...Acknowledgment First and foremost, I would like to express my love and gratitude to the following whose encouragement and support have served as my inspiration to make this project reality. And thank you to the people who had touch my life. Thank you Lord, for all the blessings you have given me, especially for letting me has my beloved parents, who always support and love me. Most important of all, to you God almighty for giving me the gift of wisdom, knowledge, discernment, and for the opportunity of serving you. This is not goodbye everyone but see you some other time. ACKNOWLEGEMENT First of all I would like to thank my mother for the guidance and for supporting me complete this research paper, for the moral support and financial aid. She really contributes a lot in completing my research paper. To my English instructor, Mrs. Flora Saligumba for teaching us and for giving us examples and editing our mistakes in English. Thank you for guiding us how to do our research paper well. To my classmates and friends at BSBA-1-A especially to my PARDZ friends. Thank you for helping me complete this research paper and for giving me advices how to do it. I really do treasure you guys. Most of all to God for giving me strength and courage for completing this research paper. SURVEY QUESTIONNAIRE Name: Date: Course and Section: Instruction: Mark with a check of your preferred...
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...Pinnacle Entertainment, Inc. Cultural Values and Impact on Society Pinnacle Entertainment, Inc. recently purchased and merged with all of the Ameristar Casinos, but in particular, the property located in St. Charles, Missouri is where Taliah will be conducting her cultural audit. The gaming industry is such a crucial part of the entertainment business worldwide. The casinos and gaming industry in the United States alone experienced very strong growth in the past years during the post-recession period. As the U.S. economy seemed to degrade, gambling was there to try and bring it back up. The US casinos and gaming sector had a total gross gaming win of $95 billion in 2012. Pinnacle has nearly doubled their profits in the last five years. This company seemed interesting because of how much they are expanding and how quickly. Their motto is “to be the best in the world”, and so far they are putting up a good fight to get to the top. Being discussed in this audit are the cultural values of Pinnacle and the reasons behind their success, ranging from their loyal employees to their properties that are beautifully designed. Pinnacle Entertainment, Inc. is a gaming and hospitality company created in 1938 and whose headquarters are located in the Spring Valley, Nevada. Since then, they have undergone many name changes, property purchases, and expansions. The original shareholders included some of Hollywood’s biggest names, such as Walt Disney, Mervyn LeRoy, and Bing Crosby...
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...Influence of Entertainment Media Claudia Atkinson 6/27/16 HUM/186 Erin Di Cesare Influence of Entertainment Media Over the years, America has grown to one of the largest producers of entertainers in the world. With entertainment playing such a large role in the lives of many, it is going to affect the American culture and our values. These affects have a greater impact on the younger generations. Entertainment media has influenced American culture in many ways. The effects that media has on our culture can be both positive and negative. Entertainment media has grown greatly over the years. Entertainment has grown from just being books and magazines to television and the internet. These changes have helped form our generations. Television is one of the most popular forms of entertainment media. Television exposes us to many different types of entertainment media including sports, news, television programing, and advertisements. These types of media can have both positive and negative influences on American culture. Sports games can have a positive impact on society because they encourage younger generations to exercise and to play sports. Negative influences on television include programing that sex, drugs, and violence. Musical Entertainment also plays a role in entertainment media. From rap to hip hop, country to rock, music influences society. Many people relate to the lyrics of the song. Songs of love, heartbreak, or expressing other feeling, music relates to...
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...UNIT 35: THE ENTERTAINMENT INDUSTRY AND VENUE MANAGEMENT Get assignment help for this unit at assignmenthelpuk@yahoo.com LO1 Understand the contribution of the entertainment industry to the economy Data: analysis of data from the entertainment and venue industry eg Department for Culture, Media and Sport (DCMS) Annual Reports, Leisure Tracking Survey; the Henley Centre; Target Group Index, BMRB International; General Household Survey Economy: ways the entertainment and venue industries have contributed to the national economy; the development and distribution of different activities Agencies: comparison of funding agencies (local, regional and national); their impact on the entertainment and venue industries https://www.blogger.com/blogger.g?blogID=5649485182751853952#editor/target=post;postID=7145972173407995657 LO2 Understand types of activities offered by the entertainment industry Activity: by performers eg professional, semi-professional, amateur; by venue eg venuespecific, touring, festivals; by art forms eg live music, opera, theatre, dance, cabaret, comedy, visual arts (exhibitions, film and video) Audiences: national data usage figures; age and socio-economic breakdown; spectator and participatory activity; widening choice Venues: major entertainment venues eg arenas, stadia, exhibition centres; dedicated spaces eg theatres, concert halls, arts centres, clubs, cinemas, galleries; non-dedicated spaces eg streets, schools, pubs, homes, outdoor spaces, community...
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...Entertainment Media and American Culture Entertainment media and culture have a huge influence on American culture and values. It is the central news and entertainment and educational information for all generations. It has grown rapidly with an advance in technology. First there was the radio where families sat down together and company came over for fellowship. Then the newspaper held all of the news that was important at the time with sports, world news and comic strips. Television had us glued to the tube watching music shows and comedy. The Internet is the new thing that we can listen to music, watch videos, watch television shows and get the latest world events or local news with a click of the mouse. Today, we are in a media-dominated world. Entertainment media is a way for society to keep them informed about the industry’s events. It is the major source of entertainment. It controls the variety of programs and information that we incorporate in our daily lives. The images that are shown in entertainment media today project sex, violence, strong adult language and wardrobes that are revealing at times. This can have a negative impact on the younger generation. Media should be prohibited from advertising shows pertaining to violence and sex because it plays an important role in influencing the younger generation. Like television, movies have a strong relationship with culture. Movies have a better ability to tell an in-depth story. There are the inspirational...
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...Impact Wrestling Impact Wrestling is an integrated media and entertainment company based on pro wrestling. Impact Wrestling is engaged in marketing of television programming, live and prerecorded events, and the licensing and sale of branded consumer products featuring the Impact Wrestling brand. Impact Wrestling has been involved in the wrestling industry for 10 years, opening in Nashville, Tennessee, in 2002. The founder of Impact Wrestling is Jeff Jarrett and the current president of Impact Wrestling is Dixie Carter. Today the franchise has developed into one of the premier sports entertainment company in the world. Impact Wrestling is “Where Wrestling Matters” and they have the talent to prove it. Impact Wrestling has 85 employees, but only 45 wrestlers. Impact Wrestling creates compelling characters and weaves them into entertainment that combines action, drama, athleticism, and humor. The interactions among the wrestlers reflect on a variety of topics, often depicting exaggerated versions of real life situations containing storylines. Most storylines are based on good versus evil or settling the score. Storylines are played out on Thursday’s when the show airs for two hours (8pm -10pm) on Spike TV. The majority of the storylines unfold in the ring and on monthly paid pay-per-view events. Woven into storylines is competition for the Impact Wrestling championship belts, such as World Heavyweight championship, X Division championship, and Knockouts championship. Since...
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...Influences of Entertainment Media Paper Amber Kay Kolkmeyer June 22, 2015 HUM/186 Megan McLendon The interrelationship between entertainment media and culture I feel like culture sometimes adapts the media, taking it in a little and affecting how it is. There are certain cultures that don’t let the media in at all because they don’t want it to interfere the way their culture is. I think the media can sort of melt into different cultures, sometimes the entertainment media promotes culture. In what ways have various forms of entertainment media shaped American culture and its values? Entertainment media has had a huge influence on American culture and its values. It has grown rapidly over the years. The American culture has allowed the entertainment media to provide us with the news and such more. It started with the radio, then the newspaper, then television, and now the internet. Television these days has a lot of sex, fighting, drugs, violence, and a good bit of adult language. This has a negative impact on American culture too. The internet has the most impact on American culture in today’s society. With the internet, you can access anything you want. People tend to believe everything they see on the internet, and you can’t just believe it all. Video games is another form of entertainment media that has shaped American culture. Are the social influences of entertainment media mostly positive or negative? I believe that negative outweighs the positive influences...
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...75% of the world enjoys television as a source of entertainment, as a results statistic shows that television can have a negative and positive affect on a child’s academic progress. Undoubtedly, the opinion of many has been taking into consideration. Equally important, although television is the number one pick for the nation, parents should monitor the content and the length of time a child watches television. Overall academic progress, can be affected by more than just television, Parental control and guidance, surely will contribute the affect that television will have on a student’s academic progress. Television Effect on Children Academic Progress The average person in the United States now watches over 151 hours of televisions a months, which is well over 5 hours a day, and while there are many concerned, people are convinced that watching television has a negative impact on our children’s learning process. Although, some content may be inappropriate, some programs on television promote positivity and learning. (Article Source: http://EzineArticles.com/5112258). Increased television watching among children can have a impact on a child’s academic progress and social and emotional development because research shows that 35% percent of children living in a home were their television was always on spend less time doing homework, being social and having healthy eating habits. All things consider would have an impact on a child’s academic progress (Vandewater et al...
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...Walt Disney and Marvel Entertainment Strategic Initiative Cynthia Morgan FIN/370 July 29, 2012 University of Phoenix Nicole L. Givens Strategic initiative plans allow organizations to identify initiatives and strategies to undertake and to accomplish the objectives and goals identified by the organization. The process for strategic initiative planning involves various steps. The steps include identifying the organizations opportunities, threats, strengths, weaknesses, creation of objectives and goals, development of tactics, strategies, use of measures, and processes to evaluate the results. Team A will discuss Walt Disney and Marvel Entertainment acquisition strategic planning initiative, identify an initiative Walt Disney discussed in their annual report, the effects the initiative will have on the organizations financial planning and the initiative will affect the organizations cost and sales. Walt Disney and Marvel Entertainment Strategic Initiative The initiative of strategic planning of Walt Disney, Team A will analyze the acquisition of Marvel Entertainment. Reports show that Walt Disney...
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...ENT 201 Entertainment Since 1945 Analytical Report Patience Madigan 207749 THE ROLES OF CULTURE AND TECHNOLOGY ON THE FUTURE OF ENTERTAINMENT ——————————————————— Patience Madigan TABLE OF CONTENTS 1. INTRODUCTION ……………………………………………………………….. 4 THE ROLES OF CULTURE AND TECHNOLOGY IN THE FUTURE OF ENTERTAINMENT 1.1 OVERVIEW ……………………………………………………………… 4 1.2 OBJECTIVE ……………………………………………………………… 4 2. DISCUSSION …………………………………………………………………… 5 2.1 TECHNOLOGICAL FORCES ON ENTERTAINMENT INDUSTRY … 5 2.1.1 1950’s ……………………………………………………………… 5 2.1.2 1960’s ……………………………………………………………… 5 2.1.3 1970’s ……………………………………………………………… 5 2.1.4 1980’s ……………………………………………………………… 5 2.1.5 1990’s ……………………………………………………………… 5 2.1.6 2000’s ……………………………………………………………… 5 2.2 CULTURAL FORCES ON ENTERTAINMENT INDUSTRY …………. 5 2.2.1 1950’s Mass Culture ……………………………………………….. 6 2.2.2 1960’s Counter Culture …………………………………………….. 6 2.2.3 1970’s Punk Culture ………………………………………………... 6 2.2.4 1980’s Heavy Metal and Rap Culture ……………………………… 6 2.2.5 1990’s Grunge and Rave Culture ………………………………...… 6...
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...Group (http://www.hmvgroup.com/answers/our-businesses.aspx) Business What are the products you sell and who are your customers? HMV is one of the world’s leading retailers of entertainment products, with a fast-growing live and ticketing division. The HMV brand is synonymous with range authority, expertise, customer service and the most stimulating environments in which to buy and experience entertainment. Our typical customers are enthusiasts, who view each purchase as a high priority. HMV shares the passion of its most loyal customers, and also successfully caters to casual browsers and live music-goers. How many stores do you have? HMV operates from over 200 stores, predominantly in the UK, and a portfolio of over 15 live entertainment venues and festivals How many people are employed by HMV? Approximately 6,500 Why do consumers shop at HMV? Faced by infinite choice, customers look to trusted brands to guide them. HMV has established a reputation for unbeatable product range, stimulating environments in which to buy and experience entertainment, enthusiastic knowledgeable staff and value for money. Continuing innovation has enabled us to combine a strong heritage with contemporary appeal, and we intend to keep the brand and it all stands for fresh for our customers. Markets What impact is digital piracy having on the HMV business? The illegal downloading market has undoubtedly adversely affected the physical music market, whilst constraining the growth of legal...
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...Influence of Visual Media Kimberly Malave Hum/176 Melissa Caldwell 11/8/14 • In what ways have various forms of visual entertainment media shaped American Culture and its values? Media has changed dramatically over the last century. And visual entertainment media has shaped American culture and values in many ways as well. In today’s society there are so many different kinds of entertainment media that it has caused us to forget about the more important values in life. For example, today we all rely on the internet for so many things from shopping, to paying bills, to social media and news updates. We no longer have to wait for our information to be released through the newspaper, or books. Game systems, internet, films, cell phones and more have taken away from our values of taking the time to actually enjoy a drama or comedy through reading, even looking for information. Back in the day children didn’t have TV’s, so they would spend a lot of their time outside playing and being active. In today’s younger generation, the children rather be in the house and play video games or watch shows on TV than go outside and play with friends. The social influences of visual entertainment media have been more negative than positive. For example, YouTube has millions of videos up but most of them are either something negative or something of no benefit. Most of those videos are either about...
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...Sandra Richardson 090713457 Illegal digital downloads and piracy: What effect is this having on the entertainment industry and is there a solution to the problem? Background. The entertainment industry felt their first blow in 1999 when a student developed Napster, a software program allowing millions of users to illegally download and share music files; sparking the beginning of the hundreds of entertainment sharing websites around the world today. Although shut down due to the Recording Industry Association Of America filing a lawsuit because of copyright infringement and suppressed record sales, this did not stop the development of more sophisticated file sharing softwares able to manipulate copyright laws around the world. Downloading films became possible due to increased storage and memory space available on computers, enabling users to download multiple movies in a matter of hours, even before released in cinemas. Currently, Mass media storage devices are available that hold thousands of music and film files on a small box, transferred from the users computer. So what effect is all this having? Has the popularity of illegal downloading affected the profits and jobs of the entertainment industry? Is there a correlation between entertainment stores losing revenue or even going out of business because of suppressed sales and illegal downloads? Does this have a negative effect on the economy through job loss, reduced income tax, fewer artists growing and is there...
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...Summary Entertainment has often been regarded as a means of indulgence although it can prove fundamental to the development of ideas. Lack of entertainment can however cause the brain to shut down. Entertainment enables s sense of innovation. As a result, numerous ideas are created. Studies show that almost half of discoveries are done during entertainment when the inventor enjoys the task he partakes. However, over entertainment has its own pitfalls. This paper argues that society is becoming over entertained. Generation Fun: Are we as a Society Becoming over Entertained? In a society where we are overwhelmed by bright lights, images, and electrical gadgets it is worth questioning one of the most important parts of our society, Entertainment. Entertainment is multidimensional and could be personal or involve the general public. Playing a game of chess or scrabble could be viewed as a personal form of entertainment. Watching a movie however is a general form of entertainment as the experience is shared with the general public. As entertainment continues to become a trillion-dollar industry, the society has continued to live up to the entertainment culture of the “entertainment age.” The question, “Are we as a society becoming over entertained?” can be approached using different angles given its complexity. I have developed my point of view that as a society, we are spending too much time on entertainment or enjoyment. Entertainment can take an individual...
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...The Walt Disney Company Profile 500 South Buena Vista Street Burbank, CA 91521 United States 818-560-1000 http://www.thewaltdisneycompany.com Sector: Services Industry: Entertainment - Diversified Full-Time Employees: 195,000 Mission “The mission of The Walt Disney Company is to be one of the world’s leading producers and providers of entertainment and information. Using our portfolio of brands to differentiate our content, services, and consumer products, we seek to develop the most creative, innovative and profitable entertainment experiences and related products in the world.” Values • Creative • Innovation • Entertainment • Information • Visionaries • Latest technology • “World’s largest media company” • Leadership • Vision • Commitment to excellence • “World’s leading providers of...
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