this device and the challenges that the Apple iPod currently face, highlighting the effects on the traditional music industry value chain, compared to the current value chain. In addition, I will discuss how the iPod developed working relationships which has assisted in Apple’s e-business success. I will then finish by concluding my findings. Technology Adoption The Schumpeterian model looks at the relationship between technological innovation and business activity. According to Perez (2002) there are five typical stages of each wave, which I will briefly describe. Irruption The Apple iPod was launched in 2001, a sleek and stylish MP3 player with an easy user interface, compressing digital audio files the iPod holds up to 1,000 songs and fits neatly...
Words: 2019 - Pages: 9
...SEMENAR TOPIC 3G&4G TECHNOLOGY [pic] SRI VENKATESWARA COLLEGE OF ENGINEERING &TECHNOLOGY R.V.S.Nagar, chittoor - 517127 Presented by: ASLAM BASHA. S, 07781A0407. Abstract: T his paper provides an insight into 4G technology. 4G is the next generation of wireless networks. 4G is a conceptual framework for a discussion point to address future needs of a universal high speed wireless network that will interface with wire line backbone network seamlessly. 4G technology provides the download speed for mobile internet connections. It provides motivation for 4G researches before 3G has not been deployed. It is impossible to predict technology developments and the evolution of latest at present. In wireless communication, mobile technology is advanced and in this system 4G is the latest at present. One of the key objectives is to follow an evolutionary path from the current 3G technologies to 4G. So that it can interoperate with the existing mobile systems by using advanced system integration technologies. Generations of evolution of 4G are cleared explained. 4G is an evolutionary path for advancing the 3G mobile technology. 4G is also represents the hope and ideas of a group of researchers. Culture and customer needs. 4G in principle will allow high-quality smooth video transmission. ...
Words: 2908 - Pages: 12
...Introduction to Multimedia Systems This Page Intentionally Left Blank Introduction to Multimedia Systems Editors Gaurav Bhatnagar Shikha Mehta Sugata Mitra Centre for Research in Cognitive Systems (CRCS) NIITUd. New Delhi, India ACADEMIC PRESS A Harcourt Science and Technology Company San Diego San Francisco New York Boston London Sydney Tokyo Cover art: © 2001 John Foxx Images This book is printed on acid-free paper, w Copyright © 2002 by ACADEMIC PRESS All Rights Reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Requests for permission to make copies of any part of the work should be mailed to: Permissions Department, Harcourt Inc., 6277 Sea Harbor Drive, Orlando, Florida 32887-6777 Explicit permission from Academic Press is not required to reproduce a maximum of two figures or tables from an Academic Press chapter in another scientific or research publication provided that the material has not been credited to another source and that full credit to the Academic Press chapter is given. Academic Press A division of Harcourt, Inc. 525 B Street, Suite 1900, San Diego, Cahfomia 92101-4495, USA http://www.academicpress.com Academic Press Harcourt Place, 32 Jamestown Road, London NWl 7BY, UK http ://www. academicpress...
Words: 60427 - Pages: 242
...Industrial and Corporate Change, Volume 19, Number 1, pp. 81–116 doi:10.1093/icc/dtp032 Advance Access published June 22, 2009 Who profits from innovation in global value chains?: a study of the iPod and notebook PCs Jason Dedrick, Kenneth L. Kraemer and Greg Linden This article analyzes the distribution of financial value from innovation in the global supply chains of iPods and notebook computers. We find that Apple has captured a great deal of value from the innovation embodied in the iPod, while notebook makers capture a more modest share of the value from PC innovation. In order to understand these differences, we employ concepts from theories of innovation and industrial organization, finding significant roles for industry evolution, complementary assets, appropriability, system integration, and bargaining power. Downloaded from icc.oxfordjournals.org at University of Dhaka on June 19, 2011 1. Introduction The power of innovation to reward pioneers with exceptional profits is well known. Yet, as recognized in various strains of the business strategy literature, the value generated from the innovation is generally shared by the innovator with some combination of component suppliers, intellectual property owners, providers of complementary products and services, competitors, and consumers. This is all the more true as firms focus on a set of core activities and rely on a network of allies and suppliers to help them create and produce innovative products. In such...
Words: 15353 - Pages: 62
...INTERNET TRENDS: WHAT ARE INTERNET TRENDS BY ISRAEL OGBOLE M.SC/SOC-SOC/11352/2011-2012 DEPARTMENT OF MASS COMMUNICATION, AHMADU BELLO UNIVERSITY, ZARIA. COURSE CODE: MCOM801 COURSE TITLE: BROADCAST MEDIA COURSE LECTURER: LADI ADAMU JUNE 2012 Introduction The international network of computers popularly called the internet has redefined virtually every aspect of human endeavour since its inception shrinking out time and space and as well, enhancing communication at a speed level unprecedented to man prior to the 21st Century. Everything right from home entertainment to corporate organization, to communication, broadcasting, and digitization took a whole new dimension, giving credence to Marshall Mc Luhan prophecies. Life got miniaturized and communication broke all human boarders. This paper seeks to explore the outcome of the internet and the trends that ensued and the consequential effects it had on software developers, internet users, media organizations, regulatory bodies, stakeholders and other parties...
Words: 2558 - Pages: 11
...enabled a growing number of inventive and fanciful applications—for instance, augmented reality” (Hosch Encyclopaedia Britannica2012) They incorporate a whole list of features, example touchscreen (which is almost a standard application these days) internet browser, high resolution camera, capable to take High Definition Videos apart from HD still shots, navigator, Mp3 music player, document viewer, Bluetooth, USB, alarm clock, calculator, calendar. It brilliantly works with Wi-Fi and after all, it is also capable to make phone calls too. Reference: smartphone 2012. Encyclopædia Britannica Online. Retrieved 25 February 2012, from http://www.britannica.com/EBchecked/topic/1498102/smartphone 2. Definition of technology & relevance - Posted: 28 FEB 2012 The definition of “Technology” by the Oxford Dictionaries: * The application of scientific knowledge for practical purposes, especially in industry: * Machinery and equipment developed from scientific knowledge: * The branch of knowledge dealing with engineering or...
Words: 2863 - Pages: 12
...sensitivity, location awareness, connectivity and personalisation (Pachler et al., 2010). Smartphones has gained attractiveness among generation Y. They use Smartphone anytime, at anyplace to keep in touch for social relationships as well as to have fun. Owing to the availability of telecommunication technology, Smartphone becomes more and more important in our daily life. Smartphone is not only used as tools for communication, it is as also as tool by working, emotional interactions, further communication and entertainment. More are relying on Smartphones than ever before. The used it in their daily life, the average timing within a day of "must" use mobile phones, today is absolutely far beyond other consumer products (Digital Audience Research Group, 2010). This highly dependency of use has resulted as a mandatory item for modern people 2 while out of home or office, and the young generation are more relaying on Smartphone. 1.2 Research Background Smartphone is an important tool which allows the user to use for communication and entertainment purposes. It has become an essential part of the Malaysians especially for the young generation. Sheereen and Rozumah (2009), reported that number of Malaysians are increasingly using mobile phones rather than the fixed line telephone as a way to communicate and keep in touch with their family, friends, colleagues and business associates. Mobile phone first appeared in Malaysia in the year 1998 and...
Words: 5206 - Pages: 21
...om2010 A Research on ―Purchase Pattern of consumers for Consumer Durables along with Preference towards Organized & Unorganized Retail Formats” In Partial fulfillment of MBA Program of Gujarat University (Batch: 2008-2010) Submited By Priyam Mehta (08059) Umesh Lukhi (08052) Submitted To Prof. Praneti Shah N R institute Of Business Management A GRAND PROJECT REPORT ON ―Purchase Pattern of consumers for Consumer Durables along with Preference towards Organized & Unorganized Retail Formats” IN PARTIAL FULFILLMENT OF TWO YEARS MASTER OF BUSINESS ADMINISTRATION PROGRAMME PROJECT GUIDE Prof. Praneti Shah PREPARED BY Mehta Priyam (08059) Umesh Lukhi (08052) BATCH: 2008-10 N.R. Institute of Business Management Preface Before the liberalization of the Indian economy, only a few companies like Kelvinator, Godrej, Alwyn, and Voltas were the major players in the consumer durables market, accounting for no less than 90% of the market. Then, after the liberalization, foreign players like LG, Sony, Samsung, Whirlpool, Daewoo, and Aiwa came into the picture. Today, these players control the major share of the consumer durables market. Consumer durables market is expected to grow at 10-15% in 2007-2008. It is growing very fast because of rise in living standards, easy access to consumer finance, and wide range of choice, as many foreign players were entering in the market with the increase in income levels, easy availability of finance, increase in consumer...
Words: 23549 - Pages: 95
...The Art of Digital Audio Recording The Art of Digital Audio Recording A Practical Guide for Home and Studio Steve Savage With photos by Robert Johnson and diagrams by Iain Fergusson 3 3 Oxford University Press, Inc., publishes works that further Oxford University’s objective of excellence in research, scholarship, and education. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Copyright © 2011 by Steve Savage Published by Oxford University Press, Inc. 198 Madison Avenue, New York, New York 10016 www.oup.com Oxford is a registered trademark of Oxford University Press. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Oxford University Press. Library of Congress Cataloging-in-Publication Data Savage, Steve. The art of digital audio recording: a practical guide for home and studio / Steve Savage; with photos by Robert Johnson and diagrams by Iain Fergusson. p. cm. Includes bibliographical references and index. ISBN 978-0-19-539409-2; 978-0-19-539410-8 (pbk.) 1. Sound studios. 2. Sound—Recording...
Words: 111233 - Pages: 445
...CONCEPT OF INFORMATION AND COMMUNICATION TECHNOLOGY In the era of digital economy or the so-called information age, the words information and communication technology have become a byword or a common terminology. This is particularly true among users and enthusiasts where computers and telecommunication systems are part of the provisions of the workplace. The term information and communication technology refers to a collective and generic term that covers the broad range of systems, devices, hardware, peripherals as well as variety of programs or software used in conjunction with computers and telecommunication devices in aid of doing electronic-based business transactions. In many instances, the phrase information technology (IT) is often associated with and used interchangeably or synonymously with the broader phrase information and communication technology. The truth is, that IT and ICT have different technical meanings but they have something common in context. The phrase information technology by itself connotes a narrower meaning limited in context by the use of information in association or coordination with computer technologies or hardware with link up and connectivity appeared to be set aside or given not much emphasis. Basic Functions of Information and Communication Technology Capture Function – takes the form of a task that is done by way of using devices like scanners and cameras thus allowing storage of vital data and information for future use. ...
Words: 16527 - Pages: 67
...PROJECT ON STRATEGIC MANAGEMENT – 1 THE CONSUMER DURABLES INDUSTRY 9/3/2010 KRISHNAN. K (09FT-122) SANCHIT GUPTA (09FT-133) SAUMYA SHARMA (09FT-139) SURESH HARI (09FT-157) TRIPURAJ SINGH (09FT-164) ABHIRAM V (09FT-178) EXECUTIVE SUMMARY The report studies the consumer durables industry in India. The report is divided into two parts 1. The industry analysis 2. The corporate analysis INDUSTRY ANALYSIS: The report covers the following details on the consumer durables industry. * Market Value * Market Segmentation * Macroeconomic indicators * Competitive forces * Market forecast * Competition * Key drivers * Challenges CORPORATE ANALYSIS The company that has been analysed is Samsung Electronics. Samsung electronics is the flagship subsidiary of the Samsung group. The reason we chose Samsung is that it is also conglomerate similar to AVG group with diversified interests in manufacturing, shipping, petrochemicals and financial services. The company has been able to venture successfully in alien businesses and soon become a major player in the industry. Since its entry in India in 2002, there has been no looking back for the company. It has grown from strength to strength. It is now one of the largest companies in consumer electronics and is also among the most profitable ones. It is now the leader in the TV market and is among the top three in most of the consumer durables segment. It has eight subsidiaries...
Words: 8448 - Pages: 34
...presented at the DRUID Summer Conference 2007 on APPROPRIABILITY, PROXIMITY, ROUTINES AND INNOVATION Copenhagen, CBS, Denmark, June 18 - 20, 2007 ENTERING A MATURE INDUSTRY THROUGH INNOVATION: APPLE S IPHONE STRATEGY Joel West San José State University joel.west@sjsu.edu *Michael Mace Rubicon Consulting mike@rubiconconsulting.com Abstract: Innovation competencies are valuable in emergent and high-growth phases of the lifetime of a product or industry segment. For mature industries, researchers have emphasized strengths in operations and execution, with the implication that innovation-oriented companies must enter early in the product lifecycle or not at all. Here we examine the decision of Apple Inc. to enter the mobile handset business. We link the iPhone entry strategy to its historic competencies and the industry context of commodization and convergence. From this we offer conclusions about openness in mobile phones and prospects for a single dominant design for convergence devices. JEL - codes: O30, L16, L1 Entering a Mature Industry Through Innovation: Apple’s iPhone Strategy Submitted to DRUID Summer Conference 2007 February 28, 2007 Abstract Innovation competencies are valuable in emergent and high-growth phases of the lifetime of a given product or industry segment. For mature industries, researchers have emphasized strengths in operations and execution, with the implication that innovation-oriented companies must enter early in the product lifecycle or...
Words: 10779 - Pages: 44
...LITERATURE REVIEW ON SOFTWARE ENGINEERING FOR COMPUTER GAMES Name: Course: Date Page 1 Abstract Games have often been very common in the past period of time, but with the discovery of computer games, they have penetrated. In spite of the third vista to computer games which is verifiable, it pertains to investigating what characteristics those who play such games anticipate from the gaming using the computer. Permit us state the meaning of a computer game as a play which is undertaken with an aid of a computer program. This meaning still leaves behind some flexibility because it does not imply that the whole game happens in the computer. For instance, Chess may be played on the computer screen and on a true-globe board, heedless to whether the one who objects to the play is a computer application. Huizinga in his classic work defined play as ``an activity which proceeds within certain limits of time and space, in a visible order, according to rules freely accepted, and outside the sphere of necessity or material utility. The play mood is one of rapture and enthusiasm, and is sacred or festive in accordance with the occasion. A feeling of exaltation and tension accompanies the action, mirth and relaxation follow``. A lexicon likewise states the meaning of game as `‘a universal form of recreation generally including any activity engaged in for diversion or amusement and often establishing a situation that involves a contest or rivalry’`. Besides, Elliot...
Words: 8674 - Pages: 35