...Batman’s Civil Disobedience in Gotham city Hugo A. Sanchez English 102 10/24/14 Abstract In this paper, I argue that the film and comic Batman the Dark Knight Returns, can be compared to Henry David Thoreau’s Civil Disobedience in the way that Batman disobeys the law by returning back to Gotham city and fighting crime. I also show that Batman displays civil disobedience when he does his best to protect Gotham city and fight the government, promising to never give up. I show that, much like Thoreau, Batman is solitary and engages in his own war by himself against the police department, criminals, and army. Just as Thoreau willingly goes to jail for his beliefs about the Mexican War, Batman fights for what he believes to be right, not only for him, but for the people of Gotham city. Batman’s Civil Disobedience in Gotham City When corruption arises, there is always a person who questions the injustice. Acts of civil disobedience are shown in modern society today, whether in society or through the media. Many individuals who are portrayed as heroes are people who break the law and fight for the power and authority that the citizens have lost due to their rights being taken away. A person must be able to accept the outcomes and consequences of their own actions when they disobey. Being civilly disobedient is not only about breaking a law. The actions of these individuals spread ideas. In the end, the outcome of the struggle may involve a change in a law like the way Cesar...
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...Are we waving goodbye to the superheroes? We all know them, and we all love them. But the era of the superhero movies are maybe coming to an end. Why is that? And will we no longer be looking at buff men and women dressed in slim tights and colourful capes? A dominating and very unique genre of movies saw it’s first light of the day back in the 00’s. It all started with the Batman-movie who was published in 2002 and became a massive success. If we look at the cold facts we can see, that in the list of best selling movies are The Avengers from 2012 and The Dark Night from 2008 present. This is an independent genre, although it’s got a lot in common with the action-genre. In both genres, we have an outstanding hero who saves the day and is unbeatable. But in the action-genre we have heroes like Harry Callahan and John McClane, who comes home at the and of the day and still remains the same hero. Unlike Spiderman and Batman who comes home in the end of the day and becomes a whole other person when they take their masks of. Often, when they get home, the superheroes turn into the opposite of a superhero- someone that you would never expect to save the world. And someone you could identify yourself with. And that is one of the most important parts in a superhero movie, because the hero stays anonymous and that creates an exiting story and a different view on the heroes. These superheroes are also different, because they take care of business by them selves. They do...
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...Epic Hero Paper There are numerous examples of epic heroes in real life. One that comes to mind is Lilly Singh. Like a typical epic hero in a story, Singh has the same traits as most. In order to be classified as an epic hero, you should have at least 3 of the characteristics. They include having a noble birth, being a great warrior, traveling over a vast setting, being recognized as a national hero, showing humility, having supernatural help, and showing great strength and courage. Lilly Singh embodies the characteristics of an epic hero because she has traveled over vast distances, has shown humility, and has been recognized as a national hero. One reason why Lilly Singh is an epic hero is because she has traveled far distances. According...
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...unlike the two characters of Detective Comics who are always billed as Batman & Robin. “Robin & Batman” makes no sense, since Batman (Bruce Wayne) is the protagonist of the story and Robin (Dick Grayson) is his ward. The ordering of names is indicative of both their working style as superheroes as well as their living arrangement, which caused a great deal of controversy both in the context of the novel and some of the historical events it references. For Sammy Clay, the sidekick role apparent in the ordering of his and Josef’s names provides him a creative and continual outlet for his sexual desires, until the final crisis of the novel in which his learning of this very trend allows him to break free of his role and live his life in fulfillment and contentment. The connection between Kavalier & Clay and Batman becomes apparent not only through linguistic observation, but also through several references Chabon makes in the novel comparing one or both characters. Arguably, the interrogation Sammy faces at the trial about Wayne and Grayson’s relationship is the most explicit in that they both live together and they work as a team to achieve a common goal. Senator Hendrickson’s description of the sidekicks or wards as “muscular, strapping” (Chabon, 616) is a perfect example of Sammy’s unconscious fantasies materializing on the pages of a comic book. In addition, Detective Lieber alludes to the Batman & Robin comics when he calls Joe’s apartment in the Empire State Building...
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...Oral Roberts University SUPERIORITY AND BLURRED LINES: An observation of the themes communicated in major DC Comics storylines Joshua Gallego Philosophy of Science HONR 102 Dr. Ken Weed/Dr. Samuel Thorpe March 13, 2014 Introduction Superheroes are part of an American upbringing. Stories of persons with capabilities that far exceed that of the human race are popular and appealing to our youth and even to many adults. Entertainment in general pervades the American culture, and this specific type of entertainment dealing with superheroes is of considerable size and has been a constant for several decades. Images of Superman, Captain America and many others are immediately recognized when seen. The entertainment value of these fictitious tales has caused the companies that own them to expand into creating computer games and producing movies, which has made them even more visible. It is considered weird if a person does not even know the basic story of these costumed figures. The adventures, stories, and even lives of these fictions have become a part of the American Psyche. Throughout the course of this semester, discussion in the Philosophy of Science class has led to topics such as the paradigms and presuppositions that we approach our world from and the metaphors that we use to communicate ideas and concepts. Such discussion has led to the asking of questions concerning things that we encounter in everyday circumstances. Questions like “What are the presuppositions...
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...OUTLINE I. Introduction A. Denotation of heroes and villains B. Introduction of characters II. Robert Langdon- Hero A. Angels and Demons 1. Saved the Vatican a. Bravery b. Risks 2. Public hero at the end a. He did not have any super natural powers b. He did not care about the fame 3. Destroyed Illuminati secret society B. The Da Vinci code 1. Initially seen as criminal 2. Sauniers trust a. Helped Sauniers daughter find about the Holly Grail b. Keep the Holly Grail a secret 3. at the end seen as true hero by French police C. Hero developing? 1. Langdon has matured 2. Langdon is better organized 3. Langdon has better ideas of what to do next D. The Lost Symbol 1. Langdons lack of concentration a. Tricked into going to DC b. Used as information source by enemy 2. The victim is his friend III. Personal Opinion about Langdon A. Real hero? 1. Destroyed other religious groups a. Was it really worth it? b. Or not? 2. Made some secrets public about a. The Illuminati b. Free Masonry B. Conclusion IV. Camarlengo Carlo Venteresca A. How is he shown to the reader? 1. Family information a. Raised by mother b. Father died 2. Popes Camarlengo B. Discoveries and disagreements 1. Antimatter 2. Pope has a son V. Camarlengos creation of Janus A. His goal as Janus B. Claimed to be the Illuminati leader 1. Poisoned Pope 2. Hired Assassins 3. Killed Kohler ...
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...Gender Equality in South Korea Women and men share many physical characteristics and mental abilities, but why are men more valued than women even today in many cultures around the world? It has only been a few decades since women started gaining gender equality and power in selected parts of the world. South Korea, which is a very small country with a population of 49.78 million used to be one of the most gender-conservative country, preferring men over women for centuries. Despite this long history of male dominance, the biggest irony that shocked the world and the media recently was that the first female president was elected in South Korea on December 19th, 2012. Park Geun Hye, becoming the first female president, proved how much South Korea has changed over the past decades and one of the biggest reasons why this change and transformation was possible was due to the fast growing economy in South Korea. South Korea became one of the world’s fastest-growing economies from the early 1960s to the late 1990s. For a small country that was invaded and followed by a three decade long occupation by Japan, and then the Korean War (Korean civil war between North with USSR and China and South with NATO), South Korea was war-torn and impoverished for the first half of 20th century. However within a decade, South Koreans worked harder than ever before to create a successful country. South Korea and is now ranked 15th in the world by nominal GDP and ranked 12th by the purchasing...
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...Unkknownn 10/27/14 The Real Reason The Real Reason Video Game Violence has been a controversial topic for many years, Beginning with the simple, classic games like Pac-Man, Centipede and Street Fighter, And continuing today with the more modern games like the Grand Theft Auto series and the Call of Duty series. Adults naturally want to blame something or someone when the violent situations happens. Many factor can be attributed to why a teen or child has committed a crime and people seem to want to steer the focus on video games. There are a lot more factors that play into that like bullying, lifestyle, or the environment they live in. Video games play a small part in the development of child behavior. Creators of video games and stores have put age limits on who can buy their products to keep children away from the games that contains drugs, sex, and violence. This method is the most effective way to help prevent minor from seeing adult content at a young age. Companies like Microsoft and Sony have a paternal control system on their consoles that will not let you play certain type of games without a password. Many moves have been made to limit the underage use of adult video games. There is violence everywhere in life there is nothing you can link a school shooting, or rape etc. to a video game. There is not one video game that promotes school shootings or rape. The education system needs to educate the student about what this world is because it is not all sunshine and...
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...Youth nowadays are always into the latest fashion, clothes or music. Movies are also an agenda for youths. It plays a big part in their lifestyle. Youths want to be like their favorite movie star like Dwayne Johnson, Jason Statham or Robert Downey Jr. They play a big role in their youth lives. The movie ‘Avengers’ grossed a box office of $623,357,910 when it was premier at 2013. Half of the audiences are teenagers. Their age group range from 15 – 25. The target market for teenagers are very big; therefore, movie producers must take into consideration of this audience of theirs. They have to be considerate of the content of their movies or movies producers will face criticism from the public audience. Movies plays a big impact to the teens and it will impact them in a psychology way. Thus, movie is the entertainment that affects the youth today. There are few effects of movies on youth today such as, the factors of sociality, educational, cultural and political. Movies are entertainment for youth, because watching movie with family and friends can release their stress, forget everything and concentrate in the movie. In cinema, audience will laugh together or applaud together; share the same emotion with most of the audiences. These bring the viewers experience in more excitement and enjoyable; however, modern generations now are addicted towards movies. Addiction to movies can affect us mentally and physically based on health. Watch a lot of horror movies and you might believe...
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...iaJasper Jones Reading Guide S.A. Jones v2 April 2010 http://www.sajones.com.au Synopsis .................................................................................................................................................. 3 About the Author .................................................................................................................................... 3 Edition Used ............................................................................................................................................ 3 Morality and Ethics ................................................................................................................................. 3 Moral Duality ...................................................................................................................................... 3 Scapegoats .......................................................................................................................................... 5 Morality versus Ethics ......................................................................................................................... 5 Responsibility and Culpability ............................................................................................................. 6 Atonement .......................................................................................................................................... 9 Law and Legality .............................
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...about this? DEAN: I'm sorry, man, but what about a human-by-day, freak-animal-killing-machine-by-moonlight don't you understand? I mean werewolves are badass. We haven't seen onesince we were kids. SAM: Okay, Sparky, and you know what, after we kill it, we can go to Disneyland. 2x13 Houses of the Holy (to DEAN after he asks for more quarters for the vibrating bed) SAM: Dude, I'm not enabling your sick habit. You're like one of those lab rats thatpushes the pleasure button instead of the food button until it dies. 1x05 Bloody Mary SAM: Why'd you let me fall asleep? DEAN: Because I am an awesome brother. What did you dream about? SAM: Lollipops and candy canes. 2x02 Everybody Loves a Clown DEAN: I know what you're thinking: Why did it have to be clowns! SAM: Gimme a break. DEAN: You didn't think I remembered, did you? Come on, man, you still bust out crying when you see Ronald McDonald on the television. SAM: At least I'm not afraid of flying. DEAN: Planes crash! SAM: And apparently clowns kill. 2x03 Bloodlust SAM, to DEAN: Give you a couple of severed heads and a pile of dead cows and you're Mr. Sunshine… 2x04 Children Shouldn't Play with Dead Things DEAN: I hear you, OK? Yeah, I'm being an ass and I'm sorry. But right now we've got afreaking zombie running around and we need to figure out how to kill it. (SAM starts laughing) DEAN: Right? SAM: Our lives are weird, man. DEAN: You're telling me. 2x07 The Usual Suspects SAM: You know, I think...
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...The 2007 Mattel Toy Recall RESEARCH About Mattel Mattel, “the world’s premiere toy company,” began in Southern California in a garage workshop that manufactured picture frames. When the company started selling dollhouse furniture made from picture frame scraps, they realized the market potential and decided switch to toy manufacturing. In 1959, Mattel created their most popular toy, the Barbie doll. Inspired by paper dolls, Barbie was a three dimensional doll with which “little girls could play out their dreams.” Throughout the decades Mattel has continued to create and market popular toys, (Hot Wheels and He-man) merge with successful manufacturers, (Fisher Price and Tyco) partner with children’s program companies, (Disney, Sesame Street, and Nickelodeon) obtain licenses and rights to manufacture popular lines (Cabbage Patch Dolls and Harry Potter merchandise) and acquire other companies (Pleasant Company). Since its conception, the Mattel Company has done a lot to make sure it is considered a trustworthy company for children and the community. The corporation established a children’s charity, called the Mattel Children’s Foundation. In 1997 the company created the Global Manufacturing Principles, making them the first company to create a framework to ensure manufacturing would be conducted through consistent standards on a global level. In 1998 they started a $25 million multi-year donation to the UCLA children’s hospital, which is now called the Mattel Children’s...
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...The Decline and Fall of Literature November 4, 1999 ANDREW DELBANCO E-mail Print [pic]Share [pic] [pic]In Plato’s Cave[pic] by Alvin Kernan A couple of years ago, in an article explaining how funds for faculty positions are allocated in American universities, the provost of the University of California at Berkeley offered some frank advice to department chairs, whose job partly consists of lobbying for a share of the budget. “On every campus,” she wrote, “there is one department whose name need only be mentioned to make people laugh; you don’t want that department to be yours.”1 The provost, Carol Christ (who retains her faculty position as a literature professor), does not name the offender—but everyone knows that if you want to locate the laughingstock on your local campus these days, your best bet is to stop by the English department. The laughter, moreover, is not confined to campuses. It has become a holiday ritual for The New York Times to run a derisory article in deadpan Times style about the annual convention of the Modern Language Association, where thousands of English professors assemble just before the new year. Lately it has become impossible to say with confidence whether such topics as “Eat Me; Captain Cook and the Ingestion of the Other” or “The Semiotics of Sinatra” are parodies of what goes on there or serious presentations by credentialed scholars.2 At one recent English lecture, the speaker discussed a pornographic “performance artist”...
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...Chapter 1 Case Study: Harmonix Embrace Your Inner Rock Star Little more than three years ago, you had probably never heard of Harmonix. In 2005, the video game design studio released Guitar Hero, which subsequently became the fastest video game in history to top $1 billion in North American sales. The game concept focuses around a plastic guitar-shaped controller. Players press colored buttons along the guitar neck to match a series of dots that scroll down the TV in time with music from a famous rock tune, such as the Ramones’ “I Wanna Be Sedated” and Deep Purple’s “Smoke on the Water.” Players score points based on their accuracy. In November 2007, Harmonix released Rock Band, adding drums, vocals, and bass guitar options to the game. Rock Band has sold over 3.5 million units with a $169 price tag (most video games retail at $50 to $60). In 2006, Harmonix’s founders sold the company to Viacom for $175 million, maintaining their operational autonomy while providing them greater budgets for product development and licensing music for their games. Harmonix’s success, however, did not come overnight. The company was originally founded by Alex Rigopulos and Eran Egozy in 1995, focused around some demo software they had created in grad school and a company vision of providing a way for people without much musical training or talent to experience the joy of playing and creating music. The founders believed that if people had the opportunity to create their own music, they would jump...
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...Chapter 1 Case Study: Harmonix Embrace Your Inner Rock Star Little more than three years ago, you had probably never heard of Harmonix. In 2005, the video game design studio released Guitar Hero, which subsequently became the fastest video game in history to top $1 billion in North American sales. The game concept focuses around a plastic guitar-shaped controller. Players press colored buttons along the guitar neck to match a series of dots that scroll down the TV in time with music from a famous rock tune, such as the Ramones’ “I Wanna Be Sedated” and Deep Purple’s “Smoke on the Water.” Players score points based on their accuracy. In November 2007, Harmonix released Rock Band, adding drums, vocals, and bass guitar options to the game. Rock Band has sold over 3.5 million units with a $169 price tag (most video games retail at $50 to $60). In 2006, Harmonix’s founders sold the company to Viacom for $175 million, maintaining their operational autonomy while providing them greater budgets for product development and licensing music for their games. Harmonix’s success, however, did not come overnight. The company was originally founded by Alex Rigopulos and Eran Egozy in 1995, focused around some demo software they had created in grad school and a company vision of providing a way for people without much musical training or talent to experience the joy of playing and creating music. The founders believed that if people had the opportunity to create their own music, they would jump...
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